Tenchuu
First Post
[sblock=ryry]Oops. I updated the status block correctly, but I left some of the mistakes in the mechanics. I was rushing to get it done, already late for work, and then I was like, "What, dazed! Aww crap..."
Also, my bad on the threshold. Defenses updated.[/sblock][sblock=Dims]I assume you meant to move adjacent to the Big snake, so that's A23 where I put you. [/sblock][sblock=R1]You are slowed, from last round, but you never rolled your save. So you can retcon for that. Slowing attack missed you this round, so if you make the save, you're good to go.[/sblock][sblock=John]Kruk didn't become bloodied until the last attack against him dealt damage, so it did not trigger your interrupt as stated.[/sblock]
After Carolina misses, she feels warmth on her neck, and realizes that she is now blooding.
As Kruk made his attack, the Snake instinctively lashed out with its tail, a sharp barb at the end slamming into Kruk. The strike both shocked and burned him. It backed away after the attack, to give itself some distance.
The Scaleshaper, barely standing, deftly backs away from its attackers. With a glance back at the giant snake, he held out both arms in opposite directions. It flung mental attacks at both of the melee fighters; the one versus Kane missed, but Kruk was hit. The dwarf's head rung with pain, and his legs felt extremely heavy.
Lieth, the giant serpent, slithered away from Kruk, putting distance between it and the fighter who had done so much damage to it. Rearing up, it spit out two quick spark attacks, targeting both of the melee specialists. The ranged attack against the dwarf was on target, blooding Kruk, and covering him with an electric field that continued to bite. Dissatisfied with missing Kane, the creature redoubled its effort and firing one big spark at Kane. The attack hit, covering Kane with an electric field which pinned him in place.
"Witnessssss the power of the Unending Mire! Ssstand down, and we may yet let you die a quick death!" The Adept jeered, slinking back a few steps, chanting an incantation, and casting a boon on the large serpent. With an angry snear, it fired a bolt a fire at the immobilized Barbarian.
Wil, sensing the attack, cried out, "Kane! Duck!"
Feet stuck in place by the lightning attack, Kane belt his back backwards, and the fire bolt just barely missed his head, singing his facial hair.
(OOC: Think Neo in the Matrix)
"Grrrr, I'll have you yet, Oaf!"
[sblock=Mechanics]
Carolina
The ongoing damage you took at the start of your last turn put you into a bloodied state.
Lieth
Immediate Interrupt: Reactive Sting vs Kruk
Attack: 1d20+11=30
Damage: 2d6+6=14 damage + 1d6=2 Poison/Lightning (16 Total)
Effect: Shift to -A25:A26
Scaleshaper
Minor: Shift to F26
Standard: Frightful Vision vs Kruk and Kane (Will)
Attack Kruk: 1d20+10=15
Damage: 1d8+5=8
Attack Kane: 1d20+10=11 Miss
Effect: Kruk slowed
Move: D31
Lieth
Move: to A27:B28
Standard: Lightning Lash vs Kane and Kruk (Reflex)
Attack Kane: 1d20+11=18 (-2 for Mark, so miss)
Attack Kruk: 1d20+11=21
Damage Kruk: 2d8+4=12 +5 ongoing lightning damage
AP: Stinging Bolt vs Kane (reflex)
Attack Kane: 1d20+13=22 (-2 for Mark, still hits)
Damage: 2d12+4=7 Lightning Damage
Effect: Takes 5 ongoing lightning and Immobilized. Save ends Both
Giant Lizard
Move: to E25:F26 (avoiding Kane OA)
Standard: Bite Hergunna
Attack: 1d20+7=12 Miss
Pact-Bound Adept
Recharge Healing Burst: 1d6=2 (Fail)
Move: Minor: Shift to -B29
Minor: Dragon's Grace on Lieth (Gains resist 10 Lightning)
Standard: Flaming Staff vs Kane (Reflex)
Attack: 1d20+13=19
Immediate Interrupt Wil: Virtue of Prescience, Kane gets +2 bonus to Reflex, Attack Misses.
[/sblock][sblock=Status]
Wil Rando: H23 40/40 HS 10/10 AP 0 MW 2/2
Hergunna: G24 46/46 HS 9/9 AP 0, prone
Kane: H25 37/53 THP 0/5 HS 10/10 AP 0, slowed, 5 ongoing lightning & Immobilized (save to ends both),
Kruk: A23 19/61 THP 0/13 HS 12/12 AP 0 SW used, slowed, 5 ongoing lightning, Bloodied
Carolina: E21 20/39 HS 7/7 AP 1,
Enemies:
Lieth, Lightning Naga: A27:B28 59/162 AP 0/2, Marked (Kruk), bloodied
Giant Lizard: E25:F26 64/69,
Pact-Bound Adept -B29: 57/58,
Wyrmwarped Scaleshaper: D31 7/73, bloodied
Dead:
Giant Lizard: H26:I27 0/69 DEAD
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
Lieth, Lightning Naga
Large immortal magical beast (reptile) Level 7 Solo Artillery
Initiative +6 Senses Perception +6; darkvision
Shocking Convulsions aura 5; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks.
