D&D 3E/3.5 Savage Tide 3.5 RG


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Myth and Legend

First Post
[sblock=Elistina Milltall]Elistina Milltall

Ely (pronounced Elee) or simply El

Lawful Neutral Female Whisper Gnome Conjurer 3 / Master Specialst 2 / Incantatrix 7

Patron Deity: Mystra

EXP: 66,000


Strength 8 (-1) [10 base] - 2 [racial]
Dexterity 20 (+5) [14 base] + 2 [racial] + 4 [spell]
Constitution 20 (+5) [14 base] + 2 [racial] + 4 [item]
Intelligence 25 (+7) [18 base] + 3 [level] + 4 [item]
Wisdom 8 (-1) [8 base]
Charisma 6 (-2) - 2 [racial]


Size: Small
Age: 73
Height: 3' 9"
Weight: 36 lb
Eyes: Soft grey
Hair: Auburn
Skin: Light grey

[sblock=Appearance]Elistina is tall for a Whisper Gnome, but still quite short when compared to the bigger races. She is very slender, almost dry in build, with a nearly unnoticeable grey complexion of her skin, characteristic of her family. She is a very quiet person and mostly keeps to herself, busy with her studies or work for the Sisterhood.

Her grey eyes are soft and somewhat absent, and the only noticeable feature of her appearance is her shiny auburn hair, that is commonly kept wrapped in a tight bun, although sometimes El may choose to fashion it in the double-bun style, common for younger Gnome women.

Her voice is calm, soft and never loud, and her manners are reserved and calculated. Usually Elistina wears green or brown dresses with high collars and long skirts, and apart from her magical items, wears a few trinkets of jewelry that has sentimental value to her alone. If one looks closely, they will be able to notice a piercing in the form of a tiny silver ball on her right nostril.[/sblock]


Total Hit Points: 86

Speed: 30 feet

Armor Class: 28 = 10 + 3 [dexterity] + 1 [size] - 1 [flaw] + 4 dodge vs giants [racial] + 4 [shield/spell] + 6 [armor/spell] + 5 [natural/spell]
Touch AC: 13
Flat-footed: 25

Caster Level: 12 (14 for Enervation)
Spell DC: 10 + Spell Level + 7 (Int)

Initiative modifier: + 7 = 3 [dexterity] + 4 [feat]
Fortitude save: + 17 = 3 [base] + 5 [constitution] + 3 [item] + 6 [spell]
Reflex save: + 17 = 3 [base] + 5 [dexterity] + 3 [item] + 6 [spell]
Will save: + 19 = 11 [base] - 1 [wisdom] + 3 [item] + 6 [spell]
Attack (handheld): + 5 = 5 [base] + 1 [size] - 1 [strength] - 2 [flaw] + 1 vs kobolds/goblinoids [racial] + 2 [spell]
Attack (missile): + 13 = 5 [base] + 5 [dexterity] + 1 [size] + 1 vs kobolds/goblinoids [racial] + 2 [spell]
Grapple check: - 2 = 5 [base] - 1 [strength] - 4 [size] - 2 [flaw]

[sblock=Special]Low-Light Vision (Ex)
Darkvision 60 ft. (Ex)
Silence (SLA) 1/day, centered on self, CL1, DC: 12
Abrupt Jaunt (SLA) 3+7/day
Cooperative Metamagic (Su) 3+7/day
Metamagic Effect (Su) 3+7/day
Metamagic Spell Trigger (Su)
Sieze Concentration (Su)
Instant Metamagic (Su)
Ray Deflection (24 hr. recast every day)
[/sblock]

Weapon proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff, Weapon Familiarity: Gnome hooked hammer

Languages: Common, Gnome, Terran, Draconic, Celestial, Abyssal, Infernal


[sblock=Feats]Improved Initiative (free)
Extend Spell (lvl 1)
Spell Focus: Conjuration (UA flaw)
Empower Spell (UA flaw)
Repeat Spell (CAr) (lvl 3)
Skill Focus (Spellcraft) (free)
Iron Will (Otyugh's Hole - CS)
Arcane Thesis: Enervation (lvl 6)
Quicken Spell (Incantatrix bonus)
Split Ray (CAr) (lvl 9)
Persistent Spell (CAr) (Incantatrix bonus)
Chain Spell (CAr) (lvl 12)
Craft Contingent Spell (Incantatrix bonus)
[/sblock]

