[sblock=Dante]
Martial Power said:
In situations where you can’t command your beast
companion, it can act independently. For example, if
you’re unconscious or dead or if you aren’t present in
an encounter, your beast companion doesn’t necessarily
sit around waiting for you to show up, unless that’s
what you want it to do.
A beast companion acting independently can take
a standard action, a move action, and a minor action
on each of its turns, as a character can. You choose
the beast’s actions, with one restriction: If your
character is present in the encounter but incapable
of commanding the beast, it must move as far as it
can toward you each round on its turn, choosing the
safest route possible. Once adjacent to you, the beast
companion can act in any manner you wish.
A bit late to retcon all these rounds of inactivity but I'll make him attack the Swordmage for this turn.
Virgil vs Swordmage (1d20+8=11, 1d8+3=6) miss
[/sblock]
[sblock=Renquist]What is that Forced shift business that allowed you to stand up and shift in the just one move? Not an issue since the attacked missed but I want to know if you have a power that allows you to do that because I see none.[/sblock]
Behold the might of the master wizard Ashir! Enemies fall like wheat before the scythe of his magic. The tides turn as the powerful shard monster and an archer fall to the fiery creations of the wizard.
On the other end of the field, things are perilous but stabilizing, looking up even.
-''Uh... Hey Nementah, thanks for covering me. Now, could you step aside?'' says Ibram, finally back to the land of the living.
OOC:
|
Nementah: Several people could trigger your power this turn. All of them, really; the two maniac, the scimitar dudes and the goon. None are attacking you though.
|
|
[sblock=Action]
Ibram save (1d20=14) Ibram's save from previous turn.
Swordmage
Sword Burst vs 1:Rocco 2:Virgil (1d20+8+2=29, 1d20+8=14, 1d6+6-2=10) I again used -2 instead of -4 for DR, damage is 8
Move: Shift TPL
Lonely Goon
Shift TPL
Goon vs Rocco (1d20+11=30) 2 damage (their damage increase to 6 when the target is bloodied)
Maniacs (north)
Scimitar attack vs Virgil (1d20+10+2=16, 1d8+6-4=3, 1d20+10+2=16, 1d8+6-4=9)
He gets two attack vs CA
Move: Shift TPL
Maniac (south) and now flanking Renquist
Move: TPL
Vs Renquist (1d20+10+2=14, 1d8+6-4=6, 1d20+10+2=24, 1d8+6-4=8)
Archers
1: vs Rocco 2: vs Ashir (1d20+9=19, 1d10+5=8, 1d20+9=12, 1d10+5=13)
Ashir is ridiculously lucky in every way! 4 dmg on Rocco.
[/sblock]
[sblock=S&S]
Dante 22/37 Resist 4, AP spent, - 2HS Unconscious (save ends)
Ibram 25/40 Resist 4 Unconscious (save ends), AP spent
Nementah 27/35 Resist 4 AP spent -2 HS, +2 def TENT
Renquist 12/37, Resist 4, AP Spent, -1 HS, Bl.wea.
Rocco 10/43 Resist 4, AP spent, Marked (Swordmage)
Virgil 20/46 Resist 4,
Magma Beast: 1/19
Max: 27/42, AP spent, -1HS
Haruka: 29 +9 /56,
Ashir: 21/38 slowed TENT, -1 HS, slowed TENT
Shard Glass Monster: dead/154 Cursed, AP spent, Tyr.Thr, Ongoing 5
Swordmage: 26/90 quarry, AP spent, Marked (Rocco)
Archer N12: dead/44 cursed
*I have no clue why I had that Goliath at 20 in the previous S&S. I count 12 dmg from Tyranical Threat, 11 from Max's last attack, 19 from the magma beast and 10 from the fire sphere. Total: 52 dmg so 13 left.
Goons (G)
Perception 14;
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 17, Reflex 18, Will 17
Speed 6,
OA: +11 vs AC; 5 damage (6 damage against a bloodied target).
Elf Archer
Perception 22; low-light vision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 18, Will 15
OA: +8 vs AC; 1d8+3 damage (if longsword is drawn).
Scimitar Wielding Maniacs (white token with ninja type)
Perception 15; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 17, Will 16
OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14).
Shard Monster
Perception 16; truesight
Emotion bending aura 1; enemies grant combat advantage while in the aura.
HP 154; Bloodied 77
AC 21; Fortitude 18, Reflex 20, Will 19
OA: Quick Illusion (standard, at-will) Illusion, Psychic
+11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone.
Lightning Genasi Swordmage
Perception 13
HP 90; Bloodied 45
Resist Thunder and Lightning 5
AC 19; Fortitude 16, Reflex 15, Will 15
OA: Longsword (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage.
[/sblock]