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Thread: (IR) Preparations for the IR
Friday, 8th February, 2002, 02:45 AM #121
Novice (Lvl 1)
Whats still open?
I'd love to play but I don't know whats still open. Could someone post a list of what countries I could play?
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Friday, 8th February, 2002, 02:50 AM #122
Acolyte (Lvl 2)
I don't think there's much left. I remember somebody saying they'd give up the skyleague to a new person if anybody else showed up wanting to play just it.
Last edited by Mr. Draco; Friday, 8th February, 2002 at 03:02 AM.
Friday, 8th February, 2002, 03:03 AM #123
Novice (Lvl 1)
1st let me say what a wonderful job maudlin has done with the map. It has helped me visualise what the political makeup of the Flanaess is like.
Boy am I in trouble
2nd I would like to introduce GIRA: The Gnomish Industrial Revolution Archive. It can be found here: http://bugbearslair.homestead.com/GIRA1.html
As of now I only have the first eight pages of the original IR posted. I need to do some formating of the document that I have in order to finish it, but I should have that up within a week.
Then I can start working on the Second IR.
Also I Intend to Place each of the threads for IR#3 on the site as they are concluded The VBboards make it easy to archive threads, so it will be easy enough.
Maudlin, with your permision, I would like to put a copy of your map on the sit also, when you have finished it of course.
And if anyone wants to make a Torilian version that would be wonderful too.
Finaly, edena, If you could write an introduction to the IR (not right now, as your busy enough) that too would be wonderful.
~Turrosh Mak~ (Bugbear)
Last edited by Turrosh Mak; Friday, 8th February, 2002 at 03:11 AM.
Friday, 8th February, 2002, 03:14 AM #124
Novice (Lvl 1)
I'd like to play the skyleague if William Ronald will give it to me.
Last edited by kaboom; Friday, 8th February, 2002 at 03:51 AM.
Friday, 8th February, 2002, 03:55 AM #125
Acolyte (Lvl 2)
Edena, I just wanted to check up on it, I'm assuming you took the power of the Sword of Kas (artifact) into account in Kas' overall power level, right?
edit- my other question, if Vecna was so much more powerful than Kas (by your count, it was a factor of 5), how could Kas possibly have killed him? (this one goes out to everyone including edena; i.e. did he ambush Vecna? or something else maybe? From what info i've gathered (thanks for your thread William Ronald), Kas struck alone, so his legions couldn't have helped him)...
Last edited by Mr. Draco; Friday, 8th February, 2002 at 03:59 AM.
Friday, 8th February, 2002, 04:31 AM #126
Scout (Lvl 6)
I think the Sword of Kas likely provides some protection against Vecna's magic. Quite possibly Vecna put a lot of his own power into the sword. The sword is sentient, so maybe it found a way to sap some of Vecna's power. Possibly it makes Kas the equal of Vecna when they fight directly. (No matter how powerful you are, something can go wrong in making an artifact.) Ask Edena for his ruling. I am glad my thread has helped you out. Has it helped other people?
Kaboom: Welcome to the IR Thread! The Forsaken One is contesting for the Sky League. I am quite willing to let you have it, and may consolidate some of the territories surrounding my lands. As this is a power from outside the Flanaess, I feel someone should represent its unique culture. I hope the Forsaken One will stand down. Tell me about how you view this primarily good and neutral culture with its humans and demi-humans. Also, do you have airborne rangers?
As for what is available, go to page one of this thread. You can contest for other powers based on the rules. Also, I tend to think we should keep things together based on certain common themes as alignment, history, or culture. It makes things a little more plausible.
The Forsaken One: Did you receive my e-mail? Also, I think as we are both fairly powerful that we give Kaboom the Sky League. (The dark powers do have a jump start on everyone else in the magics arms race, so I think you guys have enough power. Especially with the Isles of Woe. What did you think of my description of them?)