[sblock=Skills]Appraise + 7 = 7 [Int]
Balance + 7 = 2.5 [base] + 5 [Dex]
Bluff - 2 = - 2 [Cha]
Climb - 1 = - 1 [Str]
Concentration + 20 = + 15 [base] + 5 [Con]
Craft + 8 = 8 [Int]
Craft (Drawing) + 14= 7 [base] + 7 [Int]
Diplomacy - 2 = -2 [Cha]
Disguise - 2 = -2 [Cha]
Escape Artist + 5 = 5 [Dex]
Forgery + 8 = 8 [Int]
Gather Information - 2 = -2 [Cha]
Heal + 6 = 7 [base] - 1 [Wis]
Hide + 11 = 5 [Dex] + 4 [size] + 4 [racial]
Intimidate - 2 = - 2 [Cha]
Jump - 1 = -1 [Str]
Knowledge (Arcana) + 22 = 15 [base] + 7 [Int]
Knowledge (The planes) + 22 = 15 [base] + 7 [Int]
Knowledge (Religion) + 15 = 8 [base] + 7 [Int]
Knowledge (Nature) + 15 = 8 [base] + 7 [Int]
Listen + 1 = - 1 [Wis] + 2 [racial]
Move Silently + 9 = 5 [Dex] + 4 [racial]
Ride + 5 = 5 [Dex]
Search + 7 = + 7 [Int]
Spot + 1 = - 1 [Wis] + 2 [racial]
Sense Motive - 1 = - 1 [Wis]
Spellcraft + 27 = 15 [base] + 7 [Int] + 3 [feat] + 2 [synergy] + 2 to learn Conjuration spell [class]
Survival - 1 = - 1 [Wis] + 2 / above ground [synergy] + 2 / other planes [synergy]
Swim - 1 = - 1 [Str]
Use Rope + 5 = 5 [Dex]
Tumble + 5 = + 5 [Dex]
[/sblock]


[sblock=Spells]Banned Schools: Evocation, Enchantment, Illusion

Known Spells:
0 level: all
1 level: (3 + 4 Int + 2lvl): Shield, Alarm, Grease, Mage Armor, Identify, True Strike, Ray of Enfeeblement, Enlarge Person, Ray of Clumsiness (Sc), Nerveskitter (Sc)
2 level: (4 lvl + 6 bought): Glitterdust, Web, Detect Thoughts, Cat's Grace, Bull's Strength, Rope Trick, Baleful Transposition (Sc), Create Magic Tattoo (Sc), Ray of Stupidity, Slide, Greater (Sc),
3 level: (4 lvl + 2 Conjuration + 10 bought): Dispel Magic, Protection from Energy, Phantom Steed, Sepia Snake Sigil, Stinking Cloud, Ray of Exhaustion, Vampiric Touch, Haste, Magic Weapon, Greater, Slow , Mage Armor, Greater (Sc), Unluck, Spell Vulnerability (Sc), Spiderskin (Underdark), Halt (PHBII), Shivering Touch (Frostburn),
4 level: (4 lvl + 2 Conjuration + 5 bought): Dimensional Anchor, Black Tentacles, Enervation, Fear, Ray Deflection (Sc), Resist Energy, Mass (Sc), Assay Spell Resistance (Sc), Orb of Sound (CAr), Orb of Fire (CAr), Burning Blood (CAr), Celerity (PHBII),
5 level: (4 lvl + 2 Conjuration + 9 bought): Cloudkill, Major Creation, Wall of Stone, Telepathic Bond, Prying Eyes, Baleful Polymorph, Teleport, Overland Flight, Passwall, Transmute Mud to Rock, Transmute Rock to Mud, Contingent Energy Resistance (Sc), Fire Shield, Mass (Sc), Fly, Mass (Sc), Grimwald's Graymantle (FRCS)
6 level: (4 lvl + 2 Conjuration + 7 bought): Dispel Magic, Greater, Repulsion, Acid Fog, Analyze Dweomer, True Seeing, Flesh to Stone, Disintegrate, Control Water, Move Earth, Anticipate Teleportation, Greater (Sc), Resistance, Superior (Sc), Freezing Fog (Sc), Brilliant Blade (Sc)
Spells/Day
0 level: 4+1 = + 1 Conjuration
1 level: 6+1 = 4 + 2 [Int] + 1 Conjuration
2 level: 6+1 = 4 + 2 [Int] + 1 Conjuration
3 level: 6+1 = 4 + 2 [Int] + 1 Conjuration
4 level: 5+1 = 3 + 2 [Int] + 1 Conjuration
5 level: 4+1 = 3 + 1 [Int] + 1 Conjuration
6 level: 3+1 = 2 + 1 [Int] + 1 Conjuration

