D&D 4th Edition Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g) - Page 12




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  1. #111
    Farce
    M3 isn't a minion, it's one of the Green Crystal Constructs (check under Combatants and notice the dark green background on the M3 construct on the map) so a single hit won't kill it. Want to revise your turn?

 

  • #112
    ooc

    Fixed. Sorry 'bout that, my monitor's not great. Need to replace it as I didn't even notice the different greens at first
    My PC's - http://www.enworld.org/forum/5164756-post71.html

  • #113
    The combined damage of his enemies awakens the beast in Frost, he becomes more like the RAM TIGER than the nimble, quick warrior he was before. With a primal howl, he slams his chain down towards the enemy in front of him, but misses widely and just creates a big splash, but his second strike slams into the other construct.

    Actions

    Takeacid damage (1d6=2) 2 acid damage at start of turn
    Minor: Longtooth Shifting - regen 2 (if bloodied) & +2 damage until end of encounter
    Standard: Dual Strike against O5 & P5 - vs ref (O5);dmg;vs ref (P5);dmg (1d20+10=11, 2d4+5=9, 1d20+10=28, 2d4+5=13) crit miss on O5, hits P5's ref 28 for 13 damage.
    Move: n/a




    ministats
    FrostMale Longtooth Shifter Fighter 2 Initiative: +3, Passive Perception: 19, Passive Insight: 14, Senses: Low-Light
    AC:19, Fort:17, Reflex:14, Will:14
    HP:17/35, Bloodied:17, Surge Value:8, Surges left:11/11
    Action Points: 1
    Powers:
    Reaping Strike
    Dual Strike
    Longtooth Shifting
    Funneling Fury
    Battle Fury Stance
    Villian's Menace

    Conditions:

    Full sheet: http://l4w.wikia.com/wiki/L4W:PC:Frost_(RickRoll)

  • #114
    OOC
    I'll run the next round tonight. Give Otakkun and Antithetist time to get their turns in if they can before the 48hrs is up.

  • #115
    Kasha lashes out at the rusting construct, but its single minded focus on her allows it to narrowly avoid her attacks.

    Actions
    Acid damage: 1d6 = 2 acid damage.
    Standard action: Sly Flourish on the M8 construct - 1d20+7 = 19 - 2 concealment = 17 AC, miss.
    Move action: Shift to L8.

    Side note, why did Kasha have +8 to hit last round? Was looking back to see to run Kasha and I only see the +7 from your sheet?


    Shrakk looks for the construct RAM TIGER tossed into the water, sensing that it's still operational. Not seeing it anywhere, he moves down the Nexal, avoiding the acid cloud, then sending a blast of radiant light searing into the water between Seros and the Green Crystal Construct.

    Actions
    Move: Move to L1.
    Standard Action: Radiant Vengeance on M3 Green Crystal Construct: 1d20+4 = 11 - 2 concealment = 9 Reflex, miss.


    Frost gets a saving throw
    1d20 = 7, fail.
    Last edited by Iron Sky; Wednesday, 28th April, 2010 at 08:44 AM.

  • #116
    RAM TIGER growls at the place where the strange metal thing went over, but it's wet down there, so he goes after the other one that looks just like it.

    He runs around the boat, bounds onto the dock into the stinging green cloud and pounces on the thing, locking his jaws around its "neck" and shaking savagely.

    Seros changes the grip on his chain, shortening the length of it by wrapping it around his hands and smashes the weapon into the construct in front of him, just as RAM TIGER grabs the creature by the neck.

    The combined damage of his enemies awakens the beast in Frost, he becomes more like the RAM TIGER than the nimble, quick warrior he was before. With a primal howl, he slams his chain down towards the enemy in front of him, but misses widely and just creates a big splash, but his second strike slams into the other construct.

    Kasha lashes out at the rusting construct, but its single minded focus on her allows it to narrowly avoid her attacks.

    Shrakk looks for the construct RAM TIGER tossed into the water, sensing that it's still operational. Not seeing it anywhere, he moves down the Nexal, avoiding the acid cloud, then sending a blast of radiant light searing into the water between Seros and the Green Crystal Construct.

    ---

    Pale green lightning again flickers from the gem to the constructs, recharging their protective auras of flickering green energy. Two bolts of lightning then shoot from the gem, one blowing a hole in the side of the shack near Kasha, the other blasting charged spray into the air near Frost.

    The two remaining rusted constructs assault Kasha and Frost, Kasha's slamming her into the shack so hard the flimsy wooden wall cracks. The charged nimbus around the one attacking Frost seems to mostly protect the flimsy construct from the acid mist as it swings wildly at Frost, the enraged shifter easily avoiding its swings.

    The one-armed green crystal construct claws its way back onto the Nexal, moving towards Shrakk and unleashing another cloud of burning mist as the avenger parries its swift blows.

    Metal crunches as the on in RAM TIGER's grip flails futilely in an attempt to escape the feral gnoll's bite, the construct's clawed fingers getting caught in matted fur and barely scratching RAM TIGER. Then it too unleashes its acid cloud, that mingles with the one created by the other green crystal construct, leaving most of the dock and the Nexal shrouded in burning mist.

    From up the beach, the blazing red constructs come, one hurling itself off the rock to the south, its slamming into Frost hard from the side while the other spots Kasha as it comes around the side of the shack and closes with her, the blazing heat of the gems on the things' backs searing everything around them.

    Doh! Action Points/Skill Challenge
    It seems like there's one of these every round, but I forget to mention that this will be milestone due to the skill challenge before so everyone will get an Action Point after the encounter is over. There was technically no rest between the Skill Challenge "encounter" and this fight, so Seros' Memory of a Thousand Lifetimes and Action Point are still depleted. Good news for everyone but Seros I guess.


    Enemy Actions
    The Gem grants a small number of temporary hp to all the constructs, then attacks. Its lightning attacks get 5 Reflex vs Kasha, miss, 12 Reflex vs Frost, miss.

    Rusted Construct 4 attacks Kasha, getting 21 AC, hit, for 4 damage and Kasha is marked by it.

    Rusted Construct 5 attacks Frost, getting 5 AC, miss.

    Green Crystal Construct 1 climbs onto the Nexal, moves near Shrakk, uses Acid Cloud, fails (8) its Stealth check, and attacks, getting AC 9, miss.

    Green Crystal Construct 2 tries to escape, getting Acrobatics 8, fail. It then attacks RAM TIGER, getting 18 AC, hit, for 6 damage.

    Red Crystal Construct 1 charges Frost, getting AC 23, hit, for 6 damage.

    Red Crystal Construct 2 double moves to M7.


    Green Acid Cloud
    Creatures that move into or start their turns inside the cloud take 1d6 Acid damage. The area is light obscurement; it grants concealment to creatures inside it or attacked through it. Note: Both clouds are considered one continuous cloud so its effects are only applied once.


    Red Fire Aura
    Creatures move into or start their turns inside the Red Crystal Constructs auras take 1d6 fire damage.


    Combatants
    Seros: M2, 13 damage taken
    Kasha: L8, 11 damage taken, bloodied, marked by Rusted Construct 4
    Frost: O4, 24 damage taken, bloodied, constructs get +2 to hit vs(save ends), +2 damage, regen 2
    RAM TIGER: L3, 2 THP
    Shrakk: L1, 5 damage taken

    Rusted Construct 1: -Destroyed-
    Rusted Construct 2: -Disabled-
    Rusted Construct 3: -Destroyed-
    Rusted Construct 4: M8, minion, AC 17, Ref 13, +2 defenses vs Kasha
    Rusted Construct 5: O5, minion, AC 17, Ref 13
    Rusted Construct 6: -Destroyed-
    Rusted Construct OAs: OA: +6 vs AC, 4 damage and marked
    Gem Beacon: A-24
    Green Crystal Construct 1: K1, 22 damage taken, bloodied, AC 15, Ref 14, Oath of Emnity by Shrakk
    Green Crystal Construct 2: M3, 18 damage taken, bloodied, AC 15, Ref 14, grabbed and marked by RAM TIGER
    Green Crystal Construct OAs: +6 vs AC, 1d6+3 damage (+1d6 acid if it has CA)
    Red Crystal Construct 1: P5
    Red Crystal Construct 2: M7
    Red Crystal Construct OAs: +6 vs AC, 1d6+3 damage


    Terrain
    Water: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required.

    Wrecks: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them.

    Large Rock to the South: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 Athletics (climb) check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it.

    Cliffs: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 Athletics (climb) check. The gem is set 40' up the cliff.

    Cliff Paths: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.

    Dock: The dock is 5' above the water. Moving off of it takes no additional movement, but getting back onto it is a DC 15 Athletics (climb) check.


    Map
    Last edited by Iron Sky; Wednesday, 28th April, 2010 at 08:28 PM.

  • #117
    Iron Sky

    As an FYI, here's a post from Antithetist about his status

    http://www.enworld.org/forum/5160850-post46.html

  • #118
    Quote Originally Posted by renau1g View Post
    Iron Sky

    As an FYI, here's a post from Antithetist about his status

    http://www.enworld.org/forum/5160850-post46.html
    renau1g
    Yes, he said similar in his post here. He mentioned the possibility of posting from Bulgaria, so I thought I'd leave the 48 hour turn-window open until the end. Thanks though.

  • #119
    Seros continues to cough as the acid burns his lungs. He looks at the enemy next to him, but thinks better of trying to take RAM TIGER's "kill" and so swings his chain at the construct next to Shrakk.

    ooc

    *Updated stats below for no AP or 1000 lifetimes

    Standard: Scouring Weapon against L1 construct - acid damage; vs ac; dmg (1d6=1, 1d20+10=16, 4d4+6=16) hits for acid 16 damage and it takes a -2 to AC TENT. KO if defeated.

    Move: n/a

    Minor: Healing Infusion on Frost - he regains HSV+4
    +1 to attack and damage rolls against constructs for the rest of the adventure.
    *White Lotus Riposte - if Seros hits enemy with arcane at-will and it attacks him it takes 4 damage



    ministats
    Seros Male Deva Artificer 2 Initiative: +1, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:17, Fort:14, Reflex:15, Will:16
    HP:17/31, Bloodied:15, Surge Value:7, Surges left:8/8
    Action Points: 0
    Powers:
    Magic Weapon
    Static Shock
    Memory of 1000 Lifetimes
    Healing Infusion (x2)
    Scouring Weapon
    Swift Mender
    Punishing Eye

    Conditions:

    Full sheet: L4W:PC:Seros (Farce) - L4W Wiki
    Last edited by Farce; Thursday, 29th April, 2010 at 04:23 AM.

  • #120
    Seros
    Whew, easy for little mistakes to slip in. The one you're targeting is actually in K1.

    Also, Scouring Weapon is acid damage, isn't it? It might be worth noting that the green constructs seem entirely unharmed by their acid clouds and so probably have a decent amount of Acid Resistance...

    If you want to change anything feel free, it's not set in stone until I run the next turn.
    Last edited by Iron Sky; Wednesday, 28th April, 2010 at 09:47 PM.

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