D&D 4E HM's Great (and only) 4e Campaign - RG

HolyMan

Thy wounds are healed!
Recycling an old thread that never got used.

Would a mod be kind enough to move this to the Rogue Gallery forum I would appreciate it greatly.

This will be the Rogue Gallery for the upcoming 4e campaign. Please do me a favor and post twice.

The first post is your character sheet with your character outlined as normal.

The second can be used for listing power ups, build ideas, adventure notes, powers and feats you are looking at obtaining and thus will give me time to look into them and so on.

Thanks and I hope to get this game running soon.

EDIT:
Sources Allowed
Player's Handbook (PHB)
Player's Handbook 2 (PHB2)
Adventurer's Vault (AV)
Divine Power (DP)
Martial Power (MP)
Arcane Power (AP)



HM
 
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HolyMan

Thy wounds are healed!
Locations and NPCs

[sblock=Winterhaven and Environs]
7175451905_67f2795055.jpg
[/sblock]

...
 
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Disposable Hero

First Post
[FONT=Verdana, sans-serif][sblock=Jotrek Quickblade][/FONT]
[FONT=Verdana, sans-serif][sblock=Game Info]
Code:
[FONT=Courier New]Str: 10                Race: Halfling[/FONT]
[FONT=Courier New]Con: 12                Class: Rogue (Scoundrel)[/FONT]
[FONT=Courier New]Dex: 20                Level: 1[/FONT]
[FONT=Courier New]Int: 08                Languages: Common and dwarven[/FONT]
[FONT=Courier New]Wis: 12                Alignment: Unaligned[/FONT]
[FONT=Courier New]Cha: 14                Deity: None[/FONT]
[/sblock]
[sblock=Combat Info]
Code:
[FONT=Courier New]HP: 24  Bloodied: 12  Surges:7/7   Surge Value: 6[/FONT]
[FONT=Courier New]AC: 17  Fort: +11     Ref: +17     Will: +12[/FONT]
[FONT=Courier New]Passive Insight: +16  Passive Perception: +11[/FONT]
[FONT=Courier New]Speed: 6   Initiative: +5[/FONT]
[/sblock]
[sblock=Exploits]
[sblock=At-Will]
[sblock=Melee Basic Attack]
At-Will * Standard Action
Dagger: +4 vs. AC, 1d4 damage
Melee weapon Target: One creature
Keyword: Weapon
Attack: Strength vs. AC
Hit: 1[W] + Str modifier (+0) damage.
Level 21: 2[W] + Str modifier (+0) damage.[/sblock]
[sblock=Ranged Basic Attack]
At-Will * Standard Action
Dagger: +9 vs. AC, 1d4 + 5 damage
Ranged weapon Target: One creature
Keyword: Weapon
Attack: Dexterity vs. AC
Hit: 1[W] + Dex modifier (+5) damage.
Level 21: 2[W] + Dex modifier (+5) damage.[/sblock]
[sblock=Deft Stike]
At-Will * Standard Action
Dagger: +9 vs. AC, 1d4 + 5 damage
Melee weapon Target: One creature
Keyword: Martial, Weapon
Requirement: You must be wielding crossbow, a light blade, or a sling.
Effect: Before the attack, you can move up to 2 squares.
Attack: Dexterity vs. AC
Hit: 1[W] + Dex modifier (+5) damage.[/sblock]
[sblock=Sly Flourish]
At-Will * Standard Action
Dagger: +9 vs. AC, 1d4 + 7 damage
Melee weapon Target: One creature
Keyword: Martial, Weapon
Requirement: You must be wielding crossbow, a light blade, or a sling.
Effect: Before the attack, you can move up to 2 squares.
Attack: Dexterity vs. AC
Hit: 1[W] + Dex modifier (+5) + Cha modifier (+2) damage.[/sblock][/sblock]
[sblock=Encounter]
[sblock=Second Chnace]
Encounter * Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.[/sblock]
[sblock=Dazing Stike]
Encounter * Standard Action
Dagger: +9 vs. AC, 1d4 + 5 damage
Melee weapon Target: One creature
Keyword: Martial, Weapon
Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC
Hit: 1[W] + Dex modifier (+5) damage, and the target is dazed until the end of your next turn.[/sblock][/sblock]
[sblock=Daily][sblock=Easy Target]
Daily * Standard Action
Dagger: +9 vs. AC, 2d4 + 5 damage
Melee weapon or ranged Target: One creature
Keyword: Martial, Weapon
Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC
Hit: 2[W] + Dex modifier (+5) damage, and the target is slowed and grants combat advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.[/sblock][/sblock]
[sblock=Utility]
...[/sblock][/sblock]
[sblock=Racial Traits]
Bold: +5 saving throws against fear.

