[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

johnmeier1

Explorer
Murphy strikes the wolf down as Janus moves to give Dextyr the healing potion in the bard's pocket.

OOC: Lots of hits! Saraz? DarwinofMind? I can NPC tomorrow if there is no post. Below are some missed rolls, Dextyr does the save at the beginning of initiative.
 

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johnmeier1

Explorer
The giant wolfman rends Shorrin with a claw, sending the fighter to the ground. The beast then turns and stalks back towards Isabelle who has just risen to shaky feet. NO! Get away from him! she shouts while frozen in place.

The wolf charges down the hill and bites Sheng, drawing blood and injured very little by the arcane energies swirling around the sorcerer. The lone wolfman at the bottom of the hill drops his club and shifts into the form of a wolf, bones shifting and growing unnaturally. He bites Janus, trying to get at Dextyr below the mage.

OOC: Okay, finally have connection from work and the map. It is a bit confusing, but Dextyr is UNDER Janus FYI.
Big Guy hits vs 26 AC with a claw reducing Shorrin to 0hp
Wolf 4 charges down the hill at Sheng and hits AC 22 for 10 damage and 5 ongoing (save ends) taking 5 from Sheng's protection
Lycan 2 becomes Wolf 6 and bites Janus (not Dex) and hits AC 29 for 10 damage and 5 ongoing (save ends), but healing him by 4hp and then shifts to U22


[sblock=status]
Shorrin I18 0/62 dying, Cold damage warhammer
Murphy S20 36/58 any foe that hits in melee takes 1d6, Twin in U19
Janus T22 18/42 bloodied, ongoing 5 damage (save ends)
Dextyr T22 10/58 prone, bloodied
Sheng P18 18/52 +2 all Defenses and any foe that hits takes 2d6, bloodied, ongoing 5 damage (save ends)
Saraz T23 42/42 4 PP used

Big Guy F19 -57hp
Wolf 6 U22 -75hp bloodied, when it makes an attack roll, Dextyrs nearest ally heals 4 hp
Wolf 4 O18 -10hp
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[sblock=map]
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renau1g

First Post
Murphy moves forward, his shadow twin joining him on the other side of the wolf, as the assassin slashes his bastard sword at the enemy.

[sblock=ooc]
john - I believe missing 5 thp's for Murphy from killing Wolk 1

Free: Shade on Wolf 6
Move: to T21 (move assassin to V23)
Minor: twilight assassin attack - vs ref (1d20+13=16) likely misses (if hits 6 damage)
Standard: Shadow Storm on Wolf 6 vs ac; dmg (1d20+16=31, 1d10+7+3+5+1+2=21) hits AC 31 for 22 damage (forgot about Dextyr being adjacent)
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 8
Initiative: +6, Passive Perception: 18, Passive Insight: 15, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:20
HP:31/58+5thp, Bloodied:29, Surge Value:14, Surges left:8/8
Action Points: 1
Powers:
Executioner's Noose
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Shadow Jack
Sneak Attack
Changeling's Trick
Cloak of Shadows
Slayer's Escape
Shade Form
Boots of the Fencing Master

Targeted for Death
Twilight Assassin
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]

Janus continues to stand defensively over Dextyr, sending a wave of thunder at the beast.

[sblock=Janus]

Standard: Thunderwave on wolf 6 - [url=http://invisiblecastle.com/roller/view/2846109/]vs fort; thunder (1d20+8=20, 1d6+6=7)
hits Frot 20 for 7
Minor: n/a [/sblock]
 


johnmeier1

Explorer
Murphy spray's the wolf's blood on the ground and Janus's thunder hits it as it barely stand before them.

OOC: DM: Wolf 6 has 3 hp left, Fort is 20, Ref is 19 so you can check your math :) Did Janus want to push him with Thunderwave? Waiting for VodaVosa and DMDanW but will post for DarwinOfMind unless another PC wants to decide for Saraz.
 



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