Battle at Harkon Manor

ghostcat

First Post
Trinham was starting to get desperate. With the exception of a single spell, nothing he tried seemed to harm the Traylor. He was just about to make another attempt to hit a Traylor with his wand when he noticed that they were perfectly lined up for a Color Spray. Rapidly deciding that fate had provided him with too good an opportunity to miss. He briefly concentrates, mutters {{Arco iris}} and points. A vivid cone of clashing colors springs from his hand washing over the elves in front of him.

[sblock=OOC]I believe that Color Spray centered on D6, will catch C6, D6, B7, C7, D7. Will negates
Cast Defensively (DC: 16=15+1st level spell (1d20+13=18)[/sblock][sblock=Statblock]Defence: AC 15, HP 19/20
Protection From Arrows: (DR10) 40/40.

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +4, Will *3

Crossbow Bolts: 30, 29, 28, ??

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile, Sleep
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (X) (X) (X) (_) (_)
2 Level: (X) (_) (_)[/sblock][/sblock]
 

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Dragonwriter

First Post
Jareth cries out as two swords dig into his flesh. The faces of his family once more pass before his eyes. But rather than memory, they seem more like phantoms, apparitions. Perhaps come to take him home?

With a snarl, Jareth shakes his head. No, not yet. There is still vengeance to be had!

Even while he stumbles from the wounds and his head pounds as his remaining blood surges through his body, he summons up the energy to cast another spell. But the blood loss makes him weak and unable to finish it properly before he trades places with another soldier.

Both soldiers seem invigorated, trying to protect their de-facto leader-of-the-moment and cut down the Treylor right in front of them with solid blows!

[sblock=OOC]
Yeesh… Major problem with fights like this is the amount of attacks you face. And how IC always decides to screw the PCs. Even with 19 AC, they still hit way too regularly.
Anyways, Jareth Defensively cast Burning Hands and failed (BY 2 DAMN POINTS!), then trades places with the man-at-arms behind him. Both nearby men-at-arms hit, one for 5 damage, the other for 6. Dead Treylor, what with the acid damage they just took. Rolls

Jareth AC 16 HP 3/25
Spells
Lvl 0 Spells (used 0 of 4): Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead
Lvl 1 Spells (used 2 of 4): Color Spray, Shocking Grasp, Burning Hands, True Strike
[/sblock]
 

Gondsman

Explorer
[sblock=OOC]A little bit of finangling here, well, a lot actually, most of this is already cleared (to you other players) with HM. The best way for this to work is for me to take the place of Lora's villager in 5a, pushing forward or back makes no difference to me. The burning hands is to be cast using the corner template out of the bottom left corner of my square affecting 6(c,d) and 7(b,c) Treylor, since 6b is now dead from acid. I have it from HM (i believe) that given the miraculous nature of this event, the healing and burning hands damage will be maxed. That being the case, Lora gets 10 points healing 6c,d and 7c take 4, 7b takes 2. that kills the 2 in column 6 and leaves the two in column 7 with 1 hp. I am now Level 2.

These deaths might complicate things for Lora's plan, sorry it took so long to post.

villagers
Total Defense +4 AC (15)
[/sblock]
The situation seeming dire, Lurik risks it all in a quick dash to Lora's side, hesitant though he may be to aid the pompous wench. Channeling his bless spell into healing power with the nearby enemy in mind, Lurik is forced to defend and heal in the same action. All of a sudden Lurik feels in slow motion, the blade of the elf slice through his magical armor, waves of force disruption rippling away from the force of the strike, and the pain as the blade enters his soft flesh. In a split second of clarity, Lurik finds himself floating in the great Voids of the universe, power swirling about him, divine in his heart and arm, flowing toward the Dragon shaman and gathering there almost as a sphere of light, and arcane making the rest of his body and appearing as an angry storm near the Wound he has just now sustained. His vision distorts as if some visual barrier is wavering, about to break. With a surge of power running all through his body, such as he had never before even imagined, suddenly a veil is lifted and the two magics become one and the same, still two manifestations of a One power, but only One power.

With a jolt, Lurik finds himself back on the battlefield blade in his midsection, acid burning out the throat of the attacker (now 6 points acid damage). Healing magic flows uninterrupted into Lora when purely as a matter of reflex, Lurik sees in his mind the words he had so long ago memorized from his spellbook, Fire, Rage, Power, One. Tearing out the Treylorian blade (the withdrawal of which Lurik knows should hurt, but for now other things to deal with there were) The One power surges within his arm and fire erupts from his hand and out to char his enemies, life Taking arcane Power and life Giving divine Power, for a time simultaneously flowing from him.

