H1 Keep on the Shadowfell
Encounter #7 Area 2 Torture Chamber
Round #1.
Phrenic- Move. Leaf on the Wind HT; Hit 5 damage (40 HP) & he swaps places with HT.
Winstanley- Move. First Strike Combat Advantage Sly Flourish HT; Hit 22 damage (18 HP bloodied).
GW- Spear Dirty; Miss.
Grey- Move. Burning Hands GW & GS2-3; Hit GS2-3 9 Fire damage each (22 HP each).
HT- Use Bloodcut Armour- Resist All 10. Hot Poker Phrenic; Miss. Shift away.
Kaspard- Shift back. Lance of Faith GW; Miss.
GS1- DEAD.
GS2- Move back. Crossbow Phrenic; Hit 9 damage (11 HP bloodied).
GS3- Crossbow Grey; Hit 7 damage (16 HP).
Dirty- Spinning Sweep GW; Crit 15 damage (9 HP bloodied) & Prone. GW Marked.
Time to play 10 minutes.
End of Round-
Good Guys
Dirty Biskit, Male Dwarven Fighter 1 (HP31/31)
Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
Winstanley Portico, Male Halfling Rogue 1 (HP23/25)
Grey Morlock, Male Human Wizard 1 (HP16/23)
Phrenic, Male Tiefling Warlord 1 (HP11/24)
Bad Guys 625XP Level 2 Encounter.
Goblin Warrior Level 1 Skirmisher [GW] (HP9/29)
Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP22/31 & 22/31) 1 DEAD
Hobgoblin Torturer Level 3 Brute [HT] (HP18/53)
Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 1 Total 1
PCs Ko'd 0 Total 0
Bad Guys Crits 0 Total 0
Bad Guys Action Points 0 Total 0
Comment: Phrenic is a damage magnet, or else he always seems to be the one in the wrong place at the wrong time. On paper the fight seems fairly straightforward, and yet at the time the PCs are lapping it up, the Red Hot Poker waving Hobgoblin Torturer is to be feared, his damage output in no way reflects the PCs trepidation. This made all the worse when he triggers his Bloodcut Armour- which causes the armour to bleed until it is soaked in fresh blood, and then glow the same bloody red.
Encounter #7 Area 2 Torture Chamber
Round #1.
Phrenic- Move. Leaf on the Wind HT; Hit 5 damage (40 HP) & he swaps places with HT.
Winstanley- Move. First Strike Combat Advantage Sly Flourish HT; Hit 22 damage (18 HP bloodied).
GW- Spear Dirty; Miss.
Grey- Move. Burning Hands GW & GS2-3; Hit GS2-3 9 Fire damage each (22 HP each).
HT- Use Bloodcut Armour- Resist All 10. Hot Poker Phrenic; Miss. Shift away.
Kaspard- Shift back. Lance of Faith GW; Miss.
GS1- DEAD.
GS2- Move back. Crossbow Phrenic; Hit 9 damage (11 HP bloodied).
GS3- Crossbow Grey; Hit 7 damage (16 HP).
Dirty- Spinning Sweep GW; Crit 15 damage (9 HP bloodied) & Prone. GW Marked.
Time to play 10 minutes.
End of Round-
Good Guys
Dirty Biskit, Male Dwarven Fighter 1 (HP31/31)
Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
Winstanley Portico, Male Halfling Rogue 1 (HP23/25)
Grey Morlock, Male Human Wizard 1 (HP16/23)
Phrenic, Male Tiefling Warlord 1 (HP11/24)
Bad Guys 625XP Level 2 Encounter.
Goblin Warrior Level 1 Skirmisher [GW] (HP9/29)
Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP22/31 & 22/31) 1 DEAD
Hobgoblin Torturer Level 3 Brute [HT] (HP18/53)
Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 1 Total 1
PCs Ko'd 0 Total 0
Bad Guys Crits 0 Total 0
Bad Guys Action Points 0 Total 0
Comment: Phrenic is a damage magnet, or else he always seems to be the one in the wrong place at the wrong time. On paper the fight seems fairly straightforward, and yet at the time the PCs are lapping it up, the Red Hot Poker waving Hobgoblin Torturer is to be feared, his damage output in no way reflects the PCs trepidation. This made all the worse when he triggers his Bloodcut Armour- which causes the armour to bleed until it is soaked in fresh blood, and then glow the same bloody red.