[pfrpg]

GlassEye

Adventurer
@Walking Dad: I stated on the bottom of page one I was working on a summoner. I don't know if that really matters or not since FitD hasn't accepted a group yet; just pointing it out.
 

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GlassEye

Adventurer
Sindri Runfinngr

Sindri Runfinngr woke to his new life flat on his back, snow melting through his clothing, another man’s memories in his head, the cracked face of a porcelain doll clutched in one hand, and a half-frozen, torn carcass of a rabbit on his chest. Things didn’t improve much when he sat up and flung the carcass away from himself: snow melted through the seat of his pants and a blue-skinned Svellalfr with a glowing blue-white rune on its forehead poked his finger in Sindri’s face and Sindri heard the creature’s voice in his mind. “Me gifted you that, and you tosses it away?” The scrawny snow-goblin seemed downright offended.

They eventually worked things out. Sindri came to understand that the creature was a manifestation of his witch-blood. Desiring to get far from Irrisen and the lands of the Linnorm Kings the two travelled south working as mercenaries whenever possible. Another mercenary named the goblin Half-Jack Jingle after a folktale from his people and the name stuck even after the goblin began to change. As Sindri’s power grew so did the goblin until it more closely resembled an ice troll from the far north.

As for Sindri, he knows his memories aren’t his own but when he pushes himself to remember he is filled with visions of flapping crow wings and intense pain. So he has closed that off and happily lives with another man’s memories as his own not worrying about his true past. He still lacks common sense but luckily Half-Jack is there to watch over him and get him out of the worst of troubles he finds himself in.[sblock=The Unknown Story]
Sindri is a great-grandson to the queen of witches, Baba Yaga. His lack of common sense and the inability to keep his mouth shut got his soul pulled from his body and bound to one of the porcelain dolls guarding the border of Irrisen. There he spent a number of years staring into the wilds surrounding the elevated hut that was his perch. Eventually a young would-be warrior from the Lands of the Linnorm Kings, exhibiting a foolishness that matched Sindri’s, broke the porcelain doll that housed Sindri’s spirit. Sindri immediately moved into the nearest vessel, the young warrior, and battled spirit to spirit against the warrior until he managed to eject him. Exhausted spiritually and adjusting to a new body, he collapsed in the snow.[/sblock]

Notes: Sindri is a summoner from Irrisen/the Lands of the Linnorm Kings. His eidolon will be built as close to a troll as I can get it. And I'll use the stats I rolled putting his 6 into Wisdom.
 


rangerjohn

Explorer
using Sec Silverhands rolls

Ragnor Drakechild

Appearance: Ragnor is a tall, muscular man with blonde hair and ice blue eyes, with gold scaly skin. He is dressed in leathers and furs.


Backstory: Ragnor was exiled from the Lands of the Linorm Kings when his heritage manifested. He has since traveled to the Varasia area with Sindri whom he counts as kindred spirit. Lately they met up with a group and escorting a member of the Pathfinder Society.





Race: Human (Ulfen)
Gender: Male
Class: Sorcerer 5(favored) Dragon Disciple 1
Age: 19
Height: 6' 5"
Weight: 220 lbs
Alignment: Neutral Good

Abilities:

Str: 16 +2 human bonus =18
Dex: 15
Con: 16
Int: 13
Wis: 10
Cha: 17 +1 4th level=18


AC: 14 (FF 12, Touch 12)
W/mage armor 18 (FF 16, touch 12)

HP: 6+4x6x.75+1d12x.75+18con+6toughness+5 favored class=49


Concentration Check:+9 +13 casting defensively


Initiative: +2

Base Attack Bonus: +2

Speed: 30 ft

Saving Throws:
FOR: +5 (+1 sorcerer+1dragon disciple+3con)
REF: +3 (+1 sorcerer +2 dex)
WIL: +5 (+4 sorcerer +1 dragon disciple )

Special Qualities: natural armor +2, energy resistance (5 fire)

Attacking:
CMB: +6

CMD: +8

Claws +6 1-4+4(+6 w/ arcane strike) magic vs DR
spear +6 1-8+6 (+7 w/ arcane strike) magic vs DR w/ arcane strike
thrown +6/+7w/in 30' 1-8+6/+7 w/in 30' +7/+8with arcane strike
light crossbow +4(+5 w/in 30') 1-8 +1 w/in 30'



