D&D 4th Edition Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe) - Page 13




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  1. #121
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    Ignore dimsdale
    Max races forward with the others.

    actions

    double move
    adrenaline point: healing surge (5) + wis (+1) = 6 bringing hp up to 18 and surge number down to 5
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

 

  • #122
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    Ignore Mal Malenkirk
    OOC
    Yes, the archer is still alive. He wasn't adjacent, he was one square away (Ashir had it right with his blast, aiming in the free square between them).


    Patrin can't quite recovers from the beating he took from the dead troopers but still manage to get the better of the warfoged when they clash.

    Archers and a guard are harrying Haruka.

    A would be sniper tries to get in position and surprise the heroes but trips on a bucket and swears loudly, ruining the surprise. He jumps back on his feet and loose and and arrow toward Ashir. The arrow flys true and the wizard is wounded.

    Back at the entrance, the guards are proving an apt challenge while the elite trooper is closing.


    OOC
    I don't have a little token for it (yet!) but the guard who charged Haruka had to run on his move to be in charge range. He concedes CA.


    Actions

    Readies action
    save (1d20=7)

    Hey, I might be nearing a record. How many save failed is that?

    Warforged charge
    Readied attack of Patrin
    readied attack vs 20 (1d20+11=30, 1d10+6=12)
    Charge
    charge vs Patrin AC 22 (1d10+9+1+2=21, 1d8+4=10) miss

    2 Archers shoots Haruka
    1d20+9=16, 1d20+9=18 1 hit, 3 dmg

    1 Guard runs then charges
    vs AC 17 (1d20+7+1=15) miss

    Hum, I think you are pretty lucky so far.

    Sniper stealth
    stealth (1d20+10=11)
    Wow.

    Sniper attack
    vs AC 14 +2 cover (patrin) (1d20+9=29, 1d8+4=10) crit, 12 dmg

    Archer and Guard
    1: archer vs AC 20 (Raiko) 2:Guard vs AC 14 (Sheng) (1d20+9=20, 1d20+7=14) 3 and 5 dmg respectively

    Eh. No wasted effort here.



    Status

    Warforged: 44/56

    Haruka: 39/40 +3 [10/10] AS 1
    Max: 18/22 [6/7] AS 0
    Raiko: 16/25 [9/10] AS 0
    Patrin: 31/52 dazed (save ends) AS 1
    Sheng 26/36 AS 1
    Ashir: AS 0


    Hell's Basement 1 on Virtual Battlemat

    Stats

    Bladebearer Sharpshooter
    Perception 12;
    HP 31; Bloodied 15
    AC 16; Fortitude 13, Reflex 15, Will 12 ; see also goblin tactics
    OA: none, unless short sword drawn.
    Short Sword (standard, at-will) Weapon
    +7 vs AC; 1d6 + 2 damage.

    Warforged Cultist
    Perception 13
    HP 56; Bloodied 28
    AC 20; Fortitude 17, Reflex 15, Will 14
    Saving Throws +2 against ongoing damage
    Speed 5
    OA Longsword (standard, at-will)
    +9 vs AC; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
    Battlefield Tactics:
    The warforged soldier gains a +1 bonus to melee attacks if it has an ally adjacent to the target.

    Guard Drake
    Perception 17
    HP 48; Bloodied 24
    AC 15; Fortitude 15, Reflex 13, Will 12
    Immune fear (while within 2 squares of an ally)
    OA: Bite (standard, at-will)
    +6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.

    Guards (G)
    Perception 11
    HP 1; a missed attack never damages a minion.
    AC 16; Fortitude 16, Reflex 14, Will 13
    Morningstar (standard, at-will) Weapon
    OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone.
    Combat Advantage
    The tough’s attack deals 1 extra damage to any target granting combat advantage to it.

    Archers (A)
    Perception 16
    HP 1; a missed attack never damages a minion.
    AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule
    Crossbow (standard, at-will) Weapon
    Ranged 15/30; +9 vs AC; 3 damage.
    OA none unless they dropped the crossbow and drew a spear
    Then; +7 vs AC; 2 damage.
    Mob Rule:
    The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it.

    Elite Troopers
    Perception 16
    HP 47; Bloodied 23
    AC 18; Fortitude 16, Reflex 15, Will 14
    OA Longsword (standard, at-will) Weapon
    +10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn.

    Dretch
    Perception 11; darkvision
    Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage.
    HP 44; Bloodied 22
    AC 14; Fortitude 14, Reflex 13, Will 11
    +5 vs AC; 2d6+2 damage.