Nimble Reaction: +2 AC against opportunity attacks.[/sblock]
[sblock=Class Features]
Artful Dodger: Add Cha mod to AC against opportunity attacks.

First Strike: At encounter start, get combat advantage agains foes that haven't acted yet.

Scoundrel Weapon Talent: Damage die increases one size with shuriken; +1 on attack rolls with daggers.

Sneak Attack: Deal 2d6 extra damage to target granting you combat advantage with light blades, hand crossbow, shortbow, or sling; 3d6 at 11th, 5d6 at 21st level.[/sblock]
[sblock=Feats]
Backstabber: Sneak Attack dice increase to d8's.[/sblock]
[sblock=Skills]
Trained: Acrobatics +12, Bluff +7, Insight +6, Intimidate +7, Stealth +10, Thievery +12

Untrained: Arcana -1, Athletics +0, Diplomacy +2, Dungeoneering +1, Endurance +1, Heal +1, History -1, Nature +1, Perception +1, Religion -1, Streetwise +2[/sblock]
[sblock=Equipment]
Code:
[FONT=Courier New]Item                         Weight         Value[/FONT]
[FONT=Courier New]Leather Armor                  15          25    gp[/FONT]
[FONT=Courier New]Dagger (2)                      2           2    gp[/FONT]
[FONT=Courier New]Shuriken (5)                    0.5         0.2  gp[/FONT]
[FONT=Courier New]Adventurer's Kit               33          15    gp[/FONT]
[FONT=Courier New]Thieve's Tools                  1          30    gp[/FONT]
[FONT=Courier New]Flasks (empty) (2)              0.5         0.03 gp[/FONT]
 
 
[FONT=Courier New]                    Total: 51    Total:61.23[/FONT]
[FONT=Courier New]             Finances: 38 gp,7 sp,7 cp[/FONT]
[/sblock]
[sblock=Details]
Code:
[FONT=Courier New]Size: Small      Hair Color: Auburn[/FONT]
[FONT=Courier New]Gender: Male     Eye Color: Green[/FONT]
[FONT=Courier New]Age: 00          Skin Color: Fair[/FONT]
[FONT=Courier New]Height: 4'2"[/FONT]
[FONT=Courier New]Weight: 81 lbs.[/FONT]
[/sblock][sblock=Background]
...[/sblock][/sblock]

po_ha_m_nwn_01_h.jpg
[/FONT]
 
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Fenris

Adventurer
Character Post
Name: Doral Harkfield

[sblock=Character Sheet]
human fighter level 1
Perception: 12, Insight: 12
Initiative: +1 Speed: 5

FINAL ABILITY SCORES
Str 18, Con 14, Dex 13, Int 8, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.

HP: 34
Bloodied: 17
Surges: 11
Surge Value: 8

AC: 19 = (10 + 0 lvl + 7 Armor +2 Shield)
Fort: 17 = (10 + 0 lvl + 4 Str + 2 class + 1 race)
Reflex: 14 = (10 + 0 lvl + 1 Dex + 2 Shield + 0 class + 1 race)
Will: 13 = (10 + 0 lvl + 2 Wis + 0 class + 1 race)

Attacks:
basic Melee(longsword): = +8 ( +0 lvl + 4 Str + 1 Class + 3 Prof + Feat) Damage: = (1d8 + 4 Abil + Feat + Misc)

basic Ranged(Javelin): = +7 ( +0 lvl + 4 Str + 1 Class + 2 Prof + Feat) Damage: = (1d6 + 4 Abil + Feat + Misc)

Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield

Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged

TRAINED SKILLS
Athletics +7, Endurance +5, Heal +7, Intimidate +5

UNTRAINED SKILLS
Dungeoneering +2, Perception +2, Acrobatics -1, Arcana -1, Bluff +0, Diplomacy +0, History -1, Insight +2, Nature +2, Religion -1, Stealth -1, Streetwise +0, Thievery -1.

