Forge of Fury PF system -OOC


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HolyMan

Thy wounds are healed!
Might as well. I'll put that in the charaacter gene tonight have to go work on the farm. :(

Be back on tonight.

HM
 

Alt F4

First Post
HolyMan, I did join the social group, but haven't looked around much yet. Figure I'll do that once I get my character finalized. Here's what I have on my character so far. Still need to equip him, which may change a few numbers.

[sblock=Ears, Half-elf Rogue 4]
[sblock=Game Info]Race: Half-elf
Class: Rogue
Level: 4
Experience: 6000
Alignment: CG
Languages: Common, elven, draconic, dwarven, goblin, orc, terran, undercmmon
Deity: Cayden Cailean
Favored Classes: rogue, ranger[/sblock]
[sblock=Abilities]STR: 14 +2 (5pts)
DEX: 18 +4 (10pts) (+2 Racial)
CON: 12 +1 (2pts)
INT: 14 +2 (3pts) (+1 Lvl 4)
WIS: 14 +2 (5pts)
CHA: 10 +0 (0pts)
[/sblock]
[sblock=Combat]HP: 36 = [4d8 + 4]
AC: 18 = 10 + 4 (armor) + 4 (Dex)
AC Touch: 14 = 10 + 4 (Dex)
AC Flatfooted: 14 = 10 + 4 (armor)
INIT: +4 = +4 (Dex)
BAB: +3 = +3 (Rogue 4)
CMB: +5 = +3 (BAB) +2 (Str)
CMD: 19 = 10 +3 (BAB) +2 (Str) +4 (Dex)
Fort: +3 = +1 (base) + 1 (Con) +1 (Resiliant trait)
Reflex: +8 = +4 (base) + 4 (Dex)
Will: +3 = +1 (base) + 2 (Wis)
Speed: 30' (6 squares)
[/sblock]
[sblock=Weapon Stats]Short Sword +1 (melee): +6 = +3 BAB +2 (Str mod) + 1 (magic) DMG: 1d6+3 (+2 Str, +1 magic) Crit: 19-20/x2
Short Bow (ranged): +7 = +3 BAB +4 (Dex Mod) DMG 1d6 Crit: 20/x3 Range incr: 60 feet (12 squares)[/sblock]
[sblock=Racial Traits]+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]
[sblock=Class Features]Light Armor Proficiency
Simple Weapon Proficiency
Proficiency with hand crossbow, rapier, sap, shortbow, short sword
Sneak attack +2d6
Trapfinding +2
Evasion
Trap spotter (Rogue Talent lvl 2)
Trap sense +1
Quick disable (Rogue Talent lvl 4)
Uncanny dodge
[/sblock]
[sblock=Feats & Traits]Skill Focus: Perception (bonus Half-elf)
Alertness (Lvl 1)
Resilient trait (Lvl 1)
Canter trait (Lvl 1)
Deft Hands (Lvl 3)[/sblock]
[sblock=Skills]Skill Points: 44 = 32 (Rogue [8 points x 4 lvls]) + 8 (Int [2 points x 4 lvls]) + 4 (favored class [1 pt x 4 lvls])
Max Ranks: 4
ACP: -0
Code:
[u]Skills                Total   Rank     CS   Ability  ACP  Misc[/u]
Acrobatics             11      4       3       4      0   
Appraise                9      4       3       2      0   
Bluff                   7      4       3       0      0   
Climb                  11      4       3       2      0   2 (Climber's Kit)
Disable Device         17      4       3       4      0   2 (Deft Hands) 2 (Trapfinding) 2 (MstrWrk Thief Tools)
Escape Artist          11      4       3       4      0   
Knowledge (Dngnrng)     9      4       3       2      0   
Linguistics             9      4       3       2      0   
Perception             16      4       3       2      0   2 (Alertness) 3 (Skill focus) 2 (Half-elf)
Perception (Trapfndng) 18      4       3       2      0   2 (Alertness) 3 (Skill focus) 2 (Half-elf) 2 (Trapfinding)
Sense Motive            4      0       0       2      0   2 (Alertness)   
Slight of Hand         13      4       3       4      0   2 (Deft Hands)
Stealth                11      4       3       4      0   

[b]Situational Bonuses:[/b] +5 trait bonus to Sense Motive when intercepting secret messages; 
grant +5 bonus to Bluff checks for characters converying secret messages to me.
[/sblock]
[sblock=Equipment]
Code:
[u]Item				Cost		        Weight[/u]
Mithral Shirt			1100.00 gp		10 lbs
Explorer's Outfit		Free		 	(8 lbs) (not counted)
Short Sword +1			2310.00 gp		 2 lbs
Short Bow			  30.00 gp		 2 lbs
Arrows (20)			   1.00 gp		 3 lbs
Belt Pouch			   1.00 gp		 0.5 lb
- Masterwork Thieves' Tools	 100.00 go		 2 lbs
- Flint and Steel		   1.00 gp		 0 lbs
Handy Haversack			2000.00 gp		 5 lbs (contents weightless, not counted)
- Arrows (40)			   2.00 gp		(6 lbs)
- Bedroll			   0.10 gp		(5 lbs)
- Climber's Kit			  80.00 gp	       (10 lbs)
- Belt Pouch			   1.00 gp
-- Platinum Pieces (23)		 230.00 gp		(0.46 lbs)
-- Gold Pieces (28)		  28.00 gp		(0.56 lbs)
-- Silver Pieces (6)		   0.60 gp		(0.12 lbs)
-- Copper Pieces (8)		   0.08 gp		(0.16 lbs)
- Oil (2 pints)			   0.20 gp		(2 lbs)
- Potion of Cure Light Wounds	 100.00 gp		(0 lbs)
- Rations (6 days)		   3.00 gp		(6 lbs)
- Rope (50 feet, silk)		  10.00 gp		(5 lbs)
- Torch (2)			   0.02 gp		(2 lbs)
- Waterskin, filled (2)		   2.00 gp		(4 lbs)
-- Weight of Items in Handy Haversack		       [41.30 lbs]

