Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g) - Page 14


What's on your mind?

  1. #131
    Registered User
    Minor Trickster (Lvl 4)

    Antithetist's Avatar

    Join Date
    Mar 2010
    Location
    Gloucestershire, England
    Posts
    736
    Reviews
    Read 0 Reviews

    Ignore Antithetist
    My communities:

    OOC
    Uh, nuts. I accidentally edited out this post while I was fetching the most recent quick stat block from it. Doh.
    Last edited by Antithetist; Tuesday, 4th May, 2010 at 10:30 PM.

 

  • #132
    Registered User
    Novice (Lvl 1)



    Join Date
    Feb 2009
    Posts
    236
    Reviews
    Read 0 Reviews

    Ignore Farce
    Seeing RAM TIGER fall, Seros reaches into his belt and pulls out a small vial that he throws at the fallen gnoll. Once it hits him, RAM TIGER feels rejuvenated, at least somewhat. Seros takes a moment to catch his breath.

    ooc

    *Sorry for delay, crazy weekend

    acid (1d6=5)

    Minor: Healing Infusion on RAM TIGER- he regains HSV+4:
    Standard: Second Wind (+2 defenses, +7 hp)
    Move: n/a


    +1 to attack and damage rolls against constructs for the rest of the adventure.
    *White Lotus Riposte - if Seros hits enemy with arcane at-will and it attacks him it takes 4 damage



    ministats
    Seros Male Deva Artificer 2 Initiative: +1, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:17, Fort:14, Reflex:15, Will:16
    HP:19/31, Bloodied:15, Surge Value:7, Surges left:7/8
    Action Points: 0
    Powers:
    Magic Weapon
    Static Shock
    Memory of 1000 Lifetimes
    Healing Infusion (x2)
    Scouring Weapon
    Swift Mender
    Second Wind
    Punishing Eye

    Conditions:

    Full sheet: L4W:PC:Seros (Farce) - L4W Wiki
    My PC's - http://www.enworld.org/forum/5164756-post71.html

  • #133
    Registered User
    Enchanter (Lvl 12)

    Iron Sky's Avatar

    Join Date
    Mar 2008
    Posts
    3,341
    Reviews
    Read 0 Reviews

    Ignore Iron Sky
    Shrakk takes off the one-armed construct's other arm, then its head too for good measure, then shifts his focus to the other green construct.

    Actions
    Acid damage: 1d6 = 6

    Standard: Overwhelming Strike on the Green Crystal Construct 1: 2d20 + 5 = 18 AC, hit for 1d12+6 = 14 damage and shift to L2.
    Minor: Oath of Emnity on Green Crystal Construct 2
    Move: -


    Divine Guidance
    The first ally to miss Green Crystal Construct 2 can re-roll their attack roll (Channel Divinity).
    Last edited by Iron Sky; Monday, 3rd May, 2010 at 11:11 PM.

  • #134
    Registered User
    Enchanter (Lvl 12)

    Iron Sky's Avatar

    Join Date
    Mar 2008
    Posts
    3,341
    Reviews
    Read 0 Reviews

    Ignore Iron Sky
    Frost puts all his weight behind a powerful strike against the red crystal construct, but it is mostly deflected by the creatures armor.

    RAM TIGER: EHHHHHHHHHHGH *THUD*

    Squinting through the searing heat, Kasha takes stock of the situation as best she can and gives a grimace. She's beginning to doubt the wisdom of her decision to race ahead; with the emergence of the construct from the wooden hut in front of her, she's cut off from her allies with no easy way to bring real pressure to bear on any of their foes.

    In the absence of an easy way, though, there are always other options. She steels herself, coiling and tensing for a moment before springing straight at the fiery construct. Her blade flashes in a feint at its head, but even as she swings she is twisting and flipping in midair, her momentum carrying her past her foe's shoulder. She lands nimbly in the surf and reverses her momentum, cutting back across the construct's unguarded rear with a brutal slash of her heavy blade. Not stopping to see if the thing is still standing, she takes the chance to disengage and leap up onto the dock and then down the other side, closer to where Frost is battling in the water.

    Seeing RAM TIGER fall, Seros reaches into his belt and pulls out a small vial that he throws at the fallen gnoll. Once it hits him, RAM TIGER feels rejuvenated, at least somewhat. Seros takes a moment to catch his breath.

