Okay, Let me start by saying I am VERY new to this sort of thing, and only know how to make this sheet after many Headaches. That being said, This is my first build that I actually think may be somewhat good. Please tell me what you think.
(Btw, here is the link to the site I used to help make this: http://www.iourn.com/dnd/classes/corecl ... ariner.htm)
Race: Human
Class: Sailor (Mariner)
Age: 18
Build: Thin
Weight: 140lbs
Height: 5' 9"
Eyes: Gray
Hair: Blonde Short and Straight
Skin: Caucasian
Stats:
28 point build
Str - 16 (+3)
Dex - 12 (+1)
Con - 16 (+3)
Int - 10 (+0)
Wis - 14 (+2)
Cha - 6 (-2)
Feats:
Automatic feats:
Light armor Proficiency
Basic Weapons Proficiency
Mariner Weapon Proficiency (belaying pin, cutlass, harpoon, net and trident)
Bonus Feats:
Class Feat - Dodge
Human Bonus Feat - Weapon Focus - Cutlass (+1 to attack rolls with a Cutlass)
Starting Mariner Feats:
Sailor Lore (able to get information on local people or history, far away places or strange superstitions)
Seamanship (Gets Bonus Competence checks to Balance, Climb, and Profession (sailor) Checks) (No penalties from being on the sea)
Skills (not noted if equal to or less than zero, or Irrelevant):
24 points spent
Concentration - 3
*Craft - 0+4 = 4
**Balance - 1+2+1 = 4
**Climb - 3+1 = 4
Escape Artist - 1
Heal - 2
Hide - 1
*Jump - 3
Listen - 2
Move Silently - 3
Open lock (???) - 1
**Profession (Sailor) - 2+4+1 = 7
Ride - 1
Sense Motive - 2
Slight of Hand - 1
*Spot - 2+4 = 6
*Survival - 2+4 = 6
*Swim - 3+2 = 5
*Tumble - 1
*Use Rope - 1
*Gather Information - 0+4 = 4
(*'s indicate Skills mariner is Able with. Skills without a * get +0.5 from each skill point instead of +1 from each skill point, Max of 4 skill points to each skill)
(**`s Indicate skills Mariner is Able with and That get a bonus from the seamanship feat)
Equipment:
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Medium Cutlass [1d8, crit x2, 3lb, slashing]
(Btw, here is the link to the site I used to help make this: http://www.iourn.com/dnd/classes/corecl ... ariner.htm)
Race: Human
Class: Sailor (Mariner)
Age: 18
Build: Thin
Weight: 140lbs
Height: 5' 9"
Eyes: Gray
Hair: Blonde Short and Straight
Skin: Caucasian
Stats:
28 point build
Str - 16 (+3)
Dex - 12 (+1)
Con - 16 (+3)
Int - 10 (+0)
Wis - 14 (+2)
Cha - 6 (-2)
Feats:
Automatic feats:
Light armor Proficiency
Basic Weapons Proficiency
Mariner Weapon Proficiency (belaying pin, cutlass, harpoon, net and trident)
Bonus Feats:
Class Feat - Dodge
Human Bonus Feat - Weapon Focus - Cutlass (+1 to attack rolls with a Cutlass)
Starting Mariner Feats:
Sailor Lore (able to get information on local people or history, far away places or strange superstitions)
Seamanship (Gets Bonus Competence checks to Balance, Climb, and Profession (sailor) Checks) (No penalties from being on the sea)
Skills (not noted if equal to or less than zero, or Irrelevant):
24 points spent
Concentration - 3
*Craft - 0+4 = 4
**Balance - 1+2+1 = 4
**Climb - 3+1 = 4
Escape Artist - 1
Heal - 2
Hide - 1
*Jump - 3
Listen - 2
Move Silently - 3
Open lock (???) - 1
**Profession (Sailor) - 2+4+1 = 7
Ride - 1
Sense Motive - 2
Slight of Hand - 1
*Spot - 2+4 = 6
*Survival - 2+4 = 6
*Swim - 3+2 = 5
*Tumble - 1
*Use Rope - 1
*Gather Information - 0+4 = 4
(*'s indicate Skills mariner is Able with. Skills without a * get +0.5 from each skill point instead of +1 from each skill point, Max of 4 skill points to each skill)
(**`s Indicate skills Mariner is Able with and That get a bonus from the seamanship feat)
Equipment:
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Medium Cutlass [1d8, crit x2, 3lb, slashing]