Forge of Fury PF system -OOC




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  1. #1
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    Magsman (Lvl 14)

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    Forge of Fury PF system -OOC

    Please help us continue are game by signing up.

    We currently have:

    half-orc barbarian
    human cleric
    halfling sorcerer

    hmm.. well all the races starting with "H" are covered LOL

    Defiently want someone to play a rogue and will take up to one more person after that.

    HM
    Last edited by HolyMan; Thursday, 3rd March, 2011 at 02:46 AM.
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  2. #2
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    Magsman (Lvl 14)

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    Interested parties:

    Walking Dad - halfling Sorcerer(air)
    Mowgli - half-orc barbarian/fighter
    Alt F4 - half-elf rogue
    GandalfMithrandir - fill party role
    fireinthedust - unknown
    rangerjohn - unknown
    IronWolf - cleric of some sort
    JDragon - ranger (possible dwarf)

    And please quote this and use for your characters:
    Character Name

    Game Info

    Race:
    Class:
    Level:
    Experience:
    Alignment:
    Languages:
    Deity:

    Abilities

    STR: XX +X (XXpts)
    DEX: XX +X (XXpts)
    CON: XX +X (XXpts)
    INT: XX +X (XXpts)
    WIS: XX +X (XXpts)
    CHA: XX +X (XXpts)
    Please add racial modifiers after the (XXpts) to show adjustments for race

    Combat

    HP: XX = [XdX + X] + [X], list all adjustments
    AC: XX = 10 + X (armor) + X (shield) + X (size) + X (misc)
    AC Touch: XX = 10 + X (armor) + X (shield) + X (size) + X (misc
    AC Flatfooted: XX = 10 + X (armor) + X (shield) + X (size) + X (misc
    INIT: +X = +X (DEX) + X (misc)
    BAB: +X = +X (class/es)
    CMB: +X = +X (STR) + X (misc)
    CMD: +XX = 10 + X (misc)
    Fort: X = +X (base) + X (stat) + X (misc)
    Reflex: X = +X (base) + X (stat) + X (misc)
    Will: X = +X (base) + X (stat) + X (misc)
    Speed: XX'
    Damage Reduction: X/reason
    Spell Resistance: XX = list reasons

    Weapon Stats

    List as follows:
    Weapon(melee or ranged): +XX = +X(BAB) + X (Stat) + X (feat) + X (item) + X (magic) / DAMAGE, SPECIAL AND RANGE IF NEEDED

    Racial Traits

    Please list all racial traits from PFRPG-Core rulebook, would be nice if someone made a place where they all were and everyone could copy/paste from there.

    Class Features

    If you take a second class list all features for each class together. Thank you.

    Feats

    Please list after each feat how your character has it, please.
    Example:
    Toughness (Level 1)
    Track (bonus Ranger)
    Weapon Focus-longbow (bonus Human)

    Skills

    Skill Points: XX = [X + X] x X + X (misc) + X (points from favored class)
    Max Ranks: XX ACP: -X
    Skill List: examples
    Skill Name: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Skill Name: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Skill Name: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)

    Equipment

    List the items and there cost and weight it may be easier to code this part as it will give you even coulmns. We should try different things to see what works.

    After equipment list
    Treasure: XXgp, XXsp, XXcp Gems: list all
    Total weight carried: XXX (list load, light,medium, or heavy)
    Maximum weight possible: XXXlight, XXXmedium, etc.

    Details

    Size:
    Gender:
    Age:
    Height:
    Weight:
    Hair Color:
    Eye Color:
    Skin Color:
    Apperance:
    Deamenaor:
    Background:

    Level Ups
    Here you can keep track of level ups so a judge can readily check what you have added to your character just do each by level- Example:
    Character Level 2:
    Class: Fighter (favored) 2nd level
    BAB: +1 to +2
    Fort: +1 to +3
    Bonus feat: Improved Initative
    Bravery: +1 to +1
    HP: not sure what we are doing yet will get back to you + 1 (favored class bonus)
    Skill Points: +3 = +2 (class) +1 (human) + XX (old total) = XX (new total)

    and your next Character Level under that one, and so forth.

    Last edited by HolyMan; Tuesday, 1st June, 2010 at 05:31 AM.
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  3. #3
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    Superhero (Lvl 15)

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    Ok, HM. I'm here

    Do you really want to to 25 point buy? This is pretty high for pathfinder.

    I would like to play a wizard (conjuration) or sorcerer (elemental).
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  4. #4
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    Magsman (Lvl 14)

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    Welcome WD,

    25 pt buy is for the same reason as the MAX HP/LVL this game will have an encounter at almost every other room, so an increase in stats will help keep the amount of rest time needed down.

    HM
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  5. #5
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    Not sure I will not start whining after I used up my higher level spells...

