D&D 4th Edition Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord) - Page 22




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  1. #211
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    Kane smiles as Wil's music manages to provide Kane just enough impetus to fight through the snake's fell power, but the exertion takes much from the bugbear. He rears back and with all his strength swings at the lizard, but after his previous efforts, the swing is errant. Instead of the razor-sharp edge of the blade, only the flat part of the axehead slams into the creature.

    ooc

    *Heal 20 from Wil & slide to G26
    **Take 5 Lightning Damage

    Standard: Convert Swift Panther Rage to Rage Strike - Rage Strike (vs ac; dmg) (1d20+11=14, 3d12+8=30) doh! Still does 15 on a miss
    Move: n/a
    Minor: n/a

    End of turn save: save vs immobilze (1d20=3) uh-oh...is Kane's IC luck run out?



    ministats
    Kane Male Bugbear Barbarian 4
    Initiative: +6, Passive Perception: 12, Passive Insight: 12, Senses: Low-light
    AC:21, Fort:19, Reflex:18, Will:14
    HP:52/53, Bloodied:26, Surge Value:13, Surges left:9/10
    Action Points: 0
    Powers:
    Howl of Fury
    Whirling Rend

    Furious Assault
    [s]Hunter's Quarry (Ranger MC)
    Whirling Lunge
    Whirling Frenzy
    [s]Brutal Slam[
    Shrug it Off

    Swift Panther Rage
    Rage of the Crimson Hurricane
    [s]Vanguard Weapon


    Important Stuff:
    +1d8 damage when charging (only using the Vanguard weapon though). Cool stuff happens when he bloodies or kills a bad guy

    Conditions:

    Full sheet: L4W:CS:Kane - L4W Wiki


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  • #212
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    Ý Ignore dimsdale
    Quote Originally Posted by johnmeier1 View Post
    dimsdale
    The movement wasn't an action, so you have another move/minor on your turn, if you want to Second Wind or anything

    ooc

    ah yes...thankyou johnmeier1. Kruk will activate his cloak power. I'll edit the last post with this in mind. Somehow I get the feeling that Kruk is going to be the target of many attacks.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #213
    ryryguy
    Sorry, but Wil is not a Prescient Bard, so instead of giving out free temp hp I instead stop attacks (like that one against Kane)

  • #214
    Dims
    Re: +5 resist against poison.

    I see you have the +5 to save against poison from Cast-Iron Stomach, but I don't see the resistance on your character sheet. Am I overlooking it, or were you thinking of the bonus to save?
    R1
    Hope I'm not being a jerk, but since Wil's turn occurs before yours, the healing occurs before the ongoing damage, which takes you back to full, and then down 5.

    Though, given your track record, I doubt it will matter. :P


    "Ahhh! Away with you!" The Adept shouts, thrusting its quarterstaff toward Kruk. The Dwarf is pushed backwards by the force, and feels his strength waning.
    Reaction
    Kruk triggered a reaction from the adept by moving adjacent. However, the recharge failed on the power, so no chance of that this round. Sorry for not stating that one more clearly.


    The Adept whipped the staff around in a flourish, and it spit fire at Kruk. The flames mostly glanced off the dwarf, but his armor caught fire. It slunk back, keeping away from the adventurers.

    The Giant Snake Hissed loudly, spiting lightning out again. The attacks landed with a booming crash, and both Kruk and Wil were covered with crackling sparks.

    Seizing on the opportunity, the giant lizard shifted to get closer to the electrocuted Bard, biting down hard and rending flesh.

    Mechanics

    Pact-Bound Adept Immediate Interrupt
    Trigger: Kruk moves adjacent
    Attack: 1d20+13=20 (vs Will)
    Effect: Kruk is pushed 3 squares to D24 and weakened (save ends)

    Pact-Bound Adept
    Recharge Healing Burst: 1d6=2 Fail
    Recharge Dragon's Grace: 1d6=3 Fail
    Recharge Fierce Rebuke: 1d=2 Fail
    Standard: Flaming Staff vs Kruk (Reflex)
    Attack: 1d20+13=27
    Damage: 1d6+5=9 + 5 ongoing fire damage (save ends) (5 damage negated from Cloak Power)
    Minor: Shift to -A28
    Move: to -B31

    Lieth
    Recharge Stinging Bolt: 1d6=1 Fail
    Standard: Lightning Lash vs Kruk and Wil (Reflex)
    Attack Kruk: 1d20+11=31 CRIT
    Damage Kruk: 2d8+4=20 +5 ongoing lightning damage (save ends) (5 damage negated from Cloak Power)
    Attack Wil: 1d20+11=18 (-2 for Mark, but still barely a hit)
    Damage Wil: 2d8+4=12 +5 ongoing lightning damage (Save ends)

    Giant Lizard
    Move: Shift to F24:G25
    Standard: Bite Wil (AC)
    Attack: 1d20+7= 27 CRIT
    Damage: 2d6+4=16