Treasure: 23 pp, 28gp, 6sp, 8cp
Total weight carried: 24.5 lbs - light load
Maximum weight possible: <=58 lbs = light, <=116 lbs = medium, <=175 lbs heavy[/sblock]
[sblock=Details]Size: Medium
Gender: Male
Age: 22
Height: 6'1"
Weight: 165 pounds
Hair Color: Dark brown
Eye Color: Emerald Green
Skin Color: Light moca (Ears' human parent was Varisian, although he doesn't know this)
Appearance: Lower class
Demeanor: To be determined in play. Likely cautious, generous, compassionate, freedom-loving, friendly.
Background: Ears grew up an orphan and street urchin on the streets of SOMEWHERE. He has no memory of his parents, and has never had a proper name. He has never had a proper name, only a string of ever-changing street names. He got his current name Ears because of his keen sense of hearing. His companions quickly learn that when Ears says "Shh, do you hear that?" to be ready for trouble. Ears has an intense dislike for all sorts of traps. He often takes extra steps to make sure a trap cannot be easily reset or repaired. Although capable of speaking it correctly, Ears most often speaks elven with a heavy common accent. [/sblock]
[sblock=Level Ups]Character Level 2:
Class: Rogue (favored) 2nd level
BAB: +0 to +1
Ref: +2 to +3
Evasion
Rogue talent: Trap spotter
HP: 18 = +8 (Rogue) + 1 (Con) + 9 (old total)
Skill Points: 20 (new total) = +8 (class) +1 (Int mod) + 1 (favored class) + 10 (old total)

Character Level 3:
Class: Rogue (favored) 3rd level
BAB: +1 to +2
Fort: +0 to +1
Wil: +0 to +1
Sneak attack +1d6 to +2d6
Trap sense +1
HP: 27 = +8 (Rogue) + 1 (Con) + 18 (old total)
Skill Points: 30 (new total) = +8 (class) +1 (Int mod) + 1 (favored class) + 20 (old total)

Character Level 4:
Class: Rogue (favored) 4th level
Int 13 to 14
BAB: +2 to +3
Ref: +3 to +4
Uncanny dodge
Rogue talent: Quick disable
HP: 36 = +8 (Rogue) + 1 (Con) + 27 (old total)
Skill Points: 44 (new total) = +8 (class) +2 (Int mod) + 1 (favored class) +3 (Int mod increase) + 30 (old total)

Character Level 5:
Class: Rogue (favored) 5th level
Sneak attack +2d6 to +3d6
HP: 45 = +8 (Rogue) + 1 (Con) + 36 (old total)
Skill Points: 55 (new total) = +8 (class) +2 (Int mod) + 1 (favored class) + 44 (old total)
Skills increased by 1 rank: Acrobatics, Appraise, Bluff, Climb, Disable Device, Escape Artist, Knowledge (Dungeoneering), Linguistics, Perception, Sleight of Hand, Stealth
Undetermined: Feat, new Language from rank in Linguistics[/sblock]
[/sblock]I tweaked the format a bit in places in the interest of clarity and to add things such as Traits, and favored class(es). I'm copying those tweaks to a blank character sheet as well, and if anyone wants, I can post it when I'm finished.
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Here's what I've go so far. Gotta get skills and equipment put in, along with a few other odds and ends.

I dropped in my version of the skills and equipments sections for perusal and (maybe) approval.

Gerlari Hiltzaile
 
Last edited:


HolyMan

Thy wounds are healed!
Where going to use Golarion, and :p on the paizo boys if they think they can stop us. Really the whole adventure takes place in the old dwarven community, so the world is just background as you say WD.

So please take something from the book so I can look something up in it, thanks.

HM
 


Alt F4

First Post
I've finished equipping Ears and edited my previous post with the updates. I've held on to a little over 250 gp that I'm willing to contribute towards party items, like a Wand of Cure Light Wounds, an Everburning Torch, or the like.

Mowgli, I like your skills section. It's way more readable than the wall of text in mine. Only thing is it doesn't quite have enough space to show all the math on a couple of my skills.
 

HolyMan

Thy wounds are healed!
Hey guys was thinking today and I really hate to put more work on you but, maybe you should go ahead and post your Level 5 lvl ups in that section so when we get to that their is less slow down to the game.

Also I will check characters out this weekend a slow and painful process but if you get your character checked by another player before hand I don't mind.

Code:
And Alt F4 (may I call you AF4??) the code block will put in arrows if something is really long see...............................................................................

HM
 


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