Forge of Fury PF system -OOC - Page 6





+ Log in or register to post
Page 6 of 34 FirstFirst 12345678910111213141516 ... LastLast
Results 51 to 60 of 333
  1. #51
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

    Mowgli's Avatar

    Join Date
    Mar 2005
    Location
    Jonesboro, AR
    Posts
    12,215
    Reviews
    Read 0 Reviews

    Ignore Mowgli
    Quote Originally Posted by HolyMan View Post
    Mowgli

    Game Info-
    Classes: Barbarian(favored)/Fighter
    Level: 4 (2/2)
    Abilities-
    points add up but they don't match up, Con should be 10 points and Str should be 7 points
    Combat-
    AC Flatfooted: should be 18?/ you can't be caught flat-footed except through a feint
    Will save: +0/+1* = +0 [base] + 0 [WIS] + 1 [save vs fear only*]
    Weapon Stats- complete
    Racial Traits- complete
    Background Traits- complete and approved
    Class Features- complete
    Feats- please add:
    Prof. with all simple and martial weapons
    Prof. with all armors (heavy, medium, and light) and all shields
    Skills- complete
    Equipment-
    GP spent checks out
    Weight should be 92lbs.(still a light load), looks like mirthal shirt weighs to much should be 10lbs, and your special items have weigh listed for one not five, btw no food or water tough s.o.b. huh?
    Details- complete
    Level ups- hmmm.. I just wanted you to have your 5 lvl changes listed so we didn't have to wait to long for them during the game. You did them all(except lvl5) thanks made it easy to check your character.
    Reply

    Game Info- Done
    Level: Done
    Abilities- Done
    Combat-
    AC Flatfooted: True, but that doesn't mean he doesn't have a FFAC, just that he'll rarely have to use it (hopefully).
    Will save: Done
    Weapon Stats- complete
    Racial Traits- complete
    Background Traits- complete and approved
    Class Features- complete
    Feats- Done
    Skills- complete
    Equipment-
    GP spent checks out
    Weight is fixed. I kept the Mithril Shirt at 12, as the rules state that Mithril armor weighs normal and a 'normal' chain shirt weighs 25. Not sure why the Mithril Shirt is listed at 10 lbs in Core Rules. Added some food and water as well.
    Details- complete
    Level ups- Not positive what I want to do for the level up yet . . . but I'll get it put up as soon as I decide
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

 

  • #52
    Registered User
    Gallant (Lvl 3)

    Alt F4's Avatar

    Join Date
    Jun 2008
    Location
    Eastern Time Zone, USA
    Posts
    80
    Reviews
    Read 0 Reviews

    Ignore Alt F4
    Ahh, cool. I wish they had spelled out that change more explicitly in the rulebook.

    Updated character sheet is posted now.

    BTW, do you, or anyone who is familiar with Golarion have a suggestion for a city Ears could've grown up in? I'm still new to the setting and don't wanna pick someplace where they cut off people's hands for pickpocketing. Ideally too it would be somewhere that elves and Varisians might mingle.

  • #53
    Registered User
    Gallant (Lvl 3)

    JDragon's Avatar

    Join Date
    Jan 2002
    Location
    Rohnert Park, CA
    Posts
    1,104
    Reviews
    Read 0 Reviews

    Ignore JDragon
    My character Lusk Blackhammer is up in the RG ready for review.

    JD

  • #54
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

    Mowgli's Avatar

    Join Date
    Mar 2005
    Location
    Jonesboro, AR
    Posts
    12,215
    Reviews
    Read 0 Reviews

    Ignore Mowgli
    Quote Originally Posted by Alt F4 View Post
    BTW, do you, or anyone who is familiar with Golarion have a suggestion for a city Ears could've grown up in? I'm still new to the setting and don't wanna pick someplace where they cut off people's hands for pickpocketing. Ideally too it would be somewhere that elves and Varisians might mingle.
    Riddleport is the city you want. It's a port town in Varisia with sort of an 'Old West meets the Mob' atmosphere.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #55
    Game Info-
    both your additional languages aren't on the halfling list
    Yes.

    But I think it was a bad omission.

    Clerics gain Celestial, Abyssal, and Infernal as additional language options, regardless of alignment.

    All wizards can choose draconic.

    But a sorcerer can not choose a language related to his bloodline (celestial, elemental,...)

    Can we change this for this game?

    New languages would be auran (bloodline) and elven (halfling).


    Will stay with my CMD listing. The CMB is detailed just above.

    He cannot fly until level 15.
    Last edited by Walking Dad; Thursday, 3rd June, 2010 at 11:17 AM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #56
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

    HolyMan's Avatar

    Join Date
    Jun 2009
    Location
    hagerstown md
    Posts
    12,363
    Reviews
    Read 0 Reviews

    Ignore HolyMan
    IW double check

    Game Info-
    one to few languages: Common + 1 INT + 2 ranks in Linguistics
    Abilities-
    did not add +1 for character lvl 4 (based on skills I say you wanted to add it to CHA?)
    Combat-
    HP: have you at only 36hp (4d8+4)
    AC Flatfooted 21? higher than regular AC armor says +9 should be +7
    CMD is static not modifier (I did the same thing ) 16 instead of +16
    redo saves they look really messed up
    Weapon Stats- complete
    Racial Traits- complete
    Background Traits- complete and approved
    Class features- complete
    Feats- complete
    Skills-
    ACP = -6
    Escape Artist ability Mod = +1 not 0
    rest are fine if your CHA is moving up if not all CHA modifires are wrong
    Situational bonuses-
    list out number of times and such for abilities:
    Battle Rage = standard action(AoO), +2 damage, for 1 round, 7 times/day
    Channel Energy= standard action(no AoO), 2d6 (+4 to damage undead), 30'R, save DC = 15, 5 times/day
    and so forth, thanks
    Equipment- hmm.. just easier to copy and correct I think(corrections in red)
    Equipment

    Code:
    Item                            Cost         Weight
    MW Banded Mail Armor           400.00 gp     35 lbs
    MW Heavy Steel Shield          160.00 gp     15 lbs -cost 170
    Explorer's Outfit               Free         (8 lbs) 
    Heavy Mace +1                 2312.00 gp     12 lbs -weight 8lbs
    Crossbow, light                 35.00 gp      4 lbs
    Bolts, crossbow (20)             2.00 gp      2 lbs
    Holy Symbol, Silver             25.00 gp      5 lbs -weight 1lb
    Belt Pouch                       1.00 gp    0.5 lb
    - 19pp                                     0.38 lbs
    - 75gp -says below you have 95gp?          1.90 lbs
    -  7sp                                     0.14 lbs
    Handy Haversack               2000.00 gp      5 lbs (contents weightless)
    - Bedroll                        0.10 gp     (5 lbs)
    - Rations (6 days)               3.00 gp     (6 lbs)
    - Rope (50 feet, silk)          10.00 gp     (5 lbs)
    - Waterskin, filled (2)          2.00 gp     (4 lbs) -weighs 8lbs
    - Oil (2 pints)                  0.20 gp     (2 lbs)
    - sunrod (2)                     4.00 gp     (2 lbs)
    - chalk (2)                       .02 gp     (- lbs)
    - candle (2)                      .02 gp     (- lbs)
    - Wand, Cure Light Wounds (50)    750 gp     (-) list as 1d8+1 plz
    Gold Spent:            5904.30 gp have you at spent 5,714.32 which matches treasure below
    Weight Carried:                        78.5 lbs - have you at 72.92lbs(haversack at 28/100lbs) = medium load
                Light  Medium   Heavy    
    Max Weight: 0-58   59-116  117-175
    Treasure: 19pp, 95gp, 6sp, 6cp --This is correct but seeing as how this is a one shot adventure you need not have all that extra money maybe a few scrolls or potions of cure light (for someone to use on you).

    Spells - complete
    Details - complete
    Lvl ups - complete (hp are incorrect) but if you find time add your lvl 5 so as to have it ready when you advance in game
    My UPDATED Signature is here

    And come join in the creation of a new living world here: Living Pathfinder

  • #57
    IW Fixes


    I neglected to update my character ability scores after changing them a bit in PCGen. I had decided to drop INT to a 10, boost CON to a 14 and CHR should have been a 14 because as you assumed, that is where I put my 4th level ability point. So my ability scores should have looked like this:

    STR: 14 +2 (5pts)
    DEX: 12 +1 (2pts)
    CON: 14 +2 (5pts)
    INT: 10 +0 (0pts)
    WIS: 18 +4 (10pts) (+2 Racial)
    CHA: 14 +2 (3pts) + 4th level ability boost


    Quote Originally Posted by HM
    Game Info-
    one to few languages: Common + 1 INT + 2 ranks in Linguistics
    With the ability score change, I lose the +1 INT modifier, so languages should be correct.