Skills:
Knowledge Arcana 6 ranks +3 cs +1 int =10
Perception 5 ranks +3 cs +1 wis=09
Spellcraft 6 ranks +3 cs +1 int =10
Use Magic Device 6 ranks +3 cs +4cha=13
Linguistics 1 rank+1 int=2
Class Features:
Spells/day 7 1st, 5 2nd DC14+spell level CL 5

Spells Known:
Cantrips: Dancing Lights,Prestidigitation, Detect Magic, Read Magic, Mage Hand, Disrupt Undead
1st: Mage Armor(b), Magic Missle, Shocking Grasp, Identify, Enlarge Person,
Jump, Shield
2nd: Resist Energy(b), Arcane Lock,Bulls Strength, Scorching Ray, Summon Monster II,

Feats:
Eschew Materials(b), point blank shot, arcane strike, combat casting, precise shot

Equipment:
Spear (2 gp) 6lbs
light crossbow (35 gp) 4 lbs
100 bolts (10 gp) 10 lbs (3lbs carried)
Explorers outfit
Backpack (2 gp) 2lbs
Bedroll (5sp) on mount 5 lbs
Winter Blanket (5 sp) on mount 3lbs
Flint and Steel (1 gp)
2 weeks trail rations (7 gp) 14 lbs
100' silk rope (20 gp) 10 lbs
Water Skins x2 (2gp) 8lbs
Whetstone (2cp) 1 lb
tent (10 gp) 20lbs on mount
200 days good meals (100 gp) wagon
coal, cookware, and dishes (50 gp) wagon
chest(arcane locked) (2 gp)
49 lbs carried

Carrying Capacity:
Light Load: 100lbs
Med Load: 101-200lbs
Heavy Load: 201-300lbs

Languages:
Common(Taldran)
Skald
Draconic
Sign Language

Money:
135 pp in chest
513 gp 489 in chest
11 sp
08 cp


XP:15,000[/QUOTE]
 
Last edited:


fireinthedust

Explorer
Can someone give Ragnor a once over, and point any descrpencies or needs.
Thank you.


I can think of one: MW Flamberge?! No masterwork yet! All spiffy items need to be earned. The starting gold is for commonplace stuff, like a sack of oats, a normal sword your father bought you, some coal for those long winter nights, etc. Heck, a chicken and some feed, so you get your protein would be a great touch.

Also: I hope you've got more of a reason for the Barb level dip than that he's an Ulfen. You can be a "barbarian" without having any levels of Barbarian. It's like being a figure skater: you train real hard in hopes that you'll make the cut. If he's just an Ulfen who turned out to have Dragon's blood in his veins... well, that's more straight Sorcerer from Ulfen. ie: there needs to be a real reason for having a level in the class other than "well, if I'm going to be in Melee I want more HP".
Not saying there isn't, but you've got a spellcaster with a massive up-front weapon and a pile of HP. That's wicked-cool, but I need it to come out in-game and be important to who he is.
For example: if he's a Barbarian, what was the name of the lodge he was in? If he's not, what was his trade in the village?
Did he have friends? Rivals/enemies? A significant other (lady?) he left behind? What did his family say when they found out? How harsh was the exile process? (did they Worf him, or did he have to fight his way off a burning stake?)

Trust me, things like this will make a good game. Stats won't make the character any more than a good description will help you kill orcs (well, it might convince me to fudge more, so maybe).
 


fireinthedust

Explorer
Sindri Runfinngr ((snip))
Notes: Sindri is a summoner from Irrisen/the Lands of the Linnorm Kings. His eidolon will be built as close to a troll as I can get it. And I'll use the stats I rolled putting his 6 into Wisdom.


Cool! Let's see the stats. Do some shopping, and remember: NOTHING Masterwork *yet*.


@everyone: And let me know if you folks are going to pitch in for a wagon! Or food, or a mule, or whatever the entire party could use.

@Rangerjohn & Glasseye: did you two meet up on the way out of Irresen/Lands of the Linnorm Kings?
 
Last edited:


Walking Dad

First Post
@walking dad: I don't mind any of the classes (although I don't see the point of alchemist; is it a build thing, or are they different from Wizard? How could they not just be a PrC of Wizard?)
Be what makes you happy, and what works with the party. We've got an Inquisitor and a Cleric, and a Sorcerer.

...

@Walking Dad: I stated on the bottom of page one I was working on a summoner. I don't know if that really matters or not since FitD hasn't accepted a group yet; just pointing it out.

Sorry, but I have to bow out. RL takes a toll and it looks like I have to cancel some / most of my games :(

As this hasn't started yet, it was an easier choice.

Happy gaming to all of you!
 

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