D&D 4th Edition HM's Great (and only) 4e Campaign - RG - Page 2




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  1. #11
    Galim Grimaxe



    sheet

    Dwarf Ranger Level 2

    Perception: 18 Insight: 13 Low-light Vision

    AC 17 Fortitude 16 Reflex 13 Will 13
    Initiative: +2 Speed: 5

    Final
    Str 18 Con 16 Dex 13 Int 10 Wis 14 Cha 8

    Bought
    Str 16 Con 14 Dex 13 Int 10 Wis 14 Cha 8

    Hit Points: 38 / 38 Bloodied: 19
    Temporary Hit Points: 0
    Healing Surge: 9 Surges per day: 9 / 9

    Resist:
    Saving Throw: +5 vs Poison.

    Action Points: 1 Second Wind: 1 (Minor Action)

    Languages: Common, Dwarven.

    Trained Skills: Athletics +9, Dungeoneering +10, Endurance +10, Heal +8, Perception +8.
    Other Skills: Acrobatics +1, Arcana +1, Bluff +0, Diplomacy +0, History +1, Insight +3, Intimidate +0, Nature +3, Religion +1, Stealth +1, Streetwise +0, Thievery +1.

    Feats:
    Ranger: Toughness
    1 Armor Training (Scale Mail)
    2 Dwarven Weapon Training

    Traits:
    Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
    Prime Shot- +1 To Hit if closest to enemy with Ranged attack.

    Powers

    At-Will Powers: Standard Actions.
    Melee Basic Attack (Waraxe): +7 vs AC 1d12+6 damage.
    Ranged Basic Attack (Throwing Hammer): +7 vs AC 1d6+4 damage.
    Careful Atack (Waraxe): +9 vs AC 1d12+6 damage
    Twin Strike (Waraxe & Waraxe) +7 vs AC 1d12+2 damage & +7 vs AC 1d12+2 damage.

    At-Will Powers: Minor Actions.
    Hunter's Quarry: You designate the nearest enemy as your Quarry and deal an extra 1d6 damage against the creature. The Quarry remains active until the creature is killed or you designate a different enemy as Quarry. Minor Action.

    Encounter Powers:
    Fox's Cunning
    Immediate Reaction Melee or Ranged weapon
    Trigger: An enemy makes a melee attack against you
    Attack: You can shift 1 square, then make a basic attack against the enemy.
    Special: Gain a +2 power bonus to your basic attack roll.
    Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

    Daily Powers: Standard Actions.
    Sudden Strike (Waraxe & Waraxe): +7 vs AC 1d12+2 damage. Regardless of hit or not Shift 1 square and make a secondary attack against the same target. +7 vs AC 2d12+7 damage, and the target is Weakened until the end of your next Round.

    Utility Power:
    Unbalancing Parry:
    Immediate Reaction Melee 1
    Trigger: An enemy misses you with a melee attack
    Effect: You slide the enemy three squares into a square adjacent to you and gain combat advantage against it until the end of your next turn.


    Equipment: 2x waraxes, throwing hammer, chainmail armor, and adventurer's kit



    Background

    Galim Lowhill was the son of simple dwarf merchants. They were respected for their knowledge of the surface world and their insight in the other races.
    This insight wasn't og big use when their small caravan was attacked by a savage band of goblinoids. Only two dwarfs survived the attack, one was Galim, the other an elderly woman who served as a cook.

    Galim was lucky enough to be 'adopted' by his Uncle Urtrag 'Mad Eyes' Grimaxe, a fierce fighter and master in the use of two hammers.

    Galim embraced the teachings and adapted them to his own two-axes style (the axes were a gift by his uncle).

    Not of a highborn family, with no more possessions than his trusted axes and a ragged chainmail armor, Galim is still more than happy to fight all enemies of the dwarf race, particularly goblinoids.

    Life is hard and expansive, Galim took an adventurer job that brought him and two others to Winterhaven looking for Douven Staul. His wife has not received word from him in over a month.
    Last edited by Walking Dad; Wednesday, 26th September, 2012 at 10:28 PM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #12
    character upgrade

    Level 2

    - updated battleaxes to waraxes.
    - Increased all "+1/2 level" values.
    - Increased HP by 5 and bloodied and healing surge values respectively.
    - Took "Unbalancing Parry" as Utility 2.
    - Took "Dwarven Weapon Training" as 2nd level feat.


    Level 3
    NA


    In the future

    Feats:
    - 4 Expertise Feat
    - 6 Defense Increase Feat
    - 8 Disciple of Stone
    - 10 "HQ dice increase"
    ...

    Last edited by Walking Dad; Wednesday, 3rd October, 2012 at 12:06 AM.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #13
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    Enchanter (Lvl 12)

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    I Defended The Walls!

