[pfrpg]

fireinthedust

Explorer
I thought of that while typing...

what I meant was they are tough enough that claws/bolts hit them and don't kill them immediately. Normal people (like me) would bleed like the sissy's we are when that stuff happens. These guys are horse-sized and buff. They are bleeding.

Does that help?

also: perfect question for the IC thread, in Spoilers.
 

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GlassEye

Adventurer
Does that help?

also: perfect question for the IC thread, in Spoilers.

Yes, helps a lot. I wasn't sure if you wanted to put that sort of thing into the IC even with spoilers. Some DM's don't mind it, some prefer all OOC questions to stay out of the IC. To be on the safe side I posted it here.
 


Herobizkit

Adventurer
"Reaver" Kain Maddox – Male Half-Orc Oracle, 6
CR 6; Unaligned Medium Humanoid; HD 6d8
HP 48 (36+12); Init +4; Spd 30'
Deity: Gorum

AC 20, Touch 13, Flat-Footed 17
Spiked scale armor, spiked heavy steel shield

Base Atk +4; CMB +7, CMD +10
Melee +7 battleaxe (1d8+3, 20/x3)
Melee +7 heavy spiked shield (1d6+3, 20/x2)
Melee +7 sickle (1d6+3, 20/x2)
Ranged +7 longbow (1d8, 20/x3)

Abilities: Str 17, Dex 16, Con 14 (13 +1 4th), Int 11, Wis 15 (13 +2 half-orc), Cha 16

Saves Fort +4, Ref +5, Will +7

[sblock=Half-Orc Traits]

  • +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice (Wisdom) at creation to represent their varied nature.
  • Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Half-orcs have a base speed of 30 feet.
  • Darkvision: Half-orcs can see in the dark up to 60 feet. See Vision and Light.
  • Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
  • Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
  • Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
  • Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
  • Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
[/sblock] Skills (9 ranks in each): Intimidate +14, Perception +11, Profession (Cook) +11, Sense Motive +11

Feats: Two-Weapon Fighting, Improved Shield Bash, Double Slice

Languages Common, Orc

Class Features: Focus (Battle), Oracle’s Curse (Haunted), Focus Spells, Revelations

Haunted:
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a move action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Skill at Arms (Ex): You gain proficiency in all martial weapons, medium armor, and heavy armor.

War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

Battlecry (Ex): As a standard action, you can unleash an inspiring battlecry. All allies within 100 feet that hear your cry gain a +1 morale bonus on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier (+3). At 10th level, this bonus increases to +2. You can use this ability once per day, plus one additional time per day at 5th level and for every five levels thereafter.

Oracle Spells Known – 7/6/4/1
Oracle Spells/Day – u/6/6/4

*Cantrips (DC 14) – create water, detect magic, ghost sound (curse), light, mage hand (curse), mending, purify food and drink, read magic, resistance
*1st Level (DC 15) – bless, cure light wounds, endure elements, magic weapon, protection from evil, shield of faith
*2nd Level (DC 16) – augury, bear’s endurance, cure moderate wounds, levitate (curse), minor image (curse), resist energy
*3rd Level (DC 17) – cure serious wounds, enlarge person (focus)

Possessions: spiked scale mail, heavy steel spiked shield, battleaxe, sickle, greatsword, longbow, arrows (20); backpack, bedroll, winter blanket, small steel mirror, sacks (3), water skin, trail rations (1 week).
 
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grufflehead

First Post
How far away from Renya is a) the wolf which attacked her, and b) the one attacking Ragnor?

OK, it's the weekend, people are away so no harm - yet. But this has the potential to slow the game up so I have a concern that needs addressing now.

Disclaimer: this is not a criticism. More a 'I should have asked, maybe you should have specified, let's sort this out now' sort of thing.

Are you planning on using a map at any point? I didn't in my own pbp (but then it never ran long enough to get to a combat. I've been in a couple of games that didn't use them and managed reasonably well with abstract descriptions - GlassEye and I's only previous game together was one and I didn't find it to be a problem. But the majority have. Pre-written adventures often come with them so they can easily be uploaded somewhere, otherwise it requires time, effort (and software) to do them which I realise is all more load on the GM.

Why am I asking? Because, and it has really only just hit home now we're in this situation, I have created a character for whom pretty precise representation of terrain is very important to the mechanical aspects (not intentionally, but it's has come out like that). 3.5 is one of the more 'tactical' game systems what with flanking, attacks of opportunity for moving etc etc.

You've already addressed issues raised by GlassEye surrounding descriptive text in you IC posts regarding effects of damage. If you can accommodate the type of actions that my character is likely to do then I'm happy that an abstraction is never *quite* going to be as much in my favour as an actual, definitive map with no room for queries. I'm fine with that, honestly. But I'd appreciate your thoughts on it now. We're early enough in the game that I would actually prefer to change my character now and be happy it fits better than have it rumble on and cause problems further down the line.

Of the feats Renya has, even before she's had a chance to act, her Combat Reflexes have been ignored; and her Stand Still feat, for which I couldn't have written a better opening combat to use, has also been rendered impotent. If maps are not planned, then her Whirlwind Attack (pretty much the entire point of the build) is going to be severely restricted, and her Spring Attack and Mobility are of considerable less tactical benefit. That's about half her feats, which makes her, in comparison with Sir Angus, Sindri's Eidolon, and our new Oracle, pretty much a waste of time as a melee fighter. I'd imagine Julius will also be asking questions as he'll be looking to sneak attack things at every opportunity, for which he's going to need flanking.

I can't see any other characters for whom this is likely to be such a big thing, so would it make your life easier if I changed now? I can very easily retool as a missile specialist instead with a simple swap of a couple of stats, and changing my feat selection and a bit of equipment. I'd be perfectly happy to make that change although we might run into a small niche protection issue with Julius if he feels I'm going to steal his thunder?

Can you give me your thoughts on this please?
 

Herobizkit

Adventurer
@grufflehead: I might be losing it, but I thought I saw a suit of Full Plate on your Fighter/Monk. I believe a Monk can't perform any of her special abilities while wearing armor, and thus loses any benefits of her bonus feats if she's strapping on a tin can.

[Edit] Ok, not ALL of them, but:

When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

Evasion can be used only if a monk is wearing light armor or no armor

To me, Whirlwind Attack is pretty, but situational at best, even if we had a battle map. In the Good Ol' Days of 2e, the DM (usually me) would simply pair up 1-3 opponents per PC and have them slog it out regardless of tactical considerations, and it is this tactic which I suggest to fireinthedust. I see the cause for your concern.

It's true - I designed my Oracle to be a battle-monger, albeit a simple one. Your monk build is by no means wasted, especially if you plan on using that Glaive. It's a shame you can't FoB with it, but there may be a feat somewhere that will allow you to do so. A polearm fighter can be very fun and stylish, although the whole reach annoyance can be... well... annoying. Good thing you're also a Monk and can punch/kick people to death. It's a good schtick when you factor in Combat Reflexes.
 

grufflehead

First Post
@grufflehead: I might be losing it, but I thought I saw a suit of Full Plate on your Fighter/Monk. I believe a Monk can't perform any of her special abilities while wearing armor, and thus loses any benefits of her bonus feats if she's strapping on a tin can.

Incorrect.

[Edit] Ok, not ALL of them, but:

When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

Evasion can be used only if a monk is wearing light armor or no armor

In order:

- she's not a high enough level monk to get an AC bonus. As far as losing her *Wisdom* bonus to AC, then yes, you are correct. However, her WIS bonus is +4, her armour bonus is +9 - what would you rather have? And if we happen to get caught in the middle of the night with no stuff, she'll have a better AC than most other people. Win, win in my book.

- not high enough level of monk to get a movement bonus so no loss at all

- flurry of blows is a small loss, admittedly, as in Pathfinder it is no longer 'flurry of misses'. I'm still happy with 1D10+4 vs D6+3 twice, and the comment about getting caught without stuff apllies again.

- evasion also a minor miss, but as I have a better REF save than most of the other PCs, only one of whom does have Evasion, I'm not losing any sleep over it.


So, I'm going to propose a change to Renya while the game is young. In the melee line we have Sir Angus, the Eidolon, our new Oracle + any number of summoned beasties from Sindri. I'm also assuming Julius is going to quickly come to the conclusion that if he wants to be doing anything other than skulking in the shadows, he'll be getting in where the action is PDQ. So hack power, we are not short of...

So I propose to rebuild Renya to a ranged specialist. Fills a niche we don't have, and all I need to know is 'is it less than 30' away?' most of the time, so the whole map isssue goes away for me. If I go Ranger 1, Fighter 5, I'll be able to have most of the same skills and feats as before, so can still perform the same party roles out of combat; she would just need a bit of tweaking of stats and select a couple of different feats.

Acceptable to you, FitD (and the other players)?
 


fireinthedust

Explorer
good questions, all.

Okay, so here is what I was thinking: normally I don't map. If you've got feats that affect AoO, tell me while we're playing.

I'd really like a map program, actually. I don't know a good one, and I'd have to learn it. Tactical/squares is how I think as a gamer, so I'd like to use that in pbp. It's in the rules, and that's part of this lovely experiment/story of ours.

suggestions for a map?
 

grufflehead

First Post
Can't help with a mapping program I'm afraid - well not for this one. I was looking again at DungeonCrafter last night, but it is really only for 'dungeons' and buildings as far as I know. Free, but there's obviously the learning curve.

Dungeon Crafter 3

Honestly, I'm very happy to go no map. Your descriptions in the IC thread are very good, so a little bit of abstraction doesn't bother me. On the AoO's, all our PCs are posted, so I'll be diplomatic and say we're both at fault for not knowing how the game was going to work ;)

I'm serious about that rebuild though - happy for me to go and tweak as it means we can keep the game moving? If you get up to speed with a mapping program later, then I don't lose anything from having a map at that point.
 

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