    Shrakk takes off the one-armed construct's other arm, then its head too for good measure, then shifts his focus to the other green construct.

    ---

    As Shrakk destroys the one-armed construct, its gem explodes, leaving a last cloud of acid behind.

    The gem beacon again sends a cascade of protective lightning arcing through the remaining constructs, then blasts the barely conscious RAM TIGER with an arc of lightning that nearly knocks him unconscious again and leaves a flickering light on him that draws constructs towards him, the second bolt blowing apart a chunk of the shack's roof instead of Kasha.

    The last rusted construct melts and collapses in the acidic mist.

    The remaining green crystal construct, drawn by the flicker of the lightning on RAM TIGER, turns and tears into the gnoll with its acidic claws, nearly killing the gnoll outright.

    The blazing construct on Frost swings at the shifter futilely but the other, after connecting with Kasha as she moved away from it, charges the rogue and lands a blistering blow to her head.

    OA on Kasha
    Red Crystal Construct 2's OA on Kasha gets AC 21, hit for 4 damage.


    Saving Throw for RAM TIGER
    RAM TIGER's save: 1d20 = 16, saved.


    Enemy Actions
    The Gem grants a small number of temporary hp to all the constructs, then attacks. Its lightning attacks get Crit on RAM TIGER for 9 lightning damage and constructs get +2 to hit vs RAM TIGER(save ends), 15 Reflex vs Kasha, miss.

    Rusted Construct 5 is destroyed by the Acid Cloud.

    Green Crystal Construct 1 was destroyed by Shrakk, unleashing a final acid cloud as it died.

    Green Crystal Construct 2 attacks RAM TIGER, getting AC 27, hit, for 8 damage + 4 acid damage.

    Red Crystal Construct 1 attacks Frost, getting AC 10, miss.

    Red Crystal Construct 2 charges Kasha, getting AC 20, hit, for 6 damage.


    Green Acid Cloud
    Creatures that move into or start their turns inside the cloud take 1d6 Acid damage. The area is light obscurement; it grants concealment to creatures inside it or attacked through it.


    Red Fire Auras
    Creatures move into or start their turns inside the Red Crystal Constructs auras take 1d6 fire damage.


    Combatants
    Seros: M2, 12 damage taken
    Kasha: K8, 20 damage taken, bloodied
    Frost: G3, 24 damage taken, bloodied, +2 damage, regen 2 while bloodied
    RAM TIGER: M4, 38 damage taken, bloodied, prone, unconscious, dying
    Shrakk: L1, 15 damage taken, bloodied

    Rusted Construct 1: -Destroyed-
    Rusted Construct 2: -Disabled-
    Rusted Construct 3: -Destroyed-
    Rusted Construct 4: -Destroyed-
    Rusted Construct 5: -Destroyed-
    Rusted Construct 6: -Destroyed-
    Rusted Construct OAs: OA: +6 vs AC, 4 damage and marked
    Gem Beacon: A-24
    Green Crystal Construct 1: -Destroyed-
    Green Crystal Construct 2: M3, 26 damage taken, bloodied, Oath of Emnity by Shrakk, AC 15, Ref 14
    Green Crystal Construct OAs: +6 vs AC, 1d6+3 damage (+1d6 acid if it has CA)
    Red Crystal Construct 1: Q4, AC 14, 20 damage taken, marked by Frost
    Red Crystal Construct 2: L7, AC 14, 26 damage taken, bloodied
    Red Crystal Construct OAs: +6 vs AC, 1d6+3 damage


    Terrain
    Water: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required.

    Wrecks: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them.

    Large Rock to the South: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 Athletics (climb) check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it.

    Cliffs: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 Athletics (climb) check. The gem is set 40' up the cliff.

    Cliff Paths: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.

    Dock: The dock is 5' above the water. Moving off of it takes no additional movement, but getting back onto it is a DC 15 Athletics (climb) check.


    Map
    Last edited by Iron Sky; Monday, 3rd May, 2010 at 11:06 PM.