    I should buy a wand for repeated combat casting

    Will go with a high dex, high cha halfling air sorcerer

    Str 8 (0)
    Dex 18 (7)
    Con 14 (5)
    Int 14 (5)
    Wis 11 (1)
    Cha 17 (7)

    Feats:
    class Eschew Materials
    1 Dodge
    3 Point Blank Shot

    Known Spells:
    0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
    1 (3): Mage Armor, Magic Missle, Sleep - Burning Hands
    2 (1): Glitterdust or Flaming sphere
    Last edited by Walking Dad; Tuesday, 25th May, 2010 at 12:46 PM.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


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  6. #6
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    The d20pfsrd has a pretty thorough list of the PF traits.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  7. #7
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    Magsman (Lvl 14)

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    Thanks I have a shortcut to that on myu desktop so no trouble looking that up then. I just like using the hardback book better than reading on a computer.

    HM
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  8. #8
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    Gallant (Lvl 3)

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    Ok thanks for the info on what sources we could use for traits.

    Here is what I'm thinking...

    Blooded (Dwarf Regional Trait)
    Desperate battles have honed your fighting skills against the ancient enemies of the dwarves.
    Benefit: You receive a +1 trait bonus on weapon damage rolls against giants, goblins, and orcs.

    Tunnel Fighter (Dwarven Racial Trait)
    Caves and tunnels are a second home to you.
    Benefit: While underground, you receive a +2 trait bonus to initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).

    Let me know if you see a problem with either of these.

    My character may be a little delayed due to a power outage last night. But I'll do my best to get it done as quick as I can.

    JD

  9. #9
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    Character Name

    Game Info

    Race: Halfling
    Class: Sorcerer (Air)
    Level: 4
    Experience: 6,000
    Alignment: TN
    Languages: common, halfling, auran, draconic
    Deity:?

    Abilities

    STR: 09 -1 (01pts) (includes racial penalty)
    DEX: 18 +4 (07pts) (includes racial and lev 4 bonus)
    CON: 14 +2 (05pts)
    INT: 14 +2 (05pts)
    WIS: 10 +0 (00pts)
    CHA: 17 +3 (07pts) (includes racial bonus)

    Combat

    HP: 34 = [4d6 + 8] +Toughness Feat [4] + Fav Class [4]
    AC: 20 = 10 + 4 (mage armor) + 4 (Dex) + 1 (size) + 1 (misc)
    AC Touch: 16 = 10 + 0 (mage armor) + 4 (Dex) + 1 (size) + 1 (misc)
    AC Flatfooted: 15 = 10 + 4 (mage armor) + 0 (Dex) + 1 (size) + 0 (misc)
    INIT: +4 = +4 (DEX) + 0 (misc)
    BAB: +2 = +2 (class/es)
    CMB: +0 = -1 (STR) -1 (size) +2 (BAB)
    CMD: 14 = +0 (CMB) + 4 (Dex)
    Fort: +4 = +1 (base) + 2 (Con) + 1 (misc)
    Reflex: +6 = +1 (base) + 4 (Dex) + 1 (misc)
    Will: +5 = +4 (base) + 0 (Wis) + 1 (misc)
    Speed: 20'
    Damage Reduction: none
    Spell Resistance: none

    Weapon Stats

    List as follows:
    Weapon(melee or ranged): +XX = +X(BAB) + X (Stat) + X (feat) + X (item) + X (magic) / DAMAGE, SPECIAL AND RANGE IF NEEDED

    Racial Traits


    • +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
    • Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
    • Slow Speed: Halflings have a base speed of 20 feet.
    • Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
    • Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
    • Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
    • Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
    • Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
    • Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.


    Class Features

    Bloodline Arcana
    Elemental Ray
    Elemental Resistance

    Feats

    Dodge (Level 1)
    Eschew Materials (bonus Sorcerer)
    Point Blank Shot (Level 3)

    Skills

    Skill Points: 16 = [2 (class) + 2 (int)] x 4
    Max Ranks: 4 ACP: -0
    Skill List:
    Bluff: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Fly: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Imtimidate: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Know (arcans): +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Know (planes): +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Spellcraft: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)
    Use Magic Device: +XX = +X (ranks) + X (modifier) + 3 (class skill) + X (feat/misc) + X (magic) - X (ACP)

    Equipment

    List the items and there cost and weight it may be easier to code this part as it will give you even coulmns. We should try different things to see what works.

    After equipment list
    Treasure: XXgp, XXsp, XXcp Gems: list all
    Total weight carried: XXX (list load, light,medium, or heavy)
    Maximum weight possible: XXXlight, XXXmedium, etc.

    Details

    Size:
    Gender:
    Age:
    Height:
    Weight:
    Hair Color:
    Eye Color:
    Skin Color:
    Apperance:
    Deamenaor:
    Background:

    Level Ups
    Here you can keep track of level ups so a judge can readily check what you have added to your character just do each by level- Example:
    Character Level 2:
    Class: Fighter (favored) 2nd level
    BAB: +1 to +2
    Fort: +1 to +3
    Bonus feat: Improved Initative
    Bravery: +1 to +1
    HP: not sure what we are doing yet will get back to you + 1 (favored class bonus)
    Skill Points: +3 = +2 (class) +1 (human) + XX (old total) = XX (new total)

    and your next Character Level under that one, and so forth.



    Will fill rest in later.
    Last edited by Walking Dad; Thursday, 27th May, 2010 at 11:06 AM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  10. #10
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    HM's finally running a Pathfinder game.

    Put me down for a melee type of some sort.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

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