HP 162; Bloodied 81
AC 19; Fortitude 18, Reflex 20, Will 20
Resist 10 Lightning
Saving Throws +5
Speed 6
Action Points 2
Tail Sting (standard, at-will) Lightning, Poison
Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage.
Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)
Lieth makes a tail sting attack against the triggering enemy and shifts 1 square.
Spark Shot (standard, at-will) Lightning
Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark.
Lightning Lash (standard, at-will)
Lieth makes two spark shot attacks.
Lightning Volley (standard, recharges when first bloodied)
Lieth makes a spark shot attack against each enemy within range..
Stinging Bolt (standard, recharge 5,6) Lightning
Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends).
Blooded Spark (while bloodied) Lightning
When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).
Giant Lizard, Draft
Large natural beast Level 4 Brute
HP 69; Bloodied 34
AC 16; Fortitude 18, Reflex 16, Will 13
Speed 7 (swamp walk), climb 2
Bite (standard, at-will)
+7 vs AC; 2d6+4 damage.
Pact-Bound Adept
Small natural humanoid (reptile) Level 6 Artillery (Leader)
HP 58; Bloodied 29
AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)
Resist 5 fire
Speed 6, fly 4 (clumsy)
Quarterstaff (standard, at-will) Weapon
+11 vs AC; 1d8 damage.
Flaming Staff (standard, at-will) Fire, Weapon
Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
Dragon's Grace (minor, recharge 5,6)
Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..
Healing Burst (standard, recharge 5,6) Healing
Area burst 2 within 10; allies in the area regain 20 hit points..
Shifty (minor; at-will)
The adept shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Vagabond’s Die (minor; Daily)
Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
Trap Sense
The adept gains a +2 bonus to all defenses against traps.
Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die
Wyrmwarped Scaleshaper
Small aberrant humanoid (reptile) Level 6 Controller (Leader)
HP 73; Bloodied 36
AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)
Speed 6, fly 4 (clumsy)
Claws (standard, at-will)
+11 vs AC; 2d6+3 damage.
Frightful Vision (standard, at-will) Fear, Psychic
Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
Unnatural Speed (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
Warped Strength (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
Shifty (minor; at-will)
The scaleshaper shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2
[/sblock][sblock=Lieth/Giant Snake Interrupt]
So long as Kruk is the only one attacking it, it really doesn't matter, but keep in mind any melee hit trigger the interrupt, which results in a free shift, which it will use to move away from the attacks if possible. [/sblock]
Also, my bad on the threshold. Defenses updated.[/sblock][sblock=Dims]I assume you meant to move adjacent to the Big snake, so that's A23 where I put you. [/sblock][sblock=R1]You are slowed, from last round, but you never rolled your save. So you can retcon for that. Slowing attack missed you this round, so if you make the save, you're good to go.[/sblock][sblock=John]Kruk didn't become bloodied until the last attack against him dealt damage, so it did not trigger your interrupt as stated.[/sblock]
After Carolina misses, she feels warmth on her neck, and realizes that she is now blooding.
As Kruk made his attack, the Snake instinctively lashed out with its tail, a sharp barb at the end slamming into Kruk. The strike both shocked and burned him. It backed away after the attack, to give itself some distance.
The Scaleshaper, barely standing, deftly backs away from its attackers. With a glance back at the giant snake, he held out both arms in opposite directions. It flung mental attacks at both of the melee fighters; the one versus Kane missed, but Kruk was hit. The dwarf's head rung with pain, and his legs felt extremely heavy.
Lieth, the giant serpent, slithered away from Kruk, putting distance between it and the fighter who had done so much damage to it. Rearing up, it spit out two quick spark attacks, targeting both of the melee specialists. The ranged attack against the dwarf was on target, blooding Kruk, and covering him with an electric field that continued to bite. Dissatisfied with missing Kane, the creature redoubled its effort and firing one big spark at Kane. The attack hit, covering Kane with an electric field which pinned him in place.
"Witnessssss the power of the Unending Mire! Ssstand down, and we may yet let you die a quick death!" The Adept jeered, slinking back a few steps, chanting an incantation, and casting a boon on the large serpent. With an angry snear, it fired a bolt a fire at the immobilized Barbarian.
Wil, sensing the attack, cried out, "Kane! Duck!"
Feet stuck in place by the lightning attack, Kane belt his back backwards, and the fire bolt just barely missed his head, singing his facial hair.
(OOC: Think Neo in the Matrix)
"Grrrr, I'll have you yet, Oaf!"
[sblock=Mechanics]
Carolina
The ongoing damage you took at the start of your last turn put you into a bloodied state.
