Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)

renau1g

First Post
Ashir opens his tome up again and disappears from sight, reappearing at Raiko's side. He quickly throws his hands in an arc and a blast of thunder explodes outwards. It smashes into the imp that Raiko had slashed and it is splattered against the wall.

[sblock=ooc]

Move: Fey Step to H5
Standard: Thunderwave - vs fort (Imp1, Imp2); thunder damage (1d20+6=14, 1d20+6=16, 1d6+9+1d8=14) Hits Imp 2 for 14 thunder damage, that kills it right?
Minor: n/a
[/sblock]

[sblock=L4W Ashir]
Init: +1 Speed: 6 Perception:13 Insight: 13
AC: 18 NAD:16/15/15
HP: 7/26 Surges: 0/7 Surge Value: 6 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Chill Strike
Promise of Storms
Second Wind
Tome of Readiness
Moonstride (Shield)
Fey Step (from Tome)
Flaming Sphere
Rolling Thunder

Full Character Sheet
[/sblock][/sblock]
 

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Mal Malenkirk

First Post
[sblock=Voda]How do you spend that healing surge?
[/sblock]

[sblock=Raiko and Ashir]Don't forget the -5 when the Imp are in invisible mode. Still a hit.[/sblock]

[sblock=I have been slow]Between hockey playoffs and a gruelling series of interview for a new position in the company, I haven't had as much time.[/sblock]

The Imp reappears after circling around Ashir and attempts to avenge his fallen little buddy but misses the wizard. The archer follows suit with a clumsy shot at Sheng and the Spined devil charges Raiko but is blocked.

[sblock=Actions]

Patrin:
Move: TPL
Standard
Villain's menace vs Spined Devil (1d20+10=19, 2d10+6=21). Miss. Eh. Should have just charged.

Imp:
vs Ashir AC then For (1d20+8+2=14, 1d8+3=6, 1d20+5=20)

Archer
vs Sheng AC (1d20+9=14, 1d10+4=13)

Spined Devil
vs Raiko (1d20+11=15, 2d6+4=14)

Wow. These are the rolls of monsters who are tired of life.
[/sblock]

[sblock=Stats]
Spined Devil: 24/70 (3 square high, not in the shrouded area)
Archer: 6/38
Imp 1 (I4) : 19/40
Imp 2: Dead/40

Haruka: 28 +7 /46 [5/10] AP used
Max: 24/32 [0/7] Ap used
Raiko: 22 (17) /41 [1/12] AP used, poisoned and slowed (save ends)
Patrin: 36/52 [5/11] Ap Used
Sheng 21/42 [1/8] Ap used
Ashir: 7 /26 [0/7] Ap used, weakened


Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
OA Claws (standard, at-will)
+11 vs AC; 2d6+4 damage.

Human Cultist Archer
Perception 18
HP 38; Bloodied 19
AC 17; Fortitude 13, Reflex 15, Will 13
Speed 6
OA Longsword (If drawn, standard, at-will) Weapon
+6 vs AC; 1d8+2 damage.

IMP
HP 40; Bloodied 20
AC 17; Fortitude 15, Refl ex 15, Will 15
Resist 15 fire
Speed 4, fly 6 (hover)
OA Bite (standard; at-will)
+7 vs. AC; 1d6 + 1 damage.
[/sblock]
 

Attachments

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renau1g

First Post
Ashir tries to finish off the remaining imp, but like his enemies, his attack is nowhere near effective. He steps out of the corner.


[sblock=ooc]
*FWIW blasts aren't affected by the invisibility, only ranged and melee attacks. Can't wait for tonight's game, with Vancouver down 3-1, the Habs are in the best position for the Canadian teams.

Total Concealment (-5 Penalty to Attack Rolls): You can’t see the target. The target is invisible, in a totally obscured square, or in a heavily obscured square and not adjacent to you.

Melee Attacks and Ranged Attacks Only: Attack penalties from concealment apply only to the targets of melee or ranged attacks

Standard: Thunderwave - vs fort; thunder (1d20+6=9, 1d6+9=10) miss remaining Imp (Apparently Ashir is tired of living too ;))
Move: Shift to I5
Minor: n/a
[/sblock]

[sblock=L4W Ashir]
Init: +1 Speed: 6 Perception:13 Insight: 13
AC: 18 NAD:16/15/15
HP: 7/26 Surges: 0/7 Surge Value: 6 AP: 0
Languages: Common, Primordial
Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Chill Strike
Promise of Storms
Second Wind
Tome of Readiness
Moonstride (Shield)
Fey Step (from Tome)
Flaming Sphere
Rolling Thunder

Full Character Sheet
[/sblock]
 

ScorpiusRisk

First Post
The poison continues to course through Raiko's body burning his veins. With victory in sight though he can't stand to let up. He slashes again at the devil, not wasting the opportunity of having it so near. It's a keen hit and soon of of two would fall.

[sblock=ooc]
Since the spined devil charged me I assume he's in melee range and not 3 squares up.

Raiko takes 5 poison damage.
Holy Strike vs Spined Devil. 24 vs AC, 15 damage.
That will sustain his mark.
Divine Challenge on remaining Imp.
Save Fail
[/sblock]

[sblock=Stat Block]Raiko, Male Dragonborn Paladin 1 (ongoing 5 poison and slowed (save ends))
Init: +1; P.Insight: 20; P.Perception: 14
AC: 21; Fort: 16; Reflex: 14; Will: 15
HP: 17/41; Surges: 12 hp, 1/12
AcP: 1
AdP: 0
Potions: 2

Magic Oil: +1 to hit and dame with bastard sword attacks.

Skills: History +7, Insight +10, Intimidate +9, Religion +5
Languages: Common, Draconic
Str: 18, Con: 15, Dex: 10, Int: 8, Wis: 16, Cha: 12

Sling Bullets: 20/20

Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (0/3 per day)
Dragon Breath, Piercing Smite, Virtue, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
Paladin's Judgement[/sblock]
 

TwoHeadsBarking

First Post
Seeing the trouble Ashir is in, Haruka strides across the walkways towards him and places her hand against the wall. Her trailing shadows run down her arm and flow along the surface of the wall until they come in line with the imp. At that point, inky tendrils lash out from the stone and strangle the life out of the minuscule devil. As the creature dies, Haruka's eyes roll back in their sockets and she smiles calmly.

"That's a new one. What an... interesting flavor."

[sblock=Actions]Move: Move to J11, retain concealment.
Minor: Curse Imp.
Standard: Vampiric Embrace the Imp. Hits Will 18 for 14 necrotic damage and 6 untyped. Haruka gains 8 thp from Vampiric Embrace, and the Imp dies.[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human warlock 4
Initiative: +3 | Passive perception: 11 | Passive Insight: 17
AC: 18 | For: 18
| Ref: 18 | Will: 17
HP: 28/46+8 | Bloodied: 23 | Surge value: 11 | Surges: 5/10
Resist: 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +4 vs AC, 1d6 damage
Ranged Basic Attack: +7 vs Reflex, 1d10+5 damage
Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
Vampiric Embrace
Fiery Bolt

Flames of Phlegethos

Ethereal Stride

Deathcut Armor
Prison of Salzacas

Conditions:
Concealed
Euphoric
[/sblock]
 

Mal Malenkirk

First Post
[sblock=Ashir]Yeah, I know concelament doesn't apply to blast. I was only really adressing Raiko and forgot to remove Ashir from the header when I realized it was a blast. Otherwise I would have said that Ashir missed if a -5 was not accounted for.
[/sblock]
 

dimsdale

First Post
[sblock=ooc]
I'm assuming that the devil is not out of reach due to the attack on Raiko, as mentioned Scorp's last post
[/sblock]

Max shifts to a more advantages position to hit the devil. He swings his sword in a chopping motion at the devil's wing, scoring a minor hit. The devil turns and lashes his claws at Max, but Max ducks at the last second. "Now Patrin! Hit him!" Patrin, inspired by the warlord, roars as his swipes his weapon at the devil, connecting with a solid hit. The devil shrieks in pain.

[sblock=attack]

minor: none
movement: shift to G2
attack: 1d20+9+2 (flank) vs AC: 23 1d8+5 = 9

devil's counter attack: 1d20+11+2=14 ha ha! fumble!

Patrin: 1d20+11+2 (flank) +1 (lend might) = 28 for 1d10+6 = 10

total: 19 damage on devil

[/sblock]
 

Voda Vosa

First Post
Sheng focuses in his next target, the archer. What remains of the green mist is concentrated in a single point, producing a drop of acid, that the monk saps at the man. He attemtps to cover, and the acid orb hits him in the forearm. Smiling, the archer prepares to shoot an arrow in Sheng's throat, but when he raises his arm, the acid has already started working, and the weight of the bow causes the extermity to severe thanks to the silent corosive effect. Blood purs from the wound, and soon the eyes of the man go white and he falls to the ground dying.

[sblock=Actions]
Sheng spends a healing surge thanks to Raiko's actions here
Acid orb vs archer, hits for 11 damage killing him. [/sblock]
 



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