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    Ellowyl
    Raw Mechanics Sheet
    Eladrin, Wizard (Arcanist)
    Arcane Implement Mastery Option: Staff of Defense

    FINAL ABILITY SCORES
    STR 8, CON 14, DEX 10, INT 20, WIS 11, CHA 12

    STARTING ABILITY SCORES
    STR 8, CON 14, DEX 10, INT 18, WIS 11, CHA 10


    AC: 18 Fort: 12 Ref: 15 Will: 14
    HP: 24 Surges: 8 Surge Value: 6

    TRAINED SKILLS
    Arcana +12, Diplomacy +6, Dungeoneering +5, History +12, Nature +5

    UNTRAINED SKILLS
    Acrobatics +0, Athletics –1, Bluff +1, Endurance +2, Heal +0, Insight +0, Intimidate +1, Perception +0, Religion +5, Stealth +0, Streetwise +1, Thievery +0

    POWERS
    Basic Attack: Melee Basic Attack, -1 to hit, 1d6-1 dmg (staff)
    Basic Attack: Ranged Basic Attack, +0 to hit, 0 dmg (none)
    Eladrin Racial Power: Fey Step (Teleport 5sq 1/encounter)
    Staff of Defense Power: Staff of Defense (+1 AC; +2 to all defenses 1/day as interrupt)
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Ghost Sound
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Freezing Cloud (At will, Burst 1, 1d20+5 vs Fort, 5 cold dmg)
    Wizard Attack 1: Ray of Frost (At will, 1d20+5 vs Fort, 1d6+5 cold + Slow EoNT)
    Wizard Attack 1: Chilling Cloud (Daily, Burst 1, 1d20+5 vs Fort, 2d6+5 cold dmg)
    Wizard Attack 1: Icy Terrain (Enc, Burst 1, 1d20+5 vs Ref, 1d8+5 cold damage & makes zone equal to burst of difficult terrain)
    Wizard Attack 1: Sleep

    FEATS
    Level 1: Ritual Caster
    Level 1: Armor Proficiency: Leather

    RITUALS
    Brew Potion
    Tenser's Floating Disk
    Comprehend Language

    ITEMS
    Quarterstaff x1
    Leather Armor x1
    Backpack
    -- Spellbook
    Belt Pouch
    -- Sunrod
    Waterskin
    Longsword


    I am working on finishing this! Sorry I spaced on it!

  • #14
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    Myrmidon (Lvl 10)

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    Alek Padraig, human paladin 2

    background
    Alek is the younger son of Ernst Padraig, the lord of Winterhaven. His family has traditionally sent its younger sons to the service of the church, and between aptitude and somewhat-buried true desire to serve, he found himself taking oath as a holy knight of the Platinum Dragon a year ago on his 17th birthday. He's young, good looking for all he's not powerfully built, and a bit too differntial to authority figures.

    stats
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Alek, level 2
    Human, Paladin
    Build: Protecting Paladin
    Human Power Selection Option: Heroic Effort

    FINAL ABILITY SCORES
    STR 11, CON 14, DEX 8, INT 12, WIS 14, CHA 18

    STARTING ABILITY SCORES
    STR 11, CON 14, DEX 8, INT 12, WIS 14, CHA 16


    AC: 21 Fort: 15 Ref: 16 Will: 17
    HP: 35 Surges: 12 Surge Value: 8

    TRAINED SKILLS
    Diplomacy +10, Endurance +4, Heal +8, Insight +8, Religion +7

    UNTRAINED SKILLS
    Acrobatics –4, Arcana +2, Athletics –3, Bluff +5, Dungeoneering +3, History +2, Intimidate +5, Nature +3, Perception +3, Stealth –4, Streetwise +5, Thievery –4

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Human Racial Power: Heroic Effort
    Paladin Feature: Divine Mettle
    Paladin Feature: Divine Strength
    Paladin Feature: Divine Challenge
    Paladin Feature: Lay on Hands
    Paladin Attack 1: Enfeebling Strike
    Paladin Attack 1: Shielding Smite
    Paladin Attack 1: Radiant Delirium
    Paladin Attack 1: Virtuous Strike
    Paladin Utility 2: Bless Weapon

    FEATS
    Level 1: Action Surge
    Level 1: Improved Initiative
    Level 2: Weapon Expertise (Heavy Blade)

    ITEMS
    Plate Armor x1
    Adventurer's Kit
    Longsword x1
    Heavy Shield x1
    Potion of Healing
    Holy Symbol x1
    ====== End ======
    Attached Files Attached Files
    Last edited by drothgery; Wednesday, 12th September, 2012 at 03:52 AM. Reason: edit title, upload PDF
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  • #15
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    Alek Padraig, human paladin 2

    update placeholder
    Dave Rothgery

    PBP
    Spoiler:

    My EnWorld Blog
    Republic and Empire
    Buffverse M&M game

    Characters
    Active
    Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

    Inactive
    Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
    Eric Hassel (Quarterback) in Jemal's Mutant High
    Sariel in Rumspringa's Keep on the Shadowfell
    Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
    Star Wars/KotOR Era - The Second K'ril Incursion

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