Star Wars Saga: The Dawn of Defiance [OOC Thread] - Page 58


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  1. #571
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    Quote Originally Posted by Binder Fred View Post
    Can we place ourselves wherever we want on the playing field?
    As long as you all are relatively close to one another.

 

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    So what do you guys think? If we're going to take advantage of Mir's and Mack's "scouting" exoeditions, we would *have* to starts on the left side of the field to meet expectations, with the opposing team probably starting on the opposite side... So how about starting behind the cover provided by the rocks in rows 7 to 9, with the Raden Team (Mack+TB) behind the one at Z-AA and the other group behind the one at P-Q? Large killing field in front of Z-AA...

    Or is that too spread out, Possum?

    Re-linking the map for convinience:
    Last edited by Binder Fred; Saturday, 8th October, 2011 at 06:14 PM.
    So it goes.
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  • #573
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    Quote Originally Posted by Binder Fred View Post
    So what do you guys think? If we're going to take advantage of Mir's and Mack's "scouting" exoeditions, we would *have* to starts on the left side of the field to meet expectations, with the opposing team probably starting on the opposite side... So how about starting behind the cover provided by the rocks in rows 7 to 9, with the Raden Team (Mack+TB) behind the one at Z-AA and the other group behind the one at P-Q? Large killing field in front of Z-AA...

    Or is that too spread out, Possum?

    Re-linking the map for convinience:
    Kind of, but it'll be fine. Exact locations for everyone, please.

  • #574
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    Mir... Q-6 to start...

  • #575
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    If we can start anywhere, why not behind the rock Z17-Z19? If we spread out too far, they can enter together and potentially gang up on us separately.
    Playing & DMing: PF and SWSE

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    well, aren't we sort of boxed-in there? Behind 7-9 we can do a pincer move on the killing ground in front of Z-AA if they all move that way, and/or have Raden move north from cover to cover and behind all that difficult terrain, etc. It seems to give us more options.

    If we do go with that, Sloor will go P6. I'll let Mack position Raden and TB where he wants them for optimum defense.
    So it goes.
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    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

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    How about this?

    Mack at Y4
    TB at AB7
    Raden at AC7
    Last edited by perrinmiller; Monday, 10th October, 2011 at 03:35 PM.
    Playing & DMing: PF and SWSE

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    No cover? I've sort of been asuming the other team will be starting on the opposite side of the field (in the 20's).
    So it goes.
    Active characters
    Antares, an Elven fighter/mage in Gambler1650's Legacy of the Silver Dragon 1 2 (S&S 4th)
    Fastus, blacksmith of flames in Tailspinner's Jade Regent (Pathfinder)
    Midgrim Goldhammer, a hefty dwarven fighter in Imperialus' Dwimmermount Dungeon (L L)
    Memorable games
    Sloor Sanbraiz, a Besalisk scoundrel in Possum's Dawn of Defiance I II (Star Wars Saga)
    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

  • #579
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    I thought they would come from the stairs in 5-6. I was planning to start crouched or prone to lay down covering fire when they appear.
    Playing & DMing: PF and SWSE

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    I was seeing the playing field as, well, a playing field, with each team starting at opposing ends. The bits of conversations overheard by Mir shows that Zayda's team is also apparently assuming something of the kind.

    Can we know which version you will be going with, Possum? Stairs, opposite ends, other, that obviously makes a huge difference in terms of starting positions and cover.
    Last edited by Binder Fred; Monday, 10th October, 2011 at 06:17 PM.
    So it goes.
    Active characters
    Antares, an Elven fighter/mage in Gambler1650's Legacy of the Silver Dragon 1 2 (S&S 4th)
    Fastus, blacksmith of flames in Tailspinner's Jade Regent (Pathfinder)
    Midgrim Goldhammer, a hefty dwarven fighter in Imperialus' Dwimmermount Dungeon (L L)
    Memorable games
    Sloor Sanbraiz, a Besalisk scoundrel in Possum's Dawn of Defiance I II (Star Wars Saga)
    Seif al Mariam, a touareg guide in Relique du Madde's Warlords of the Red Sands (PL6 M&M)
    Nightshift, a teleporting security guard in Jemal's Mutant Rising (PL10 M&M)

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