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Thursday, 8th April, 2010, 08:18 PM #61
Magsman (Lvl 14)
I would guess that my character (Still coming up with a good name, I'm thinking Miltiades to go with the mythology thing, unless that's a bad name, hmm...) would probably not have a history with the other characters and would have just met them for this job. given the background I have:
He was a dark individual.
Off to the side of the fire, he sat, staring down at a longsword. he always kept it clean, though never once used it in a fight. He kept it with him because it was the sword that killed his family. he had taken it off the body of the leader of the raiding party. He also hunted down and killed every one of the raiders. except one. he has heard from his contacts that the last surviving member of the party was nearby, And so is traveling along with a group of adventurers.
Hopefully that is an acceptable backstory for a LE rogue/assassin, I'll play him as a better person than LE would normally provide, so he won't backstab everyone, he just considers them useless tools helping him to find his prey, so more of a grumpy person than evil really.http://www.enworld.org/forum/5364494-post139.html XP list and level splits
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Thursday, 8th April, 2010, 09:40 PM #62
Scout (Lvl 6)
As to whether or not Angus knows the other characters. he is a professional caravan guard, who has been doing the job for ten years. Whether or not he has meet any of the others before, depends on whether this is the first time they have travelled as guards.
Friday, 9th April, 2010, 12:28 AM #63
Magsman (Lvl 14)
Warning: work in progress! There is a lot still to be done for Sindri & Half-Jack but this will at least give an idea where I am and the direction I'm taking. Comments welcome.
SINDRI RUNFINNGRSindri RunfinngrDescription & History
AKA Sindri Crow-Killer
Male human (Ulfen) summoner 6
[Favored Class: Summoner]
Unaligned Medium humanoid (human)
Init +3; Senses Perception -2
Str 11 (+0)
Dex 16 (+3) [15 +1 (L4)]
Con 14 (+2)
Int 11 (+0)
Wis 6 (-2)
Cha 19 (+4) [17 +2 (human)]
HP 48 (6d8+12) Current HP: 32
AC 17, touch 13, flat-footed 14
[10 base, +4 armor, +3 Dex]
[+2 shield bonus to AC when within reach of eidolon]
Fort +4 (2 base, +2 con)
Ref +5 (2 base, +3 dex)
Will +3 (5 base, -2 wis)
[+2 to saves when within reach of eidolon]
Speed 30 ft. (20 ft. w/ medium enc.)
Base Atk +4; CMB +4; CMD 17
-- spear +4 (1d8, x3)
-- light crossbow +7 (1d8, 19-20/x2, 80 feet)
FEATS Spell Focus (Conjuration) [H], Augment Summoning , Combat Casting , Magical Aptitude 
SKILLS – 2 base, +1 favored class, +1 human
Bluff +10 (6 ranks, +4 Cha)
Knowledge (Arcana) +4 (1 rank, +3 class)
Knowledge (Geography) +4 (1 rank, +3 class)
Knowledge (Local) +9 (6 ranks, +3 class)
Linguistics +6 (3 ranks, +3 class)
Perform (Oratory) +5 (1 rank, +4 Cha)
Spellcraft +6 (1 rank, +3 class, +2 feat)
Use Magic Device +14 (5 ranks, +3 class, +4 Cha, +2 feat)
Languages Taldane (Common), Skald, Sign, Varisian
-- +2 to one ability (Charisma)
-- Normal speed: base speed 30 feet
-- Bonus feat: one extra feat at 1st level
-- Skilled: one extra skill rank at each level
-- Weapons & Armor: proficient with simple weapons, may wear light armor without incurring arcane spell failure chance
-- Spells: see below
-- Eidolon: see current manifestation below
-- Life Link: sacrifice hp to prevent damage to eidolon.