Finally the time distortion ends, as abruptly as such things do. Lurik finds himself both exhausted and energized. Taking a moments stock of the situation he brushes the site of the wound, which now seems little more than a scratch as all over he feels stronger and tougher, though sadly his robes were now in sore need of a mending. A glance at Malaroc shows the new life in the fellow, and a glance back at the enemy, the destruction he has wreaked.

[sblock=stat block]
Code:
Init  [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL]
HP [COLOR=Green][COLOR=Yellow]14[/COLOR]/19[/COLOR]
AC  [COLOR=White]15[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR]

[B]Weapon          Attack     Damage     Critical    Range[/B]
Longbow         +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]     1d8[COLOR=Lime]+1[/COLOR]     x3       100ft   9/20arrows    
Dagger          +0[COLOR=DeepSkyBlue]+1[/COLOR]         1d4          19/x2
Dagger(thrown)  +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]          1d4[COLOR=Lime]+1[/COLOR]     19/x2      10ft
   [COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR]
   [COLOR=Lime]+1 within 30ft (PBS)[/COLOR]
   

Saves
F +3    R +3    W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR]

Spells
Wiz L1 [COLOR=Gray]Mage Armor[/COLOR][COLOR=DimGray], Burning Hands,[/COLOR] Burning hands

Cl  L0 2xcreate water 
Cl  L1 [COLOR=DimGray] Bless,[/COLOR] [COLOR=DimGray]Magic Weapon[/COLOR], Cure Light wounds

Scrolls
 [COLOR=DimGray]Cure Light Wounds (cl5),[/COLOR] [COLOR=DimGray]Minor Creation (cl8) [/COLOR]
[/sblock]
 

Fangor the Fierce

First Post
Feeling his wounds close, and the look on the healers face, Mal can only nod in appreciation for the gift of healing. As he hears the continuing cries from the Treylor, he can only smirk, shrugging off their pain as their own faults. I warned them anyways... he thinks, before trying to decide on which way to head.

North, he spies the wounded allies, and moves quickly, bringing his morningstar out as he weaves through the villagers. "Make Way!" he calls out, alerting the nearby villager to get his attack in and move away from the Treylor as Mal moves into place. (Moving to 6,9, hoping that the Villager can hit, then 5 step move south one spot.)

As he narrows his gaze at the Treylor before him, Mal stands with his weapon out, his aura flaring, and his eyes set. "DEATH HAS COME..." he calls out, pointing his weapon at the Treylor, keeping his breathing calm and steady, not showing any sign of fear or weakness.

(Intimidate vs Treylor at 7,9, as I should be at 6,9)

Intimidate vs Treylor 7,9 (1d20+8=19)

Hoping beyond hope that the Treylor can understand his threat, or at least his meaning, Mal awaits the Treylors' reaction. Should the enemy become shaken, he will alert the villagers to focus on that Treylor...

[sblock=Energy Aura] Still keeping Energy Aura up until someone falls...[/sblock]
 
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HolyMan

Thy wounds are healed!
With the addition of the gnolls to chaotic melee things become even harder to sort out and follow. Msrtomum sees the group spread out fighting little battles alone instead of as a group, and shakes his head.

"Ye blasted no guid greenies!" he shouts. "Re-groups on me! Let dem dog faced mongrels at dae elves!"

Claude is first to fall back bow in hand, and the villiagers start also to move away from the savage gnollls helping their wounded along the way. Suddenly another blast rocks the forest where the Treylor command fights Vance and his men. This explosion is almost felt as much as heard and you see tree tops starting to burn from the magical blast. A great column of black smoke rises into the air.

"Sume-un tells me what be goin on dere!" the dwarf demands pointing at thick black smoke.

[sblock=Combat]

All party memebers and defenders under effect from Bless spell, which ends on round 908.

Code:
[U]Character                            AC   HP   In hand/Condition[/U]
Lurik                                [COLOR=royalblue]15   [/COLOR][COLOR=yellow]14   [/COLOR]l.bow/mage armor(ends round 600)
Marko                                [COLOR=white]20   [/COLOR][COLOR=yellow]12   [/COLOR]sword&shield/none
Jareth                               [COLOR=royalblue][COLOR=white]16[/COLOR]    [/COLOR][COLOR=red]3[/COLOR]   chain/none
Elms                                 16    [COLOR=orange]8[/COLOR]   s.sword/none
Lora                                 [COLOR=royalblue]22   [/COLOR][COLOR=orange]21[/COLOR]   glaive/mage armor(ends round 600);shield (ends round 42)
Trinham                              15   [COLOR=orange]18[/COLOR]   l.sword&wand/pro arrows(ends 40/40 or round 2,400)
Malaroc                              [COLOR=white]17   [/COLOR][COLOR=yellow][COLOR=orange]11[/COLOR]   [/COLOR]none/aura=energy
Claude                               17   [COLOR=orange]24[/COLOR]   l.bow/none
[/sblock]

