Death Frost Doom - too lethal?
+ Log in or register to post
Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1
    Member
    Gallant (Lvl 3)



    Join Date
    Jun 2006
    Location
    Gahanna
    Posts
    749
    Reviews
    Read 0 Reviews

    Block Grymar


    Friend+
    My communities:

    Death Frost Doom - too lethal?

    I'm running Death Frost Doom this Friday in my Eberron/Pathfinder campaign and I'm a bit concerned about the lethality of it. I'm pulling it out at a last minute to fill a hole in our gaming schedule since I didn't have any standard stuff prepared and I've thought about a killer way it will blend into the campaign.

    But...WOW. A TPK is almost a likelihood, isn't it?

    It's an awesome adventure and I'm loving the idea of running it, but should I have everyone make up new characters and do it as a one-off?

  2. #2
    Member
    The Great Druid (Lvl 17)

    Crothian's Avatar

    Join Date
    Jan 2002
    Location
    Columbus, Ohio
    Posts
    44,849
    Reviews
    Read 0 Reviews

    Block Crothian


    Friend+
    I haven't heard of that module, what's it like and who made it?

  3. #3
    The Dragon holds a vigil
    Grandmaster of Flowers (Lvl 18)

    darjr's Avatar

    Join Date
    Jun 2007
    Location
    Omaha
    Posts
    6,367
    Reviews
    Read 4 Reviews
    Goodman GamesGygax MagazineD&DD&D Adventurer's LeagueAdmin

    Block darjr


    Friend+
    My communities:

    It's an old school module meant for AD&D or OD&D or BECMI or one of the clones. I first heard about it at the Save vs. Poison blog and the D&D Podcast and the one other podcast that I can't seem to put my finger on just yet. I think it was the atomic cast that used to do the Kobold Quarterly cast.

    Mearls mentioned in the D&D Podcast.

    anyway it's more of a mini setting and from what I've heard very deadly.

    Death Frost Doom : Lamentations of the Flame Princess : Role Playing Game Publisher : Helsinki, Finland
    Save Vs. Poison: An Analysis of Death Frost Doom

    Oh and GROGNARDIA: REVIEW: Death Frost Doom

  4. #4
    Member
    Scout (Lvl 6)

    Lord Zack's Avatar

    Join Date
    Jul 2007
    Location
    Auburn, New York, United States
    Posts
    451
    Reviews
    Read 0 Reviews

    Block Lord Zack


    Friend+
    My communities:

    GROGNARDIA: REVIEW: Death Frost Doom

    Check that review out Crothian.

    Edit: Ninja'd!
    Last edited by Lord Zack; Wednesday, 19th May, 2010 at 12:00 AM.

  5. #5
    Member
    Gallant (Lvl 3)



    Join Date
    Jun 2006
    Location
    Gahanna
    Posts
    749
    Reviews
    Read 0 Reviews

    Block Grymar


    Friend+
    My communities:

    I first heard about it from Zak from the DND with Porn Stars blog. It's seriously old school (save vs poison or die, many curses, etc), but it has a great flow and feel.

    It's designed for AD&D but since the stats are minimal to non-existent, it really doesn't matter. (It will note a 6HD wight, or 2HD skeleton, rarely giving any thing more).

  6. #6
    Member
    Cutpurse (Lvl 5)



    Join Date
    Jun 2008
    Location
    South of Heaven
    Posts
    669
    Reviews
    Read 0 Reviews

    Block Chainsaw


    Friend+
    My communities:

    Haha, I saw this thead title and thought it was a heavy metal thread from www.metal-archives.com! Carry on..

  7. #7
    Member
    Minor Trickster (Lvl 4)



    Join Date
    Sep 2006
    Location
    Helsinki, Finland
    Posts
    30
    Reviews
    Read 0 Reviews

    Block JimLotFP


    Friend+
    One tip and a couple clarifications about the adventure...

    (mild adventure spoiler warning!)

