Friday, 5th March, 2010, 01:53 PM #61
So say your 5th level PC sells all his gear and buys a level-1 item with the starting gold then sells it again. He's left with 816 gold. So what you were dumb and sold everything, it's not the DM's responsibility to hold your hand and make sure you are ok. When I DM I look at the players reward sheet to give them approx. 1 item/level. If they received one already and sold it, guess what you got your rewards for that level.
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However if that 11th level character got a 15th level item they don't want, didn't ask for and aren't going to use they are behind for 5 levels and they didn't do anything wrong. their only option is to trade it in for a much lower level item and that doesn't seem fair.Originally Posted by evilbob
Thaumaturgist (Lvl 9)
- Join Date
- Jan 2003
ø Ignore evilbob
Then don't take the parcel and throw it in the garbage. Taking a parcel and selling it means you've accepted that parcel. If you DM give a +4 club of crappiness and says Elec you must take this, then speak to the judge or me, I'll step in. OTOH if the DM gives you a +4 rod of blasterfying but you wanted a +4 rod of explosions, well I have less sympathy for that. Just because some DM's don't give you exactly what you want on your wish lists automatically means they'll give you absolutely crappy useless items.
I really, really think everyone's making a big effing deal about the comment that Mal made earlier about giving random treasure out in his home game and his preference for a portion of items being rewarded be random and his games here. I've seen the rewards he's given out, guess what, Callen didn't get a +1 blowgun.
Scout (Lvl 6)
- Join Date
- Nov 2007
- Nagoya, Japan
ø Ignore Dekana
I thought I'd note that this proposal has been defeated. The final vote is 1 for (Ozymandius79), 3 against (Renau1g, TwoHeadsBarking, Kalidrev).
close the world, .txEn eht nepo
Let me give you an example renau1g. In a game not too long ago the GM HERE asked what kind of implement I wanted for my warlock, I said a pactblade. They then asked if I want a wand since I had wizard spell from the multiclass feat. I said no, I wanted a pact blade. Then I was asked if I wanted a wand and a pactblade. I said no again. My wizard spell had an effect that happened even when I missed so I did need two implements.
Well, adventure done and I have two implements. Not being able to take the dual implement feat I didn't need two so i'm going to end up selling the wand. Honestly the wand is 'ok' but I don't need a backup weapon and I wouldn't want it counted against my parcel for the level. Good thing we don't have parcels here.
I didn't think anything about it because I figured I could just sell it and I could make up the difference in my wealth in a later adventure. I had no idea that the parcels are forever like that. I must say that makes me not a fan of that system. It's good to know that I can ask for a review and not take the item. I'll remember that for the game I'm in that uses parcels...
When I say about the review, I mean if you're awarded something that absolutely can't be used by you (i.e. a +3 greatsword for a mage) not just something you don't want. Only then would I consider discussing it with the DM.
Regardless, I have the option to not take the parcel and that good enough for me. I assume that if that was the case I could be awarded that parcel again at a later date. If so I don't mind waiting.
Defender (Lvl 8)
- Join Date
- Sep 2009
ø Ignore Tenchuu
I was reading through the old proposals and saw this one.
On a related note, why is the game setup so that any item the player sells is at 20%? Is there a good reason for this? Or is this just the way wizards made it work?
I don't see any issue with allowing a player to sell any item at 100% value (be it to another player or to "the bank"). What am I missing, here? Why would it be a bad thing?
Well, we could get into a large discussions on the economics of D&D but I guess in summation, because the math works that way. My biggest issue with selling to other players in a PbP is that it really screws with the expected wealth and gives some lucky players a huge advantage over another. Buying @100% makes no sense from the buyers perspective because otherwise they should just buy it from the "generic merchant". Selling @ 100% puts you well above the wealth curve and it takes a long while for things to rebalance in PbP as rewards can be 6 months between them.
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