Our group is somewhere in the last third or so of a 4E-ified Rise of the Runelords campaign.
Once we finish, I'm going to be taking over the DM seat for a short while to give our regular DM a break.
I've got a pretty good idea what I want to do, but I'm looking for a module that fits my requirements to save me some time drawing maps and building encounters.
Here's what I'm looking for.
*High-paragon tier. Ideally assumes 16/17th level starting PC's.
*Contains approximately 20 combat encounters. Preferably the majority of them would include either interesting monster combinations and/or terrain effects.
*Final encounter takes place in a large ritual chamber.
Any suggestions?
Once we finish, I'm going to be taking over the DM seat for a short while to give our regular DM a break.
I've got a pretty good idea what I want to do, but I'm looking for a module that fits my requirements to save me some time drawing maps and building encounters.
Here's what I'm looking for.
*High-paragon tier. Ideally assumes 16/17th level starting PC's.
*Contains approximately 20 combat encounters. Preferably the majority of them would include either interesting monster combinations and/or terrain effects.
*Final encounter takes place in a large ritual chamber.
Any suggestions?