Racial Features:
Heroic Effort: (Encounter) +4 racial bonus to attack roll or saving throw. Trigger: missed attack or save

Class Features:
Combat Challenge
Combat Superiority: +2 to attacks of Opportunity
Fighter Weapon Talent: +1 attack rolls with one handed weapons

FEATS
Race: Action Surge: +3 to attack rolls you make during an action from action point
Level 1: Toughness: +5 HP

POWERS
Fighter at-will 1: Cleave
Fighter at-will 2: Tide of Iron:
Fighter Encounter 1: Passing Attack
Fighter Daily 1: Comeback Strike

EQUIPMENT
scale armor, heavy shield, longsword, (2) Javelins , adventurer's kit, 5 gp

[/sblock][/sblock]



[sblock=Background]
Doral grew up the third son of a farmer. Farm life made him strong and tough. When he was of age though, he decided to leave the farm, leaving two brothers to run the farm. He left and joined the local lord's force. While an adequate farmer, Doral became a very good soldier. He served in a few battles, as a stout footman. Unfortunately, his lord was slain and the castle overrun. Doral's unit, far afield engaging other forces, was decimated. He and the few other survivors drifted away with no lord to serve. Since then Doral has wandered around picking up work here and there as a caravan guard, or other temporary work. Recently Doral has fallen in with a dwarf, Galim, and a halfling, Jotrek. Three of them have traveled for a while together and are newly arrived in Winterhaven looking for Douven Staul.
[/sblock]
 
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hafrogman

Adventurer
Marius
Elven Cleric 1

[sblock=Description]Marius is young elven male, slight of build, with sharp, angular features. His bright green eyes are not as sharply focused as perhaps some of his people, trying to take in everything at once rather than being alert for specific things. His auburn hair is windswept and shaggy from his wanderings. [/sblock]
[sblock=Background]As a youth, I appreciated all the elven arts. I watched as my contemporaries practiced their swordplay, their archery, their arcane arts, but it was not for me to excel at any of them. Perhaps it was just as well, for I do not think I could have chosen just one to pursue. Instead, from the outside, I could observe all the arts, watching how they mingled together into a single current running through elven culture and the world.

Later in my life I took to wandering out into the forests of my homeland, exploring their beauty and splendor. Without blade, bow or spell to protect myself, their was always a limit to how far from home I could travel, a limit to how much I could experience for myself. But I was able to get far enough. Out there among the trees, watching the sunlight filter through the canopy on the first day of spring, that is where I found my god. Corellon who shared all his gifts with my people and the world. With his blessings to protect me I could wander as I pleased, seeking out his gifts and influence in the glory of the world, and sharing his gifts with those in need.

For years I have wandered in an increasing circle outwards from my homeland, experiencing the world for myself and reveling in its splendor. Despite the inherent dangers, my life had been mostly peaceful until the day my path took me on the road to Winterhaven. There I came across a woman, another who has found the blessing of a god like myself. But she was severely injured, and beyond my meager abilities to save. I stayed their with her in her final moments, to provide what succor I could. She spoke to me of a kobold attack, a dangerous cult and a name . . . Kalarel.

I laid her to lest there amid the beauty of nature, contemplating the events of the day. Did Corellon send her across my path, or me across hers, for a reason? I could not save her, but I could ensure the delivery of her final message to those who would listen. I set my sights on Winterhaven. A destination? A goal? Or just the first step towards something more?[/sblock]
 

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hafrogman

Adventurer
Marius
Elven Cleric

Rituals Known:
[sblock=Level 1]Brew Potion
Comprehend Language[/sblock]

Proposed Level Up:
[sblock=Level 2]Utility Power 2: Cure Light Wounds [PHB]
Feat 2: Light Step [PHB][/sblock]
 
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