[pfrpg]

fireinthedust

Explorer
okaaaay, back again.

Just to clarify, while I'm here, and while we're waiting for the map-stuff to kick in, I imagine the camp thus: the Fire is in the middle, with the Mule and then the Wagon directly South of it. The Group is within a ten-foot radius of the fire, and I imagine Angus and Jack are opposite the fire from the mules. The Scholar is currently close to the mules, and I imagine our iron-clad monk is between him and the wolves. I don't have a firm picture of exactly where the others are, but somewhere around that area rather than nearby Jack and Angus.

The Wolves are coming at the fire from four directions at once. If the fire is the middle, and the Wagon is the bottom, the Wolves are positioned like an X centered on the fire. So we're talking North West, N East, South West, S East. Currently they've charged/pounced on various people.

Realistically speaking, if Renya has AoO-producing feats, at least one of them should get one on it. However, even if this were table-top I wouldn't keep her feats in my head unless I'd planned an encounter around it (so she could, hopefully, use said feat to her heart's content).

Does that help for now?
 

log in or register to remove this ad

grufflehead

First Post
Fine. We could go back and forward about this for a while but it's only holding things up for everyone else. Should be in bed by now but I'll post my turn so you can move the game on.
 

ghostcat

First Post
Does Sir Angus have his horse? If not, I'll adjust my equipment list accordingly. If he does, I imagine its by the wagon with the mule.
 

Herobizkit

Adventurer
If my character is approved, I have no issues either showing up "late" (ie off scouting, taking a leak, whatever) or being last in the combat round. I'll chip in for the wagon/mule deal-io as well.
 

rangerjohn

Explorer
If my character is approved, I have no issues either showing up "late" (ie off scouting, taking a leak, whatever) or being last in the combat round. I'll chip in for the wagon/mule deal-io as well.

Ragnor purchased the mules and wagon plus 200 man/days of food out of his own funds. No worries.
 


fireinthedust

Explorer
Ghostcat: no horses. Only the mule. Buy a horse later.

Grufflehead: worry about the new sheet later.
Also, I'm trying to figure out the program and I can't see how to do two things: 1) put the grid on top so I can count the squares, and 2) put items on the grid. I want to represent characters as well as objects; I've seen it done before. Maybe I'll put out an all-call...

Also: full plate is fine. Keep in mind that you won't be able to use evasion in some armor types (ie: plate). And, if you're not planning on going back to Monk, your flurry of blows BAB is based on your Monk level, which I believe is about +2?

EDIT: ah, re-read your post. Okay, let's keep Renya the way she is. I'll work on the maps (wanted to for a while now) for the AoOs. Ranged we've already got Ragnor, and theoreticaly the Oracle. If that's who you'd like to play, that's different. Is it?

After this, no more character changes. You're in or you're out, so speak now or forever hold your peace.[/edit]

Horse/Mule: No, everyone's pitching in for the mule and wagon. 10gp each, if you want in.

Hero: You're fine, as far as I can tell. You're in the back of the wagon, and can act last in initiative from this round on. You've just woken up to the sound of the wolves and spellcasting (different from the haunting sounds of the spirits persecuting you)
 
Last edited:


grufflehead

First Post
Confused? You soon will be...

Snipped a load of stuff that made my brain hurt!

That post was like the distilled essence of chaos, in text form ;) However, I *think* I get the gist as it applies to me, so... if this is the chance to change, then let's do it. Ragnor and the Oracle (and Julius for that matter) are not what I would class as 'ranged fighters'. As per previous post, with the addition of said Oracle we have a mulitude of ways of chopping, hacking, slicing and generally rending anything foolish enough to get within swinging range. Anything less up close and personal, not so much.

Rather than change the previously posted sheet, I'll re-post it in the thread once I've had dinner and made the requisite changes.

To keep the flow moving I suggest you put the Oracle in Renya's place on the 'map' and assume it is he who has just done the damage to that wolf. Put Renya behind him in the initiative order and assume that my entire turn involves getting into position - it's back to the the top and the start of the new round.


EDIT: and here's Renya Mk II

[sblock=Renya]
Code:
  Name: Renya                        Age: 22
 Class: Ranger 1/Fighter 5        Height: 5'7"
  Race: Human                     Weight: 135#
  Size: M                           Hair: Red
Gender: Female                      Eyes: Green
 Align: CG                          Skin: Pale

Str: 15/+2         Level: 6           XP: 15000 
Dex: 18/+4           BAB: +6/+1       HP: 52
Con: 15/+2           CMB: +8         ACP: -3
Int: 16/+3           CMD: 22          DR: -
Wis: 16/+3         Speed: 30          SR: -
Cha: 10/            Init: +4    Spell DC: N/A


                Total  Base   Mod  Misc   Special
Fort:              8     6     2           
 Ref:              7     3     4           
Will:              6     1     3           +2 (feat), +1 vs fear 


        AC:   Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  CExp   Touch   Flatfooted   Special
  Armoured:     18          +4      0     +4   0      0     0     0     0       14        14       