  • #135
    Registered User
    Minor Trickster (Lvl 4)



    Join Date
    Feb 2003
    Location
    South America
    Posts
    694
    Reviews
    Read 0 Reviews

    Ignore Otakkun
    My communities:

    As he notices RAM TIGER's demise, Shrakk's demeanor changes instantly, as cold rage fills his body.
    continue only if M-3 dies form the blow
    With cold precision, he inflicts a brutal blow on the warforged next to him, completely separating his head from his torso. Oblivious to his own wounds, he moves towards the construct attacking Kasha, and with a supreme effort, unleashes a flurry of blows into the fiery construct, blowing it to pieces as well.
    Move to N-8
    Minor: Oath on P-8
    Action Point, Angelic Alacrity on P-8 sliding to o-9 for flanking and attack. 1d20+9=25 vs AC, 2d12+6=21 damage
    Fire Damage (1d6=5)


    Shrakk's Stat Block
    Combat Stats
    Shrakk, Githzerai Pursuit Avenger 1
    HP 3/29, Initiative +6
    AC 17, Fort 13, Reflex 15, Will 15
    AP 1
    Angelic Alacrity [ ]
    Iron Mind [ ]
    Channel Divinity: Divine Guidance [ ]
    Channel Divinity: Abjure Undead [ ]
    Aspect of Might [ ]
    Last edited by Otakkun; Tuesday, 4th May, 2010 at 04:44 PM.
    L4W: Shrakk| L4W: Ianward Milner| LEB: Garrick d'Orien| LEB: Kaelan| LFP: Xan Millstone

  • #136
    Registered User
    Enchanter (Lvl 12)

    Iron Sky's Avatar

    Join Date
    Mar 2008
    Posts
    3,341
    Reviews
    Read 0 Reviews

    Ignore Iron Sky
    With cold precision, Shrakk inflicts a brutal blow on the warforged next to him, completely separating his head from his torso. Oblivious to his own wounds, he moves towards the construct attacking Kasha, and with a supreme effort, unleashes a flurry of blows into the fiery construct, blowing it to pieces as well.

    When the green crystal construct is destroyed, the gem in its back explodes in a swirl of acidic mist.

    As Shrakk destroys the red one, its gem explodes in a detonation of fire, dropping the heroic avenger as Kasha dives out of the way.

    Shrakk's round
    That kills both of them. The green one releases another acid cloud in a burst 3 as it dies and the red one explodes in a blast of flame. The explosion gets 19 Reflex on Shrakk, hit for 8 fire damage and 5 ongoing fire damage (save ends), and 13 Reflex on Kasha, miss.


    Shrakk's saving throw vs ongoing 5 fire
    1d20 = 3, fail.


    Moving unconscious allies
    My rule on moving unconscious allies is that it takes a minor action to pick them up and carry them and a free action to drop them in any adjacent square. So, there is a chance to save RAM TIGER before his turn starts and the acid (most likely) kills him. He's 2 hp from -bloodied...
    Last edited by Iron Sky; Tuesday, 4th May, 2010 at 09:42 PM.

  • #137
    Registered User
    Minor Trickster (Lvl 4)

    Antithetist's Avatar

    Join Date
    Mar 2010
    Location
    Gloucestershire, England
    Posts
    736
    Reviews
    Read 0 Reviews

    Ignore Antithetist
    My communities:

    Kasha staggers under the construct's blows, but keeps her head, slipping out of its reach as Shrakk closes in and then dashing onward to deliver a devastating blow to the rear of Frost's unsuspecting foe.

    OOC
    Oops, my last turn was stupid as hell. :/ Somehow I got the idea that if you're moving out of someone's range, they can't take an OA on you. In retrospect I dunno why on earth I thought that.


    Mechanics
    Kasha gains 5 temp hp from her Half-orc Resilience as she's been bloodied for the first time this encounter.

    Fire Damage 1d6=6

    Shift one square south to R7 and then charge to R5 and attack the construct at Q4 with Torturous Strike. Attack 1d20+8=26, hit vs AC of 14, Damage 2d8+2d6+7=27


    Kasha Quick Stats

    Kasha Female Half-Orc Rogue 1
    Medium natural humanoid
    Initiative +4; Senses Passive Insight 9, Passive Perception 9, Low-light vision

    HP 1/22 Bloodied 11, Surge Value 5, Surges 5/6
    AC 16; Fortitude 13, Reflex 16, Will 12
    Saving Throws +0
    Speed 6

    Action Points: 0

    Encounter Powers: Torturous Strike
    Furious Assault
    Second Wind

    Daily Powers: Handspring Assault

    Daily Item Powers: (1/milestone)
    -

    Consumables:

    14 gp

    Buffs/Effects:
    +1 to all skill checks while on board the Nexal
    +1 to saving throws and damage while adjacent to an ally
    +1 on skill checks if an ally makes the same check during the same round

  • #138
    Registered User
    Enchanter (Lvl 12)

    Iron Sky's Avatar

    Join Date
    Mar 2008
    Posts
    3,341
    Reviews
    Read 0 Reviews

    Ignore Iron Sky
    Kasha's attack
    You can't charge with a daily power, but fortunately you didn't need to do that shift(since Shrakk pwned the construct next to you), so you could just move directly next to the last construct. Kasha destroyed the last one with that attack. All that's left is the Gem Beacon...