-- Summon Monster: 7/day, up to Summon Monster III
-- Bond Senses: 6 rounds/day, share eidolon’s senses
-- Shield Ally: +2 AC & saves when within eidolon reach
-- Maker’s Call: 1/day, dimension door (eidolon to summoner only)
Summoner Spells Known (CL 6)
2nd – Alter Self, Bull’s Strength, Haste, Wind Wall
1st – Alarm, Endure Elements, Enlarge Person, Magic Fang
0 – Acid Splash, Detect Magic, Light, Mage Hand, Mending, Resistance
Spells per day
[Base DC 14 + spell level (+1 with Conjuration spells)]
[Concentration check 1d20+10; +14 when casting on the defensive/grappled]
0 – unlimited, 1st – 5 XX, 2nd – 4 X
Arms, Armor, and Equipment (medium encumbrance)
- Chain shirt (100gp, 25lbs.)
- Spear (2gp, 6lbs.)
- Light Crossbow (35gp, 4lbs.)
-- 10 bolts (1gp, 1 lbs.)
- Traveler’s Outfit (1gp, 5lb [worn])
- Backpack (2gp, 2lb)
-- Small steel mirror (10gp, .5lbs.)
-- Trail rations, 3 days (15sp, 4 lbs.)
- Beltpouch (1gp, 0.5lb)
- Spell component pouch (5gp, 2lbs.)___[158gp 5sp, 45 lbs.]
Gear stowed in wagon
- Tent (10gp, 20lbs.)
- Cold weather outfit (8gp, 7lbs.)___[18gp, 27lbs.]
- Light horse (75gp)
-- Bit & bridle (2gp, 1 lb.)
-- Riding saddle (10gp, 25 lbs.)
-- Saddlebags (4gp, 8lbs.)
--- Waterskin (1gp, 4lb)
--- Bedroll (1sp, 5lb)
--- Winter Blanket (5sp, 3lbs.)___[92gp 6sp, 46lbs.]
Last edited by GlassEye; Thursday, 30th September, 2010 at 06:35 PM. Reason: recorded damage
Friday, 9th April, 2010, 01:47 AM #64
Myrmidon (Lvl 10)
What I *mean* is that *if* you're going to take barbarian it has to be because he *is* a Barbarian class. In Ulfen society he'd be a tribe's berserker.
Watch the film "Eric the Viking" by one of the Monte Python guys: it's a comedy, but it's about this group of Vikings, one of whom is a Berserker (and his dad is one, too). Everyone else is a warrior and a viking, just not a berserker per se.
Basically, that would be your job. Anyone else would still be professionally a warrior or tradesman. Racially they'd be considered a "barbarian" by the southerners (Cheliax, Andoran, etc.). It's just different from Class: Barbarian.
If you're just an Ulfen, sorcerer would be fine. Or Fighter, or Rogue, if you need to multiclass. I'd be on you about that, too. I'm *not* saying to drop it. I'm saying go for it, but make it a part of your character if your character *is* that character.
@Glasseye: if it's a feat to Augment Summoning spells... should be fine for your summoning spells. Not your Eidolon, tho.
ALIGNMENT: Ugh. I like the 4e idea of "Good", "Lawful Good", "Evil", "Real-damn Evil", and "Unaligned". Like, I get that there are Lawful spells, and that's fine, ditto Chaotic spells... but I don't see the difference between Chaotic and Neutral GOOD, or Lawful and Neutral Evil. Chaotic Good, Neutral and Lawful Neutral, whatever your reasons may be, are basically Unaligned anyway (just for different reasons and expressed in different ways). I DON'T think anyone's really in-it-for-chaos (like the Joker) without evil... well, maybe (like Schizophrenics, or 16 year old punk rockers, or Puck from Shakespeare)...
Unless you're a Cleric, use the basic system from 4e, for reference for your personality; and pick an alignment just in case I need magic.
Overall, I don't want Alignment to get int he way. This isn't a Michael Moorcock story. Folk tales didn't have "chaotic neutral", those are labels we, the reader, put on the stories. That bugs me. I want to figure out who these characters are before I put them through a Myers-Briggs test!