Edena: If you choose to create a few neutral or good powers with a leg up in the magical arms race, I can suggest such personages as Slerotin and Johydee. Also, maybe some of the old Flan, Suel, Baklunish or Oeridian magi. (You can create some easily enough.)
As the planar arms race is heating up, I am willing to claim the Celestials for now. I am willing to give up the Celestials to another new player. I am interested in Verbobonc and Dyvers which are historically associated with my region.
Lynux: So tell us about how your far flung alliance got together. What commonality keeps them together besides being small powers?
Turrosh Mak: Thanks for bringing the IR threads into an archive. Edena, you may want to ask everyone to read them before we start to get an overview of what happened. Obviously, this will be out of character knowledge for most players until they learn about what happened on Toril. (The Church of Shade, the Planar Powers, and the leader of the Solastarimm know the truth but view things very differently.)
Last edited by William Ronald; Friday, 8th February, 2002 at 04:55 AM.
Friday, 8th February, 2002, 06:16 AM #127
This space for rent!
There's still plenty of powers unclaimed in the far west. The lands west of the bakluni are several times larger than the Flannaes and hold several mighty empires. I think I have a memory that some of those lands were the original Kara Tur setting, before it was copied and moved to Toril. Maybe someone else knows more.
Friday, 8th February, 2002, 06:17 AM #128
Minor Trickster (Lvl 4)
First of all, I wish to welcome aboard Bonedagger ( ), and Lynux (heh ), and Kaboom ( )
Bonedagger, you have claimed Vecna.
And, that claim is valid.
World, better watch out! Bonedagger and Maudlin are going to ruin your day!
Lynus has claimed:
The Hold of the Sea Princes
The Tiger Nomads
The Wolf Nomads
The Hold of Stonefist
The Valley of the Mage
The Demihumans of the Northern Lortmils
The Theocracy of the Pale.
The Refugees of Fellreev Forest
The Hempmonalander Isle of Touv
The Hempmonlander Isle of Olman
Incredibly, NOBODY ELSE HAS CLAIMED ANY OF THESE!
Lynus, they're all yours!
The Unified Districts of Oerth is born!
Almost nothing is still unclaimed.
Remember that you may claim ANYTHING ON THE LIST.
If they don't like it, they will contest your claim, just as you are contesting theirs.
If, when the IR starts, the contest is not resolved, that Power (or Powers) is considered to be in civil war!
And, if that civil war continues, you both must state to me what you're doing to try to crush the other guy's forces claiming the Power (you are both considered to have half the country's military.)
If you win the civil war, you get the power!
Now, there is a complete List of all the Powers available.
It is the 5th post on page one of this thread.
You can't miss it, for it's this incredibly long post.
The rules (such as they are) of the IR are all given in the FIRST post on page one of this thread.
It's an experiment, those rules. My experimental effect to handle this IR.
To answer another question:
Kas used treachery to kill Vecna. (Or, at least, that's what Vecna would claim.)
Of course, Kas never killed Vecna, did he, for Vecna eluded death by time-travelling past his own death into the Present!
We have a new PC in the game.
The Emperor of the Dark Union. PL 3.
Remember that you can only bring one character each into this.
Also remember that you can claim Planars only, and bring a character, and still get 9 points per Planar power claimed.
When I said ... if you claim Planars and something else, you start with 0 for the Planars, I wasn't referring to Player Characters - they are exempt from the rule.
Edena (who is now going to the Lists and changing them to reflect the claims of Bonedagger, Lynus, and Kaboom)
Last edited by Edena_of_Neith; Friday, 8th February, 2002 at 06:18 AM.
Friday, 8th February, 2002, 06:19 AM #129
Do you have all of the first greyhawk IR? If not I can mail it to you.
Friday, 8th February, 2002, 06:33 AM #130
Novice (Lvl 1)
William Ronald: thanks a lot! And we do indeed have rangers.
Edna: is there a way to give allies flying ships and/or citadels without giving them the technology?
Also how fast can a flying ship go?