renau1g
First Post
Ashir moves into the room, his tome at the ready and the genasi spots the ritual circle and the enemies guarding it. "It's time for payback defilers! Servant of the Oni feel this Jadites wrath" Ashir shouts as he points to the closest archer and a ball of fire materializes behind it, the heat burning the man's back. With the elation and adrenaline of casting the most powerful spell he's managed, Ashir then points to Gelname and a spike of ice shoots up from the ground, leaving the enemy's head spinning as the chill ice envelops him.
[sblock=ooc]
Move: to H4
Standard: Flaming Sphere centered on J14 - vs ref(archer); fire damage (1d20+6=17, 2d6+9=16) hits for 16 fire damage
AP: Chill Strike on Gelname - vs fort(gelname); colddamage (1d20+6=26, 2d8+9=24) crit! Hits for 26 cold damage and he's dazed TENT - crit damage (1d6=1)
*At start of Gelname & archer's next turn they take fire damage (1d4+9=13) each. Archer will be dead at start of its turn if I can add properly. 15 (patrin) + 16 (Ashir) + 13 at start of turn = 44 total damage
Immediate Reaction: If an enemy moves adjacent to Ashir shift to G3 (still in range of Sphere) & turn insubstantial TENT (Moonstride)
[/sblock]
[sblock=L4W Ashir]
Init: +1 Speed: 6 Perception:13 Insight: 13
AC: 18 NAD:16/15/15
HP: 26/26 Surges: 1/7 Surge Value: 6 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8
Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Chill Strike
Promise of Storms
Second Wind
Tome of Readiness
Moonstride (Shield)
Fey Step (from Tome)
Flaming Sphere
Rolling Thunder
Full Character Sheet
[/sblock]
[sblock=ooc]
Move: to H4
Standard: Flaming Sphere centered on J14 - vs ref(archer); fire damage (1d20+6=17, 2d6+9=16) hits for 16 fire damage
AP: Chill Strike on Gelname - vs fort(gelname); colddamage (1d20+6=26, 2d8+9=24) crit! Hits for 26 cold damage and he's dazed TENT - crit damage (1d6=1)
*At start of Gelname & archer's next turn they take fire damage (1d4+9=13) each. Archer will be dead at start of its turn if I can add properly. 15 (patrin) + 16 (Ashir) + 13 at start of turn = 44 total damage
Immediate Reaction: If an enemy moves adjacent to Ashir shift to G3 (still in range of Sphere) & turn insubstantial TENT (Moonstride)
[/sblock]
[sblock=L4W Ashir]
Init: +1 Speed: 6 Perception:13 Insight: 13
AC: 18 NAD:16/15/15
HP: 26/26 Surges: 1/7 Surge Value: 6 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8
Powers:
Cantrips
Scorching Burst
Thunderwave
Promise of Storms
Second Wind
Tome of Readiness
Moonstride (Shield)
Fey Step (from Tome)
Full Character Sheet
[/sblock]