Chicago Gameday 26 is June 12th: sign up to play!

buzz

Adventurer

[size=-2]Read the FAQ to learn more about Chicago Gameday.[/size]

[h1]Chicago Gameday 26 Sign-Up Thread[/h1]
ENWorld Chicago Gameday 26 is a day of FREE gaming held at earth's finest game store, Games Plus.

Gameday 26 is June 12th.

To participate, simply post to this thread with your intention to play in one of the following events. Event sign-up is first-come, first-serve. Be aware that the event schedule may be subject to change until the last week before Gameday. No changes will be made to the schedule after that point. PM or email me with any questions.

[highlight]PLEASE NOTE: This thread is the primary means of communicating information about Gameday 26. Please keep an eye on the thread for any updates or schedule changes, especially in the day or so prior to Gameday. This goes double for GMs. If you'd like to be on the Gameday mailing list, just shoot me an email.[/highlight]


[h2]Location[/h2]
Games Plus
101 W Prospect Ave
Mount Prospect, Illinois 60056
(847) 577-9656
Hosts: Curt Duval & Jeff Swegler (owners)

[h2]Schedule[/h2]
  • Slot 0: Breakfast
    To be held from 8:00am to 9:00am at Le Peep Grill (located across the Metra tracks, kitty-corner from Games Plus).
  • [highlight]Arrive at the store by 9:15am to settle in to your game tables.[/highlight]
  • Slot 1: Morning events from 9:30am to 2:30pm
    1. Kingmaker, Mark (private room)
    2. FUDGE, "Ghost Facers! - Miskatonic Valley," ekb (back table)
    3. [highlight]This event is full.[/highlight] D&D 4e, "Secret Of The Slavers Stockade: The Hill Fort," Vyvyan Basterd
    4. Cinematic Unisystem, "Mutant X: Use The Rod, Save The Child," Ninjacat
    5. Star Wars Saga Edition, "Things can only get better, right?", sw3333
    6. [highlight]This event is full.[/highlight] Call of Cthulhu/Dogs in the Vineyard, "Delta Green in the Vineyard," WJMacGuffin
  • Meal break from 2:30pm to 3:30pm.
  • Slot 2: Afternoon events from 3:30pm to 8:30pm (or later)
    1. [highlight]This event is full.[/highlight] Supernatural RPG, "Black Night, White Salt, Silver Moon," Ninjacat (back table)
    2. [highlight]This event is full.[/highlight] D&D 3.5, "Revenge is a Dish Best Served Hot! (with a side of pineapple!)," TracerBullet42 (private room)
    3. BattleMasters, James J. Skach (big blue table)
    4. Paranoia XP, "The Yellow Clearance Black Box Blues," WJMacGuffin
    5. The Shadow of Yesterday, "Khas Fara: Village of Fear", buzz
    6. Danger Patrol, "The Maniacal Moonnapping," Reidzilla

[h2]Slot 0 (Breakfast)[/h2]
No limit to number of attendees.
1. buzz
2. Nev the Deranged
3. rvalle
4. ekb
5. pvt. patterson
6. Tofu_Master
7. Painfully
8. TracerBullet42
9. WJMacGuffin
10. ...

[h2]Slot 1: Morning[/h2]
[section]
Morning Game 1: Kingmaker
Kingmaker, Mark (private room)

[bq]Kingmaker is based on the War of the Roses in English history, a time of civil war when two royal houses competed for the rightful throne. Players control factions using their military and political power to control and influence the royal heirs, supporting the heir in their control as king while trying to take down all of the other heirs.[/bq]
1. oneleggedman
2. ...
3. ...
4. ...
[/section]

[section]
Morning Game 2: Ghost Facers! - Miskatonic Valley
FUDGE, ekb

[bq]A team of brave TV ghost hunters receives a call from the Blake family about their town's old abandoned sawmill. Pretty normal stuff for a ghost hunt: past deaths, ruined buildings, local legends... Did I mention that the Blakes live in Dunwich, MA? Does that change things a bit?

Fudge (using FAST + FATE as glue) - bring 4dF (or pick some up in the main room), 5 seats (up to 8 if we really, really need them). Strong narrative & sandbox funtime with investigative horror - firearm skills won't be useful. Improv & role-playing will be.

