This is great stuff -- thanks for posting it!
Not a problem... Here comes bit the next, the final round of the third combat encounter, with a little more analysis.
After this it's Irontooth, and things get nastier.
H1 Keep on the Shadowfell
Encounter #3 A2 Kobold Lair, Outside (snappy title).
Round.#4
Winstanley- Move out of the trees. Sly Flourish with Combat Advantage KD; Hit 18 damage (2 HP bloodied).
KD- Flee for waterfall. AoO Winstanley Dagger; Hit 2 damage- DEAD.
KSg- Flee for waterfall. AoO McGyver Longsword Hit 10 damage- DEAD.
Dirty- Charge KM7; Miss. KM7 Marked.
Grey- Shift back. Ray of Frost KM7; Hit 7 Cold damage- DEAD.
Time to play 5 minutes.
Total time to play 37 minutes.
End of Combat-
Good Guys
McGyver, Male Dragonborn Paladin of Bahamut 1 (HP27/27)
Dirty Biskit, Male Dwarven Fighter 1 (HP22/31)
Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP21/26)
Winstanley Portico, Male Halfling Rogue 1 (HP25/25)
Grey Morlock, Male Human Wizard 1 (HP19/23)
Bad Guys 575XP Level 1 Encounter.
Kobold Minion Level 1 Minion [KM] (x10) (HP1) 10 DEAD
Kobold Slink Level 1 Lurker [KSk] (HP24) DEAD
Kobold Slinger Level 1 Artillery [KSg] (HP24) DEAD
Kobold Dragonshield Level 2 Soldier [KD] (HP36) DEAD
Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 1
2nd Winds 0 Total 0
Crits 0 Total 0
Comment: To be honest I didn't really want to have the Kobolds flee and warn their fellows inside the lair, I've DM'ed KOTS three times previously and there's a TPK inside the lair if the dice go against the players- or for me for that matter. This encounter then proved nothing more than a mild inconvenience- witness the fact that only one Healing Surge was spent by the PCs. Still their Kobold mission isn't over until Irontooth sings, as it were.
Stats: A walk over for the PCs, the monsters managed to connect with their attacks just 35.71% of the time, that's five hits (from 14) for the entire encounter, for a total of... wait for it, 33 hit points damage all told. Which is made to long even more ridiculous when compared to Winstanley- the Halfling Rogue who managed a 100% hit rate, six from six, and did 80 hit points damage on his own.
The PCs hit with 62.5% of their attacks overall, hindered by Dirty who only hit twice in six attacks (33.33%), and only dished out 16 points of damage, still four more than Kaspard. McGyver and Kaspard also emerged from the fracas entirely unscathed, as I say a walk over.
Stats so far: Well three combat encounters down and the PCs have ripped their way through the bad guys, only McGyver has seen the wrong side of 0 hit points. The PCs are hitting 65.85% of the time overall while the monsters are resting on their laurels at 57.78% hit rate. That wouldn't be so bad if the monsters were making more attacks- 45 as opposed to the PCs 82. Winstanley is still Striker supreme with a 92.86% hit rate- he's missed one attack roll in three combats, fourteen turns in total- remind me to check his d20. At the other end of the spectrum is Dirty, who has dropped below Kapspard even, with a 50% hit rate. It needs stating that the PCs are still doing a huge chunk of damage- 39.86 hit points on average per turn, this compared to the monsters measly 11.29 hit points.
Turns one and two of the combat are also still the most productive for the PCs with 59 and 57.33 hit points of damage done, on average; they're also the longest turns to play out at 11.67 and 8.33 minutes respectively. It seems the PCs are content to dash out their encounter powers, first strikes and perhaps charges, then see how the land lies after the monsters have weathered the initial onslaught.
The three combats have all been fairly straightforward, by which I mean not end-of-level-bad-guys (or similar), and none have been set in difficult terrain, there's nothing slowing the PCs down, only the fact that they are new to the game. The average time taken for a combat encounter is 35.67 minutes, or 4.67 turns, however that may all end very soon.
For those who are unfamiliar with Keep on the Shadowfell the next encounter, the Kobold Lair, with Irontooth within, has a reputation, it's ripe for a TPK. It's an encounter level 6 and is home to a whole host of dangerous critters, the worst of which is old Irontooth himself. In my first game of 4e I TPK'ed a party here, which lead to all manner of fallout and ructions- three of the aforementioned party, all multi-edition D&D players, have never been back to 4e, they'd also never been TPK'ed before- it was a shocking moment for them. As my brother said at the time, he was one of the party members- 'I don't play that sort of game', I guess we all come to D&D for a myriad reasons- my brother, particularly, is a roleplayer first and foremost. He's still in a Lankhmar campaign that famously once went a year- 12 sessions without anyone getting into a fight. That's probably not a record out there in ENWorld but it is for us. Anyway, inside the Kobold lair lies death and destruction, I guarantee it, the big question is for whom?
And before there's a sniff of an edition war, I've played every edition of D&D, and 4e has no less roleplaying opportunites than any other, the combat is more structured/mechanical (IMHO), but for teaching the game to noobs (IMHO- always with the caveats) it makes it way easier.
After initially disliking the edition I find myself enamoured once more, anyway- Irontooth and the Kobold lair, let the nastiness begin...