Battle at Harkon Manor

Deskjob

First Post
Round 10:

Marko prepares to attack the closest opponent as soon as they come in range of his sword. His mind is set.

ooc: ready action: attack vs. adjacent movement.
 

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Gondsman

Explorer
[sblock]still a few rounds of my actions left my first new action will occur in round 14 Assuming a 'too heavy' wall doesn't smash me first.[/sblock]
 

HolyMan

Thy wounds are healed!
End of Round 10

KA-BOOM!!

A large explosion can be heard coming from behind the Treylorian lines. It seems the strike force has engaged the enemy, and a black cloud of smoke rises from the treeline the ranks of infantry emerged from.

But still the infantry advances though some of them look behind. The archers who had started to run towards the barricades stop at the sound of the blast, watching to see if an enemy attacks from behind.

Robert has his men pull back their section of wall to keep it between them and the Treylor.

The other defenders wait for orders...

[sblock=Combat]

All party memebers and defenders under effect from Bless spell, which ends on round 908.

Code:
[U]Character                            AC   HP   In hand/Condition[/U]
Claude                               17   29   l.bow/none
Lurik                                [COLOR=royalblue]15[/COLOR]   11   l.bow/mage armor(ends round 600)
Marko                                [COLOR=white]20[/COLOR]    [COLOR=darkorange]19[/COLOR]   sword&shield/rdy action
Jareth                               16   25   chain/none
Lora                                 [COLOR=royalblue]22[/COLOR]   20   ??/mage armor(ends round 600);shield (ends round 42)
Trinham                              15   20   c.bow/pro arrows(ends 40/40 or round 2,400);rdy action
Malaroc                              17   12   m.star&dagger/aura=vigor
[/sblock]

l0l1l2l3l4l5l6l7l8l9lalblcldlelflglhliljlklllmlnllplqlrlsltlulvlwlxlylzl l
l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l1l
l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l2l
l l l l l l l lmlmlmlml/l l l l l l l l l l l l l l l l l l l l l l l l l3l
l l l l l l l lmlJlml/l l l l l l l l l l l l l l l l l l l l l l l l l l4l
l l l l l l lmlMlml/l l l l l l l l l l l l l l l l l l l l l l l l l l l5l
l l l l l l lmlml/l l l l l l l l l l l l l l l l l l l l l l l l l l l l6l
l l l lvlvlvlvl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l l7l
l l lvlvlvlvlLl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l l8l
l l l lvlvlvlvl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l l9l
l l l lvlvlvlvl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l lal
l l lvlMlvlLlvl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l lbl
l l lvlvlvlClvl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l lcl
l l l lvlvlvlvl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l ldl
l l l lvlvlvlTl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l lel
l l l lvlvlvlvl[l l l l l l l l l l l l l l l l l l l l l l l l l l l l lfl
l l l l l l lmlml[l l l l l l l l l l l l l l l l l l l l l l l l l l l lgl
l l l l l lmlmlRl[l l l l l l l l l l l l l l l l l l l l l l l l l l l lfl
l l l l l lmlmlml[l l l l l l l l l l l l l l l l l l l l l l l l l l l lhl
l l l l l l lmlml[l l l l l l l l l l l l l l l l l l l l l l l l l l l lil
l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l ljl
l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l lkl


Key:
one block = 5'
[ brown areas are barricades
L= Lurik
L= Lora
C= Claude
T= Trinham
J= Jareth
M= Marko
R= Robert
M= Malaroc
m = man at arms
v= villiager


[sblock=Rolls/Notes]
Round 10:
Marko - ready action = attack when enemy comes in range
Lurik - fire and a miss
Lora - concentrates on spell
Claude - ponders what to do about the wall
Trinham - ready action = color spray when enemy is in range
Malaroc - wonders if he should keep his aura as is

Ok if no posts this is the best guess I can do for you.

Strength checks for all characters who want to keep the wall from falling early. You may also roll an aid another check for up to two viliagers if they are adjacent to you.

Treylor distance from barricades: see map
Treylor infantry: 86/90 (18 are fascinated center group)
Treylor archers: 60/60 (distance = 195')
Treylor Command: 14/18 [/sblock]
 
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HolyMan

Thy wounds are healed!
The Further Adventures of Mogins

Mogins crouched in the brush and sniffed the air again, it was the same scent. Like a wet dog, second worst smell next to old milk. They were close and from the sounds of it trying to sneak through the forest with a little success. The little white and orange cat made for a nearby tree ducking between it's roots and after a moment peeked up over them to see if he could catch a glimpse of what he smelled.

Nothing and it worried the cat or was that just the worry he felt coming through his master's bond. Somewhere his master was getting more anxious by the moment and right now it felt like he was more nervous than he had ever been. That helped put the cat more on edge.

*sniff* *sniff*

The wind brought a new scent. It was familiar and although bad in a way undescribable (though still not as bad as old milk), Mogins knew this scent and looked for the two legger that it belonged to. Creeping out from around the tree Mogins saw him. Where had he been? Why did he have that wet dog smell mixed with his own?

