Dark Sun D&D Encounters Characters




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    Dark Sun D&D Encounters Characters

    The character sheets for the Dark Sun Encounters characters are up at dungeonmasters.com

    There is:
    Barcan - Human Cosmic Sorcerer (Veiled Alliance)
    Castri - Elf Marauder Ranger (Gladiator)
    Jarvix - Tiefling Telepathic Psion (Vieled Alliance)
    Phye - Human Enlightened Ardent (Noble Adept)
    Shikirr - Thri-Kreen Quick Battlemind (wilder)
    Yuka - Mul Brawling Fighter (Wasteland Nomad)

 

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    Very cool!

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    I understand there are mechanical mistakes and omissions. Anyone know what?

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    Some initial things off the character sheets - background gives an encounter power

    Wilder - Wild Surge
    Wasteland Nomad - Wasteland Fury
    Veiled Alliance - Excise from Site (can enhance with a minor action - interesting)
    Noble Adept - Adepts Insight (Psychic - augmentable)
    Gladiator - Disrupting Advance

  • #5
    First impressions:

    Barcan is more fragile than a glass cannon. AC 12 and a close blast at-will don't go well together . Didn't notice any mechanical errors.

    Castri has a speed of 8? Probably an error, should be 7.

    Jarvix has +10 Perception, should be +4 from what I can tell (-1 Wis, +5 trained). His Infernal Wrath is not up to date (-> May rules update).

    Shikirr has +8 Athletics. Let's see, +0 Str, +5 trained, probably +2 (+3?) racial (thri-kreen were really good jumpers in 2E). Could be an error.

    Yuka has +7 Streetwise. Do muls get +2 Streetwise?

  • #6
    Quote Originally Posted by Peraion Graufalke View Post
    First impressions:

    Barcan is more fragile than a glass cannon. AC 12 and a close blast at-will don't go well together . Didn't notice any mechanical errors.

    Castri has a speed of 8? Probably an error, should be 7.

    Jarvix has +10 Perception, should be +4 from what I can tell (-1 Wis, +5 trained). His Infernal Wrath is not up to date (-> May rules update).

    Shikirr has +8 Athletics. Let's see, +0 Str, +5 trained, probably +2 (+3?) racial (thri-kreen were really good jumpers in 2E). Could be an error.

    Yuka has +7 Streetwise. Do muls get +2 Streetwise?
    Barcan has that power as a just in case something gets that close and he cant get away. Think Thunderwave for Wizards

    Castri has the correct speed. He is a Marauder fighting style Ranger.
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    Quote Originally Posted by Piratecat View Post
    I understand there are mechanical mistakes and omissions. Anyone know what?
    The fighter's Reflex is 2 points too high, his Fortitude is 2 points too low, and is begging for some javelins. The psion has old infernal wrath. The ardent's human at-will should be un-augmentable and she shouldn't be giving herself her own skill bonus. The ranger really should have more than two daggers to throw (really) and has the old throw and stab. The battlemind's stat block says to reference a psion power. Strangely, I can't find any typos in the sorcerer's card.
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    Very nice. Very colorful and well-designed sheet,s, too, though I do not see how they will be advanced to 2nd level. Were the characters in Encounters 1 advanced? I never heard one way or the other.

    I do like the backgrounds --> encounter power idea. Gives characters an other interesting choice for building. The skills never did it for me with previous backgrounds. I do see the potential for some powers not matching character classes well, though. Like wasteland fury for a non-strength character.

    All barbarians are from XXX
    All wizards are from YYY
    All Psionic guys are from ZZZ

    But then aqgain, the skill background caused that a bit, but not as strongly.

    Hopefully htey will eventually come up with 2-3 powers from each background that will get around this. Or maybe they already did?

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    Quote Originally Posted by Mithreinmaethor View Post
    Barcan has that power as a just in case something gets that close and he cant get away. Think Thunderwave for Wizards
    Then Thunder Walk would be a better choice. Shift 1 before the attack, then move action somewhere safe afterwards.
    "In Life's name and for Its sake, I advise you I am here on the business of the Powers That Be! Your actions toward me, and through me, toward Them, will determine the continuation or revocation of your present status. Be warned by me and desist!" --Wizards at War, Diane Duane

  • #10
    Quote Originally Posted by Mithreinmaethor View Post
    Barcan has that power as a just in case something gets that close and he cant get away. Think Thunderwave for Wizards
    Except that Thunderwave can push . This sorcerer just isn't built well IMO. (Seriously, AC 12, 22 hp, in Dark Sun? Now that's a challenge.)

    Castri has the correct speed. He is a Marauder fighting style Ranger.
    Ah, I see. I wasn't familiar with the new Marauder build.


    Quote Originally Posted by chitzk0i View Post
    The fighter's Reflex is 2 points too high, his Fortitude is 2 points too low, and is begging for some javelins.
    Good catch. From the Brawler style description on the card it should be correct, but brawlers get +2 Fort, not +2 Ref.


    So whoever built those pre-gens obviously didn't use the Character Builder, but shouldn't someone have double-checked their stats?

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