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Thread: Next Adventure Path?
Saturday, 27th February, 2010, 11:56 PM #1
Lama (Lvl 13)
Next Adventure Path?
Has there been any news on Dragon's next adventure path? I have to imagine they're working on another one, right? I think after all they learned in Scales of War, they'd be primed to make an even better series.
Sunday, 28th February, 2010, 04:44 AM #2
A 1e title so awesome it's not in the book (Lvl 21)
What sorts of adventure paths haven't been done yet? I'd like to see something like rival adventuring parties questing after loot or something.Ryan "RangerWickett" Nock
Director of the ZEITGEIST campaign saga.
The most cinematic adventure path for 4th Edition and Pathfinder.
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Sunday, 28th February, 2010, 11:39 AM #3
Myrmidon (Lvl 10)
Pathfinder AP that Piratecat is writing an adventure for has a bit of this in it. Obviously since the path is still 6 months from starting I don't know a lot about it but it could be what you're after.
Also there is a single Pathfinder adventure that has the PC's racing other adventuring parties to find some sort of treasure. I think it is an Egyptian style adventure.
Olaf the StoutCurrently playing in a 5E Lost Mine of Phandelver / Princes of the Apocalypse campaign
Sunday, 28th February, 2010, 03:03 PM #4
I would actually like for there not to be another adventure path in Dungeon for at least a year. What I would like is lots of one-shot adventures for the late heroic/early paragon tiers as well as a few epic level adventures. At most I'd like to see a 3-4 part adventure. I'm burned out on APs still."Patriotism is the last refuge of the scoundrel." - Samuel Johnson 18th century English author.
"Everything must be at once for six month old puppies, 6 year old children and gamers of any age"
Sunday, 28th February, 2010, 03:11 PM #5
Acolyte (Lvl 2)
I'd like to see a 4E reboot of the Age of Worms. For new APs, I'd like to see a Zombie Apocalypse-type campaign, a Dragon Apocalypse campaign, a Far Realm incursion campaign, or a campaign that could lead a normal fantasy world to end up like Athas (in preparation for, you know, Dark Sun).
Sunday, 28th February, 2010, 03:41 PM #6
Enchanter (Lvl 12)
I like the direction they are going with Chaos Scar, and hope that sort of thing continues. I would also very much like to see a return to publishing adventures from the player base. So of my favorite adventures in the past were made by people I had never heard of before.
Sunday, 28th February, 2010, 03:39 PM #7
Waghalter (Lvl 7)
Sunday, 28th February, 2010, 07:10 PM #8
While Adventure Paths are really successful, I think the constraints of having to stretch the AP out from levels 1-30 (or 1-20 for 3.X stuff) is the reason that the H/P/E modules and the Scales of War adventures (and Age of Worms, too) are so combat heavy and turn people off.
The way XP works, those encounters have to be there to make sure the party is the right level for the next adventure. In 4e, that's what, 250+ combat encounters to go from level 1 to level 30. In nine modules for the H/P/E series.
Without the pressure to cover the entire level spread, the adventure pacing and combat heaviness can be dictated by the story and common sense.
Sunday, 28th February, 2010, 08:45 PM #9
Minor Trickster (Lvl 4)
I have to say, I'm surprised to see other people than me argue that you level too slowly in the latest edition.I have a gaming blog - about D&D4, roguelikes and various gaming
"Rule 2: Give the players opportunities to use their cool abilities, because a neat class ability or spell that doesn't get used isn't fun. For this reason, I tried to cut off PC limbs for months after Velendo got access to regeneration." - Piratecat, Piratecat's Story Hour
Monday, 1st March, 2010, 01:59 AM #10
Half the point of a unified leveling structure (and no xp to create magic items) is that you can adjust the advancement rate to whatever is appropriate for the campaign. If you must write an adventure path from 1 to 30, then set the pace of the campaign to fit whatever works for the story. If you're only playing one giant arc, then 250 encounters is too many. Pick 7 encounters per level (or 5, or whatever). If the GM wants a broader story, he or she will add in the extra encounters that matter.
But, more seriously, do we really need to go from 1 to 30? If you write an adventure arc from to the end of epic level, it really needs to finish by taking down a god or demon prince. There's nothing wrong with that, but it's hardly the only D&D campaign worth running. Revenge of the Giants also has too many combat encounters, but at least it's an appropriately scoped arc.
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