Mal Malenkirk
First Post
[sblock=OOC]Sorry for the delay.[/sblock]
[sblock=Ashir]Technically, since he made his save, his turn was taken... But one of the idiosyncracies of the way I run fights is that someone under an unpleasant effect (like dazed or... say... dying) can wait at the last moment to see if he'll get help.
I won't punish you for not being used to it. In other games where player have been with me for a long time, everybody did it. So ashir took his turn.
[/sblock]
Lana gasps in shocks and falls limp to floor, her corpse burning. Victory seems at end, yet the remaining forces do not relinquish. They must hold hoped that reinforcement is on its way, and why wouldn't they? Everyone remembers Mordekai...
The imp resumes their invisibility and take some altitude.
The Spined devil launch a volley that hits Raiko squarely and he again feels the burn of the poison.
The archer is clumsy and miss Sheng.
[sblock=Actions]
I am assuming the cloud wasn't sustained because Sheng didn't take a -5 penalty for his attack through the shroud and didn't specify he sustained. He didn't specify he sustained the round before but I just assumed he did since he just turtled up.
Patrin:
Charges
charge vs Imp (1d20+12+1=15, 1d10+6=10) miss, mark (should have been +10 because he is using Halberd)
Imps:
They both turn invisible.
They both shift up one square (3 in the air)
Patrin gets combat challenge:
CC vs Imp (1d20+10=25, 1d10+6=7) forgot -5 for invisible, more importantly, forgot again that after a halberd charge, he didn't end his turn adjacent and thus couldn't make that attack at at all. Halberd sucks for fighters! So no damage.
Spiny
Move: TPL
Standard: Vs Raiko
Rain of spine, vs ref, secondary vs Fort (1d20+9=23, 1d10=7, 1d20+9=22)
Archer
vs Sheng (1d20+9=11, 1d10+4=14) miss
[/sblock]
[sblock=Stats]
Spined Devil: 24/70 (3 square high, not in the shrouded area)
Archer: 19/38
Imp 1 (I4) : 19/40
Imp 2: 24/40
Haruka: 28 +7 /46 [5/10] AP used
Max: 24/32 [0/7] Ap used
Raiko: 27 (22) /41 [1/12] AP used
Patrin: 36/52 [5/11] Ap Used
Sheng 21/42 [1/8] Ap used
Ashir: 7 /26 [0/7] Ap used, weakened
Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
OA Claws (standard, at-will)
+11 vs AC; 2d6+4 damage.
Human Cultist Archer
Perception 18
HP 38; Bloodied 19
AC 17; Fortitude 13, Reflex 15, Will 13
Speed 6
OA Longsword (If drawn, standard, at-will) Weapon
+6 vs AC; 1d8+2 damage.
IMP
HP 40; Bloodied 20
AC 17; Fortitude 15, Refl ex 15, Will 15
Resist 15 fire
Speed 4, fly 6 (hover)
OA Bite (standard; at-will)
+7 vs. AC; 1d6 + 1 damage.
[/sblock]
[sblock=Ashir]Technically, since he made his save, his turn was taken... But one of the idiosyncracies of the way I run fights is that someone under an unpleasant effect (like dazed or... say... dying) can wait at the last moment to see if he'll get help.
I won't punish you for not being used to it. In other games where player have been with me for a long time, everybody did it. So ashir took his turn.
[/sblock]
Lana gasps in shocks and falls limp to floor, her corpse burning. Victory seems at end, yet the remaining forces do not relinquish. They must hold hoped that reinforcement is on its way, and why wouldn't they? Everyone remembers Mordekai...
The imp resumes their invisibility and take some altitude.
The Spined devil launch a volley that hits Raiko squarely and he again feels the burn of the poison.
The archer is clumsy and miss Sheng.
[sblock=Actions]
I am assuming the cloud wasn't sustained because Sheng didn't take a -5 penalty for his attack through the shroud and didn't specify he sustained. He didn't specify he sustained the round before but I just assumed he did since he just turtled up.
Patrin:
Charges
charge vs Imp (1d20+12+1=15, 1d10+6=10) miss, mark (should have been +10 because he is using Halberd)
Imps:
They both turn invisible.
They both shift up one square (3 in the air)
Patrin gets combat challenge:
CC vs Imp (1d20+10=25, 1d10+6=7) forgot -5 for invisible, more importantly, forgot again that after a halberd charge, he didn't end his turn adjacent and thus couldn't make that attack at at all. Halberd sucks for fighters! So no damage.
Spiny
Move: TPL
Standard: Vs Raiko
Rain of spine, vs ref, secondary vs Fort (1d20+9=23, 1d10=7, 1d20+9=22)
Archer
vs Sheng (1d20+9=11, 1d10+4=14) miss
[/sblock]
[sblock=Stats]
Spined Devil: 24/70 (3 square high, not in the shrouded area)
Archer: 19/38
Imp 1 (I4) : 19/40
Imp 2: 24/40
Haruka: 28 +7 /46 [5/10] AP used
Max: 24/32 [0/7] Ap used
Raiko: 27 (22) /41 [1/12] AP used
Patrin: 36/52 [5/11] Ap Used
Sheng 21/42 [1/8] Ap used
Ashir: 7 /26 [0/7] Ap used, weakened
Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
OA Claws (standard, at-will)
+11 vs AC; 2d6+4 damage.
Human Cultist Archer
Perception 18
HP 38; Bloodied 19
AC 17; Fortitude 13, Reflex 15, Will 13
Speed 6
OA Longsword (If drawn, standard, at-will) Weapon
+6 vs AC; 1d8+2 damage.
IMP
HP 40; Bloodied 20
AC 17; Fortitude 15, Refl ex 15, Will 15
Resist 15 fire
Speed 4, fly 6 (hover)
OA Bite (standard; at-will)
+7 vs. AC; 1d6 + 1 damage.
[/sblock]
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