Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)

Antithetist

First Post
[sblock=OOC]Uh, nuts. I accidentally edited out this post while I was fetching the most recent quick stat block from it. Doh.[/sblock]
 
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Farce

First Post
Seeing RAM TIGER fall, Seros reaches into his belt and pulls out a small vial that he throws at the fallen gnoll. Once it hits him, RAM TIGER feels rejuvenated, at least somewhat. Seros takes a moment to catch his breath.

[sblock=ooc]
*Sorry for delay, crazy weekend

acid (1d6=5)

Minor: Healing Infusion on RAM TIGER- he regains HSV+4:
Standard: Second Wind (+2 defenses, +7 hp)
Move: n/a


+1 to attack and damage rolls against constructs for the rest of the adventure.
*White Lotus Riposte - if Seros hits enemy with arcane at-will and it attacks him it takes 4 damage
[/sblock]


[sblock=ministats]Seros Male Deva Artificer 2 Initiative: +1, Passive Perception: 20, Passive Insight: 15, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
HP:19/31, Bloodied:15, Surge Value:7, Surges left:7/8
Action Points: 0
Powers:
Magic Weapon
Static Shock
Memory of 1000 Lifetimes
Healing Infusion (x2)
Scouring Weapon
Swift Mender
Second Wind
Punishing Eye

Conditions:

Full sheet: L4W:pC:Seros (Farce) - L4W Wiki[/sblock]
 

Iron Sky

Procedurally Generated
Shrakk takes off the one-armed construct's other arm, then its head too for good measure, then shifts his focus to the other green construct.

[sblock=Actions]Acid damage: 1d6 = 6

Standard: Overwhelming Strike on the Green Crystal Construct 1: 2d20 + 5 = 18 AC, hit for 1d12+6 = 14 damage and shift to L2.
Minor: Oath of Emnity on Green Crystal Construct 2
Move: -
[/sblock]

[sblock=Divine Guidance]The first ally to miss Green Crystal Construct 2 can re-roll their attack roll (Channel Divinity).[/sblock]
 
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Iron Sky

Procedurally Generated
Frost puts all his weight behind a powerful strike against the red crystal construct, but it is mostly deflected by the creatures armor.

RAM TIGER: EHHHHHHHHHHGH *THUD*

Squinting through the searing heat, Kasha takes stock of the situation as best she can and gives a grimace. She's beginning to doubt the wisdom of her decision to race ahead; with the emergence of the construct from the wooden hut in front of her, she's cut off from her allies with no easy way to bring real pressure to bear on any of their foes.

In the absence of an easy way, though, there are always other options. She steels herself, coiling and tensing for a moment before springing straight at the fiery construct. Her blade flashes in a feint at its head, but even as she swings she is twisting and flipping in midair, her momentum carrying her past her foe's shoulder. She lands nimbly in the surf and reverses her momentum, cutting back across the construct's unguarded rear with a brutal slash of her heavy blade. Not stopping to see if the thing is still standing, she takes the chance to disengage and leap up onto the dock and then down the other side, closer to where Frost is battling in the water.

Seeing RAM TIGER fall, Seros reaches into his belt and pulls out a small vial that he throws at the fallen gnoll. Once it hits him, RAM TIGER feels rejuvenated, at least somewhat. Seros takes a moment to catch his breath.

Shrakk takes off the one-armed construct's other arm, then its head too for good measure, then shifts his focus to the other green construct.

---

As Shrakk destroys the one-armed construct, its gem explodes, leaving a last cloud of acid behind.

The gem beacon again sends a cascade of protective lightning arcing through the remaining constructs, then blasts the barely conscious RAM TIGER with an arc of lightning that nearly knocks him unconscious again and leaves a flickering light on him that draws constructs towards him, the second bolt blowing apart a chunk of the shack's roof instead of Kasha.

The last rusted construct melts and collapses in the acidic mist.

The remaining green crystal construct, drawn by the flicker of the lightning on RAM TIGER, turns and tears into the gnoll with its acidic claws, nearly killing the gnoll outright.

The blazing construct on Frost swings at the shifter futilely but the other, after connecting with Kasha as she moved away from it, charges the rogue and lands a blistering blow to her head.

[sblock=OA on Kasha]Red Crystal Construct 2's OA on Kasha gets AC 21, hit for 4 damage.[/sblock]

[sblock=Saving Throw for RAM TIGER]RAM TIGER's save: 1d20 = 16, saved.[/sblock]

[sblock=Enemy Actions]The Gem grants a small number of temporary hp to all the constructs, then attacks. Its lightning attacks get Crit on RAM TIGER for 9 lightning damage and constructs get +2 to hit vs RAM TIGER(save ends), 15 Reflex vs Kasha, miss.

Rusted Construct 5 is destroyed by the Acid Cloud.

