D&D 4th Edition Adventure: Lord Byron's High-Seas High-Stakes (DM: Tenchuu, Judge: H.M.Gimlord) - Page 25


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  1. #241
    John
    Arrow of warning was used. Technically, Hergunna killed it, since the order of operations should have been Arrow of Warning, Kruk's Free Attack, then Hergunna's attack. But since Ryry posted after you but before Kruk, I wrote it as if Kruk killed the Naga, for continuity's sake.
    Ryry/Dims
    I hope you don't mind me calling you Dims. Just my lazy typing, although I realize it is perhaps not the most flattering-sounding nickname.

    I'm not sure if he would have enough move left (or any) since the power is really an immediate reaction, and the move is a charge, not a normal move. But, I don't really know, and given my desire not that have to retcon my post, as well as my benevolent love of my players (:P), I'll play it as Ryry has suggested: Charge, trigger interrupt, finish charge/turn.

    Kruk has another saving throw to use, left over from the end of last turn, to save vs weakened. His save vs slowed however (see below) will have to wait.


    "BACK!"
    the Adept blurted out, pushing Kruk backward. The dwarf was weakened by the blow, and still pushed forward, cleaving the adept and drawing blood.

    After barely dodging a slew of attacks, the Adept stepped backwards, and took aim at Wil. "You as well, Stay back! Akneth Protects me!" The flaming attack struck true, burning Wil's skin and catching his garments on fire. The Adept retreated even further.

    The Scaleshaper followed suit. Focusing its mind, the creature fired two more mind bolts, sending crippling waves of pain through Hergunna and Kruk's heads. It backed away slowly, and then more quickly, trying to retreat.

    Mechanics

    Pact-Bound Adept
    Interrupt: Fierce Rebuke (vs Wil)
    Attack: 1d20+13=33 NPCs waste a crit.
    Effect: Kruk Weakened

    Pact-Bound Adept
    Recharge Healing Burst: 1d6=3 Failed
    Recharge Fierce Rebuke: 1d6=5 Recharged
    Minor: Shift to G38
    Standard: Flaming Staff vs Wil (Reflex)
    Attack: 1d20+13=22
    Damage: 1d6+5=8 + 5 ongoing fire
    Move: to G44

    Scaleshaper
    Standard: Frightful Vision vs Hergunna and Kruk (vs Wil)
    Attack Hergunna: 1d20+10=23
    Damage Hergunna: 1d8+5=10
    Attack Kruk: 1d20+10=15
    Damage Kruk: 1d8+5=6
    Effect: Hergunna and Kruk are slowed (save ends)
    Minor: Shift to E40
    Move: to E46

    Status

    Wil Rando: H28 9/40 HS 9/10 AP 0 MW 1/2, Bloodied, 5 ongoing fire
    Hergunna: -B31 34/46 HS 9/9 AP 0, 5 ongoing fire, Slowed
    Kane: G26 27/53 THP 0/5 HS 9/10 AP 0,
    Kruk: B26 22/61 THP 0/12 HS 8/12 AP 0 SW used, Bloodied, Weakened, Slowed
    Carolina: D29 16/39 HS 7/7 AP 1, SW used, Bloodied, Slowed

    Enemies:
    Pact-Bound Adept: G44 11/58, Bloodied
    Wyrmwarped Scaleshaper: E46 20/73, Bloodied


    Dead:
    Lieth, Lightning Naga: A27:B28 -8/162 AP 0/2, Dead
    Giant Lizard: F24:G25 -1/69, dead
    Giant Lizard: H26:I27 0/69 DEAD


    Map


    Enemies

    Wyrmwarped Scaleshaper
    Small aberrant humanoid (reptile) Level 6 Controller (Leader)
    HP 73; Bloodied 36
    AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)
    Speed 6, fly 4 (clumsy)
    Claws (standard, at-will)
    +11 vs AC; 2d6+3 damage.
    Frightful Vision (standard, at-will) Fear, Psychic
    Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
    Unnatural Speed (standard, at-will)
    Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
    Warped Strength (standard, at-will)
    Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
    Shifty (minor; at-will)
    The scaleshaper shifts 1 square.
    Shifty Boots (minor; encounter)
    The scaleshaper shifts 2 squares.
    Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2

    Pact-Bound Adept
    Small natural humanoid (reptile) Level 6 Artillery (Leader)
    HP 58; Bloodied 29
    AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)
    Resist 5 fire
    Speed 6, fly 4 (clumsy)
    Quarterstaff (standard, at-will) Weapon
    +11 vs AC; 1d8 damage.
    Flaming Staff (standard, at-will) Fire, Weapon
    Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
    Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
    The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
    Dragon's Grace (minor, recharge 5,6)
    Ranged 10; one ally gains resist 10 against a damage type of the adeptís choice until the end of the encounter..
    Healing Burst (standard, recharge 5,6) Healing
    Area burst 2 within 10; allies in the area regain 20 hit points..
    Shifty (minor; at-will)
    The adept shifts 1 square.
    Shifty Boots (minor; encounter)
    The scaleshaper shifts 2 squares.
    Vagabondís Die (minor; Daily)
    Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
    Trap Sense
    The adept gains a +2 bonus to all defenses against traps.
    Equipment: quarterstaff, Boots of the Fencing Master, Vagabondís Die

    Pact-Bound Adept Interrupt
    It is recharged. Yes, again.

    immediate reaction, when an enemy moves adjacent to the pact-bound adept (Fear)
    The adept attacks the triggering enemy; +13 vs Will; on hit, the target is pushed 3 squares and weakened (save ends).
    Almost!
    I would say combat is over, and you have routed them, except they carry your treasure! Finish them off. You can do it!
    L4E Character: Jin | Pic | Token

 

  • #242
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    Ý Ignore dimsdale
    "Agggghhhh!...Cowards!" Kruk states, finding it hard to chase his foes. "Get back here and fight!" Thinking quickly, Kruk drops his axe and equips a throwing axe. He launches it at the adept. It hits causing a minor wound causing the adept to yelp in pain. "Well...better then noth'n" Kruk states outloud as he bends over with his hands grabbing his knees, trying to catch his breath, still unable to escape the effects of his weakend condition.

    actions

    movement: move to d38
    free action = drop weapon
    minor: equip throwing axe
    attack: throwing axe vs adept AC: 1d20+9 = 19 for 1d6+4 = 5 if weakend condition effects a ranged attack, then only 2 points damage

    save vs weakend condition: 1d20 = 7
    save vs slowed condition: 1d20 = 1 ugh



    stats

    Kruk- Male Dwarf Fighter Level 5

    *Adverse Condition: BLOODIED
    *Initiative: +2
    *Passive Insight 14
    *Passive Perception 14
    *Senses low light vision
    *HP 55 21
    *Bloodied 30 Surge Value 15; Surges Per-Day 12 8
    *AC 23 Fortitude 21 Reflex 15 Will 15 Speed 5
    *Save +5 vs. poison
    +armor bonuses: resist 5 fire & resist 5 necrotic
    *action Points: USED
    *Second Wind: USED
    basic attack:+1 Thundering Battleaxe: To Hit: +10: Damage 1d10+5: additional 1d6 for a crit
    Powers
    *1 healing potion: reward from To Catch a Crimelord
    *At will:
    Brash Strike
    Resolute Shield
    *Encounter:
    Covering Attack
    Bull Charge USED
    Boot Power USED
    *Daily
    Comeback Strike USED
    Unstopable: USED
    Bedeviling Assault USED
    Thundering Weapon power USED
    Cloak Power USED
    Boot Power USED
    Last edited by dimsdale; Monday, 21st June, 2010 at 10:16 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #243
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    Ý Ignore ryryguy
    Quote Originally Posted by Tenchuu View Post
    Ryry/Dims
    I'm not sure if he would have enough move left (or any) since the power is really an immediate reaction, and the move is a charge, not a normal move. But, I don't really know, and given my desire not that have to retcon my post, as well as my benevolent love of my players (:P), I'll play it as Ryry has suggested: Charge, trigger interrupt, finish charge/turn.
    ooc
    FWIW... Unless the reaction says something about affecting any remaining move the target has (see Slow for an example of that sort of thing), I don't see any reason he can't continue moving up to his speed, and thus continue his charge. There's nothing special about the movement that's part of a charge except that each square has to move you closer to the target (which he still would be), you have to attack from the first possible square (which he still would be), and that you have to move at least two squares before the attack (which he still would be). If he was only pushed one square away, maybe there might be some argument about whether he could resume the charge because of that "at least two squares rule". Luckily that didn't happen so we don't have to worry about it. (And luckily Kruk used his boots for the extra speed boost!)

    Hergunna-wolf snarls as the kobold tries to get away. She shifts to human shape and moves slightly closer before flicking a thorn whip at the adept. The vine catches the reptile around its throat, razor-sharp thorns slicing in to deadly effect, and falls dead.

    Actions
    Start of Turn: Ongoing damage still blocked by resistance for this round.
    Minor: Shift to human shape, including shift to E36
    Move: to E38
    Standard: Thorn Whip vs Adept (1d20+7=18, 1d8+5=13)
    Saving Throws: Save vs Ongoing, Slow (1d20+1=16, 1d20+1=20) Yay.

    Hergunna stat block
    Hergunna- Female Human Druid 4
    Human Form
    Passive Perception: 21, Passive Insight: 21
    AC:19, Fort:15, Reflex:17, Will:18 -- Speed:7
    HP:34/46, Bloodied:23, Surge Value:11 (13 in beast form), Surges left:9/9
    Initiative +5
    Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used
    Powers:
    Thorn Whip, Call of the Beast, Chill Wind, Savage Rend, Wild Shape

    Thorn Spray, Resist Energy, Predator's Flurry, Hunter's Quarry

    Summon Pack Wolf

    Death Fang Totem, Enduring Beast Hide Armor, Bracers of Respite
    L4W characters: Ingot, Hergunna
    LEB characters: Lady Roswyn d'Sivis, Harressh

  • #244
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    Ý Ignore dimsdale
    "NICE JOB HERGUNNA!" Kruk shouts at the top of his lungs as the adept falls to the ground. "That guy was a pain in my arse!"
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #245
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    My communities:

    Kane charges past at full speed, stepping over the fallen adept.

    ooc

    Double Run to G44

  • #246
    Kruk
    Might not matter, but Kruk has 1 more save vs weakened for this round (1 for end of last action, and one for end of this action. You only rolled one of those).
    L4E Character: Jin | Pic | Token

  • #247
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    Ý Ignore dimsdale
    Quote Originally Posted by Tenchuu View Post
    Kruk
    Might not matter, but Kruk has 1 more save vs weakened for this round (1 for end of last action, and one for end of this action. You only rolled one of those).

    ooc

    thanks Tenchuu

    Dims has a good ring to it. Feel free

    save vs weakened: 1d20 = 9 lame... lol

    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #248
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    My communities:

    Carolina struggles to move her tiny feet as far as she can, but she still isn't comfortable with the distance between her and the only remaining enemy.

    "Hello, old friend," the halfling says as she brings her right hand up and levels her crossbow at the fleeing creature. Calmly, she pulls the trigger.

    Actions
    Move to F33
    Sly flourish (w/crossbow) vs. Scaleshaper hits AC 20 for 15 damage (Roll Lookup). I think that's a miss, though I'm not sure because of that whole not-shifting penalty.

    Save:1d20=7
    Games I DM:
    [d&d 3.5] Those Left Behind: [OOC1] [OOC2] [Character Records] [Chapter 1] [Chapter 2] [Chapter 3]
    [d&d 4e] The Witchlights: [OOC] [Character Records] [Game]

  • #249
    Ahhh, not fire again! Wil beats at his clothing helplessly, in a high shrieky voice. He looks at the retreating creatures. Why do you stupid lizards always have to catch me on fire. The creature ignores him, so Wil leans over to Carolina. Got any potions? he whispers, stumbling around about to collapse...

