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  1. #41
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    @Walking Dad: I stated on the bottom of page one I was working on a summoner. I don't know if that really matters or not since FitD hasn't accepted a group yet; just pointing it out.

 

  • #42
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    Sindri Runfinngr

    Sindri Runfinngr woke to his new life flat on his back, snow melting through his clothing, another man’s memories in his head, the cracked face of a porcelain doll clutched in one hand, and a half-frozen, torn carcass of a rabbit on his chest. Things didn’t improve much when he sat up and flung the carcass away from himself: snow melted through the seat of his pants and a blue-skinned Svellalfr with a glowing blue-white rune on its forehead poked his finger in Sindri’s face and Sindri heard the creature’s voice in his mind. “Me gifted you that, and you tosses it away?” The scrawny snow-goblin seemed downright offended.

    They eventually worked things out. Sindri came to understand that the creature was a manifestation of his witch-blood. Desiring to get far from Irrisen and the lands of the Linnorm Kings the two travelled south working as mercenaries whenever possible. Another mercenary named the goblin Half-Jack Jingle after a folktale from his people and the name stuck even after the goblin began to change. As Sindri’s power grew so did the goblin until it more closely resembled an ice troll from the far north.

    As for Sindri, he knows his memories aren’t his own but when he pushes himself to remember he is filled with visions of flapping crow wings and intense pain. So he has closed that off and happily lives with another man’s memories as his own not worrying about his true past. He still lacks common sense but luckily Half-Jack is there to watch over him and get him out of the worst of troubles he finds himself in.
    The Unknown Story

    Sindri is a great-grandson to the queen of witches, Baba Yaga. His lack of common sense and the inability to keep his mouth shut got his soul pulled from his body and bound to one of the porcelain dolls guarding the border of Irrisen. There he spent a number of years staring into the wilds surrounding the elevated hut that was his perch. Eventually a young would-be warrior from the Lands of the Linnorm Kings, exhibiting a foolishness that matched Sindri’s, broke the porcelain doll that housed Sindri’s spirit. Sindri immediately moved into the nearest vessel, the young warrior, and battled spirit to spirit against the warrior until he managed to eject him. Exhausted spiritually and adjusting to a new body, he collapsed in the snow.


    Notes: Sindri is a summoner from Irrisen/the Lands of the Linnorm Kings. His eidolon will be built as close to a troll as I can get it. And I'll use the stats I rolled putting his 6 into Wisdom.

  • #43
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    double post
    Last edited by rangerjohn; Wednesday, 7th April, 2010 at 08:46 PM. Reason: Double Post
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  • #44
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    using Sec Silverhands rolls

    Ragnor Drakechild

    Appearance: Ragnor is a tall, muscular man with blonde hair and ice blue eyes, with gold scaly skin. He is dressed in leathers and furs.


    Backstory: Ragnor was exiled from the Lands of the Linorm Kings when his heritage manifested. He has since traveled to the Varasia area with Sindri whom he counts as kindred spirit. Lately they met up with a group and escorting a member of the Pathfinder Society.





    Race: Human (Ulfen)
    Gender: Male
    Class: Sorcerer 5(favored) Dragon Disciple 1
    Age: 19
    Height: 6' 5"
    Weight: 220 lbs
    Alignment: Neutral Good

    Abilities:

    Str: 16 +2 human bonus =18
    Dex: 15
    Con: 16
    Int: 13
    Wis: 10
    Cha: 17 +1 4th level=18


    AC: 14 (FF 12, Touch 12)
    W/mage armor 18 (FF 16, touch 12)

    HP: 6+4x6x.75+1d12x.75+18con+6toughness+5 favored class=49


    Concentration Check:+9 +13 casting defensively


    Initiative: +2

    Base Attack Bonus: +2

    Speed: 30 ft

    Saving Throws:
    FOR: +5 (+1 sorcerer+1dragon disciple+3con)
    REF: +3 (+1 sorcerer +2 dex)
    WIL: +5 (+4 sorcerer +1 dragon disciple )

    Special Qualities: natural armor +2, energy resistance (5 fire)

    Attacking:
    CMB: +6

    CMD: +8

    Claws +6 1-4+4(+6 w/ arcane strike) magic vs DR
    spear +6 1-8+6 (+7 w/ arcane strike) magic vs DR w/ arcane strike
    thrown +6/+7w/in 30' 1-8+6/+7 w/in 30' +7/+8with arcane strike
    light crossbow +4(+5 w/in 30') 1-8 +1 w/in 30'



    Skills:
    Knowledge Arcana 6 ranks +3 cs +1 int =10
    Perception 5 ranks +3 cs +1 wis=09
    Spellcraft 6 ranks +3 cs +1 int =10
    Use Magic Device 6 ranks +3 cs +4cha=13
    Linguistics 1 rank+1 int=2
    Class Features:
    Spells/day 7 1st, 5 2nd DC14+spell level CL 5

    Spells Known:
    Cantrips: Dancing Lights,Prestidigitation, Detect Magic, Read Magic, Mage Hand, Disrupt Undead
    1st: Mage Armor(b), Magic Missle, Shocking Grasp, Identify, Enlarge Person,
    Jump, Shield
    2nd: Resist Energy(b), Arcane Lock,Bulls Strength, Scorching Ray, Summon Monster II,