Prepared spells (spells in yellow are Persisted every day):

0 level: Acid Splash, Detect Magic, Read Magic, Mage Hand, Prestidigitation
1 level: Shield, Mage Armor, Nerveskitter x 2, True Strike, Grease x2
2 level: Glitterdust, Web, Cat's Grace, Rope Trick, Baleful Transposition (Sc), Create Magic Tattoo (Sc), Slide, Greater (Sc),
3 level: Phantom Steed x 2, Stinking Cloud, Haste, Mage Armor, Greater (Sc), Unluck, Spiderskin (Underdark),
4 level: Ray Deflection (Sc), Resist Energy, Mass (Sc), [Quickened] True Strike, Burning Blood (CAr), Celerity (PHBII)
5 level: [Empowered] Shivering Touch, Teleport, Fire Shield, Mass (Sc), Fly, Mass (Sc), [Split Ray, Empowered] Ray of Enfeeblement
6 level: [Split Ray, Repeat Spell] Ray of Clumsiness, Resistance, Superior (Sc), Freezing Fog, [Split Ray, Empowered] Enervation (+2 cl)
[/sblock]


[sblock=Level Advancement]
1: Conjurer

HP: 6 (4+2)

Saves: Fort: +0, Ref: +0, Will: +2
BAB: +0

Skills (2 + Int): Concentration + 4, Knowledge (Arcana) +4, Knowledge (The planes) +4, Knowledge (Religion) +4, Knowledge (Nature) +4, Spelllcraft + 4

Gain:
Scribe Scroll
Wizard spellcasting
Summon Familliar
7 first level spells

Trade:

Banning Evocation (Conjurer)
Banning Enchantment (Conjurer)
Summon Familliar for Abrupt Jaunt (PHBII)
Scribe Scroll for Improved Initiative (UA)
Noncombatant flaw (UA) for extra feat
Vulnerable flaw (UA) for extra feat

Feats: Improved Initiative (free), Extend Spell (lvl 1), Spell Focus: Conjuration (flaw), Empower Spell (flaw)
2: Conjurer

HP: 4 (2+2)

Saves: Fort: +0, Ref: +0, Will: +3
BAB: +0

Skills (2 + Int): Concentration + 5, Knowledge (Arcana) +5, Knowledge (The planes) +5, Knowledge (Religion) +5, Knowledge (Nature) + 5, Spelllcraft + 5

Gain:
2 first level spells
3: Conjurer

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +3
BAB: +1

Skills (2 + Int): Concentration + 6, Knowledge (Arcana) +6, Knowledge (The planes) +6, Knowledge (Religion) +6, Knowledge (Nature) + 6, Spelllcraft + 6

Gain:
2 second level spells

Feats: Repeat Spell (CAr) (lvl 3)
4: Master Specialist (Conjuration) (CM)

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +5
BAB: +1

Skills (2 + Int): Concentration + 7, Knowledge (Arcana) +7, Knowledge (The planes) +7, Knowledge (Religion) +7, Knowledge (Nature) + 7, Spelllcraft + 7

Gain:
2 second level spells
Skill Focus (Spellcraft)
+ 1 Int

Feats: Skill Focus (Spellcraft) (free)
5: Master Specialist (Conjuration) (CM)

