perrinmiller
Adventurer
Scale: 1 Hex = 30 miles, North is to the top
The campaign begins in the borderlands between the Wolf Nomads, Perrenland, and the Vesve Forest, and northeast of the Sepia Uplands. Most areas nearby are scarcely populated. Mainly the region is known for the many bandits, brigands, barbarian hunters, goblins, kobolds, and not a few orc raiders from the Empire of Iuz to the East. The Vesve Forest to the southeast is contested over by the Empire of Iuz and the Kingdom of Furyondy and the Free Town of Highfolk far to the south. Within the southern and northeastern lands of the forest there dwell human woodsmen, gnomes, elves, and Halflings to defend against the orcish forces of Iuz controlling the northeastern lands of the forest. The areas in between these forces are claimed by no one and frequented by unaligned bands of non-humans and monsters.
Our heroes have answered a call to arms sent out from the small town of Oakhurst. Another party of locally based adventurers delved into the Sunless Citadel a month past. They were never seen again. Local legends well known in the taverns of the villages in the region claim this Sunless Citadel is a perfect site for young heroes intent on discovery, glory, and treasure. Of course no one knows why it is called the Sunless Citadel, but perhaps more information is known among the folk that live closer. The word has spread requesting another group of adventurers to apply for a contract to determine the fated of this missing group. It is said that applicants should contact the Hucrele family, an important merchant family based in the town of Oakhurst. After journeying from a village 2-3 days journey east, the adventurers, dusty from travel, arrived around mid afternoon along the New Road and pass by the militia’s guard tower watching the approach into Oakhurst.