Green Crystal Construct 1 was destroyed by Shrakk, unleashing a final acid cloud as it died.

Green Crystal Construct 2 attacks RAM TIGER, getting AC 27, hit, for 8 damage + 4 acid damage.

Red Crystal Construct 1 attacks Frost, getting AC 10, miss.

Red Crystal Construct 2 charges Kasha, getting AC 20, hit, for 6 damage.[/sblock]

[sblock=Green Acid Cloud]Creatures that move into or start their turns inside the cloud take 1d6 Acid damage. The area is light obscurement; it grants concealment to creatures inside it or attacked through it.[/sblock]

[sblock=Red Fire Auras]Creatures move into or start their turns inside the Red Crystal Constructs auras take 1d6 fire damage.[/sblock]

[sblock=Combatants]Seros: M2, 12 damage taken
Kasha: K8, 20 damage taken, bloodied
Frost: G3, 24 damage taken, bloodied, +2 damage, regen 2 while bloodied
RAM TIGER: M4, 38 damage taken, bloodied, prone, unconscious, dying
Shrakk: L1, 15 damage taken, bloodied

Rusted Construct 1: -Destroyed-
Rusted Construct 2: -Disabled-
Rusted Construct 3: -Destroyed-
Rusted Construct 4: -Destroyed-
Rusted Construct 5: -Destroyed-
Rusted Construct 6: -Destroyed-
Rusted Construct OAs: OA: +6 vs AC, 4 damage and marked
Gem Beacon: A-24
Green Crystal Construct 1: -Destroyed-
Green Crystal Construct 2: M3, 26 damage taken, bloodied, Oath of Emnity by Shrakk, AC 15, Ref 14
Green Crystal Construct OAs: +6 vs AC, 1d6+3 damage (+1d6 acid if it has CA)
Red Crystal Construct 1: Q4, AC 14, 20 damage taken, marked by Frost
Red Crystal Construct 2: L7, AC 14, 26 damage taken, bloodied
Red Crystal Construct OAs: +6 vs AC, 1d6+3 damage[/sblock]

[sblock=Terrain]Water: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required.

Wrecks: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them.

Large Rock to the South: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 Athletics (climb) check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it.

Cliffs: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 Athletics (climb) check. The gem is set 40' up the cliff.

Cliff Paths: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.

Dock: The dock is 5' above the water. Moving off of it takes no additional movement, but getting back onto it is a DC 15 Athletics (climb) check.[/sblock]

[sblock=Map]
BeachRound5.jpg
[/sblock]
 
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Otakkun

Explorer
As he notices RAM TIGER's demise, Shrakk's demeanor changes instantly, as cold rage fills his body.
[sblock=Actions]Acid Damage (1d6=6)
Overwhelming Strike on M-3. 1d20+7=22 vs AC, 1d12+6=18 damage [/sblock] [sblock=continue only if M-3 dies form the blow] With cold precision, he inflicts a brutal blow on the warforged next to him, completely separating his head from his torso. Oblivious to his own wounds, he moves towards the construct attacking Kasha, and with a supreme effort, unleashes a flurry of blows into the fiery construct, blowing it to pieces as well.
Move to N-8
Minor: Oath on P-8
Action Point, Angelic Alacrity on P-8 sliding to o-9 for flanking and attack. 1d20+9=25 vs AC, 2d12+6=21 damage
Fire Damage (1d6=5) [/sblock]

Shrakk's Stat Block
[sblock=Combat Stats]Shrakk, Githzerai Pursuit Avenger 1
HP 3/29, Initiative +6
AC 17, Fort 13, Reflex 15, Will 15
AP 1
Angelic Alacrity [ ]
Iron Mind [ ]
Channel Divinity: Divine Guidance [ ]
Channel Divinity: Abjure Undead [ ]
Aspect of Might [ ]
[/sblock]
 
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Iron Sky

Procedurally Generated
With cold precision, Shrakk inflicts a brutal blow on the warforged next to him, completely separating his head from his torso. Oblivious to his own wounds, he moves towards the construct attacking Kasha, and with a supreme effort, unleashes a flurry of blows into the fiery construct, blowing it to pieces as well.

When the green crystal construct is destroyed, the gem in its back explodes in a swirl of acidic mist.

As Shrakk destroys the red one, its gem explodes in a detonation of fire, dropping the heroic avenger as Kasha dives out of the way.

[sblock=Shrakk's round]That kills both of them. The green one releases another acid cloud in a burst 3 as it dies and the red one explodes in a blast of flame. The explosion gets 19 Reflex on Shrakk, hit for 8 fire damage and 5 ongoing fire damage (save ends), and 13 Reflex on Kasha, miss.[/sblock]

[sblock=Shrakk's saving throw vs ongoing 5 fire]1d20 = 3, fail.[/sblock]

[sblock=Moving unconscious allies]My rule on moving unconscious allies is that it takes a minor action to pick them up and carry them and a free action to drop them in any adjacent square. So, there is a chance to save RAM TIGER before his turn starts and the acid (most likely) kills him. He's 2 hp from -bloodied...[/sblock]
 
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Antithetist

First Post
Kasha staggers under the construct's blows, but keeps her head, slipping out of its reach as Shrakk closes in and then dashing onward to deliver a devastating blow to the rear of Frost's unsuspecting foe.

[sblock=OOC]Oops, my last turn was stupid as hell. :/ Somehow I got the idea that if you're moving out of someone's range, they can't take an OA on you. In retrospect I dunno why on earth I thought that.[/sblock]

[sblock=Mechanics]Kasha gains 5 temp hp from her Half-orc Resilience as she's been bloodied for the first time this encounter.

Fire Damage 1d6=6

Shift one square south to R7 and then charge to R5 and attack the construct at Q4 with Torturous Strike. Attack 1d20+8=26, hit vs AC of 14, Damage 2d8+2d6+7=27[/sblock]

[sblock=Kasha Quick Stats]
Kasha Female Half-Orc Rogue 1
Medium natural humanoid
Initiative +4; Senses Passive Insight 9, Passive Perception 9, Low-light vision

HP 1/22 Bloodied 11, Surge Value 5, Surges 5/6
AC 16; Fortitude 13, Reflex 16, Will 12
Saving Throws +0
Speed 6

Action Points: 0

Encounter Powers: Torturous Strike
Furious Assault
Second Wind

Daily Powers: Handspring Assault

Daily Item Powers: (1/milestone)
-

Consumables:

14 gp

Buffs/Effects:
+1 to all skill checks while on board the Nexal
+1 to saving throws and damage while adjacent to an ally
+1 on skill checks if an ally makes the same check during the same round[/sblock]
 

Iron Sky

Procedurally Generated
[sblock=Kasha's attack]You can't charge with a daily power, but fortunately you didn't need to do that shift(since Shrakk pwned the construct next to you), so you could just move directly next to the last construct. Kasha destroyed the last one with that attack. All that's left is the Gem Beacon...[/sblock]

[sblock=Red Crystal Construct 2 exploding]As Kasha destroys the last one, it explodes, getting 7 Reflex vs Kasha, miss, and 14 Reflex vs Frost, hit, for 5 fire damage and 5 ongoing fire damage( (save ends).[/sblock]
 
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Farce

First Post
Seros calmly moves over to the fallen gnoll and grabs a few pieces of the still hot metal, applying it to his fur. The smell of burnt flesh fills the air, but RAM TIGER's breathing is more smooth after the action.

[sblock=ooc]
Move: to M3
Standard: Apply first aid to RAM TIGER - heal on RAM (1d20+10=25) Activate second wind

+1 to attack and damage rolls against constructs for the rest of the adventure.
*White Lotus Riposte - if Seros hits enemy with arcane at-will and it attacks him it takes 4 damage
[/sblock]


[sblock=ministats]Seros Male Deva Artificer 2 Initiative: +1, Passive Perception: 20, Passive Insight: 15, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
HP:19/31, Bloodied:15, Surge Value:7, Surges left:7/8
Action Points: 0
Powers:
Magic Weapon
Static Shock
Memory of 1000 Lifetimes
Healing Infusion (x2)
Scouring Weapon
Swift Mender
Second Wind
Punishing Eye

Conditions:

Full sheet: L4W:pC:Seros (Farce) - L4W Wiki[/sblock]
 

RickRoll

First Post
Frost is nearly dropped from the exploding construct and as his fur burns the shifter drops into the water to try and get it out. He then stands up and runs forward trying to move closer to the gem.

[sblock=Actions]
**Take 5 and ongoing 5 from exploding monster.
*Regen 2 & ongoing 5 at start of turn

Minor: Drop prone (hope to roll in water to get bonus to save against fire)
Move: Stand
Standard: Run to N6

save (1d20=7) - :):):):)... well... Frost will drop at start of turn
[/sblock]


[sblock=ministats]FrostMale Longtooth Shifter Fighter 2 Initiative: +3, Passive Perception: 19, Passive Insight: 14, Senses: Low-Light
AC:19, Fort:17, Reflex:14, Will:14
HP:3/35, Bloodied:17, Surge Value:8, Surges left:9/11
Action Points: 0
Powers:
Reaping Strike
Dual Strike
Longtooth Shifting
Funneling Fury
Battle Fury Stance
Villian's Menace
Mithral Armor


Conditions:

Full sheet: http://l4w.wikia.com/wiki/L4W:PC:Frost_(RickRoll) [/sblock]
 

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