Friday, 9th April, 2010, 01:57 AM #65
Myrmidon (Lvl 10)
See, this is why I don't like traditional alignments. Evil is evil. You're talking about Unaligned: ie, not a bad person but he's got an active dark side.
sorry, I'm in social services, and I just don't see realistic differences described by the alignments that can't easily be done by another system. If we didn't have alignments, you might say "he's a bit of a curmudgeon and an anti-hero, but he'll come through in a pinch".
Evil, to me, is guys who'll steal your wallet and then pretend to help you try and find it. They're guys who'll beat up a hooker after they use her because "she's a tramp", or rip off an old woman when they're supposed to be a cleaning lady/retirement home staff. They're cops whose solution to society's problems is to beat up someone's father or brother or son simply because they're a homeless alcoholic or drug addict. these things happen a lot, and are real.
So if you're going to be Evil, that's what you'd need to do; be you Lawful, Neutral or Chaotic. Otherwise, go "neutral" or "unaligned with Good tendencies". [/example]
Friday, 9th April, 2010, 04:10 AM #66
Magsman (Lvl 14)
this which says yes, Augment Summoning does work on the Summon Monster SLA but I just want to verify whether you agree with this or not so we're on the same page.
Ok. So my pc, not being a champion of good or evil or chaos or law, is 'unaligned'. For purposes of spells, though, I slap a 'CN' label on him and don't worry about it too much. Got it. Hopefully, my personality paragraph for Sindri (when I get it done) will be much more informative than the artificial alignment label about who he is and how he acts.Originally Posted by fireinthedust
Friday, 9th April, 2010, 04:57 AM #67
Myrmidon (Lvl 10)
Yeah, sounds okay. I'm going to ask you guys, as I'm assuming you've played with other groups in PF: how often does Alignment come up in 3e? I read it alot, but I don't play 3e that much. I mean, do Aligned spells really come up that often? Should I care?Ok. So my pc, not being a champion of good or evil or chaos or law, is 'unaligned'. For purposes of spells, though, I slap a 'CN' label on him and don't worry about it too much. Got it. Hopefully, my personality paragraph for Sindri (when I get it done) will be much more informative than the artificial alignment label about who he is and how he acts.
It wouldn't just be the default non-champion Alignment, though. If you're unaligned and hate authority and organization, yeah CN is fine. But if you just don't care either way, and just do your own thing, that could also be TN (true neutral, obviously).
I'm totally over-thinking this, I know, and frankly we'll know best once we start RPing.
QUESTION: what do you folks think about letting the characters tell us who they are? Like, keep Alignment blank for the first... month or so? Right now it's academic, but we don't really know how we'll feel once we're in character, solving problems.
Other than Clerics, or if you have a really strong sense of who this person is. I've had that, like for a Paladin back in the day (who I'd say was LG, but the "laws" were more like Axioms, which included Chaotic Good as a general principle. He'd have been "Good" rather than "Lawful Good" in 4e terms... I know a PFRPG game isn't the best place to mention that, but it's just a model). Anyway, right from the get-go I had a pretty good idea of who he was.
Other times, like for a supers game, I didn't find the character's voice for a while.
Friday, 9th April, 2010, 06:28 AM #68
Magsman (Lvl 14)
Alignment hasn't ever been much of an issue in my games. People make the note on their sheet and then generally ignore it unless they are trying to live up to a certain code. So, I have no issue with leaving it blank and seeing how things play out. And reading your description of CN as hating authority and organization makes me realize that doesn't quite feel like the right alignment for Sindri. As far as I know right now he doesn't have any reason to hate authority. So again, I'm good with letting it float and seeing how it turns out.Originally Posted by fireinthedust
Friday, 9th April, 2010, 02:13 PM #69
Scout (Lvl 6)
fireinthedust, upon rereading your right! I must have it confused with eldritch knight, which I also considered. So sorcerer 5 dragon disciple 1 it is.
Friday, 9th April, 2010, 02:28 PM #70
Scout (Lvl 6)