    OOC
    Whoops, got too close.
    Take 5 ongoing fire damage
    Standard: Cutting Words on the Scaleshifter 1d20+8=17 (misses by 1)
    Minor: Take a potion from Carolina if she has one
    Minor: Drink potion
    Save? 1d20=2 oh, crappy.

    Well the fight is almost over anyway, right?


    ministats

    Triggers: Ongoing 5 fire
    Status: bloodied
    Init: +4 Speed: 5 Perception:19 Insight: 17
    AC: 19 NAD:14/16/19
    HP: 4/40 Surges: 8/8 Surge Value: 10 AP: 0
    Languages: Allarian, Imperia, Draconic
    Str:8 Dex:14 Wis:14 Con:13 Int:10 Cha:21

    Powers:
    At Will - Jinx Shot, Cutting Words
    Encounter - Second Wind, Shout of Triumph, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Words, Words of Friendship, Moment of Escape, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
    Daily - Arrow of Warning, Inevitable Shot, Songbow of Vanishment

    Full Character Sheet

  • #250
    All

    Dims, Kruk was slowed, so he couldn't go that far.

    IG, it did shift, so it was a miss

    John, I took damage from you for the ongoing, but didn't apply the potion yet. If IG agrees in character, than consider those actions as posted. Otherwise...

    And, I think it's almost over, but this dual slowed attack vs will is a real pain.


    "
    Ak..neth.." The adept uttered as it fell to the ground dead.

    The Scaleshaper used its mind once again, firing psychic bolts at Hergunna and Kane. The two, slammed by the blast, felt sluggish; the force of the impact opened up old wounds on the Barbarian. The lone reptile continued its retreat.

    Mechanics

    Scaleshaper
    Standard: Frightful Vision vs Hergunna and Kane (vs Wil)
    Attack Hergunna: 1d20+10=23
    Damage Hergunna: 1d8+5=6
    Attack Kruk: 1d20+10=20
    Damage Kruk: 1d8+5=7
    Effect: Hergunna and Kruk are slowed (save ends)
    Minor: Shift to D46
    Move: to -B48

    Status

    Wil Rando: E33 4/40 HS 9/10 AP 0 MW 0/2, Bloodied, 5 ongoing fire
    Hergunna: D38 28/46 HS 9/9 AP 0, Slowed
    Kane: G44 20/53 THP 0/5 HS 9/10 AP 0, Slowed, Bloodied
    Kruk: F37 22/61 THP 0/12 HS 8/12 AP 0 SW used, Bloodied, Weakened, Slowed
    Carolina: F33 16/39 HS 7/7 AP 1, SW used, Bloodied, Slowed

    Enemies:
    Wyrmwarped Scaleshaper: -B46 20/73, Bloodied

    Dead:
    Pact-Bound Adept: G44 -3/58, Bloody Dead
    Lieth, Lightning Naga: A27:B28 -8/162 AP 0/2, Dead
    Giant Lizard: F24:G25 -1/69, dead
    Giant Lizard: H26:I27 0/69 DEAD


    Map


    Enemies

    Wyrmwarped Scaleshaper
    Small aberrant humanoid (reptile) Level 6 Controller (Leader)
    HP 73; Bloodied 36
    AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)
    Speed 6, fly 4 (clumsy)
    Claws (standard, at-will)
    +11 vs AC; 2d6+3 damage.
    Frightful Vision (standard, at-will) Fear, Psychic
    Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
    Unnatural Speed (standard, at-will)
    Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
    Warped Strength (standard, at-will)
    Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
    Shifty (minor; at-will)
    The scaleshaper shifts 1 square.
    Shifty Boots (minor; encounter)
    The scaleshaper shifts 2 squares.
    Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2
    L4E Character: Jin | Pic | Token

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