renau1g
First Post
Since we can buy and craft items for exactly the same price, it's clear that we can dismiss merchant profit as a concern. How merchants in Daunton are able to sell us any one of the thousands of available magic items is not clarified, so it's safe to assume the most reasonable explanation. Now which makes more sense: non-adventuring merchants somehow accrue vast hoards of magic items, most of which they'll never be able to sell, OR merchants are simply ritual casters who, when given enough gold, (they certainly don't have enough themselves) can craft magic items, which they do according to demand?
D&D economies never made sense, best not to think to hard about it. The fact that our PC's give a few gold pieces to pay for drinks at the bar would likely destabilize the economy with inflation as a few gold are what most farmers survive on in a year IIRC.