    Status

    Wil Rando: H23 12/40 HS 10/10 AP 0 MW 1/2, 5 ongoing lightning, Bloodied
    Hergunna: H24 46/46 HS 9/9 AP 0,
    Kane: G26 48/53 THP 0/5 HS 9/10 AP 0, 5 ongoing lightning & Immobilized (save to ends both),
    Kruk: D24 7/61 THP 0/12 HS 12/12 AP 0 SW used, Bloodied, 5 ongoing fire, 5 ongoing lightning, weakened
    Carolina: E21 29/39 HS 7/7 AP 1, SW used,

    Enemies:
    Lieth, Lightning Naga: A27:B28 59/162 AP 0/2, Marked (Kruk), bloodied
    Giant Lizard: F24:G25 49/69,
    Pact-Bound Adept -B31: 47/58, Marked (Kruk)


    Dead:
    Wyrmwarped Scaleshaper: D31 -3/73, bloodied
    Giant Lizard: H26:I27 0/69 DEAD


    Map


    Enemies

    Lieth, Lightning Naga
    Large immortal magical beast (reptile) Level 7 Solo Artillery
    Initiative +6 Senses Perception +6; darkvision
    Shocking Convulsions aura 5; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks.
    HP 162; Bloodied 81
    AC 19; Fortitude 18, Reflex 20, Will 20
    Resist 10 Lightning
    Saving Throws +5
    Speed 6
    Action Points 2
    Tail Sting (standard, at-will) Lightning, Poison
    Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage.
    Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)
    Lieth makes a tail sting attack against the triggering enemy and shifts 1 square.
    Spark Shot (standard, at-will) Lightning
    Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark.
    Lightning Lash (standard, at-will)
    Lieth makes two spark shot attacks.
    Lightning Volley (standard, recharges when first bloodied)
    Lieth makes a spark shot attack against each enemy within range..
    Stinging Bolt (standard, recharge 5,6) Lightning
    Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends).
    Blooded Spark (while bloodied) Lightning
    When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).

    Giant Lizard, Draft

    Large natural beast Level 4 Brute
    HP 69; Bloodied 34
    AC 16; Fortitude 18, Reflex 16, Will 13
    Speed 7 (swamp walk), climb 2
    Bite (standard, at-will)
    +7 vs AC; 2d6+4 damage.

    Pact-Bound Adept
    Small natural humanoid (reptile) Level 6 Artillery (Leader)
    HP 58; Bloodied 29
    AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)
    Resist 5 fire
    Speed 6, fly 4 (clumsy)
    Quarterstaff (standard, at-will) Weapon
    +11 vs AC; 1d8 damage.
    Flaming Staff (standard, at-will) Fire, Weapon
    Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
    Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
    The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
    Dragon's Grace (minor, recharge 5,6)
    Ranged 10; one ally gains resist 10 against a damage type of the adeptís choice until the end of the encounter..
    Healing Burst (standard, recharge 5,6) Healing
    Area burst 2 within 10; allies in the area regain 20 hit points..
    Shifty (minor; at-will)
    The adept shifts 1 square.
    Shifty Boots (minor; encounter)
    The scaleshaper shifts 2 squares.
    Vagabondís Die (minor; Daily)
    Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
    Trap Sense
    The adept gains a +2 bonus to all defenses against traps.
    Equipment: quarterstaff, Boots of the Fencing Master, Vagabondís Die

    Lieth/Giant Snake Interrupt

    So long as Kruk is the only one attacking it, it really doesn't matter, but keep in mind any melee hit triggers the interrupt, which results in a free shift, which it will use to move away from the attackers if possible.
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  • #215
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    Waghalter (Lvl 7)

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    As the giant lizard tries to eat the bard, Carolina moves up to find a soft spot with her dagger.

    Actions
    Move to G23 to flank the lizard
    Standard: Sly Flourish vs. Lizard; 1d20+12+2 hits AC 20 for 23 damage (Roll Lookup). IC roll does not include +2 bonus from CA.
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  • #216
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    Techuu

    You were right, sorry about that, got my order of things confused.


    Kane continues to feel the electricity coursing though his nervous system, causing his muscles to spasm and the bugbear struggles to land a blow. Thankfully, Carolina is there to distract the lizard and Kane's clumsy strike hits it in the back of the head, his axe penetrating its thick skull and deep into its gray matter underneath

    ooc

    **Take 5 Lightning Damage

    Minor: Declare lizard my quarry
    Standard: Whirling Rend on Lizard Howling Rend (vs ac; dmg+quarry) (1d20+11=15, 1d12+12+1d8=27) ok .... guys...we could have a problem... Kane needs to get his groove back...

    Well... that somehow hits for 27 so that's 50 damage between Carolina + Kane = dead monster.
    Move: n/a


    End of turn save: save (1d20=7) yup...big trouble...


    Let's see Kane's last few rolls:

    1, 20 (saving throw), 5, 3, 3, 4, 7 - average roll = 6



    ministats
    Kane Male Bugbear Barbarian 4
    Initiative: +6, Passive Perception: 12, Passive Insight: 12, Senses: Low-light
    AC:21, Fort:19, Reflex:18, Will:14
    HP:48/53, Bloodied:26, Surge Value:13, Surges left:9/10
    Action Points: 0
    Powers:
    Howl of Fury
    Whirling Rend

    Furious Assault
    [s]Hunter's Quarry (Ranger MC)
    Whirling Lunge
    Whirling Frenzy
    [s]Brutal Slam[
    Shrug it Off

    Swift Panther Rage
    Rage of the Crimson Hurricane
    [s]Vanguard Weapon


    Important Stuff:
    +1d8 damage when charging (only using the Vanguard weapon though). Cool stuff happens when he bloodies or kills a bad guy

    Conditions:

    Full sheet: L4W:CS:Kane - L4W Wiki
    Last edited by renau1g; Thursday, 17th June, 2010 at 08:22 PM.


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  • #217
    R1
    Do you recall how Stella got her groove back? Perhaps we could employ the same tactics.

    Also, and perhaps more helpful, I think you have CA due to Carolina's move, which I think turns your miss into a hit (check my math).
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  • #218
    Wil sees the failure of his tactics as the lizardman and snake batter Kruk. He is racked in pain by the lightning and is unable to dodge the bite of the giant lizard from below. After his allies slay the beast he draws a deep breath and calls to Kruk Just kill that blasted snake! I'll help!

    OOC
    Okay, need to set this one up. If I use Majestic Word to shift Kruk closer to the snake he can move and attack it. If he HITS I will use Arrow of Warning to stop the Reactive Sting.
    Start of turn: Take 5 Lightning Damage
    Standard: Second Wind (heal 10 and get +2 to all defenses)
    Minor: Majestic Word on Kruk (Heal HS+7 and slide 1)
    Save: 1d20=10 no more lightning


    ministats

    Triggers: Arrow of Warning (if bloodied ally in melee is attacked)
    Status: bloodied
    Init: +4 Speed: 5 Perception:19 Insight: 17
    AC: 19 NAD:14/16/19
    HP: 17/40 Surges: 7/8 Surge Value: 10 AP: 0
    Languages: Allarian, Imperia, Draconic
    Str:8 Dex:14 Wis:14 Con:13 Int:10 Cha:21

    Powers:
    At Will - Jinx Shot, Cutting Words
    Encounter - Second Wind, Shout of Triumph, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Words, Words of Friendship, Moment of Escape, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
    Daily - Arrow of Warning, Inevitable Shot, Songbow of Vanishment

    Full Character Sheet

  • #219
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    Ý Ignore dimsdale
    ooc

    np problem with the poison thing...I read the description wrong


    "Agggghhhhhh....you petty excuse of a being! Stop pushing me back and fight face-to-face" Kruk screams to the adept. As he centers himself and feels the healing from Wil, he moves in again towards Lieth, swinging his axe in a chopping motion.

    actions

    HP currently at 7
    -5 for lightning, -5 for fire (absorbed by plate armor)

    save vs fire 1d20: 6 fail, but armor absorbs the damage

    save vs lightning: 11 save vs ongoing lightning

    save vs weAkend: 12: save (not sure if the weakend condition was ongoing or not...too lazy to check )

    hp down to 2
    add 15 +7 =22 hp from wil: hp now 24 hp and shift to c25

    moment: move to B26
    attack: comeback strike: 1d20+10 vs AC: 19 for 2d10+5 =13/2 = 6 and more important, kruk gets to spend a surge for 15.

    Kruk's hp now 37.

    keep mark on lieth and adept (if I can still do so)


    updated stats

    Kruk- Male Dwarf Fighter Level 5

    *Adverse Condition: On-going fire damage
    *Initiative: +2
    *Passive Insight 14
    *Passive Perception 14
    *Senses low light vision
    *HP 55 37
    *Bloodied 30 Surge Value 15; Surges Per-Day 12 8
    *AC 23 Fortitude 21 Reflex 15 Will 15 Speed 5
    *Save +5 vs. poison
    +armor bonuses: resist 5 fire & resist 5 necrotic
    *action Points: USED
    *Second Wind: USED
    basic attack:+1 Thundering Battleaxe: To Hit: +10: Damage 1d10+5: additional 1d6 for a crit
    Powers
    *1 healing potion: reward from To Catch a Crimelord
    *At will:
    Brash Strike
    Resolute Shield
    *Encounter:
    Covering Attack
    Bull Charge USED
    Boot Power
    *Daily
    Comeback Strike USED
    Unstopable: USED
    Bedeviling Assault USED
    Thundering Weapon power
    Cloak Power USED
    Boot Power USED
    Last edited by dimsdale; Thursday, 17th June, 2010 at 11:23 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #220
    Watch out, dwarf! As the serpent reacts as predicted to Kruk's assault, Wil sends an arrow flying towards it. It catches the snake in an eye and gives Kruk another opportunity to hit it.

    OOC
    Immediate Interrupt to the Snake's Reactive Sting: Arrow of Warning
    1d20+10=29 (vs Reflex hits) 3d10+6=17 damage and Kruk can immediately make an At Will attack with +2 to hit vs the target.
    Free action trigger when bow hits with Bard power: Songbow of Vanishment
    Wil is invisible to the snake until the end of his next turn

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