    North is to the right on the dungeon map (1 -> 1a is going north, the Tooth basins open the door towards #13). People miss that and it will be made clearer in the next printing. Another thing that wasn't too clear is that in the pit in the High Priest Temple, a falling body doesn't count towards the 10 points of damage for the trigger there.

    Although the painting in the cabin is supposed to show where one of the secret doors is, I find that people don't remember it by the time they get to the room depicted in the painting. Perhaps prompting them that it's the same room, but with no opening in the wall there, would be an appropriate "gimme" once they reach the room to help make sure they reach the Greater Tombs... but make sure you only give away the location of the door requiring the ritual!

    My experience with actual play is that the yellow mold trap is by far the deadliest bit in the module. I've only had one PC death happen after The Big Event of the module and that was because the other PCs thought he was possessed so left him to die.

    There were three ways out explicitly built into the module. When I first used this during my normal campaign (before ever thinking of publishing it), they found one of those ways. For the first official playtest, another group of players came up with a way out that I never anticipated.

    It's not an auto-TPK adventure.

  8. #8
    Member
    Defender (Lvl 8)



    Join Date
    May 2003
    Location
    Chico
    Posts
    635
    Reviews
    Read 0 Reviews

    Block Uder


    Friend+
    A TPK is a strong possibility, especially if the players are accustomed to normal "balanced" 3.5/PF play where it seems you're doing something wrong if someone loses a prized weapon, much less their entire character. If you do it as a one-off, give the players a chance to "port over" surviving characters - a PC that makes it through DFD deserves to go on to further adventures.

  9. #9
    Member
    Acolyte (Lvl 2)

    Monkey Boy's Avatar

    Join Date
    Oct 2006
    Location
    Melbourne
    Posts
    228
    Reviews
    Read 0 Reviews

    Block Monkey Boy


    Friend+
    My communities:

    I've read through it a few times, haven't run it for my group yet but will soon.

    I think it is a survivable adventure and has a unique Mythos undertone - slow creepy build-up that my group will enjoy.

    Your players will only die if they play stupid. When it hits the fan they will know and hopefully act accordingly and look for a way to survive. Balanced encounter this aint, which is part of the reason as to why I love it.

  10. #10
    Member
    Acolyte (Lvl 2)

    kensanata's Avatar

    Join Date
    Nov 2006
    Location
    Kanzleistrasse 222, Zrich
    Posts
    400
    Reviews
    Read 0 Reviews

    Block kensanata


    Friend+
    My communities:

    When I ran it, it wasn't a TPK at all. Instead, players thought the big event so awesome several of them said this would have been an excellent campaign starter.

+ Log in or register to post
Page 1 of 2 12 LastLast

Quick Reply Quick Reply

Similar Threads

  1. [LotFP] Death Frost Doom now available!
    By JimLotFP in forum Roleplaying Games General Discussion
    Replies: 1
    Last Post: Thursday, 23rd July, 2009, 12:36 PM
  2. Ultimate Death Match: Goodhead's Villa of Doom! [Men's Semifinal]
    By Relique du Madde in forum Miscellaneous Geek Talk & Media Lounge
    Replies: 3
    Last Post: Friday, 6th March, 2009, 07:19 PM
  3. Red Hand of Doom, Marked For Death encounter
    By Lord Zardoz in forum Roleplaying Games General Discussion
    Replies: 4
    Last Post: Monday, 17th March, 2008, 01:09 AM
  4. Ceramic DM Secret Double Death Match of Doom! (help find Speaker & Nooneofcosequence)
    By alsih2o in forum Roleplaying Games General Discussion
    Replies: 23
    Last Post: Tuesday, 28th December, 2004, 06:17 AM
  5. Ignoble Death by Ray of Frost!?!
    By loviatarfrostbringer in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR Gaming
    Replies: 146
    Last Post: Monday, 27th January, 2003, 01:27 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •