Dandu
First Post
The Warlock Invocation Compilation disagrees with choosing Improved Critical, Devil's Sight, and Darkness.
The Warlock Invocation Compilation disagrees with choosing Improved Critical, Devil's Sight, and Darkness.
Improved Critical (eldritch blast) [AR]: Blast-oriented 'locks should take this feat ASAP (you qualify at 11th level), and others should strongly consider it. It doubles your chances to crit, it applies to all flavors and most forms of eldritch blast (except for cone, doom, and likely line), and you can use it from sunrise to sunset.
Replicable by a cheap magical item, redundant if you have VoidsenseIt does discourage Devil's Sight
Wands are cheap.and Darkness
I've seen what people can do with the better invocations. Nastier stuff.and I can see the point, but I respectfully disagree. I've seen what my players can do with just Ebon Eyes. Nasty stuff.
Then please say it. What is so great in your book about the Devil's Sight + Darkness combo that other people seem to have missed?And while wands are cheap... if I have Devil's Sight, there is a lot to be said for being able to use Darkness for absolutely free at the first opportunity.
The Warlock Invocation Compilation disagrees with choosing Improved Critical, Devil's Sight, and Darkness.
Such as the rest of your party?There are very few creatures that can see in magical darkness.
Concealment is not bad, however, you have to compare the invocations with others and see how good it is relative to your other options. Thinblade did not find it to be better than invocations such as Spider Climb (mobility, immunity to Webs), Entropic Warding (miss chance against ranged attacks, immunity to tracking), and See the Unseen (Darkvision and See Invisibility).Generating concealment, with its miss chance, is very handy from a defense standpoint.