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +6
BAB: + 2

Skills (2 + Int): Concentration + 8, Knowledge (Arcana) +8, Knowledge (The planes) +8, Knowledge (Religion) +8, Knowledge (Nature) + 8, Spelllcraft + 8

Gain:
2 third level spells
1 third level Conjuration spell
Expanded Spellbook

Feats: Iron Will (Otyugh's Hole - CS)
6: Incantatrix (PG)

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +8
BAB: + 2

Skills (2 + Int): Concentration + 9, Knowledge (Arcana) +9, Knowledge (The planes) +9, Spelllcraft + 9, Craft: Drawing +1, Heal +1

Gain:
2 third level spells
1 third level Conjuration spell
Bonus metamagic feat, Focused study

Trade:
Banning Illusion (Focused study)

Feats:

Arcane Thesis: Enervation (lvl 6)
Quicken Spell (Incantatrix bonus)
7: Incantatrix (PG)

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +9
BAB: + 3

Skills (2 + Int): Concentration + 10, Knowledge (Arcana) +10, Knowledge (The planes) +10, Spelllcraft + 10, Craft: Drawing +2, Heal +2

Gain:
2 fourth level spells
1 fourth level Conjuration spell
Cooperative metamagic
8: Incantatrix (PG)

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +9
BAB: + 3

Skills (2 + Int): Concentration + 11, Knowledge (Arcana) +11, Knowledge (The planes) +11, Spelllcraft + 11, Craft: Drawing +3, Heal +3, Balance (CC) + 0.5

Gain:
2 fourth level spells
1 fourth level Conjuration spell
Metamagic effect
Int + 1
9: Incantatrix (PG)

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +10
BAB: + 4

Skills (2 + Int): Concentration + 12, Knowledge (Arcana) +12, Knowledge (The planes) +12, Spelllcraft + 12, Craft: Drawing +4, Heal +4, Balance (CC) + 1

Gain:
2 fifth level spells
1 fifth level Conjuration spell
Bonus metamatic feat

Feats:
Split Ray (CAr) (lvl 9)
Persistent Spell (CAr) (Incantatrix bonus)
10: Incantatrix (PG)

HP: 4 (2+2)

Saves: Fort: +1, Ref: +1, Will: +10
BAB: + 4

Skills (2 + Int): Concentration + 13, Knowledge (Arcana) +13, Knowledge (The planes) +13, Spelllcraft + 13, Craft: Drawing +5, Heal +5, Balance (CC) + 1.5

Gain:
2 fifth level spells
1 fifth level Conjuration spell
Metamatic spell trigger
11: Incantatrix (PG)

HP: 4 (2+2)

Saves: Fort: +3, Ref: +3, Will: +11
BAB: + 5

Skills (2 + Int): Concentration + 14, Knowledge (Arcana) +14, Knowledge (The planes) +14, Spelllcraft + 14, Craft: Drawing +6, Heal +6, Balance (CC) + 2

Gain:
2 sixth level spells
1 sixth level Conjuration spell
Sieze concentration
12: Incantatrix (PG)

HP: 4 (2+2)

Saves: Fort: +3, Ref: +3, Will: +11
BAB: + 5

Skills (2 + Int): Concentration + 15, Knowledge (Arcana) +15, Knowledge (The planes) +15, Spelllcraft + 15, Craft: Drawing +7, Heal +7, Balance (CC) + 2.5

Gain:
2 sixth level spells
1 sixth level Conjuration spell
Bonus metamagic feat
Instant metamagic 1/day
Int +1

Feats:
Chain Spell (CAr) (lvl 12)
Craft Contingent Spell (Incantatrix bonus)
[/sblock]

[sblock=Whisper Gnome]+2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma: Whisper gnomes are agile and tough, but they are Small and therefore not as strong as larger humanoids. Their quiet nature also leads to a lack of personal presence.

Small: As a Small creature, a whisper gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

Whisper gnome base land speed is 30 feet, despite their size.

Low-Light Vision: A whisper gnome can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Darkvision: Whisper gnomes can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and whisper gnomes can function just fi ne with no light at all.