Well at least Mogins now could get someone to rub his back, sneaking in the forest made for all kinds of little aches and pains. The cat walked right up to the smelly old boot and began to rub against it purring to get some attention.

"Eh?" came the reply to the cat's affection. "Der bees unly ones cat I's no 'ikes dat?"

Suddenly distant thunder filled the air, but oddly there wasn't a dark cloud in the sky.
 
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ghostcat

First Post
Trinham may not have had much battle training but he know about "someone else's problem". So he ignores the collapsing barricade and continues to fire crossbow bolts into the infantry. They are now coming into effective range, although the shield wall is still giving him problems.

[sblock=OOC]
Code:
[b]Range:[/b]         080' 160' 240' 320'
{[b]Range Penalty:[/b]   0  -2  -4  -6

1 bolt at 105'; Range Penalty = -2.
1 bolt at 75'; Range Penalty = 0.
1 bolt at 45'; Range Penalty = 0.

This should still allow Trinham's ready action of Color Spray. If not, forget the bolts[/sblock][sblock=Statblock]Defence: AC 15, HP 20/20
Protection From Arrows: (DR10) 40/40.

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +4, Will *3

Crossbow Bolts: 30, 29, 28, ??

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile, Sleep
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (_) (_) (_) (_) (_)
2 Level: (X) (_) (_)[/sblock][/sblock]
 

Myth and Legend

First Post
Lora, still concentrating on the spell, could not take her eyes of the shimmering ball of colours, while she lead some of the enemies away. "Get ready to pull back once they are wthin charging distance! We don't need the barricade to fight in melee. But keep the formation!"

"Vance you better not betray our trust!" the girl thought as she heard the explosiion, clinging her glaive as if to gain more confidence from the hard oaken shaft of the weapon.
 

Gondsman

Explorer
Lurik directs the villagers to his sides "Hold up the wall, or whatever pieces you can until just before they reach us then topple it over on the Treylor to distract them. Then be prepared to fight!" and finishes his attack of arrows on the invading elves.


[sblock=stat block]
Code:
Init  [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL]
HP [COLOR=Green]11/11[/COLOR]
AC  [COLOR=White]15[/COLOR]/[COLOR=DarkOrange]19[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR] [COLOR=DarkOrange]+4    (cover)[/COLOR]

[B]Weapon          Attack     Damage     Critical    Range[/B]
Longbow         +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR][COLOR=Yellow]+1[/COLOR]     1d8[COLOR=Lime]+1[/COLOR][COLOR=Yellow]+1[/COLOR]     x3       100ft   20/20arrows    
Dagger          +0[COLOR=DeepSkyBlue]+1[/COLOR]         1d4          19/x2
Dagger(thrown)  +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]          1d4[COLOR=Lime]+1[/COLOR]     19/x2      10ft
   [COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR]
   [COLOR=Lime]+1 within 30ft (PBS)[/COLOR]
   [COLOR=Yellow]+1 Magic Weapon 10/10 r[/COLOR]

Saves
F +3    R +3    W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR]

Spells
Wiz L1 [COLOR=Gray]Mage Armor[/COLOR]
Cl  L0 2xcreate water 
Cl  L1  Bless, Magic Weapon

Scrolls
[COLOR=DimGray]Creation (cl8)[/COLOR], Cure Light Wounds (cl5),
[/sblock]
 

ghostcat

First Post
The Further Adventures of Mogins

Although Trinham is in the midst of battle, he is vaguely aware of Moggins over their shared link. Moggins anxiety level starts to increase until, suddenly, it changes to pleasure. Trinham is not sure what to make of it and he does not really have the time to puzzle it out. Deciding that as Moggins is not worried, whatever's going on can't be serious, he goes back to shooting at the elves.
 

Fangor the Fierce

First Post
Seeing how the battle was going to play out, Mal calls out to the villager at the wall. "I'll take that section.." as he moves to the spot, replacing the villager. This afford him the ability to allow his aura to be used by more allies, which is going to be sorely needed at about this time...

[sblock]Switching places and moving to 6b I believe, which should be directly east of his spot now, holding the wall section now, ready to throw it towards the enemy when they are in range. Keeping aura to Vigor, so fast healing 1 for everyone within 30 feet. Should keep more of the villagers alive for now.

edit - He puts his morningstar and dagger away if possible, as he moves to hold the wall section.[/sblock]
 

HolyMan

Thy wounds are healed!
End of Round 11

{{DARLIR'ER}}

The word maybe in high elvish but everyone present knows the sound of a command to charge when they hear it. It helps that the Treylor break ranks and run towards the barricades at full tilt. The archers close in as well they will be on top the barricades soon. With no true leadership to help at the wall the villiagers panic and let it fall to soon. It crashes in front of the advancing elves but doesn't harm any of them. Still it will slow any advance as the wobble nail studded boards prove for difficult footing.

On the right flank Robert and his men let off one more volley, missing as they all hurry to drop their crossbows and draw swords. The arrows and the fact that Robert had his men pull back a little save them from being overruned.