l0l1l2l3l4l5l6l7l8l9lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzll
l l l l l lEl l l lgl l l l l l l lalalal l l l l l l l l l l l l l l l l1l
l l l l l l l l lglgltl l l l l l lalalal l l l l l l l l l l l l l l l l2l
l l l l l l l l lmlml ltl l l l l lalalal l l l l l l l l l l l l l l l l3l
l l l l l l l lglglJltltl l l l l lalalal l l l l l l l l l l l l l l l l4l
l l l lvlvl lglglmlMltltl l l l l lalalal l l l l l l l l l l l l l l l l5l
l l l lvl l lglglmltltl l l l l l lalalal l l l l l l l l l l l l l l l l6l
l l l l l l lglglgltltl l l l l l lalalal l l l l l l l l l l l l l l l l7l
l l lvl l lglglgltltltl l l l l l lalalal l l l l l l l l l l l l l l l l8l
l lvlvl l lvlMlxltl l l l l l l l lalalal l l l l l l l l l l l l l l l l9l
l lvlvl lvlLlgltltlgl l l l l l l lalalal l l l l l l l l l l l l l l l lal
l l l l lvlLlglglglgl l l l l l l lalalal l l l l l l l l l l l l l l l lbl
lMlClvl l l lglglglgl l l l l l l lalalal l l l l l l l l l l l l l l l lcl
l lvl l l l lgltlglgl l l l l l l lalalal l l l l l l l l l l l l l l l ldl
l l lvl l lTlvlgltlgl l l l l l l lalalal l l l l l l l l l l l l l l l lel
l l lvlvl lvlvlglgltl l l l l l l lalalal l l l l l l l l l l l l l l l lfl
l l l lvl l lglgltltl l l l l l l lalalal l l l l l l l l l l l l l l l lgl
l l l l lglglvlmlRl l l l l l l l lalalal l l l l l l l l l l l l l l l lfl
l l l l l lglmltltl l l l l l l l lalalal l l l l l l l l l l l l l l l lhl
l l l l lglgltltltl l l l l l l l lalalal l l l l l l l l l l l l l l l lil
l l l l lglgltl l l l l l l l l l lalalal l l l l l l l l l l l l l l l ljl
l l l l lgltltl l l l l l l l l l l l l l l l l l l l l l l l l l l l l lkl


Key:
one block = 5'

brown x's is were wall fell and is now difficult terrian
L= Lurik
L= Lora
C= Claude
T= Trinham
J= Jareth
M= Marko
R= Robert
M= Malaroc
E= Elms
M = Martomum
m = man at arms
m = wounded man at arms
v = villiager
v = wounded villiager
t = treylor
t = wounded treylor
t = treylor with two points acid damage
a = treylorian archer
g = gnoll


[sblock=Rolls/Notes]
NPC Stats
Gnolls: 41/50
Treylor infantry: 29/90
Treylor archers: 60/60
Treylor Command: 1/18 [/sblock]

[sblock=PC actions]
Round 16
Lora = glitterdust but with different targets
Claude = withdraw
Marko = swing and miss
Lurik = lvl up
Elms = stands shocked "yer welcome" the villiager says before heading off.
Malaroc = intimidate
Jareth = cast defensively failed
Trinham = action withdrawn targets gone (would you like to MM a wounded treylor?)
[/sblock]
 
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Fangor the Fierce

First Post
Seeing the reinforcements, Mal sighs with relief. As he surveys the scene, he calls out, "GET THE WOUNDED TO ME!"

Without thinking twice, his aura washes over as much of the area as he can muster, as the healing allows those dying to stabilize, the severely wounded to start healing, and those that are still fighting to continue on. He tries to pull any wounded villagers with him towards the rear of the battle, hoping to prevent any more deaths on their side of the battle.

(Move back, pulling any villagers he can with him, switching to Vigor Aura for Fast Healing 1 to anyone below 1/2 max hp)
 

ghostcat

First Post
Trinham is just about to Color Spray the Treylors when the Gnolls charge in and his perfectly set-up target dissolves. Urging his villagers to accompany him, Trinham falls back and regroups on Martomum. He briefly considers casting Magic Missile at on of the wounded Treylor but decides, that with the melee being in such a state of flux and the Gnolls having the upper hand, to save his spells until they can be made to count. "Well meet Martomum. You arrived with reinforcements just in time. However, this was Just an holding action. Lord Vance and his party are wiping out the high command. Trinham gestures towards the explosion.

[sblock=OOC]Move to d3.[/sblock][sblock=Statblock]Defence: AC 15, HP 19/20
Protection From Arrows: (DR10) 40/40.

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +4, Will *3

Crossbow Bolts: 30, 29, 28, ??