  • #123
    Haruka gently extends her arm and brushes the guard. As she does so, he swings at her, but she doesn't seem to notice the hit. A second later, both of the nearby cultists drop to the floor. She smiles playfully at Ashir as she continues down the hall.

    Actions
    Minor: Spend Adrenaline Surge to regain AP.
    Standard: Eyes of the Vestige the guard. His AoO hits, even with the running penalty. Eyes of the Vestige hits Will 15 for damage, and then I choose to deal my curse damage to the cursed archer. Both Minions die, I gain 6 thp. Rolls.
    Move: Move to current location, gain concealment.


    Haruka's mini-stats
    Haruka Sato- human warlock 3
    Initiative: +2 | Passive perception: 10 | Passive Insight: 16
    AC: 17 (19)| For: 16 (18)
    | Ref: 16 (18)| Will: 15 (17)
    HP: 37/40+6 | Bloodied: 20 | Surge value: 10 | Surges: 10/10
    Resist: 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Tsugo
    AP: 1 | Second Wind: not used
    Basic Attack/Opportunity attack: +3 vs AC, 1d6
    Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
    Vampiric Embrace
    Fiery Bolt

    Flames of Phlegethos

    Ethereal Stride

    Deathcut Armor
    Prison of Salzacas

  • #124
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    "Arghh!" Max says in frustration as he swings and misses the guard. "We've got a battle on two fronts! Big one coming from behind us!"

    action

    movement: shown
    attack: basic attack: 1d20+8= 10

    ooc: saving inspiring words until you guys really need it
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #125
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    The Great Druid (Lvl 17)

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    Ashir sees Patrin battling the warforged and knows they need to keep moving lest they get caught in the pincers of their enemies. The genasi smiles as Haruka removes a few of their foes that are harrying them from behind and creates another blast of fire behind the warforged, catching it by surprise and causing some burns.

    ooc

    Standard: Scorching Burst centered 1 square S of warforged - vs ref; fire (1d20+4=21, 1d6+8=10) hits for 10
    Minor: n/a
    Move: to current spot


    L4W Ashir

    Init: +0 Speed: 6 Perception:12 Insight: 12
    AC: 14 NAD:15/14/14
    HP: 22/22 Surges: 7/7 Surge Value: 5 AP: 0
    Languages: Common, Primordial
    Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

    Powers:
    Cantrips
    Scorching Burst
    Thunderwave
    Burning Hands
    Chill Strike

    Promise of Storms
    Second Wind
    Tome of Readiness
    Flaming Sphere
    Rolling Thunder

    Full Character Sheet

  • #126
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    Raiko slashes down at the guard but his blow is also deflected. He hears the other guard approaching and does not care for their current position. He moves past his allies to meet the new threat and the guard gets a solid hit in at his back.

    "I'll hold him off if you keep me alive." He says as he passes Max.

    Actions
    Valiant Strike 15 vs AC, Miss.
    Divine Challenge on the guard.
    Move toward the elite guard provoking OA.
    OA: 24 vs AC. Hit 5 damage.


    Stat Block
    Raiko, Male Dragonborn Paladin 1 ()
    Init: +0; P.Insight: 18; P.Perception: 13
    AC: 20; Fort: 16; Reflex: 13; Will: 14
    HP: 11/25; Surges: 6 hp, 10/10
    AP:

    Skills: History +6, Insight +8, Intimidate +8, Religion +4
    Languages: Common, Draconic
    Str: 20, Con: 10, Dex: 10, Int: 8, Wis: 16, Cha: 12

    Sling Bullets: 20/20

    Divine Challenge, Holy Strike, Valiant Strike, Lay on Hands (2/3 per day)
    Dragon Breath, Piercing Smite, Second Wind, Chanel Divinity (Divine Mettle/Divine Strength)
    Paladin's Judgement
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #127
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    Sheng moves behind Max, and with a weaving of his hands, and some fluid movements of his arms, he conjured the black skull of chaos again which floated towards the guard in front of Max. The man is caught by the screeching monstrosity, and screams, submerged in an deadly nightmare where he was eaten alive by millions of cockroaches. He tried futilely to remove the illusory vermin, up to the point to use his weapon. He pierced his belly with the blade, and gutted himself. The man gasped his last breath, and fall dead.

    "If you could show me a good display of martial arts, I'll be most delighted." the sorceror says, ironically.


