D&D 4th Edition Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe) - Page 11


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  1. #101
    Haruka whispers hoarsely at the archer, but then ignores him in favor of the greater threat. She unleashes another crackling lash, but this one discharges uselessly into the passage's floor. "Hmmph. Not my best work, I'll admit."

    Actions
    Minor: Curse archer.
    Move: Move to current location, gain concealment. The latter isn't shown on the map. Am I blind? Is the concealment token hiding somewhere?
    Standard: Eldritch Blast the elite trooper. Nope. Huh, thought he had more hp left than 1. Well, Eyes of the Vestige would have missed with those rolls too, so I don't feel like such an idiot.


    Haruka's mini-stats
    Haruka Sato- human warlock 3
    Initiative: +2 | Passive perception: 10 | Passive Insight: 16
    AC: 17 (19) | For: 16 (18)
    | Ref: 16 (18) | Will: 15 (17)
    HP: 39/40+3 | Bloodied: 20 | Surge value: 10 | Surges: 10/10
    Resist: 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Tsugo
    AP: 1 | Second Wind: not used
    Basic Attack/Opportunity attack: +3 vs AC, 1d6
    Powers: Eldritch Blast, Hellish Rebuke, Dire Radiance
    Vampiric Embrace
    Fiery Bolt

    Flames of Phlegethos

    Ethereal Stride

    Deathcut Armor
    Prison of Salzacas

 

  • #102
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    ooc
    Can a Paladin use Lay on Hands on himself?

    If so, Raiko will use his remaining Minor to Lay on Hands himself.

    Otherwise, Raiko will spend an action point to use Holy Strike, taking advantage of Bravura Pressence. Two attacks seems a better defense than Second Wind, considering the potential damage of the Dretch.

    1 Damage from Aura. +1 to hit from Dragonborn Fury.

    Holy Strike: 26 vs AC, 17 radiant damage.
    Basic Attack: 12 vs AC, is a miss.
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #103
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    Mal

    Since my AP is back, can I use it now since Raiko's attack almost finished off the other dog? I could either use it to heal Raiko or to make another attack on the beast. If you want me to wait until the bad guys go again I'm fine with that too.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #104
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    OOC
    Don't split your actions over many posts please. I will be lenient for non-offensive actions with no impact on the battlefied (i.e. lay on hand for Raiko), but no AP, especially if someone acted since your action.


    Patrin tries to finish off the trooper but the foe is resilient. So is Patrin and while still dazed he hold his ground.

    The archer keeps firing on Haruka but misses this time.

    Pressure increases as a small drake the size of guard dog appears at the gate of the temple.

    -''Go Brutus! Go!'' shouts the archer.

    Entrance

    The wounded dretch goes into a frenzy and lashes at both warriors, severely wounding Max. Smelling blood, it takes another swing at Max but draws divine disapproaval for his actions and he is shocked by radiant energy.

    The guard turned crossbowman suffers no such sanction when he nearly puts down Max with a well placed bolt.

    OOC

    Patrin
    1d20+11=16 miss
    save (1d20=5) fail

    Elite trooper
    vs AC (1d20+10+2=17, 1d10+3=11, 1d6=3) miss

    Archer vs Haruka
    -2 for walk, vs AC 17 (1d20+9-2=16)

    The Dretch Frenzy, free action when bloodied, one or two creature tales a claw attack (The other Dretch was technically bloodied by Sheng, at range, before he had people in contact with him. I think. Maybe Raiko was in range. Hey, if I miss one, it's no biggie, right?)

    1 vs 18 AC Max, 2 vs 20 AC raiko (1d20+5=25, 2d6+2=12, 1d20+5=17, 2d6+2=5) nits max, miss raiko

    The frenzy is a single action so it does not trigger the mark/challenge.

    Dretch attacks Max as a standard action. This very much triggers the challenge
    vs AC 18 (1d20+5-2=6, 2d6+2=5) miss, dretch takes 4 radiant

    Guard with drawn crosbow
    guard vs AC 18 Max (1d20+5=19) hit, dmg 4



    Status

    Elite Trooper 0 : 1/47, press the advantage recharging
    Dretch 1: DEAD/44
    Dretch 0: 4/44,

    Haruka: 39/40 +3 [10/10]
    Max: 4/22 [7/7]
    Raiko: 19/25 [9/10]
    Patrin: 31/52 dazed (save ends)
    Sheng 31/36


    stats

    Guard Drake
    Perception 17
    HP 48; Bloodied 24
    AC 15; Fortitude 15, Reflex 13, Will 12
    Immune fear (while within 2 squares of an ally)
    OA: Bite (standard, at-will)
    +6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.

    Guards (G)
    Perception 11
    HP 1; a missed attack never damages a minion.
    AC 16; Fortitude 16, Reflex 14, Will 13
    Morningstar (standard, at-will) Weapon
    OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone.
    Combat Advantage
    The tough’s attack deals 1 extra damage to any target granting combat advantage to it.

    Archers (A)
    Perception 16
    HP 1; a missed attack never damages a minion.
    AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule
    Crossbow (standard, at-will) Weapon
    Ranged 15/30; +9 vs AC; 3 damage.
    OA none unless they dropped the crossbow and drew a spear
    Then; +7 vs AC; 2 damage.
    Mob Rule:
    The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it.

    Elite Troopers
    Perception 16
    HP 47; Bloodied 23
    AC 18; Fortitude 16, Reflex 15, Will 14
    OA Longsword (standard, at-will) Weapon
    +10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn.

    Dretch
    Perception 11; darkvision
    Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage.
    HP 44; Bloodied 22
    AC 14; Fortitude 14, Reflex 13, Will 11
    +5 vs AC; 2d6+2 damage.