    Red Crystal Construct 2 exploding
    As Kasha destroys the last one, it explodes, getting 7 Reflex vs Kasha, miss, and 14 Reflex vs Frost, hit, for 5 fire damage and 5 ongoing fire damage( (save ends).
    Last edited by Iron Sky; Wednesday, 5th May, 2010 at 08:10 PM.

  • #139
    Registered User
    Novice (Lvl 1)



    Join Date
    Feb 2009
    Posts
    236
    Reviews
    Read 0 Reviews

    Ignore Farce
    Seros calmly moves over to the fallen gnoll and grabs a few pieces of the still hot metal, applying it to his fur. The smell of burnt flesh fills the air, but RAM TIGER's breathing is more smooth after the action.

    ooc

    Move: to M3
    Standard: Apply first aid to RAM TIGER - heal on RAM (1d20+10=25) Activate second wind

    +1 to attack and damage rolls against constructs for the rest of the adventure.
    *White Lotus Riposte - if Seros hits enemy with arcane at-will and it attacks him it takes 4 damage



    ministats
    Seros Male Deva Artificer 2 Initiative: +1, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:17, Fort:14, Reflex:15, Will:16
    HP:19/31, Bloodied:15, Surge Value:7, Surges left:7/8
    Action Points: 0
    Powers:
    Magic Weapon
    Static Shock
    Memory of 1000 Lifetimes
    Healing Infusion (x2)
    Scouring Weapon
    Swift Mender
    Second Wind
    Punishing Eye

    Conditions:

    Full sheet: L4W:PC:Seros (Farce) - L4W Wiki

  • #140
    Frost is nearly dropped from the exploding construct and as his fur burns the shifter drops into the water to try and get it out. He then stands up and runs forward trying to move closer to the gem.

    Actions

    **Take 5 and ongoing 5 from exploding monster.
    *Regen 2 & ongoing 5 at start of turn

    Minor: Drop prone (hope to roll in water to get bonus to save against fire)
    Move: Stand
    Standard: Run to N6

    save (1d20=7) - ... well... Frost will drop at start of turn



    ministats
    FrostMale Longtooth Shifter Fighter 2 Initiative: +3, Passive Perception: 19, Passive Insight: 14, Senses: Low-Light
    AC:19, Fort:17, Reflex:14, Will:14
    HP:3/35, Bloodied:17, Surge Value:8, Surges left:9/11
    Action Points: 0
    Powers:
    Reaping Strike
    Dual Strike
    Longtooth Shifting
    Funneling Fury
    Battle Fury Stance
    Villian's Menace
    Mithral Armor


    Conditions:

    Full sheet: http://l4w.wikia.com/wiki/L4W:PC:Frost_(RickRoll)

  • + Log in or register to post
    Page 14 of 29 FirstFirst ... 456789101112131415161718192021222324 ... LastLast

    Similar Threads

    1. [Adventure] Rhapsody Part 2 (Judge: renau1g)
      By KarinsDad in forum Living Eberron
      Replies: 616
      Last Post: Thursday, 17th January, 2013, 03:27 AM
    2. [Adventure] Kingmaker (DM:renau1g; judge: garyh)
      By renau1g in forum Living 4th Edition
      Replies: 748
      Last Post: Thursday, 20th October, 2011, 02:23 PM
    3. [Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)
      By pacdidj in forum Living 4th Edition
      Replies: 1082
      Last Post: Friday, 12th November, 2010, 09:58 PM
    4. [Adventure] The Paper Chase (Judge: renau1g)
      By Antithetist in forum Living Eberron
      Replies: 688
      Last Post: Sunday, 7th November, 2010, 04:35 PM
    5. [Adventure] The Second Day of Mourning (Judge: renau1g)
      By Kalidrev in forum Living Eberron
      Replies: 1003
      Last Post: Thursday, 4th March, 2010, 06:54 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •