[sblock]Once there is only 2 bad guys left, they can be intimidated into fleeing and when there is only 1, he can be intimidated into surrender. Use the standard rules (Standard action, remember).
[/sblock]
The last of the barbarians fanatically press on but can't do much damage. It seems the fight inside the fort is almost won.
Outside, however, the heroes are on the brink of collapse, barely standing after another volley of fire arrows.
[sblock=Actions]
Ballista vs Javelin (1d20+6=10) miss
Javelin
vs Ashir AC (1d20+11=14, 1d8+3=6)
Archers
Moves: TPL (just a shift for the one in melee, through 2 difficult ground square for the other)
1&2 (the one marked, of course):Vs Raiko reflex (-2 for cover) 3&4: vs Max (1d20+10=14, 1d10=2, 1d6=5, 1d20+10=27, 1d10=9, 1d6=6, 1d20+10=12, 1d10=4, 1d6=5, 1d20+10=22, 1d10=10, 1d6=4) ugh, dunno why I rolled the 1d6 and d10 separetely
Hit Raiko once for 15-1 fire damage, hit Max once for 14. Hit only once each but for close to max damage...
[/sblock]
[sblock=OOC]
Javelin: 1/70
Ballista NW: disabled/80
Ballista crew NW: 36/50 prone
Ballista SW: 29/80
Haruka: 18 +8 /51 [9/10]
Ashir: 13/34 [6/7]
Raiko: 6/54 [11/13]
Max: 5/37 [4/7]
Javelin Dancer
Perception 14
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 19, Will 17
OA: Weapon, Spear
+11 vs AC; 1d8+3 damage.
Half-Orc Hunter
Perception 18; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 18, Will 16
OA Battleaxe (if drawn)
+10 vs AC; 1d10+5 damage.
Eladrin Arcane Archer
Perception +7; low-light vision
HP 51; Bloodied 25
AC 17; Fortitude 16, Reflex 18, Will 16
OA Short Sword (if drawn)
+12 vs AC; 1d6+4 damage.
[/sblock]