Weapon Familiarity: Whisper gnomes treat gnome hooked hammers as martial weapons rather than exotic weapons.

+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Like their more common cousins, whisper gnomes battle these creatures frequently and practice special techniques for fighting them.

+4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that whisper gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flatfooted, it loses its dodge bonus, too.

+4 racial bonus on Hide and Move Silently checks: Whisper gnomes have an uncanny knack for stealth.

+2 racial bonus on Listen and Spot checks: Whisper gnomes have keen eyes and ears.

Spell-Like Abilities: 1/day—silence (must be centered on whisper gnome’s body). A whisper gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome’s Cha modifier + spell level.

Favored Class: Rogue. The best multiclass choices for whisper gnome rogues are fi ghter, ranger, and cleric. A fair number of whisper gnome wizards and sorcerers become arcane tricksters.

Racial Feats: The Extra Silence and Silencing Strike feats can be taken by whisper gnome characters.
[/sblock]

Light load: 20 lb. or less
Medium load: 20-40 lb.
Heavy load: 41-60 lb.
Lift over head: 60 lb.
Lift off ground: 120 lb.
Push or drag: 300 lb.

[sblock=Equipment][sblock=Extra Spells Bought](50 gp. x spell level x number of spells)
1 first level spell: 50 gp.
6 second level spells: 600 gp.
10 third level spells: 1500 gp.
5 level four spells: 1000 gp.
9 level five spells: 2700 gp.
7 level six spells: 2100 gp.[/sblock]
Total spent on extra spells: 7950 gp.
Circlet of Rapid Cating, + 4 INT 15,000 + 16,000 gp. (MIC)
Amulet of Health + 4 16,000 gp.
Ring of Feather Falling 2,200 gp.
Ring of Enduring Arcana 6,000 gp.
Heward's handy haversack 5 lb. 2000 gp.
Heward's Fortifying Bedroll 2 lb. 3000 gp. (CM)
Wand of Benign Transposition 1 lb. 750 gp. (SC)
Wand of Protection from Evil 1 lb. 750 gp.
Wand of True Casting 1 lb. 750 gp. (CM)
Blessed Book 1 lb. 12,500 gp.
Spell component pouch x 10, 20 lb 50 gp

Entry for Otyugh's Hole: 3000 gp.
_____
Total: 85,950 gp.


GP on person: 2,550 gp.

Starting gold 88,500
[/sblock]

[sblock=Background]Elistina grew up in a secluded Whisper Gnome settlement - a system of barrows and tunnels beneath lush, green hills, protected by permanent Illusion magic from the outside world. She is the daugther of the community leader, and as such has always found special treatment by her tutors and the other Gnomes around her. However, her father being very firm, has taught her to never take advantage of what the others offered, and not deem herself more special than her peers. As such, El grew up to be a bright but quiet child, always making the best effort to learn and improve herself, but her fierce restraint and discpiline never slipping once.

Being a Whisper Gnome meant she could have taken a lighter route, more accustomed to scouting and hiding in the shadows, but the girl's intellect was noticed by the several spellcasters amongst her community. She began her tutorige as a Conjurer, and was soon sent off to a nearby community of Whisper Gnomes, to study under a Master Conjurer, seeing how she had an aptitude for magic and a keen memory, rarely seen amongst her kind.

After the years of her tutorige passed, a still young Gnome set off to seek ways to improve herself beyond what her old master could provide. Taught to never give up and always seek perfection in her actions and abilites, the Gnome soon found herself doing services for Gnome communites around the land. She is very systematic and follows code and tradition to the letter, not letting bias impair her judgment. As fate would have it, Elistina met up with an attractive Human Wizardress by the name of Marla Terent, who was an active member of the Arcane Sisterhood called the Incantatrixes. Trough talk and intellectual debate, Elistina soon found herself allured to the Order and it's positions that promoted the use of arcane energy and magic to combat the invasions of foul Outsiders on the Prime Material plane. Knowing the history behind the original Savage Tide, Elistina applied for membership immediately, wanting to protect her land and commit to the Order's code.