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Magic Missile, Sleep
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (X) (X) (_) (_) (_)
2 Level: (X) (_) (_)[/sblock][/sblock]
 

Dragonwriter

First Post
Jareth breathes a sigh of relief. Or at least tries to. He gasps in pain as the sigh starts to escape, the wind of his breath causing something more of an exertion and straining his already grievous wounds. He pulls back, calling the soldiers to go with him and let the gnolls handle the Treylor warriors.

As he gets closer to Martomum and his wounds stop bleeding, the young man looks about in a frenzy, wondering what strange magic is causing such a thing. Not that he minds, and is in fact breathing a bit better because of it, but it surprises him nonetheless. Jareth fixes a glare at Lurik as he gets to Martomum, cursing quietly in Draconic.

When he does reach the sour dwarf's place, the young man growls out, "No good greenies? Why don't you learn to speak Common properly before insulting us for dealing with something as best we could?

"It's not as though we chose to get into this giant battle. No, our job was to come here and deliver news, glorified messengers was all. But then we got hauled into this battle, when the rest of the thrice-cursed army was supposed to be here to help! So we did what we could, and you show up, finally, only to insult us in a barely-understandable dialect of Common, when we're lucky to be alive thanks to your madness! Does that sum it up well enough for you, sir?"
the young man finishes, having been gesticulating a little wildly during his tirade. His face is flushed from the exertion and emotion of the last several minutes and his eyes are slightly unfocused.

OOC: Withdraw action, stepping back and out of range first, then going as close to Mart as I can. Should be b2, or somewhere near, if I'm reading that grid right... Hard to tell.
 

Gondsman

Explorer
[sblock=OOC]Not much here, I'm going to make a single move over to the pair of wounded villagers, and ready an action to cast Cure light wounds on Jareth as he moves by over to Martomum. Luckily my healing spells keep rolling high. Since the fast healing is at the start of his turn, Jareth picks up 10 points of healing this round.

villagers
Total Defense +4 AC (15)
[/sblock]
With the reinforcements taking on the majority of the struggle for dominance, Lurik abandons battle and moves to help aid the wounded. Seeing his companion Jareth moving to a central position, he fills his hand with divine healing and touches the Duskblade as he passes by.

[sblock=stat block]
Code:
Init  [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL]
HP [COLOR=Green][COLOR=Yellow]14[/COLOR]/19[/COLOR]
AC  [COLOR=White]15[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR]

[B]Weapon          Attack     Damage     Critical    Range[/B]
Longbow         +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]     1d8[COLOR=Lime]+1[/COLOR]     x3       100ft   9/20arrows    
Dagger          +0[COLOR=DeepSkyBlue]+1[/COLOR]         1d4          19/x2
Dagger(thrown)  +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR]          1d4[COLOR=Lime]+1[/COLOR]     19/x2      10ft
   [COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR]
   [COLOR=Lime]+1 within 30ft (PBS)[/COLOR]
   

Saves
F +3    R +3    W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR]

Spells
Wiz L1 [COLOR=Gray]Mage Armor[/COLOR][COLOR=DimGray], Burning Hands,[/COLOR] Burning hands

Cl  L0 2xcreate water 
Cl  L1 [COLOR=DimGray] Bless,[/COLOR] [COLOR=DimGray]Magic Weapon[/COLOR], Cure Light wounds

Scrolls
 [COLOR=DimGray]Cure Light Wounds (cl5),[/COLOR] [COLOR=DimGray]Minor Creation (cl8) [/COLOR]
[/sblock]
 

HolyMan

Thy wounds are healed!
Martomum looks to the great pillar of smoke and wonders at what is going on there but more pressing issues demand his attention first. he nods to Trinham and looks to the others.

He looks at Jareth as if about to chew his ears off but again is drawn back to the battle as gnolls yelp and elves scream. He gives Jareth a look that says he will save this argument for later.

"Sets a line tae def'n dae wounded, 'ere." he says moving his foot across the ground to form a line in the trampled grass and dirt. "An all ye gets tae 'elp in dae wounded over tae 'ere."

"Where's dae lass? Ans Addin, Unesumus? Who be'n left tae hold dis If'n dae Harkon boy be off?" he asks the group. Claude turns a slight shade of red but does not answer.

[sblock=Elms] From where you are at you notice the arrival of the gnolls and can tell they are on the humans side by the way they go after the Treylor. It looks like something you might not want to get to close to. The villiagers and other humans are pulling back to regroup prehaps that would be a better place to watch the battle from.

Also Note: Wondering why the archers aren't firing in mass (escpecially at a lone target like yourself) Elms notices that they look low on arrows. No wonder after all that shooting from before. And now they wait and pick targets. [/sblock]
 
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