    Quote Originally Posted by HM
    Abilities-
    did not add +1 for character lvl 4 (based on skills I say you wanted to add it to CHA?)
    Correct.

    Quote Originally Posted by HM
    Combat-
    HP: have you at only 36hp (4d8+4)
    With my ability score adjustment above I became 4d8+8.

    Quote Originally Posted by HM
    AC Flatfooted 21? higher than regular AC armor says +9 should be +7
    Ooops, my initial character design included full plate armor, I later changed my mind to free up some funds and with with banded mail. Forgot to adjust the flat-footed AC.

    CMD is static not modifier (I did the same thing ) 16 instead of +16
    Ah! Good to know!

    Quote Originally Posted by HM
    redo saves they look really messed up
    Fixed. Looks like I had the save total correct, but the reason for getting there was off the wall!

    Quote Originally Posted by HM
    Skills-
    ACP = -6
    Escape Artist ability Mod = +1 not 0
    rest are fine if your CHA is moving up if not all CHA modifires are wrong
    Corrected ACP, corrected Escape Artist ability mod, CHA is correct as you assumed, my 4th level ability increase went to CHA.

    My ranks appear to be correct even with my ability score adjustment [2*4 for cleric + 1*4 favored class + 1*4 for human bonus = 16 skill points]

    Quote Originally Posted by HM
    Situational bonuses-
    list out number of times and such for abilities:
    Battle Rage = standard action(AoO), +2 damage, for 1 round, 7 times/day
    Channel Energy= standard action(no AoO), 2d6 (+4 to damage undead), 30'R, save DC = 15, 5 times/day
    Corrected.

    Quote Originally Posted by HM
    Equipment- hmm.. just easier to copy and correct I think(corrections in red)
    Corrected. And I did add 3 potions of cure light wounds and four scrolls to reduce the amount of left over gold I had.

    Quote Originally Posted by HM
    Lvl ups - complete (hp are incorrect) but if you find time add your lvl 5 so as to have it ready when you advance in game
    HP are currect due to my ability score mix-up. I have added the pending level 5.

    Hopefully I have everything in order now. Sorry for the ability score confusion which made things look really odd.


  • #58
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

    HolyMan's Avatar

    Join Date
    Jun 2009
    Location
    hagerstown md
    Posts
    12,363
    Reviews
    Read 0 Reviews

    Ignore HolyMan
    This should the last look over for the first group. So we should be ready to try this soon. a Couple things though

    1) this is a one shot (for now ) so having a bunch of leftover gold won't do you anygood as I told IW having a few extra healing potions or spell scrolls will.
    2) I will be keeping to the module pretty close as this helps me with time issues, but watch out if you know the adventure as I add subtract from it as I am known to do.
    3) This being a dungeon crawl I see it as heavy combat but do me the favor and throw a litle RP my way as to keep the reading interresting.
    4) Try and use some different game mechanics if you think it viable for your character, I will be trying ot use trip, disarm and the like to learn how they work.
    5) Bear with me till I get my internet back in working order should be around the 18th. I will then beable to check in everyday and keep things moving.

    HM

    JD

    Game Info- complete
    Abilities- complete
    Combat-
    CMD- looks like it's missing +4 for BAB total 19/23*
    Init +2 underground from ranger and a +2 bonus from trait??
    Weapon stats-
    2W ATT says +10 waraxe/ +xx spike, I count it at +8 waraxe / +7 spike
    Racial Traits- complete
    Class Featurs- complete
    Feats and traits- feats complete, traits complete and approved
    Skills- complete
    Equipment-
    I have the spiked breastplate costing 1,400gp?? check my math plz
    Explorer's outfit is free and weights nothing when worn
    Potion of longstrider should cost 50gp
    double check my numbers but I have you at 5,529gp spent leftiver = 471gp, 1sp, 2cp
    weight I have as 143 lbs
    Spells- complete
    Animal companion-
    Don't see where you get +4 preception
    Bite is listed as +1 to hit and BAB looks wrong should be +2 to hit +1 BAB and +1 size
    Opps now I see he has Weapon Finese so does that add +3 to each of his attacks?
    Details- done and nice tie in hook
    LVL Ups- complete when you find time through in a lvl5 level up plz.
    My UPDATED Signature is here