                      
Weapon:                     Attack      Damage    Critical    Special
Composite Long Bow          +12/+7       D8+5      20/x3      +1 to hit/damage within 30', +2 to hit/damage vs humans
Rapid Shot                +10/+10/+5     D8+5      20/x3      +1 to hit/damage within 30', +2 to hit/damage vs humans
Deadly Aim                  +10/+5       D8+9      20/x3      +1 to hit/damage within 30', +2 to hit/damage vs humans
Rapid Shot + Deadly Aim    +8/+8/+3      D8+9      20/x3      +1 to hit/damage within 30', +2 to hit/damage vs humans
Knife                         +8         D4+2     19-20/x2    +2 to hit and damage vs humans


Languages: 

Common, Skald, Sign Language*

Racial Abilities:

+1 skill point per level
Bonus feat   

Class Abilities:

Favoured Enemy (humans)
Tracking - +1 on Survival checks to follow tracks
Wild Empathy - CHA check to influence non-domestic animals
Armour Training I (+1 max DEX, -1 ACP)
Bravery
Weapong Training I (bows)
   

Feats:
Iron Will
Deadly Aim
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus (Long bow)
Weapon Specialisation (Long bow)
  
    
Skill Points: 45  (6+3/Lvl + 2+3+1/Lvl x5 +6)

Skills                       Total   Rank     CS   Ability  Misc
Acrobatics                     +9      6              4     -1 ACP
Appraise               
Bluff ^                 
Climb *                      +6(+8)    1       3      3     (+2 with Climber's kit), -1 ACP
Craft (Fletcher) *             +7      1       3      3
Diplomacy                      
Disable Device          
Disguise                   
Escape Artist             
Fly          
Handle Animal *                +9      6       3    
Heal *                       +12(14)   6       3      3     (+2 with Healer's kit) 
Intimidate *                
Knowledge (Arcana)      
Knowledge (Dungeoneering) *     +7     1       3      3
Knowledge (Engineering) *       +7     1       3      3
Knowledge (Geography) *         +7     1       3      3
Knowledge (History)       
Knowledge (Local) ^  
Knowledge (Nature) *            +7     1       3      3
Knowledge (Nobility) 
Knowledge (Planes)
Knowledge (Religion)          
Linguistics                    
Perception * ^                 +12     6       3      3
Perform     
Profession (Teamstress) *       +7     1       3      3
Ride*                           +8     1       3      4
Sense Motive ^                                       
Sleight of Hand   
Spellcraft *        
Stealth *                      +12     6       3      4     -1 ACP
Survival * ^                   +12     6       3      3     +1 on Track rolls
Swim *                          +6     1       3      3     -1 ACP
Use Magic Device
                  

*Class skills
^ +2 vs humans


Money
PP:        GP: 100     SP:       CP:   



Equipment                            Cost    Weight
Chain Shirt                           100      25
Composite Long Bow                    300       3
Arrows (200)                           10      30
Quivers (3)                             3       3
Fletching tools                         5       5
Waterskin                               1       4
Backpack                                2       2
Hooded Lantern                          7       2 
Oil (1 flask)                           1       1 
Flint and steel                         1      -- 
Rope (hemp) 200'                       40      20 
Belt Pouch (2)                          2       1 
Explorer's outfit                      10       8
10 torches                             .1      10
Bedroll                                .1       5
Blanket                                .5       3
Whistle                                 1      --
Healer's Kit                           50       1
Climber's Kit                          80       5
Knife                                   2       1
Carpentry tools                         5       5
Chalk                                0.01       0 
Charcoal                             0.01       0  
Paper (20 sheets)                       8       0 
Parchment (10 sheets)                   2       0 
Sewing Needle                         0.5       0  
Ball of thread                        0.5       0  
Vial of Holy Water                     25       0 
Salt (1 pound)                          5       1  
Trail rations (6 days)                  3       6
Sack (2)                              0.2       1

                               Total Weight:  146lb
                             Carried weight:   40lb

            Light  Medium   Heavy 
Max Weight:  66     133      200
[/sblock]
 
Last edited:

fireinthedust

Explorer
Bah! The essence of Chaos is nonexistence; ergo, it'd be me not posting! :p


Seriously, though, I just don't want people changing characters over and over again. I'm fine with her the way she is, but looking at your Ranger version, that's good also. Basically: if you're happy, that's great. And great sheet, btw!

Our Oracle is on the wagon. Renya is still where she is, just to keep things simple.
Staying back and shooting arrows is a great reason to be right near the Scholar; otherwise, he'd be in front of you!


Anyone else want to do-over? Last chance before we get going.


Horses: basically, you guys may have horses *somewhere*, and you will be able to get them in a bit, but not right now. I had written a pot at work where you lot may have horses, but lost them in a bet against some miscreant dwarven merchants. The post got eaten by the internet (for whatever nebulous purpose, I dunno [/paranoia]), tho, so there's the short version for you.

Rangerjohn: you have the food still, but that's in the wagon.

The reason is that I want to start with an easy scenario, and having horses at the start complicates things. I'll work them in soon enough, if we can get through this one fight!

Also: thanks all of you for sticking with this as we get off to a start. I'll do my best to make it worth your while!
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top