    Feats:
    Eschew Materials(b), point blank shot, arcane strike, combat casting, precise shot

    Equipment:
    Spear (2 gp) 6lbs
    light crossbow (35 gp) 4 lbs
    100 bolts (10 gp) 10 lbs (3lbs carried)
    Explorers outfit
    Backpack (2 gp) 2lbs
    Bedroll (5sp) on mount 5 lbs
    Winter Blanket (5 sp) on mount 3lbs
    Flint and Steel (1 gp)
    2 weeks trail rations (7 gp) 14 lbs
    100' silk rope (20 gp) 10 lbs
    Water Skins x2 (2gp) 8lbs
    Whetstone (2cp) 1 lb
    tent (10 gp) 20lbs on mount
    200 days good meals (100 gp) wagon
    coal, cookware, and dishes (50 gp) wagon
    chest(arcane locked) (2 gp)
    49 lbs carried

    Carrying Capacity:
    Light Load: 100lbs
    Med Load: 101-200lbs
    Heavy Load: 201-300lbs

    Languages:
    Common(Taldran)
    Skald
    Draconic
    Sign Language

    Money:
    135 pp in chest
    513 gp 489 in chest
    11 sp
    08 cp


    XP:15,000[/QUOTE]
    Last edited by rangerjohn; Tuesday, 27th April, 2010 at 03:05 PM. Reason: no horses or wagons
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  • #45
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    Can someone give Ragnor a once over, and point any descrpencies or needs.
    Thank you.
    rangerjohn

  • #46
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    Quote Originally Posted by rangerjohn View Post
    Can someone give Ragnor a once over, and point any descrpencies or needs.
    Thank you.

    I can think of one: MW Flamberge?! No masterwork yet! All spiffy items need to be earned. The starting gold is for commonplace stuff, like a sack of oats, a normal sword your father bought you, some coal for those long winter nights, etc. Heck, a chicken and some feed, so you get your protein would be a great touch.

    Also: I hope you've got more of a reason for the Barb level dip than that he's an Ulfen. You can be a "barbarian" without having any levels of Barbarian. It's like being a figure skater: you train real hard in hopes that you'll make the cut. If he's just an Ulfen who turned out to have Dragon's blood in his veins... well, that's more straight Sorcerer from Ulfen. ie: there needs to be a real reason for having a level in the class other than "well, if I'm going to be in Melee I want more HP".
    Not saying there isn't, but you've got a spellcaster with a massive up-front weapon and a pile of HP. That's wicked-cool, but I need it to come out in-game and be important to who he is.
    For example: if he's a Barbarian, what was the name of the lodge he was in? If he's not, what was his trade in the village?
    Did he have friends? Rivals/enemies? A significant other (lady?) he left behind? What did his family say when they found out? How harsh was the exile process? (did they Worf him, or did he have to fight his way off a burning stake?)

    Trust me, things like this will make a good game. Stats won't make the character any more than a good description will help you kill orcs (well, it might convince me to fudge more, so maybe).
    MY FICTION: The first ever posted fan fiction for Numenera! Sword of Aeon (link: http://ninthworldhub.com/profiles/bl...of-aeon-part-1

  • #47
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    *gnap*
    Last edited by Herobizkit; Thursday, 8th April, 2010 at 01:37 AM.

  • #48
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    Quote Originally Posted by GlassEye View Post
    Sindri Runfinngr ((snip))
    Notes: Sindri is a summoner from Irrisen/the Lands of the Linnorm Kings. His eidolon will be built as close to a troll as I can get it. And I'll use the stats I rolled putting his 6 into Wisdom.

    Cool! Let's see the stats. Do some shopping, and remember: NOTHING Masterwork *yet*.


    @everyone: And let me know if you folks are going to pitch in for a wagon! Or food, or a mule, or whatever the entire party could use.

    @Rangerjohn & Glasseye: did you two meet up on the way out of Irresen/Lands of the Linnorm Kings?
    Last edited by fireinthedust; Thursday, 8th April, 2010 at 02:28 AM.
    MY FICTION: The first ever posted fan fiction for Numenera! Sword of Aeon (link: http://ninthworldhub.com/profiles/bl...of-aeon-part-1

  • #49
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    Quote Originally Posted by Herobizkit View Post
    *gnap*

    *gnorp?*
    MY FICTION: The first ever posted fan fiction for Numenera! Sword of Aeon (link: http://ninthworldhub.com/profiles/bl...of-aeon-part-1

  • #50
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    Quote Originally Posted by fireinthedust View Post
    @walking dad: I don't mind any of the classes (although I don't see the point of alchemist; is it a build thing, or are they different from Wizard? How could they not just be a PrC of Wizard?)
    Be what makes you happy, and what works with the party. We've got an Inquisitor and a Cleric, and a Sorcerer.

    ...
    Quote Originally Posted by GlassEye View Post
    @Walking Dad: I stated on the bottom of page one I was working on a summoner. I don't know if that really matters or not since FitD hasn't accepted a group yet; just pointing it out.
    Sorry, but I have to bow out. RL takes a toll and it looks like I have to cancel some / most of my games

    As this hasn't started yet, it was an easier choice.

    Happy gaming to all of you!
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