    Kills guard marked with chaos bolt after shifting back Roll Lookup
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #128
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    "You got it Raiko!" Max states with authority. Turning quickly to the warlock, giving him a smirk look he states "He can dodge our blades, but not his own. I don't think he was expecting that!" pointing to the dead guard. Looking up behind the warlock, he says sternly, "I may not be able to teach you martial arts, but I can tell you when to duck!. The archer behind me looks like his about to fire. Can you take him down while I help out Raiko?" Not waiting for an answer he readies himself to assist the paladin. All the while he can't help but think of some of the stories his dad used to tell him. With a smile on his face, he thinks to himself...Now I know what you were talking about dad...it doesn't get better than this...joking with comrades in the heat of battle! YESSS!

    stats

    Adverse Condition: none
    Initiative: +4
    Max - Human Bravura Warlord
    *Passive Insight 12
    *Passive Perception 13
    *Senses Normal
    *HP 22 18
    *Bloodied 22 Surge Value 5; Surges Per-Day 7 5 LEFT
    *AC =18
    *Fortitude 16 Reflex 15 Will 13 Speed 5
    *action Points: 1
    *Second Wind: 1
    Powers
    *At will:
    Commander's Strike
    Brash Assault
    Opening Shove
    *Encounter:
    Inspiring Word 2
    Battle Awareness
    Hammer and Anvil USED
    *Daily
    Concentrated Attack
    Last edited by dimsdale; Thursday, 18th March, 2010 at 02:06 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #129
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    Ignore Mal Malenkirk
    OOC
    Really cool power description, there, Voda.


    Patrin struggles, he just can't recover! His attacks are erratics and only through great effort does he manages to injure the warforged. The soldier of iron retaliates viciously and Patrin is injured.

    The sniper is intent on finishing Ashir and almost succeeds.

    The archer keeps harassing Haruka but he needs help because alone he can't do much to sap the warlock's unnatural vitality.

    Entrance

    The guard and archers are inneficient at trying to take down the heroes.

    The elite trooper, on the other hand, lives up to his reputation and kocks out Raiko with a clean hit.

    Action

    Resolute shield (1d10+11=19, 1d10+6=11) miss
    AP
    Resolute shield (1d20+11=26, 1d10+6=12) hit

    save (1d20=5) lol! Still dazed. What is it now, 5 rounds?

    Warforged
    Minor: Resolve +14 thp
    vs AC (1d20+9+2=31, 1d8+4=6) crit, 12 dmg

    Sniper vs Ashir
    vs AC (1d20+9=19, 1d8+4=6)

    Archer vs Haruka
    1d20+9-7=12 hum. It's -2 for shadow walk, not -7, so total of 17, hit.

    1: archer vs Sheng (has +2 AC for cover) 2: Guard vs Max (1d20+9=10, 1d20+7=17)
    two miss, and the heavy shield pays off.

    vs AC 20 Raiko (1d20+10=30, 1d10+3=7) crit, 13


    Hell's Basement 1 on Virtual Battlemat

    Status

    Warforged: 22 +14 /56

    Haruka: 39/40 +3 [10/10] AS 0
    Max: 18/22 [6/7] AS 0
    Raiko: -2/25 [9/10] AS 0
    Patrin: 19/52 dazed (save ends) AS 1
    Sheng 26/36 AS 1
    Ashir: 4/22 AS 0

    I realize that I forgot to record the the 12 damage against Ashir in the previous round status; it was in the fluff and in the action section that he been hit but it slipped my mind to put in the status. Sorry.

  • #130
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    Max moment of happiness vanishes as he witnesses the brutal attack on Raiko. "Get up Raiko! That was a lucky hit. It's your turn to return the favor!" Max, with a surge of new found energy, pivots on his heals and thrusts his sword into the midsection of the guard behind him, dropping the guard instantly.

    "Sheng, don't worry about the archer, he's mine." Max charges the archer yelling a battle cry. His attack misses, but now he has the archer's attention.

    actions

    minor: inspiring word on Raiko 1d6 plus Raiko gets to spend a healing surge.
    attack: Basic attack on guard: 1d20+8=16 kills the guard
    movement: none


    AP: charge the archer: basic attack: 1d20+8+1= 11

    Adrenaline Point since Raiko hp reduced to zero: regain inspiring word.


    stats

    Adverse Condition: none
    Initiative: +4
    Max - Human Bravura Warlord
    *Passive Insight 12
    *Passive Perception 13
    *Senses Normal
    *HP 22 18
    *Bloodied 22 Surge Value 5; Surges Per-Day 7 5 LEFT
    *AC =18
    *Fortitude 16 Reflex 15 Will 13 Speed 5
    *action Points: USED
    *Second Wind: 1
    Powers
    *At will:
    Commander's Strike
    Brash Assault
    Opening Shove
    *Encounter:
    Inspiring Word 2
    Battle Awareness
    Hammer and Anvil USED
    *Daily
    Concentrated Attack
    Last edited by dimsdale; Thursday, 18th March, 2010 at 12:39 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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