Lieth
Immediate Interrupt: Reactive Sting vs Kruk
Attack: 1d20+11=30
Damage: 2d6+6=14 damage + 1d6=2 Poison/Lightning (16 Total)
Effect: Shift to -A25:A26
Scaleshaper
Minor: Shift to F26
Standard: Frightful Vision vs Kruk and Kane (Will)
Attack Kruk: 1d20+10=15
Damage: 1d8+5=8
Attack Kane: 1d20+10=11 Miss
Effect: Kruk slowed
Move: D31
Lieth
Move: to A27:B28
Standard: Lightning Lash vs Kane and Kruk (Reflex)
Attack Kane: 1d20+11=18 (-2 for Mark, so miss)
Attack Kruk: 1d20+11=21
Damage Kruk: 2d8+4=12 +5 ongoing lightning damage
AP: Stinging Bolt vs Kane (reflex)
Attack Kane: 1d20+13=22 (-2 for Mark, still hits)
Damage: 2d12+4=7 Lightning Damage
Effect: Takes 5 ongoing lightning and Immobilized. Save ends Both
Giant Lizard
Move: to E25:F26 (avoiding Kane OA)
Standard: Bite Hergunna
Attack: 1d20+7=12 Miss
Pact-Bound Adept
Recharge Healing Burst: 1d6=2 (Fail)
Move: Minor: Shift to -B29
Minor: Dragon's Grace on Lieth (Gains resist 10 Lightning)
Standard: Flaming Staff vs Kane (Reflex)
Attack: 1d20+13=19
Immediate Interrupt Wil: Virtue of Prescience, Kane gets +2 bonus to Reflex, Attack Misses.
[/sblock][sblock=Status]
Wil Rando: H23 40/40 HS 10/10 AP 0 MW 2/2
Hergunna: G24 46/46 HS 9/9 AP 0, prone
Kane: H25 37/53 THP 0/5 HS 10/10 AP 0, slowed, 5 ongoing lightning & Immobilized (save to ends both),
Kruk: A23 19/61 THP 0/13 HS 12/12 AP 0 SW used, slowed, 5 ongoing lightning, Bloodied
Carolina: E21 20/39 HS 7/7 AP 1,
Enemies:
Lieth, Lightning Naga: A27:B28 59/162 AP 0/2, Marked (Kruk), bloodied
Giant Lizard: E25:F26 64/69,
Pact-Bound Adept -B29: 57/58,
Wyrmwarped Scaleshaper: D31 7/73, bloodied
Dead:
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
Lieth, Lightning Naga
Large immortal magical beast (reptile) Level 7 Solo Artillery
Initiative +6 Senses Perception +6; darkvision
Shocking Convulsions aura 5; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks.
HP 162; Bloodied 81
AC 19; Fortitude 18, Reflex 20, Will 20
Resist 10 Lightning
Saving Throws +5
Speed 6
Action Points 2
Tail Sting (standard, at-will) Lightning, Poison
Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage.
Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)
Lieth makes a tail sting attack against the triggering enemy and shifts 1 square.
Spark Shot (standard, at-will) Lightning
Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark.
Lightning Lash (standard, at-will)
Lieth makes two spark shot attacks.
Lightning Volley (standard, recharges when first bloodied)
Lieth makes a spark shot attack against each enemy within range..
Stinging Bolt (standard, recharge 5,6) Lightning
Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends).
Blooded Spark (while bloodied) Lightning
When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).
Giant Lizard, Draft
Large natural beast Level 4 Brute
HP 69; Bloodied 34
AC 16; Fortitude 18, Reflex 16, Will 13
Speed 7 (swamp walk), climb 2
Bite (standard, at-will)
+7 vs AC; 2d6+4 damage.
Pact-Bound Adept
Small natural humanoid (reptile) Level 6 Artillery (Leader)
HP 58; Bloodied 29
AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)
Resist 5 fire
Speed 6, fly 4 (clumsy)
Quarterstaff (standard, at-will) Weapon
+11 vs AC; 1d8 damage.
Flaming Staff (standard, at-will) Fire, Weapon
Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
Dragon's Grace (minor, recharge 5,6)
Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..
Healing Burst (standard, recharge 5,6) Healing
Area burst 2 within 10; allies in the area regain 20 hit points..
Shifty (minor; at-will)
The adept shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Vagabond’s Die (minor; Daily)
Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
Trap Sense
The adept gains a +2 bonus to all defenses against traps.
Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die
Wyrmwarped Scaleshaper
Small aberrant humanoid (reptile) Level 6 Controller (Leader)
HP 73; Bloodied 36
AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)
Speed 6, fly 4 (clumsy)
Claws (standard, at-will)
+11 vs AC; 2d6+3 damage.
Frightful Vision (standard, at-will) Fear, Psychic
Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
Unnatural Speed (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
Warped Strength (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
Shifty (minor; at-will)
The scaleshaper shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2
[/sblock][sblock=Lieth/Giant Snake Interrupt]
So long as Kruk is the only one attacking it, it really doesn't matter, but keep in mind any melee hit trigger the interrupt, which results in a free shift, which it will use to move away from the attacks if possible. [/sblock]
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