Dragon Age: Origins [Assessing interest] - Page 3
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  1. #21
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    Myrmidon (Lvl 10)



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    Could you send him a PM? Perhaps he is interested, and since you know him from that game I think it would be only correct.

    I could have a rogue, or a fighter of two weapons perhaps.

  2. #22
    Quote Originally Posted by Voda Vosa View Post
    Could you send him a PM? Perhaps he is interested, and since you know him from that game I think it would be only correct.

    ...
    Done.

  3. #23
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    Magsman (Lvl 14)

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    WD's character looks to cover the healing we need I have stats for three others one melee and one ranged specialist, and a wizard. So you can make whatever you wish VV and fitd has his own books so if he wants in he can too.

    Group of six would serve to try just about everything.

    HM

  4. #24
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    Myrmidon (Lvl 10)



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    Heya. Thanks for the invite! I'm busy, for now (three jobs, university course, baby/wife, and several projects) but I intend to lurk for a bit, if that's okay. And questions (as I took the system apart and had some fun with it).

    What are the stats you intend to go with? 3d6 is good, but I recommend that players have the option of theirs or a pre-done set, to keep low-rolls from giving them an NPC to run.

    Also: the Rogue is pretty powerful, I find.

    The first book of rules was good, but stops too early. Higher level concepts and monsters aren't really covered. You can make that up, but there isn't even a hint of what the pre-reqs for things like Grey Warder will be; or the different ways of being a Mage.


    What is the starting area? I wanted to have a place where every concept could be done, so I made up a forest town: hedge mages inside, but Orlaisian cavaliers not too far away. The town, I believe, had a magical tower in it that the Circle and the Knights were guarding, so there was a dungeon-on-demand; but lots of other areas for a low-level party to go into.

  5. #25
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    Magsman (Lvl 14)

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    NP fitd, I was thinking of running the adventure in back of the GM's book, I don't know what will come of this but for now we want to try the system and see what it is like.

    HM

  6. #26
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    Myrmidon (Lvl 10)



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    okay, cool.

    I think the issue with the system is not levels as much as it is stats and lack of levels. You really only get so much in terms of skills and powers when you're at the highest level, and stats determine how well you can use them. If you had a 20th level character in this system, you'd basically have a 1st level character with 20 extra stat points (unless the higher level books change that) and some nifty powers.
    A better way of putting it is that a low set of rolls can be low enough that even a high level character is no match for a low level character with high stats. That may be why there are so many backgrounds and classes that give stat boosts!

  7. #27
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    Keep in mind that the sources presented are only to 5 level characters at most. You can't pretend to make a 20 level character with those, since, of course you'll ran out of things like powers and spells. As I've said to HM before, in the PC game you gain specializations, 4 for each class at least in the pc game, along with many other skills and spells, that often combine and synergy in an interesting fashion. I think you should wait to see before risking an appreciation on levels beyond 5th.

    Just my two cents.

  8. #28
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    Magsman (Lvl 14)

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    VV even if I were to hand out experience once a month this is pbp we would not hit lvl 5 for a couple years I'm sure something else will come out before then.

    HM

  9. #29
    BTW: Chris Pamas did some more backgrounds in Kobold Quarterly 13. But they are aimed for the freeport setting.

  10. #30
    So which characters are still available?

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