    And come join in the creation of a new living world here: Living Pathfinder

  • #59
    Registered User
    Gallant (Lvl 3)

    JDragon's Avatar

    Join Date
    Jan 2002
    Location
    Rohnert Park, CA
    Posts
    1,104
    Reviews
    Read 0 Reviews

    Ignore JDragon
    HM, all the changes you found are done plus a few more things I found as I was going through it. Below are your notes and a little info on what I did.

    HM

    Combat-
    CMD- looks like it's missing +4 for BAB total 19/23* Done
    Init +2 underground from ranger and a +2 bonus from trait?? I missed that, I actually get +4 underground, +2 for the trait, and another +2 for favored terrain
    Weapon stats-
    2W ATT says +10 waraxe/ +xx spike, I count it at +8 waraxe / +7 spike Done - you were correct, I just hadn't updated the math
    Racial Traits- complete
    Class Featurs- complete
    Feats and traits- feats complete, traits complete and approved
    Skills- complete
    Equipment-
    I have the spiked breastplate costing 1,400gp?? check my math plz
    Breastplate 200
    Masterwork Armor 150
    +1 magic Armor 1000
    Spikes 50
    Masterwork Weapon 300
    Total 1700

    I think you forgot the 300 for the masterwork weapon of the spikes


    Explorer's outfit is free and weights nothing when worn K, adjusted
    Potion of longstrider should cost 50gp ok I took a second one and adjusted weight
    double check my numbers but I have you at 5,529gp spent leftiver = 471gp, 1sp, 2cp
    weight I have as 143 lbs
    I double checked all my costs/weights using an excel worksheet, so they should be good. I had done the math myself the first time.
    Spells- complete
    Animal companion-
    Don't see where you get +4 preception 1 rank / 3 class/creature Skill was my math
    Bite is listed as +1 to hit and BAB looks wrong should be +2 to hit +1 BAB and +1 size corrected
    Opps now I see he has Weapon Finese so does that add +3 to each of his attacks? updated - based on weapon finesse saying applys to natural weapons i believe it does, unless you say otherwise

    I also added his tricks, which I had forgotten. I have 7 tricks, 6 which is max for Int 2 animal +1 bonus as animal companion.

    Details- done and nice tie in hook I tried to leave it open, it may not be the place he heard stories of, but it sounds like it could be
    LVL Ups- complete when you find time through in a lvl5 level up plz. will do



    JD

  • #60
    Items:

    Vest of Resistance +1 1,000 (same as cloak, but I like the visual of a vest more)

    Ring of Protection +1 2,000

    Amulet of Natural Armor +1 2,000

    Wand of Color Spray (CL 1) 750

    2 Potions of Cure Light Wounds 100

    150

    Items look fine, HM?
    Last edited by Walking Dad; Tuesday, 8th June, 2010 at 10:44 AM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • + Log in or register to post
    Page 6 of 34 FirstFirst 12345678910111213141516 ... LastLast

    Similar Threads

    1. [LPF] The Forge of Fury, Pt1
      By perrinmiller in forum Playing the Game
      Replies: 470
      Last Post: Sunday, 21st April, 2013, 04:08 PM
    2. The Forge of Fury
      By IronWolf in forum Fan Reviews
      Replies: 13
      Last Post: Tuesday, 11th October, 2011, 12:45 AM
    3. The Forge of Fury
      By HolyMan in forum Playing the Game
      Replies: 694
      Last Post: Saturday, 17th September, 2011, 01:42 PM
    4. RG: Forge of Fury - Pathfinder System
      By HolyMan in forum Character Builds & Optimization
      Replies: 9
      Last Post: Thursday, 28th October, 2010, 06:01 AM
    5. Forge of Fury
      By Crothian in forum Fan Reviews
      Replies: 4
      Last Post: Tuesday, 6th January, 2009, 04:41 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •