D&D 4th Edition [Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79) - Page 69




  1. #681
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    Myrmidon (Lvl 10)

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    Sheng's chaotic defense damage: 6
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

 

  • #682
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    ooc


    Shorrins potentially last death save

  • #683
    As Murphy strikes the beast going by he feels a surge of healing energy. Dextyr's errant swipe misses the creature as it slams into Sheng. It tears a wound in the sorcerer but it is also wounded. It howls a horrific roar that overwhelms Murphy and Dextyr. ARRRRRRRRRRRRROOOOOOOOOOOOOO!!!!!!!!!!!!!

    ooc
    Murphy hits and heals 4hp from Dextyr's Stirring shout (Sheng did on his turn too) Dex misses.
    The big guy uses his claw after the charge and hits for 11 damage. He takes 6 from Sheng and that bloodies him. He gets a free action to attack everyone in a close burst 1 (I wish Essentials was out since this reskinned owlbear is only burst 1) this Stuns Murphy and Dextyr (save ends)
    I am not sure if Murphy can use Slayer's Escape here.

    PS: Does Shorrin have any potions about him? I could have Saraz try to bring him one. She still has her AP and so does Sheng.


    status

    Shorrin I18 0/62 dying (2 failed saves), Cold damage warhammer
    Murphy S20 40/58 any foe that hits in melee takes 1d6, Twin in O18, stunned (save ends)
    Janus T22 24/42 ongoing 5 damage (save ends)
    Dextyr T20 10/58 prone, bloodied, stunned (save ends), Majestic Word x1
    Sheng V18 23/52 +2 all Defenses and foe that hits takes 2d6, bloodied
    Saraz U23 42/42 4 PP used

    Big Guy U19 -111hp Whenever Dex ally hits they heal 4, bloodied


    map


    Attached Thumbnails Attached Thumbnails cliff13.jpg  

  • #684
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    Myrmidon (Lvl 10)

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    Sheng sidesteps away, grunting in pain, and leaving the green steam behind him. It cndensates in a blob of acid that splashes the giant wolfy thing! The Jadite monk tries to produce another blob of acid, but he is running out of steam! "For the seventh dragon's beard!" he curses.

    Shift to W 17
    Acid splash: 25 vs ref for 19 dmg Sheng gets +1 AC UTNT from Chaos burst
    AP: Acid splash: 14 vs ref for 16 dmg
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #685
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    The Great Druid (Lvl 17)

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    Murphy can't shake the ringing in his ears.

    ooc

    Did Murphy take damage from somewhere? He had 36+5thp previously, then gained 4 from hitting = 40+5thp I think you're just missing the thp.

    I can't use the immediate reaction as the stunned condition prevents immediate actions unfortunately.

    save v. stun (1d20=4) still stunned


    ministats
    Murphy Tang Male Human Assassin 8
    Initiative: +6, Passive Perception: 18, Passive Insight: 15, Senses: Normal
    AC:22, Fort:17, Reflex:20, Will:20
    HP:40/58+5thp, Bloodied:29, Surge Value:14, Surges left:8/8
    Action Points: 0
    Powers:
    Executioner's Noose
    Shadow Storm
    Assassin's Shroud
    Shadow Step
    Changeling Disguise

    [s]Shadow Darts
    Army of the Night
    Shadow Jack
    Sneak Attack
    Changeling's Trick
    Cloak of Shadows
    [s]Slayer's Escape
    [s]Shade Form
    [s]Boots of the Fencing Master

    Targeted for Death
    Twilight Assassin
    Talon Amulet
    [s]Deathcut Leather Armour


    Conditions:

    Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
    When attacking with CA, add +1 damage (Talon Amulet)

    Full sheet: [url=http://www.enworld.org/wiki/index.php/L4W:PC:Siblyx_(renau1g)]



    Janus moves up the hill and fires a bolt of energy at the wolfman

    Janus


    Move: Run to P22
    Standard: Magic MIssile the Big Guy - 6 damage


    save (1d20=11) finally

  • #686
    OOC: renau1g, I always seem to forget the TMP, they are still in my sheet though. Also Janus needs to make a climb check (DC 15) to go up the hill FYI.

  • #687
    Saraz takes a deep breath and holds her eyes closed in concentration. Janus is suddenly thrust up the hill and set closer to Shorrin. Then the big creature holds his head in confusion and pain. All of a sudden it lashes out at itself with a claw, drawing blood. When it turns on Saraz it doesn't seem to see her. Where are ye? Where didya go!?!

    OOC: Adventure is almost over, time for NPCs to use their dailys and APs. Saraz will use Telekinetic Lift on Janus to slide him 3 up the hill. Then Crisis of Identity to have it attack itself (judge?) with her AP, then Distract and Mind Shadow (invisible if not closest enemy). The Big Guy grants CA on the next attack
    Last edited by johnmeier1; Saturday, 5th February, 2011 at 08:14 PM.

  • #688
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    OOC: ok by me

  • #689
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    Minor Trickster (Lvl 4)

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    ooc: Not sure about if Shorrin had any potions or not. For some reason I am thinking the casters had em...

  • #690
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    OOC: Ok so I am trying to catch up with what has happened over the last few days and I am not clear, has Dextyr taken his turn yet for the current round?

    If not, has anyone noticed if the big guy has a reach attack?

    If he does not have reach Dextyr will shift 1 square away and then stand up.
    He will then try and make it within 5 squares of Shorrin and use his last healing word on him, as Dextyr can have his actions for this round, and then can act before Shorrin has to make another saving throw next round and then try again if he fails this turn.

    Does that make sense or should Dextyr try something else?

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