Nathan Tchanlach, Human Sorcerer
[sblock=Nathan Tchanlach/Approved level 1]
[sblock=Game Info]
Race: Human
Class: Sorcerer (Celestial bloodline)
Level: 1
Experience: 0
Alignment: Chaotic Good
Languages: Common, Celestial
Deity: None[/sblock]
[sblock=Abilities]
STR: 10 +0 (0p.)
DEX: 14 +2 (5p.)
CON: 13 +1 (3p.)
INT: 12 +1 (2p.)
WIS: 10 +0 (0p.)
CHA: 18 +4 (10p.) (+2 racial)
[/sblock]
[sblock=Combat]
HP: 7 = (1d6+1) (Max -2)
AC: 13 = 10 + 2 (Dex) + 1 (Dodge)
AC Touch: 13 = 10 + 2 (Dex) + 1 (Dodge)
AC Flatfooted: 10 = 10 + 0
INIT: +2 = +2 (DEX)
BAB: +0 = +0 (Sorcerer)
CMB: +0 = +0 (STR) +0 BAB
CMD: 12 = 10 + 2 (Dex) +0 BAB
Fort: 1 = +0 (base) + 1 (Con)
Reflex: 2 = +0 (base) + 2 (Dex)
Will: 2 = +2 (base) + 0 (Wis)
Speed: 30'
Damage Reduction: N/A
Spell Resistance: N/A [/sblock]
[sblock=Weapon Stats]
Dagger (melee): +0 = +0(BAB) + 0 (Str) / DMG 1d4*, CRIT 19-20/x2
Dagger (ranged): +2 = +0(BAB) + 2 (Dex) / DMG 1d4*, CRIT 19-20/x2, range 10 ft.
Sickle (melee): +0 = +0(BAB) + 0 (Str) / DMG 1d6*, CRIT x2
Light Crossbow (ranged): +2 = +0(BAB) + 2 (Dex) / DMG 1d8*, CRIT 19-20/x2, range 80 ft.
* ALL: +1 damage (and magic for overcoming DR) if Arcane Strike invoked
[/sblock]
[sblock=Racial Traits]
--Human--
* +2 ability of choice (CHA)
* Bonus feat
* Bonus skill point ea. level
* Choose favored class (Sorcerer, +1 skill point) [/sblock]
[sblock=Class Features]
--Sorcerer--
* Bonus Feat: Eschew Materials
* Cantrips at will
* Arcane spells:
~Known (cantrips/1st): 4/2
~Per Day (1st): 3+1 Cha
* Simple weapon proficiency
* Bloodline powers (Celestial)
--Celestial Bloodline--
* Heal is a class skill
* Arcana: summoned creatures get DR/evil = 1/2 sorc level (min 1, non-stacked)
* Heavenly Fire 3 + 4 CHA / day
~Range 30 feet
~Ranged touch attack
~1d4 dmg evil (+1 per 2 sorc levels)
~1d4 heal good (1/day/creature) (+1 per 2 sorc levels)
~Neutral: no effect
[/sblock]
[sblock=Feats]
Dodge (1st level)
Arcane Strike (human bonus)
Eschew Materials (Sorcerer bonus)
[/sblock]
[sblock=Skills]
Skill Points: 5 = [2 + 1] +1 (human) +1 (ranks favored)
Max Ranks: 1 ACP: -0
Skill List:
Bluff: +8 = +1 (ranks) +4 (CHA) +3 (class skill)
Intimidate: +8 = +1 (ranks) +4 (CHA) +3 (class skill)
Know: Arcana: +5 = +1 (ranks) +1 (INT) +3 (class skill)
Spellcraft: +5 = +1 (ranks) +1 (INT) +3 (class skill)
Use Magic Device: +8 = +1 (ranks) +4 (CHA) +3 (class skill)
[/sblock]
[sblock=Equipment]
Code:
Equipment: Cost Weight
--Worn / Carried--
Sickle....................6gp....2lb
Dagger....................2gp....1lb
Light Crossbow...........35gp....4lb
Bolts(10).................1gp....1lb
Backpack..................2gp....2lb
Belt pouch................1gp....1/2lb
Signal Whistle............8sp....--
Explorer's outfit..........--....--
--In Backpack--
Potion CLW...............50gp....--
Chalk (5).................5cp....--
Scroll case...............1gp....1/2lb
Flint & Steel.............1gp....--
Ink (1 oz.)...............8gp....--
Inkpen....................1sp....--
Parchment (5).............1gp....--
Trail rations (6).........3gp....6lb
Waterskin.................1gp....4lb
Torch (5).................5cp....5lb
Treasure: 37gp, 0sp, 0cp Gems: none
Total weight carried: 26 lbs (light load)
Maximum weight possible: 33light, 66 medium, 100 heavy, 200 lift, 500 push[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 18
Height: 5'11"
Weight: 195 lbs
Hair Color: Black
Eye Color: Brown
Skin Color: Olive
Apperance: Nathan is always slightly unkempt. His beard is never quite trimmed, his hair never quite neat, and his clothing generally rumpled and smudged with a stain or two. Despite this (or perhaps because of it, if one's inclined toward the devil-may-care nature of his grooming) Nathan cuts a striking figure: broad shoulders, square jaw, bright eyes with what can be a penetrating stare. And, if you can get him to show it off, a winning smile.
Demeanor: Nathan's generally unafraid to speak his mind, especially when voicing concerns about dangerous choices. Of course, that tendency to speak his mind can also lead to its own danger. Thankfully, his silver tongue has so far worked well enough to get him out of the trouble it gets him into.
Background:Nathan's mother, Irene, swore that his father was an angel who visited her one evening out in her father's field. Irene's father, Cantor--who was incidentally the pastor of their small village--simply believed that his headstrong teenaged daughter was telling lies to cover for her blasphomous dalliance with some randy farmer's son who hadn't the manhood to lay claim to his bastard child. He did not abondon his daughter, but he made life miserable for her, abusing her with both his words and his belt. Until--her repeated prayers for her angelic lover to return now unanswered for a full five years--she took her own life rather than live under the hateful thumb of her father.
Nathan was left in Cantor's care, and quickly learned that nothing he could do would ever please the man. Nathan was a living reminder of the lying harlotry of his mother, and his grandfather treated him as little better than a slave. Until, that is, on the boy's fifteenth birthday, when a flash of brilliance revealed Nathan's father, who was, indeed, angelic. Between the sight of the creature and witnessing Nathan's ability to speak its celestial tongue as if he were born to it, Cantor prostrated himself and begged forgiveness even as Nathan's angelic father told him of the glorious good his magical bloodline was destined to do.
But the boy-verging-on-manhood denounced both of them: Cantor for the abuse to which he subjected first Irene and then Nathan, and his celestial father for waiting until far too late to intervene. Nathan denounced any kind of allegiance to a higher being, and stuck out on his own.
Nathan's blood, however, seems rather difficult to forsake. For he has developed powers that are clearly more than human, and discovered a natural penchant for magic. And, honestly, for all that he denounces authority, he keeps somehow doing The Right Thing despite himself. Still, he continues to rebel against his background, even as he takes advantage of the magical powers his blood provides.[/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] None yet: first level[/sblock]
[sblock=Spells Known]Cantrips (at will): Detect Magic, Message, Dancing Lights, Prestidigitation
1st level(4/day, DC 15): Mage Armor, Magic Missle[/sblock]
[/sblock]