1. Ed Z., The Leader
2. Harry S., The Other Leader
3. Maggie Z., The Techie
4. K. Spruce, The Shamanologist
5. Ambyr T., The Intern

Non-Spoilers:
  • "No, the story was fiction. What sort of sick mind would think that it wasn't?"
  • "So, those two douchenozzles? Turns out their names aren't Winchester at all. One's Smith and the other's Wesson."
  • "What, like Wesson oil?"
  • "'Pure, uncut real reality that is so terrifying it makes Cthulhu look like a limp garden hose'? Dude, that is... Awe! Some!"
  • "Okay, so, like, when do we get paid for this?"
  • "Aw... dude! This wasn't even something we could afford to use, even if we didn't break it."[/bq]
    1. Tofu_Master
    2. ...
    3. ...
    4. ...
    5. ...
    [/section]

    [section]
    Morning Game 3: Secret Of The Slavers Stockade: The Hill Fort
    D&D 4e, Vyvyan Basterd

    [bq]The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it!

    This adventure will be run in its classic tournament version updated for the newest edition of Dungeons & Dragons. Pre-generated 5th-level characters will be provided or bring your own Character Builder legal 5th-level character using the Inherent Bonus feature in place of magic items.[/bq]
    1. rvalle
    2. Dokomo
    3. pvt. patterson
    4. bigznak
    5. JonLib
    [highlight]This event is full.[/highlight]
    [/section]

    [section]
    Morning Game 4: Mutant X: Use The Rod, Save The Child
    Cinematic Unisystem, Ninjacat

    [bq]"Scientist Adam Kane was a pioneer of genetic research, manipulating DNA to save human lives. But in many, their genes unexpectedly mutated, and they developed super-human abilities. Together, some of the most powerful fight to protect a world that doesn't even know they exist. They are. . .Mutant X."

    Something is wrong in the LA Mutant Underground.

    There's a killer on the loose, a serial killer. . .and they seem to be exclusively targeting New Mutants. While the team is investigating, a mysterious young man suddenly appears...

    Mutant X was a sci-fi/superhuman TV show from Tribune Entertainment & Marvel Studios. I converted it to Cinematic Unisystem rules a few years ago; that setting document is available as a PDF _here_ (note that it contains spoilers for all three seasons of the show. Also, the darn show ended on a serious cliffhanger, unfortunately.) More information on this event is on my site's page: "Use the Rod, Save The Child".[/bq]
    1. Laurie
    2. enigma1122
    3. Der Spot
    4. Puffdebbie
    5. ...
    6. ...
    [/section]

    [section]
    Morning Game 5: Things can only get better, right?
    Star Wars Saga Edition, sw3333

    [bq]Six months after Order 66, Philario Martel, a Jedi in hiding, waits patiently in a dusty cantina called Orosk’s on the Outer Rim planet Lok. He is just a month removed from rescuing a padawan named Adam from a dark Jedi facility, and just days removed from an intense battle in which he and Adam (along with the crew of the Oberon VI) fought clone troops, a raw but determined dark Jedi, and two clones of Adam.
    The only crew member not present was ship’s captain Toby Chamberlain, who had come to Lok several days earlier to pick up a couple of (illegal) transponders for the Six. The plan is simply to await Toby’s return to the cantina, move on, install the new equipment, and lay low.
    Phil feels a twinge of impatience in the Force from young Adam, certainly understandable. He checks his chrono and realizes more time has gone by that he had noticed. Toby’s an hour late. That hour becomes two, then three, then four. As the crew assembles at Phil’s table and tensions run higher, there is a quick consensus on two points – 1) this isn’t like Toby, and 2) something’s gone wrong.

    This is the fourth Gameday session involving this storyline and these characters; however, no previous experience with the game or Saga Edition is necessary.
    The game is for five players, who will pick between pre-gens (including the mighty Trandoshan Krusskk Johnson).[/bq]
    1. TracerBullet42
    2. dmichaelhay
    3. GORAK
    4. Dragon_Slayer82
    5. ...
    6. ...
    [/section]

    [section]
    Morning Game 6: Delta Green in the Vineyard
    Call of Cthulhu/Dogs in the Vineyard, WJMacGUffin

    [bq]
    To: Delta Green Cell L <lamar@dg.del, larry@dg.del, leo@dg.del, linda@dg.del>
    From: Kris <kris@dg.del>
    CC: Martin <martin@dg.del>
    Reply to: no address listed
    Subj: Field mission 2010.6.137C

    It's time for another mission. Your supervisors have already been informed of your mandatory participation in an "interdepartmental communication improvement team" to cover your absence.

    A former resident of Alexandria, PA was arrested Tuesday with a copy of Cultes de Goules. We investigated Alexandria in 1976 for possible mythos activity but nothing was found. Further investigation is warranted. Your mission is to investigate the town for any paranormal activity. If found, your primary duty is to end the activity with extreme prejudice.​

    This game will use the rules for Dogs in the Vineyard but in the Delta Green/Call of Cthulhu setting. You play as FBI, CIA, etc. investigating a small town that might be corrupted by evil. Since we're using DitV rules, don't expect lots of firefights or combat. Instead, gameplay will focus more on characters, conflict (verbal or physical), and the corrupting influence of the mythos. No knowledge of Cthulhu or Dogs is necessary. Pregens will be provided but bring lots of dice! Feel free to claim one of the four roles below when you sign up--or not.