  • #105
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    ooc

    got it with the AP's thanks


    Max staggers back and then steadies himself. "Still alive...good...I live to fight another day!... Hit'm Raiko" Raiko's sword connects, slicing through the beast.

    actions

    minor: inspiring word on self: 1d6 plus 5 from healing surge: 8
    movement: none
    attack: commander's strike: Raiko gets a basic attack on beast at +1: 1d20+1+8= 23 for 1d10+5 = 13



    Bravura Presence when using an AP

    When an ally I see spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hit, the ally can choose to make a basic attack or a move action as a free action after the AP action. If the AP attack misses, the ally grants CA to all enemies TENT.


    stats

    Adverse Condition: none
    Initiative: +4
    Max - Human Bravura Warlord
    *Passive Insight 12
    *Passive Perception 13
    *Senses Normal
    *HP 22 12
    *Bloodied 22 Surge Value 5; Surges Per-Day 7 6 LEFT
    *AC =18
    *Fortitude 16 Reflex 15 Will 13 Speed 5
    *action Points: 1
    *Second Wind: 1
    Powers
    *At will:
    Commander's Strike
    Brash Assault
    Opening Shove
    *Encounter:
    Inspiring Word 1 USED
    Battle Awareness
    Hammer and Anvil USED
    *Daily
    Concentrated Attack
    Last edited by dimsdale; Sunday, 14th March, 2010 at 07:09 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #106
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    Ashir's brightly glowing lightning soften to a dull glimmer as the power begins to diminish. He points his staff at the guard, the tip of it only an inch from the man's chest. Another wave of thunder blasts out from the implement and the force is finally enough to finish off the enemy.

    Ashir sees the way is clear and more enemies coming from the rear, "Come Haruka, Patrin, we need to link up with our allies, we are stronger with greater numbers" Ashir thinks.

    ooc

    Standard: Thunderwave on Guard - vs fort; thunder (1d20 4=19, 1d6 8=12) hits fort 19 for 12 thunder, dead...
    Move: 6 squares south (on Map 1 now)
    Minor: n/a


    L4W Ashir

    Init: +0 Speed: 6 Perception:12 Insight: 12
    AC: 14 NAD:15/14/14
    HP: 22/22 Surges: 7/7 Surge Value: 5 AP: 0
    Languages: Common, Primordial
    Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

    Powers:
    Cantrips
    Scorching Burst
    Thunderwave
    Burning Hands
    Chill Strike

    Promise of Storms
    Second Wind
    Tome of Readiness
    Flaming Sphere
    Rolling Thunder

    Full Character Sheet


    LEB Judge - Come try PbP in Eberron (4e)
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  • #107
    Haruka looks at the nearby enemies with what would appear to be longing. ...very well. Let's go. As she pulls herself away and down the hall, she sends another distortion at the drake, but the beast doesn't appear to notice. Haruka rolls her eyes in exasperation.

    Actions
    Free: Gain 6 thp when Elite Trooper dies.

    Standard: Eyes of the Vestige "Brutus". Sometimes, you roll a 3.
    Move: Move to current location on map 1, retain concealment.


    Question
    What happens if someone triggers Patrin's mark? Or is it just the -2 to hit?


    Haruka's mini-stats
    Haruka Sato- human warlock 3
    Initiative: +2 | Passive perception: 10 | Passive Insight: 16
    AC: 17 (19) | For: 16 (18)
    | Ref: 16 (18) | Will: 15 (17)
    HP: 39/40+6 | Bloodied: 20 | Surge value: 10 | Surges: 10/10
    Resist: 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Tsugo
    AP: 1 | Second Wind: not used
    Basic Attack/Opportunity attack: +3 vs AC, 1d6
    Powers: Eldritch Blast, Hellish Rebuke, Dire Radiance
    Vampiric Embrace
    Fiery Bolt

    Flames of Phlegethos

    Ethereal Stride

    Deathcut Armor
    Prison of Salzacas
    Last edited by TwoHeadsBarking; Sunday, 14th March, 2010 at 04:11 PM. Reason: added question

  • #108
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    ooc
    No problem Mal. I only delayed due to some uncertainty as to who was standing. I could have put my either or in that first post, and will do so in the future.


    "RRargh!" Raiko rushes forward, over the bodies of the slain and slashes cleanly across the guard with one stroke. He points suddenly to the bridge near Sheng.

    "Check the bridge for more." He says before attuning his sense on the area before him, trying to judge what kind of troops and in what stage of readiness, lay ahead.

    Actions
    Raiko Charges the guard. 21 vs AC, Dead

    Perception 16


    Stat Block
    Raiko, Male Dragonborn Paladin 1 ()
    Init: +0; P.Insight: 18; P.Perception: 13
    AC: 20; Fort: 16; Reflex: 13; Will: 14
    HP: 19/25; Surges: 6 hp, 10/10
    AP:

    Skills: History +6, Insight +8, Intimidate +8, Religion +4
    Languages: Common, Draconic
    Str: 20, Con: 10, Dex: 10, Int: 8, Wis: 16, Cha: 12

    Sling Bullets: 20/20

    Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (2/3 per day)
    Dragon Breath, Piercing Smite, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
    Paladin's Judgement
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #109
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    Myrmidon (Lvl 10)



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    Ignore Mal Malenkirk
    Question
    What happens if someone triggers Patrin's mark? Or is it just the -2 to hit?


    OOC
    He's a full blown fighter, so combat superiority and all that.

  • #110
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    Ignore Mal Malenkirk
    OOC
    Voda did say he couldn't post during the weekend. I will wait until late tonight to give him a chance to post and then I'll update either way.

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