On the left flank the Treylor smash into their enemies line. Swords clash and ring as the fighting has started in earnst.

[sblock=Combat]

All party memebers and defenders under effect from Bless spell, which ends on round 908.

Code:
[U]Character                            AC   HP   In hand/Condition[/U]
Claude                               17   29   l.bow/none
Lurik                                [COLOR=royalblue]15[/COLOR]   11   l.bow/mage armor(ends round 600)
Marko                                [COLOR=white]20[/COLOR]    [COLOR=darkorange]19[/COLOR]   sword&shield/rdy action
Jareth                               16   25   chain/none
Lora                                 [COLOR=royalblue]22[/COLOR]   20   ??/mage armor(ends round 600);shield (ends round 42)
Trinham                              15   20   c.bow/pro arrows(ends 40/40 or round 2,400);rdy action
Malaroc                              17   12   m.star&dagger/aura=vigor
[/sblock]

l0l1l2l3l4l5l6l7l8l9lalblcldlelflglhliljlklllmlnllplqlrlsltlulvlwlxlylzl l
l l l l l l l l l l ltltltltltl l l l l l l lalal l l l l l l l l l l l l1l
l l l l l l l l l l ltltltltltl l l l l l l l lal l l l l l l l l l l l l2l
l l l l l l l lmlmlmlmltltltltltl l l l l l l l l l l l l l l l l l l l l3l
l l l l l l l lmlJlmltltltltltltl l l l l l l l l l l l l l l l l l l l l4l
l l l l l l lmlMlmltltltltltltl l l l l l l l l l l l l l l l l l l l l l5l
l l l l l l lmlml/ltltltltltl l l l l l l l l l l l l l l l l l l l l l l6l
l l l lvlvlvlvlxlxl l l l l l l l l l l l l l l l l l l l l l l l l l l l7l
l l lvlvlvlvlLlxlxltltltl l l l l l l l l l l l l l l l l l l l l l l l l8l
l l l lvlvlvlvlxlxltltltl l l l l l l l l l l l l l l l l l l l l l l l l9l
l l l lvlvlvlvlxlxltltltl l l l l l l l l l l l l l l l l l l l l l l l lal
l l lvlvlvlLlMlxlxltltltl l l l l l l l l l l l l l l l l l l l l l l l lbl
l l lvlvlvlClvlxlxltltltl l l l l l l l l l l l l l l l l l l l l l l l lcl
l l l lvlvlvlvlxlxltltltl l l l l l l l l l l l l l l l l l l l l l l l ldl
l l l lvlvlvlTlxlxl l l l l l l l l l l l l l l l l l l l l l l l l l l lel
l l l lvlvlvlvlxlxltltltltltl l l l l l l l l l l l l l l l l l l l l l lfl
l l l l l l lmlml[ltltltltl l l l l l l l l l l l l l l l l l l l l l l lgl
l l l l l lmlmlRl[ltltltltl l l l l l l l l l l l l l l l l l l l l l l lfl
l l l l l lmlmlml[ltltltltl l l l l l l l l l l l l l l l l l l l l l l lhl
l l l l l l lmlml[ltltltltl l l l l l l l l l l l l l l l l l l l l l l lil
l l l l l l l l l ltltltltltl l l l l l l l l lal l l l l l l l l l l l ljl
l l l l l l l l l l l l l l l l l l l l l l l lalal l l l l l l l l l l lkl


Key:
one block = 5'
[ brown areas are barricades
brown x's is were wall fell and is now difficult terrian
L= Lurik
L= Lora
C= Claude
T= Trinham
J= Jareth
M= Marko
R= Robert
M= Malaroc
m = man at arms
v = villiager
t = treylor
a = treylorian archer


[sblock=Rolls/Notes]
First Jareth gets an AoO at 9,5 then after that use the combat rules to figure out the combat will help you this first time out ;)

Marko is up first. Their are 6 men at arms (two who may only aid another) so he gets one of the aiders and two of the attackers. Marko is not adjacent to any Treylor so he may move and attack, or aid another (Something important and not in the Mass rules I think is: You may take over an allied NPC's square. Like giving them an order and they move out of the way and you move in.)

Ok after Marko and his men go all the Treylor go (there are 8 total -unless Jareth kills one with his AoO- so Deskjob rolls for four (three if one is dead beforehand). Don't worry about causauties I will take care of that and the wounded.

Then it is Jareth's turn he has an aider (you may aid a man at arms or a PC) and two men at arms. (Do not worry if the Treylor kill alot of men at arms on their turn I will take into account casualties just roll your max and if some were actually dead I will let you know.) And then the last four Treylor go.

The attack allies 1 in 3 times rule does not come into effect do to current postioning after men fall and more Treylor advance it will. If 9,5 is not killed by an AoO he should attack Jareth.

IMPORTANT!! the Treylor charged this round so please take those modifiers into effect.


NPC stats
Mass combat rules
Treylor distance from barricades: see map
Treylor infantry: 86/90 (18 are fascinated center group)
Treylor archers: 60/60 (distance = 75')
Treylor Command: 14/18 [/sblock]
 
Last edited:

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