    1. Agent Lamar - Ex-Marine, never experienced the paranormal
    2. Agent Larry - CIA translator & mythos expert
    3. Agent Leo - Physically & mentally scarred, well connected
    4. Agent Linda - Devout Catholic, excellent shot[/bq]
    1. buzz
    2. Nev the Deranged
    3. Lifelike
    4. Reidzilla (Leo)
    [highlight]This event is full.[/highlight]
    [/section]


    [h2]Slot 2: Afternoon[/h2]
    [section]
    Afternoon Game 1: Black Night, White Salt, Silver Moon
    Supernatural RPG, Ninjacat (back table)

    [bq]Last season ended with a major demon amassing a great deal of power by manipulating the Hunters, and Asmodeus left them in the middle of a zombie horde, to boot. They can probably fight their way out of the condemned town, but where do you run to when the demon already has your number, has already made his use of you? What the party needs is a haven, somewhere demonic forces can't reach them. . .but even if such a place could be found, demons aren't the only problem Hunters have to face...

    Black Night, White Salt, Silver Moon is a SPN RPG, using the Cortex system from Margaret Weis Productions. Cortex is a story-focused system, flexible yet with rules in place for the Players to influence the narrative. No experience with the Cortex system or the Supernatural TV show is needed, though it will of course be useful to have. The only thing you really need to know is that the supernatural is real: ghosts, demons, hauntings, possession- -all real. And some of those who know about it fight back, Saving People, Hunting Things...

    More information on this event is available at my site, _here_. And on a special note, last session marked the end of the first "season" of my SPN Convention Campaign, now officially known as: Supernatural: RoadTrip. Click the link for an exciting review of last season's cast of characters (but how on Earth will I do any more for this season?!).[/bq]
    1. Laurie
    2. Vyvyan Basterd
    3. enigma1122
    4. Der Spot
    5. Puffdebbie
    6. Tofu_Master
    [highlight]This event is full.[/highlight]
    [/section]

    [section]
    Afternoon Game 2: Revenge is a Dish Best Served Hot! (with a side of pineapple!)
    D&D 3.5, TracerBullet42 (private room)

    [bq]Some people sure can hold a grudge, you know? When a tragedy of epic proportions strikes our beloved heroes, they must rise up and face their greatest challenge yet, including the most polite skeletons ever!

    This game will feature the PCs from my previous D&D gameday events, though it is not necessary for you to have played in them. This adventure is designed with love and care for up to six players (although there will be eight characters to choose from). We will be using some of the alternate rules from Unearthed Arcana, including the facing rules. (Don't worry, they're easy, and I'm not an ogre about it.) No previous experience is necessary (but it wouldn't hurt, since they'll be 14th level PCs--seen here) as I can teach you the rules as we play. Just bring some dice and a willingness to have a little fun.

    "... and be at the last table still playing at the end of the night while everone else is waiting to close up!" -rvalle[/bq]
    1. oneleggedman
    2. rvalle
    3. bigznak
    4. sw3333
    5. Ermac426
    6. JonLib
    [highlight]This event is full.[/highlight]
    [/section]

    [section]
    Afternoon Game 3: BattleMasters
    BattleMasters, James J. Skach (big blue table)

    [bq]Battle Masters is a fantasy miniatures battle game by Milton Bradley. The sizeable game box comes stuffed with tons of plastic miniatures, a deck of combat cards and some dice. Players move and fight their armies based upon what card is turned over from the deck. Combat is held on a large vinyl mat 4.5 ft square.[/bq]
    1. Mark
    2. William Ronald
    3. ...
    4. ...
    5. ...
    6. ...
    [/section]

    [section]
    Afternoon Game 4: The Yellow Clearance Black Box Blues
    Paranoia XP, WJMacGUffin

    [bq]Suitable for players 18 and older (certain state laws may apply; does not meet USRDA for anything; side effects include sporadic cardiac arrest and dry mouth; speak with your doctor to see if Paranoia XP is right for you.)

    "Oh Friend Computer!"

    : AT YOUR SERVICE, CITIZEN.

    "What is this game you're running in the afternoon?"

    : WHAT IS YOUR SECURITY CLEARANCE, CITIZEN?

    "Um ... Yellow. Yep, I'm Yellow clearance."

    : THIS MISSION WILL GIVE YOU MANY EXCITING OPPORTUNITIES TO SERVE THE COMPUTER AND ALPHA COMPLEX. AS A TROUBLESHOOTER, YOU WILL EXPERIENCE MANY SAFE AND EXCITING OPPORTUNITIES, INCLUDING BUT NOT LIMITED TO DANCING, EXPERIMENTAL DEVICES, CONFLICTING MANDATORY INSTRUCTIONS, A TRIP TO THE MYSTERIOUS OUTSIDE, AND A TITANIC BATTLE AGAINST A DEADLY CONSPIRACY OF COMMUNIST MUTANTS OF UNBELIEVABLE POWER, ARMED WITH WEAPONS ONE CAN HARDLY BEGIN TO IMAGINE.

    ".... Will I survive this mission?"

    : I'M SORRY, THAT INFORMATION IS UNAVAILABLE AT THIS TIME.
    PARANOIA is a lighthearted, rules-light science fiction rpg where you kill everything and everyone, even yourself more often than not. No experience is necessary but an open mind and tolerance for bad jokes, catch-22's, and repetitious but deadly behavior is required. Pregens will be provided. Feel free to call one of the characters below.

    1. Communications Officer Tex-Y-DKR-1
    2. Loyalty Officer Buddy-Y-CCO-1
    3. Happiness Officer Walter-Y-JES-1 (Registered Mutant)
    4. Equipment Guy Miles-Y-TST-1
    5. Hygiene Officer Jenny-Y-LOM-1
    6. Medical Officer Lee-Y-GHF-1[/bq]
    1. Dokomo
    2. Zath (Nathaniel)
    3. Zath (Dax)
    4. ...
    5. ...
    6. ...
    [/section]

    [section]
    Afternoon Game 5: Khas Fara: Village of Fear
    The Shadow of Yesterday, buzz

    [bq]The lonely, once-prosperous mountain village of Khas Fara now lives in fear. A witch–a cannibal who eats human flesh to acquire power–has taken over the town. In the surrounding hills, the Dog People (called gnolls by some) roam in packs, ever seeking to pillage even the smallest bastion of civilization. As adventuring heroes who have returned to their humble home, will you be able to release your people from the clutches of the cannibal witch? Or will you fall prey to her dark power?

    This event uses the rules form The Shadow of Yesterday, an RPG by Clinton R. Nixon. No previous experience is necessary, and dice will be provided (the game uses FUDGE dice).[/bq]
    1. ekb
    2. Lifelike
    3. ...
    4. ...
    5. ...
    [/section]

    [section]
    Afternoon Game 6: The Maniacal Moonnapping
    Danger Patrol, Reidzilla

    [bq]Tonight, on Danger Patrol
    Everything was quiet as your team was making a covert delivery to Mining Station 12 in orbit around Rhea, one of Saturn's larger moons...
    ...Until suddenly you receive an urgent distress call from the mining platform. A giant Stygian Runeship has knocked them out of orbit. Even worse, they seem to be pulling Rhea away from Saturn! Will you be able to rescue Mining Station 12 before it crashes into Saturn's atmosphere? Can your team stop the giant Runeship from stealing Rhea? What possible perilous plans could possible involve pilfering a moon?

    Danger Patrol is an action/adventure retro sci-fi game where the player's input directs the plot as much or more then the GM's. The idea is to create the episodes of a '50s-style TV show in the vein of the old Flash Gordon and Buck Rogers serials (with maybe a dash of the Venture Bros., Star Wars, and Indiana Jones).

    No EXP necessary to play. Just bring a sense of pulp adventure and a desire to roleplay. It is recommended that everybody bring the following dice: 1d12, 1d10, 2d8, 3d6, and 1d4. Characters will be generated at the table.

    Download the rules for free: Danger Patrol - Action/Adventure Roleplaying in the World of Tomorrow[/bq]
    1. Nev the Deranged
    2. pvt. patterson
    3. GORAK
    4. ...
    5. ...
    [/section]
 
Last edited:

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enigma1122

First Post
Please sign me up for the Supernatural game in the evening, and I am so torn between Mutant X or Ghost Facers in the morning..... put me down for Mutant X for now.
 

rvalle

First Post
Hello Gameday!!!

Please sign me up for Breakfast, The 4.0 dnd game by Vyvyan (Morning game 3), and Revenge is a Dish Best Served Hot! (with a side of pineapple!) by good ol TB42.

Thanks and see you guys soon.

rv
 


Der Spot

First Post
Mr. Buzz:

Please sign both myself and Puffdebbie up for Mutant X in the morning and Supernatural in the afternoon. Thanks!
 




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