Edena_of_Neith
First Post
The Unseelie of the Flanaess and the Planar Unseelie are two different groups.
There is NOT a contention here. One person has claimed one, the other person the other.
Rauxes is right in the middle of the Dark Union of Eastern Oerth.
Check an official map of the Flanaess. Rauxes is there. It's a major city (or was.)
RULING
Each PERSON playing can only claim 3 Planar Groups for his or her Planar Arms race.
Thus, Iuz could claim the Demons, the Daemons, and the Slaadi.
The Kevellond League could claim the Eladrin, the Celestials, and the Elementals.
Forsaken One could claim the Planar Formians, the Modron, and the Devils.
Valkys could claim the Planar Unseelie, the Elementals, and the Shade.
The Shadow Empire could claim the Shade, the Demons, and the Slaadi.
If two people are sharing a power (ala the Dark Union), then each person gets full credit for his part of the Arms Race.
That is why I have listed Serpenteye and Mr. Draco separately, to show their separate strengths.
The Dark Union would, technically, increase in the Planar Arms race at twice the normal rate, but Serpenteye and Mr. Draco. may decide to break off their alliance.
For the sake of my sanity, and to prevent the tactic above from going wacky, I must prohibit 3 people from sharing any one power.
Thus, the triple claim to Bone March is annulled.
Sorry folks, but one of you is going to have to give up your claim to that country (I believe Mr. Draco, Serpenteye, and Kalanyr are all sharing Bone March currently.)
Otherwise, the Dark Union could claim the benefits of THREE Planar Arms Races in one turn, one each from Kalanyr, Serpenteye, and Mr. Draco (and remember, each person can claim up to three races for his or her personal Planar Arms race.)
I have no problem with an alliance between Kalanyr and Serpenteye/Mr. Draco. Such an alliance could exist within Bone March, even.
But as for the actual claim, only two people can share the place.
- - -
Now, even with those restrictions in place, consider what you can do.
Let's say you claim Kalstrand, and only Kalstrand, at the start of the game.
You start with a Power Level of 2.
2. 2, and only 2!
Now, you declare that you are joining the Planar Arms Race, and summoning elementals, eladrin, and celestials.
You manage to succeed in convincing me you could do that (you give me reason to believe the Planars would actually help you ... you provide a logical explanation for why they would help you.)
You announce you are joining the Undead Arms Race - good undead only!
You announce you are joining the Magical Arms Race.
You announce you are joining the Technological Arms Race.
You are clever, and succeed in getting both the Lortmil Technomancy to help you, and the Shadow Empire to help you, and you get help secondhand from another country.
So, for Turn One, you have a strength of 2.
You survive Turn One. Yay!!
At the beginning of Turn Two, you gain:
9 points for the Planar Arms Race (3 for the Eladrin, 3 for the Celestials, and 3 for the Elementals.)
3 points for the Undead Arms Race.
3 points for the Magical Arms Race.
12 points for the Industrial Arms Race (3 for the help from the Lortmil Technomancy, 3 for the help from the Shadow Empire, 3 from the secondhand help from another nation, and 3 from your own efforts.)
Congratulations ... you start Turn 2 with a strength of 2 + 9 + 3 + 3 + 12 = 29
29 points! That is the equivalent of the starting power of the entire Kevellond League or Empire of Iuz!
They don't call it an Arms Race for nothing ... and that's with all the restrictions I've put into effect.
Now, of course, you will not survive to Turn 2, because Acererak is right next to you, and so is the Dark Union, and they will devour you on Turn 1!
There is NOT a contention here. One person has claimed one, the other person the other.
Rauxes is right in the middle of the Dark Union of Eastern Oerth.
Check an official map of the Flanaess. Rauxes is there. It's a major city (or was.)
RULING
Each PERSON playing can only claim 3 Planar Groups for his or her Planar Arms race.
Thus, Iuz could claim the Demons, the Daemons, and the Slaadi.
The Kevellond League could claim the Eladrin, the Celestials, and the Elementals.
Forsaken One could claim the Planar Formians, the Modron, and the Devils.
Valkys could claim the Planar Unseelie, the Elementals, and the Shade.
The Shadow Empire could claim the Shade, the Demons, and the Slaadi.
If two people are sharing a power (ala the Dark Union), then each person gets full credit for his part of the Arms Race.
That is why I have listed Serpenteye and Mr. Draco separately, to show their separate strengths.
The Dark Union would, technically, increase in the Planar Arms race at twice the normal rate, but Serpenteye and Mr. Draco. may decide to break off their alliance.
For the sake of my sanity, and to prevent the tactic above from going wacky, I must prohibit 3 people from sharing any one power.
Thus, the triple claim to Bone March is annulled.
Sorry folks, but one of you is going to have to give up your claim to that country (I believe Mr. Draco, Serpenteye, and Kalanyr are all sharing Bone March currently.)
Otherwise, the Dark Union could claim the benefits of THREE Planar Arms Races in one turn, one each from Kalanyr, Serpenteye, and Mr. Draco (and remember, each person can claim up to three races for his or her personal Planar Arms race.)
I have no problem with an alliance between Kalanyr and Serpenteye/Mr. Draco. Such an alliance could exist within Bone March, even.
But as for the actual claim, only two people can share the place.
- - -
Now, even with those restrictions in place, consider what you can do.
Let's say you claim Kalstrand, and only Kalstrand, at the start of the game.
You start with a Power Level of 2.
2. 2, and only 2!
Now, you declare that you are joining the Planar Arms Race, and summoning elementals, eladrin, and celestials.
You manage to succeed in convincing me you could do that (you give me reason to believe the Planars would actually help you ... you provide a logical explanation for why they would help you.)
You announce you are joining the Undead Arms Race - good undead only!
You announce you are joining the Magical Arms Race.
You announce you are joining the Technological Arms Race.
You are clever, and succeed in getting both the Lortmil Technomancy to help you, and the Shadow Empire to help you, and you get help secondhand from another country.
So, for Turn One, you have a strength of 2.
You survive Turn One. Yay!!
At the beginning of Turn Two, you gain:
9 points for the Planar Arms Race (3 for the Eladrin, 3 for the Celestials, and 3 for the Elementals.)
3 points for the Undead Arms Race.
3 points for the Magical Arms Race.
12 points for the Industrial Arms Race (3 for the help from the Lortmil Technomancy, 3 for the help from the Shadow Empire, 3 from the secondhand help from another nation, and 3 from your own efforts.)
Congratulations ... you start Turn 2 with a strength of 2 + 9 + 3 + 3 + 12 = 29
29 points! That is the equivalent of the starting power of the entire Kevellond League or Empire of Iuz!
They don't call it an Arms Race for nothing ... and that's with all the restrictions I've put into effect.
Now, of course, you will not survive to Turn 2, because Acererak is right next to you, and so is the Dark Union, and they will devour you on Turn 1!