D&D 4th Edition Until First Light (DM: TwoHeadsBarking. Judge: renau1g) - Page 7




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  1. #61
    As you all enter the basement, you can't help but notice that the murals on these are actually in significantly better condition than those on the ground floor. In fact, it looks like these are new, relatively speaking. Iaros immediately begins inspecting the ones around the altar, fumbling in his robes as he does so.

    You may not be professional scholars, but it's pretty clear what these images are depicting. The first picture in the series shows a number of people worshiping in front of a massive black stone under the light of the moon. The figure leading the ceremonies is raising his hands upward, and crimson lightning is either rising from his hands to the sky above, or striking down upon him.

    The next panels show a field, no, a cemetery, being struck with the same red light. Alarmingly, this is followed by those buried there dragging themselves from their graves.

    The murals then show the walking dead swarming through a village at night, entering homes and killing those within. Some fight back, but the undead are without end.

    The final series of images show the sun shining over the village. The streets are filled with unmoving corpses, both of the villagers and the attackers. There was nothing left alive.

    It is at this point that you notice what Iaros was fishing in his pocket for. He holds a shard of red crystal, about the size of a dagger and begining to crackle with scarlet arcs of electricity. He smiles and raises his gaze to the ceiling. "In case you were curious, the sun has indeed set. I thank you for your willingness to help, although it turned out to not be necessary. I'm afraid I have no intention of paying you for your services, however." Lightning arcs out from the crystal into the four corpses, which begin twitching and pushing themselves to their feet.


    Status
    Initiative:
    D'Keth
    Empathy
    K'atzn'ii
    Lily
    Zhen
    Raijen
    Iaros
    R
    isen 54
    Risen 66
    Risen 77
    Risen 94

    Iaros is busy monologuing, risen are busy rising, you guys win initiative. Actions are resolved in the order they're posted.

    Attached Thumbnails Attached Thumbnails Enc1_r0.jpg  

 

  • #62
    "Bastard! I will send you into the Nine Hells for this treachery, come brother, let us show the fury of Ea!" K'atzn'ii shouts as she pushes past her brother to get a clear shot at the "scholar"

    Her anger clouds her vision and as dark wisps of energy curl up from the ground beneath Iaros' feet, they quickly dissipate before affecting him.

    Actions

    Move: to J10 (H11 - I10 - J10)
    Standard: Vampiric Embrace - Iaros - vs will; necrotic (1d20+4=6, 2d8+4=14) nope... ah...nice way to start the adventure off.
    Minor: draw sword...that's pretty important.


    Mini Stats
    K’atzn’ii - Githyanki Warlock|Swordmage 1
    Initiative +2 Passive perception 9 Passive Insight 9
    AC 19 For 14 Ref 14 Will 14
    HP 31/31 Bloodied 15 Surge value 7 Surges/day 11/11
    Speed 6 squares
    Languages Common, Deep Speech AP 1
    Magic Items Uses 1
    Powers: Eldritch Strike
    Sword Burst
    Vampiric Embrace
    Telekinetic Leap
    Second Wind
    Armor of Agathys
    Last edited by RickRoll; Wednesday, 19th May, 2010 at 09:21 PM.

  • #63
    Ah, not again.

    Lily pointed at risen corpse on her right, Lith get that one! Her shadow slid around unnaturally, counter to the light sources in the room and the flowing form of the thing called Lith burbled up from it, a mass of snapping jaws and flickering claws. As the her shadowy companion made its appearance Lily fished around in her bag, before pulling out the skull she used as a focus. It was a bleached white thing, with a small green gem set in its forehead. She spun to her left lifting the skull and incanting a spell, its eye sockets flashed and a flood of small ghostly figures erupted from it. They whirled about the undead creature, trying to distract it.


    ooc


    minor: Summon Spirit Companion to G9

    move: Draw totem

    standard: Haunting Spirits: vs Will [Target: Risen 54] (1d20+7=14)
    if it hits: Psychic Damage (1d6+5=6). Until the end of Lily's next turn, the target grants combat advantage to Zhen.

    BTW, who all has a decent Basic Attack? It might be important.


    ministats
    Lily- Female Human Shaman 3
    Initiative: +2, Passive Perception: 20, Passive Insight: 20, Senses: Normal
    AC:16, Fort:16, Reflex:16, Will:18 -- Speed:6
    HP:36/36, Bloodied:18, Surge Value:9, Surges left:9/9
    Action Points: 1
    Powers -
    Call Spirit Companion
    Spirit's Fangs
    Haunting Spirits
    Stalker's Strike
    Watcher's Strike

    Healing Spirit
    Healing Spirit
    Speak with Spirits
    Bonds of the Clan
    Twin Panthers
    Sly Fox Spirit
    Second Wind

    Spirit of the Healing Flood
    Hungry Spirits Totem


    Conditions:

    Full character sheet

    Lily's Spirit Primer (Please Read!)

    Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
    • Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
    • Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
    • Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
    • Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 11 or more damage to Lily's spirit companion it disappears and Lily takes 6 damage. Otherwise her spirit companion is unaffected by the attack.
    • Lily's spirit companion uses Lily's defenses.
    • Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
    • Lily's spirit companion is unaffected by terrain and environmental phenomena.

    Oni

    "Each man, one way.
    Each horse, one stance.
    Each church, one buddha.
    Each master to his own technique."

  • #64
    Raijin maintains his calm in these events, but begins to look angry at Iaros. You are dishonorable and this act is an abomination. If anything Raijin seems more upset at the former than the latter. He draws a dagger from his belt and points it at the "scholar". Let the stars burn with the light of the sun and scorch your evil work. An arcane glow surrounds the dagger and burning motes of light fall through the ceiling upon the far end of the room. Raijin moves forward carefully with the dagger held threateningly.

    OOC
    I have a +7 to hit with the dagger for 1d4+4 damage as a MBA
    Minor: Draw Dagger
    Standard: Blazing Starfall on N11
    1d20+4=14 (vs Risen 77 Reflex)
    1d20+4=15 (vs Iaros Reflex)
    for 1d4+8=9
    Radiant/Fire damage
    Move: Shift to H12


    ministats
    Status
    Passive Perception 10, Passive Insight 16
    AC 14, Fort 15, Reflex 10, Will 16
    HP 22/22, Bloodied 11, Surge Value 5, Surges 6/6
    Resist Lightning 5, Resist Thunder 5
    Speed 6, Initiative +0
    Action Points: 1, Second Wind
    At-Will Powers: Blazing Starfall, Storm Walk
    Encounter Powers: Promise of Storm, Thundering Roar
    Daily Powers: Lightning Breath

  • #65
    Registered User
    Thaumaturgist (Lvl 9)

    evilbob's Avatar

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    Ignore evilbob
    "Eww," chimes Empathy, realizing she is somehow standing in a pool of blood. She moves away and closer to the spirit summoned by Lily. Seeing the two enemies in the back of the room, she concentrates on them and tries to bring confusing, harrowing thoughts into their minds.

    ooc
    move: move to F9

    standard: Dishearten, centered on N11: 23 vs will on Risen 77; 14 vs will on Iaros. If hit, 8 psychic damage and -2 to attacks until the end of Empathy's next turn.

    minor: none

    Oni: Empathy's ranged basic attack is +5 vs will, 1d10+6 psychic. (Unaugmentable but still pretty good, in my opinion.)

    Empathy ministats
    Empathy Shardmind Psion 1
    Initiative: +1, Passive Perception: 16, Passive Insight: 20, Senses: Normal
    AC:14, Fort:11, Reflex:14, Will:16
    HP:24/24, Bloodied:12, Surge Value:6, Surges left:7/7
    Resist: 5 psychic
    Action Points/Daily Item Uses/Milestones: 1/1/0
    Power Points: 2
    Powers:
    Dishearten
    Mind Thrust

    Shard Swarm
    Far Hand
    Forceful Push
    Second Wind

    Ravening Thoughts

    Important Stuff:

    Conditions:

    Full sheet: PC:Empathy (evilbob) - L4W Wiki

  • #66
    D'keth quickly draws his longsword and slashes horizontally across the area in front of him, a blast of force slams into the enemy in front of him. "Spread out, make it difficult to pin us down" D'keth says to his allies.


    Actions

    Minor: Draw sword
    Standard: Thunderwave on Risen 66 - vs fort; dmg (1d20+5=17, 1d6+5=11) hits Fort 17 for 11 thunder damage (no push)
    Move: (if 66 is dead) to N13
    (if 66 not dead) mark Risen 66




    Mini Stats
    D'keth - Githyanki Swordmage |Wizard 1
    Initiative +2 Passive perception 11 Passive Insight 11
    AC 18 For 13 Ref 15 Will 14
    HP 29/29 Bloodied 14 Surge value 7 Surges/day 10/10
    Speed 6 squares
    Languages Common, Deep Speech
    AP 1
    Powers: Thunderwave
    Sword Burst
    Sword of Sigils
    Telekinetic Leap,
    Second Wind
    Flaming Sphere
    My PC's - http://www.enworld.org/forum/5164756-post71.html

  • #67
    Registered User
    Thaumaturgist (Lvl 9)

    evilbob's Avatar

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    Ignore evilbob
    ooc
    THB: GREAT marker for Empathy, btw!

  • #68
    ooc
    Hah, I wish I could claim some amount of cleverness on my part, but that's just what google image search came up with.

    Anyway, Zhen's up.


  • #69
    Registered User COPPER SUBSCRIBER
    Waghalter (Lvl 7)

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    Ignore garyh
    Zhen takes a short step and hammers one of the undead with his fists.

    Mechanics
    Move action - Move to G13.

    Standard action - Crane's Wings against Risen 54.

    CW Risen 54 (1d20+4=13, 1d10+4=12)

    Hits Fort 13 for 12 damage, and on a hit apply Flurry of Blows for another 7 damage.


    Zhen's Info
    Li "Zhen" Zhenyu - Male Half-Orc Monk 1
    Initiative: +4, Passive Perception: 17, Passive Insight: 17, Low-Light Vision
    AC: 18, Fort: 15, Reflex: 15, Will: 14 - Speed: 6
    HP: 24/24, Bloodied: 12, Surge Value: 6, Surges left: 8/8
    Action Points: 1
    Resists: None

    Powers:
    Crane's Wings
    Five Storms
    Stone Fist Flurry of Blows

    Furious Assault
    Half-Orc Resilience
    Rising Storm
    Second Wind

    Spinning Leopard Maneuver
    Potion of Healing x1

    Full character sheet
    Gary Hoggatt - www.garyh.net
    "Such heroic nonsense..."
    Living 4th Edition - Join EN World's community-created Play-by-Post world! Adventure awaits you in the Transitive Isles!

  • #70
    ooc


    reminder: Zhen's attack hits fort 15 if Lily's attack hit.

    Oni

    "Each man, one way.
    Each horse, one stance.
    Each church, one buddha.
    Each master to his own technique."

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