Star Wars Saga: The Dawn of Defiance [OOC Thread] - Page 48


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  1. #471
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    Waghalter (Lvl 7)

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    Is Superior Accuracy (from scum and Villainy p 24 under Superior Tech feat) available?

 

  • #472
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    Ooohh, I was just going for Improved Accuracy for +1, but Superior's cool if we can get it.
    Playing & DMing: PF and SWSE

  • #473
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    Quote Originally Posted by perrinmiller View Post
    Ooohh, I was just going for Improved Accuracy for +1, but Superior's cool if we can get it.
    Quartermaster is good, but he's not that good.

  • #474
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    Thought I would ask...

  • #475
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    Alright, so let's drop the strength increase from the party share of TB's expenses, making it:

    15,000 in loot after buying out Keyton
    - Surgery Kit -1000cr
    - Surgical expertise Module -1000cr
    - Medical Interface Visor (KotOR) -1500cr
    - Vid-vox Scrambler (galaxy of intrigue pg66) - 3400cr
    = 8100 / 3 = 2700 creds each from loot
    + 2000 creds in wages for our last mission = 4700 creds each.

    As for Haggle, I'm assuming an Indifferent outlook from the quartermaster due to short supplies (DC25). Feel free to roll for Sloor for each of your items as I did below.

    Haggle rolls
    Sloor upgrades:
    Vibro-axe (Ojom mace) - 500cr 1d20+9=11
    Detonite X 3 - 500cr each 1d20+9=28 Half price.
    Ion grenade X 3 - 750cr 1d20+9=14
    Stun grenades X 3 - 750cr 1d20+9=22

    TB upgrades:
    +3 Str boost (for carrying stuff) - 3000cr 1d20+9=19
    Mechanics skill - 500cr 1d20+9=13
    Use Computer skill - 500cr 1d20+9=10
    Trade Hover for Flight - 3600cr 1d20+9=18
    Sloor's purchases

    Sloor purchases (2000 cr):
    Vibro-axe (Ojom mace) - 500cr
    Detonite X 3 - 250cr each
    Ion grenade X 1 - 250cr each
    Stun grenades X 2 - 250cr each

    TB upgrades (2000 cr):
    +1 Str boost (for carrying stuff) - 1000cr
    Mechanics skill - 500cr
    Use Computer skill - 500cr
    Surgery Kit - From party loot
    Surgical Expertise module - From party loot
    Vid-vox Scrambler (galaxy of intrigue pg66) - From party loot
    Medical Interface Visor (KotOR) - From party loot
    What bonus does the Medical Interface Visor provide exactly? (I don't have KotOR).
    So it goes.
    Active characters
    Antares, an Elven fighter/mage in Gambler1650's Legacy of the Silver Dragon 1 2 (S&S 4th)
    Fastus, blacksmith of flames in Tailspinner's Jade Regent (Pathfinder)
    Midgrim Goldhammer, a hefty dwarven fighter in Imperialus' Dwimmermount Dungeon (L L)
    Memorable games
    Sloor Sanbraiz, a Besalisk scoundrel in Possum's Dawn of Defiance I II (Star Wars Saga)
    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

  • #476
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    Thanks, BF;

    Mack can do the programming skills for TB by taking a 10. That saves 1000cr, doesn't it?

    Med Interface Visor adds +2 to Treat Injury.
    Playing & DMing: PF and SWSE

  • #477
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    Not that I don't appreciate an extra thousand, but is it really that simple to program droid skill sets? I mean, I've programmed a bit in my day so I have some idea of the complexity/time/investments involved (i.e. at least the same as develloping a brand new computer game), but strictly from an in-game point of view: 500 creds from taking 10 with no cred requirements? We're in the wrong carreer path, spirks.

    Translation: where is this noted in the rules, so I can reassure myself? The Use Computer description in the main rule book does list "change a droid's trained skill", but that, to my mind, refers to installing an already bought skill module, not to programming one from scratch (?).
    So it goes.
    Active characters
    Antares, an Elven fighter/mage in Gambler1650's Legacy of the Silver Dragon 1 2 (S&S 4th)
    Fastus, blacksmith of flames in Tailspinner's Jade Regent (Pathfinder)
    Midgrim Goldhammer, a hefty dwarven fighter in Imperialus' Dwimmermount Dungeon (L L)
    Memorable games
    Sloor Sanbraiz, a Besalisk scoundrel in Possum's Dawn of Defiance I II (Star Wars Saga)
    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

  • #478
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    So we need to spend 500cr on parts, then? That would make sense I guess. I tried looking around in my books and did not find an answer either.

    We do have those skills covered, but having them twice means better aid another actions. I think we are lacking in some knowledge skills which might be a better option. Of course we can reprogram them (for free?) later, yeah?
    Playing & DMing: PF and SWSE

  • #479
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    I know Sloor asked and I did not see any answer... About the replacement of Armor (light) in a Soldier's starting feats for Advanced Weapons?

    Mir sees to a few items...
    Sloor's haggle... or is that waggle ;)
    Accuracy +1 1d20+9=12 (no joy) 1000 cr
    FlashMedpac x3 (threats of the galaxy p.54) 1d20+9=23 (no joy) 1500 cr
    Survival knife (unknown regions p.36) 100 cr
    personal multi-tool (unknown regions p.41) 100 cr

    Total spent 2700, remaining 2000 cr

  • #480
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    Roll an Aid Another to boost that 23 to 25. I rolled for Mack, but no joy either. Mack's Aid Another (1d20+1=9)
    Playing & DMing: PF and SWSE

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