Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)

Mal Malenkirk

First Post
[sblock=OOC]Sorry for the delay.[/sblock]

[sblock=Ashir]Technically, since he made his save, his turn was taken... But one of the idiosyncracies of the way I run fights is that someone under an unpleasant effect (like dazed or... say... dying) can wait at the last moment to see if he'll get help.

I won't punish you for not being used to it. In other games where player have been with me for a long time, everybody did it. So ashir took his turn.
[/sblock]

Lana gasps in shocks and falls limp to floor, her corpse burning. Victory seems at end, yet the remaining forces do not relinquish. They must hold hoped that reinforcement is on its way, and why wouldn't they? Everyone remembers Mordekai...

The imp resumes their invisibility and take some altitude.

The Spined devil launch a volley that hits Raiko squarely and he again feels the burn of the poison.

The archer is clumsy and miss Sheng.

[sblock=Actions]
I am assuming the cloud wasn't sustained because Sheng didn't take a -5 penalty for his attack through the shroud and didn't specify he sustained. He didn't specify he sustained the round before but I just assumed he did since he just turtled up.

Patrin:
Charges
charge vs Imp (1d20+12+1=15, 1d10+6=10) miss, mark (should have been +10 because he is using Halberd)

Imps:
They both turn invisible.
They both shift up one square (3 in the air)
Patrin gets combat challenge:
CC vs Imp (1d20+10=25, 1d10+6=7) forgot -5 for invisible, more importantly, forgot again that after a halberd charge, he didn't end his turn adjacent and thus couldn't make that attack at at all. Halberd sucks for fighters! So no damage.

Spiny
Move: TPL
Standard: Vs Raiko
Rain of spine, vs ref, secondary vs Fort (1d20+9=23, 1d10=7, 1d20+9=22)

Archer
vs Sheng (1d20+9=11, 1d10+4=14) miss
[/sblock]

[sblock=Stats]
Spined Devil: 24/70 (3 square high, not in the shrouded area)
Archer: 19/38
Imp 1 (I4) : 19/40
Imp 2: 24/40

Haruka: 28 +7 /46 [5/10] AP used
Max: 24/32 [0/7] Ap used
Raiko: 27 (22) /41 [1/12] AP used
Patrin: 36/52 [5/11] Ap Used
Sheng 21/42 [1/8] Ap used
Ashir: 7 /26 [0/7] Ap used, weakened


Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
OA Claws (standard, at-will)
+11 vs AC; 2d6+4 damage.

Human Cultist Archer
Perception 18
HP 38; Bloodied 19
AC 17; Fortitude 13, Reflex 15, Will 13
Speed 6
OA Longsword (If drawn, standard, at-will) Weapon
+6 vs AC; 1d8+2 damage.

IMP
HP 40; Bloodied 20
AC 17; Fortitude 15, Refl ex 15, Will 15
Resist 15 fire
Speed 4, fly 6 (hover)
OA Bite (standard; at-will)
+7 vs. AC; 1d6 + 1 damage.
[/sblock]
 

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dimsdale

First Post
Max tries to hit the imp with a javelin, but misses. "Damn javelins! What are they good for anyway!"

[sblock=attack]
free: drop weapon
minor: equip javelin
attack: brash strike vs AC Imp at I4: 1d20+8+2 (flank) = 13 miss
minor: pick up dropped weapon
[/sblock]
 
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TwoHeadsBarking

First Post
Haruka moves towards the circle as she begins to summon a bolt of hellfire with which to scour the archer. However, at the last second her concentration lapses, and all she is rewarded with is burnt fingertips.

[sblock=Actions]Move: Move to G14, gain concealment.
Minor: Curse Archer.
Standard: Fiery Bolt the Archer. Right, moving on... I'll take 3 damage to not expend the power.[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human warlock 4
Initiative: +3 | Passive perception: 11 | Passive Insight: 17
AC: 18 | For: 18
| Ref: 18 | Will: 17
HP: 28/46+4 | Bloodied: 23 | Surge value: 11 | Surges: 5/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +4 vs AC, 1d6 damage
Ranged Basic Attack: +7 vs Reflex, 1d10+5 damage
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
Vampiric Embrace
Fiery Bolt

Flames of Phlegethos

Ethereal Stride

Deathcut Armor
Prison of Salzacas

Conditions:
Concealed

Disgruntled
[/sblock]
 


ScorpiusRisk

First Post
Raiko launches his sword toward one of the imps loosing a huge amount of enemies. He finds himself coming up short, his ally trapped on the other side of the action.

"Finish that off will ya Patrin?" Raiko says, seeing the enemy forces dwindling.

[sblock=ooc]
Takes 5 poison damage
Standard: Paladins Judgement on Imp 2. 23 vs AC, 23 damage. Just one shy of killing him. Sheng can spend a healing surge.
Minor: Divine Challenge on Spiny Devil

Saving Throw Failed
[/sblock]

[sblock=Stat Block]Raiko, Male Dragonborn Paladin 1 (ongoing 5 poison and slowed (save ends))
Init: +1; P.Insight: 20; P.Perception: 14
AC: 21; Fort: 16; Reflex: 14; Will: 15
HP: 22/41; Surges: 12 hp, 1/12
AcP: 1
AdP: 0
Potions: 2

Magic Oil: +1 to hit and dame with bastard sword attacks.

Skills: History +7, Insight +10, Intimidate +9, Religion +5
Languages: Common, Draconic
Str: 18, Con: 15, Dex: 10, Int: 8, Wis: 16, Cha: 12

Sling Bullets: 20/20

Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (0/3 per day)
Dragon Breath, Piercing Smite, Virtue, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
Paladin's Judgement[/sblock]
 

Voda Vosa

First Post
Sheng takes a controlled breath and moves about his place, and produce the skull of green gas, which floats towards the archer attempting to kill him. The man is tormented by a horrible awake nightmare in which his flesh melts away, leaving just his bones standing in place. Finally, the man overcomes the illusion and shakes it off, however it took it’s toll on him, although he doesn’t give any sign of that.
[sblock=Actions]Spend a healing surge and regain 10 hp, then Chaos bolt on archer, hits for 13 dmg
Roll Lookup [/sblock]
 


Mal Malenkirk

First Post
[sblock=Ashir]Actually, Ashir was still weakneed on his last attack. Now he is not. Easy enough to retcon since it is just damage.

And no, he is not prone because he stood up on last action (post 1st May, 7PM).

Imp 2 had 32/40 instead of 24/40 at the start of this turn. With Raiko's attack, he is down to 9.
[/sblock]
 

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