After being grabbed, the assassin doesn't even try to escape, smiling smugly at the wolfkin and in a burst of shadows he's gone, invisible to all, before momentarily appearing 20' away. The shadows leave some minor wounds on his attacker.
"C'mon tall, stupid and ugly, let's dance" Murphy hisses, pointing the blade at the werewolf, a claw of shadows bursts from the ground and grabs the enemy, or at least it thinks that is the case as the chill touch exists only in its mind, but that doesn't make the wounds any less real.
Murphy takes a step back, and the shadow twin moves up, stabbing at the creature and continuing to pile up the small wounds.
[sblock=ooc]
*Immediate Reaction to 2nd hit -Slayer's Escape- teleport to Q15 and invisible TSNT
Move: Shift to Q14 (move TA to S18)
Standard: targeted for death on big guy -
vs will; cold dmg (1d20+11=23, 3d8+7+5+2=27) hits will 23 for 27 cold damage and until end of encounter Murphy can place 2 shrouds instead of 1. Miss: Half damage.
Free: 2 Shrouds
Minor: TA attack -
dmg; dmg; ta attack (Ref) (1d6=2, 1d6=6, 1d20+11+2=32) 8 damage from amulet, 6 from TA attack (regain 4 hp from hit).
*total damage is 41.
[/sblock]
[sblock=ministats]
Murphy Tang Male Human Assassin 8
Initiative: +6, Passive Perception: 18, Passive Insight: 15, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:20
HP:25/58, Bloodied:29, Surge Value:14, Surges left:8/8
Action Points: 0
Powers:
Executioner's Noose
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise
Shadow Darts
Army of the Night
Shadow Jack
Sneak Attack
Changeling's Trick
Cloak of Shadows
Slayer's Escape
Shade Form
Boots of the Fencing Master
Targeted for Death
Twilight Assassin
Talon Amulet
Deathcut Leather Armour
Conditions:
Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)
Full sheet: [/sblock]
Janus fires off another bolt of energy.
[sblock=Janus]
Standard: Magic MIssile the Big Guy - 6 damage
[/sblock]