To be deemed worthy by Marla for recomendation, who back then had doubts of the Gnome's resovle, Elistina sneaked in a semi-legal prison and torture chamber, spending more than a dozen days inside a foul Otyugh hole. Proving her will vastly greater than her stature, Elistina was granted access and began studying and working the ways of the Incantatrix with a methodical precision and dedication that would shame a construct (if a construct could indeed feel shame).

Upon hearing the news of trouble stirring up, Elistina set off to do the Order's work and provide Arcane support to a group of adventurers, who seem to have combated a nest of Demons with surprising sucess, when faced with a severe handicap (namely, lacking the support of a well versed Incantatrix).

[/sblock]

[/sblock]

[sblock=Statblock for Today]This includes the persisted buff spells:
Initative: + 7, HP: 86/86, Fort: +17, Ref: +15, Will: +19, AC: 28, Ranged Attack: +13,

[sblock=Special]Low-Light Vision (Ex)
Darkvision 60 ft. (Ex)
Silence (SLA) 1/day, centered on self, CL1, DC: 12
Abrupt Jaunt (SLA) 3+7/day
Cooperative Metamagic (Su) 3+7/day
Metamagic Effect (Su) 3+7/day (3 remain, magic tatto lasts 48 hours so 4 for tomorow)
Metamagic Spell Trigger (Su)
Sieze Concentration (Su)
Instant Metamagic (Su)
Ray Deflection (24 hr. recast every day)[/sblock]


0 level: Acid Splash, Detect Magic, Read Magic, Mage Hand, Prestidigitation
1 level: Shield, Mage Armor, Shield, Mage Armor, Nerveskitter x 2, True Strike, Grease x2, True Strike, Grease x2
2 level: Glitterdust, Web, Cat's Grace, Rope Trick, Baleful Transposition (Sc), Create Magic Tattoo (Sc), Slide, Greater (Sc),
3 level: Phantom Steed x 2, Stinking Cloud, Haste, Mage Armor, Greater (Sc), Unluck, Spiderskin (Underdark),
4 level: Ray Deflection (Sc), Resist Energy, Mass (Sc), [Quickened] True Strike, Burning Blood (CAr), Celerity (PHBII)
5 level: [Empowered] Shivering Touch, Teleport, Fire Shield, Mass (Sc), Fly, Mass (Sc), [Split Ray, Empowered] Ray of Enfeeblement
6 level: [Split Ray, Repeat Spell] Ray of Clumsiness, Resistance, Superior (Sc), Freezing Fog, [Split Ray, Empowered] Enervation (+2 cl)[/sblock]
 
Last edited:

bedford

First Post
Werebear character

Skrymer

Chaotic good male werebear barbaian of beartotem 1(cc version) warshaper 2
Patron Deity: Tempus



Strength 41 (+15) 17 base, +4 warshaper, +16 werebear, +4 belt
Dexterity 14 (+2) 12 base + 2 racial
Constitution 36 (+13) 18 base + 8 racial, +4 warshaper, +2 level, +4 amulette
Intelligence 8 (-2)
Wisdom 10 (0) 8 base,+2 racial
Charisma 8 (-2) 8 base


Size: Large
Age: 42
Height: 10,8
Weight: 2200 lb
Eyes: Green
Fur: Brown

Appearance
Skrymer resembles a huge bear walking on two legs. His humanlike hands and the fact that he wears armor are the most obvious signs of his human ancestry. He stands over ten feet tall and weights about a ton. He moves with suprising speed considering his size.

Skrymer is never seen in anything but hybrid form. Skrymer does not wish to discus the mater at all. Rumor has it that he was born as a natural werebear but was cursed by an evil mage to remain in hybrid form only.

His green eyes are wise and the only noticeable human feature in his bearlike face. His shiny fur is not as dark in color as most bears.

His voice is deep, guttural, and hard to understand for one not used to it. Skrymer is usually a peaceful man, but he is short tempered and gets angry easily and quickly. He is a fierce fighter that will not hesitate to attack anything that seems to threaten him, his friends, food or home.
His manners can be somewhat reserved even among friends.


Total Hit Points: 161

Speed: 20 feet run 100 feet

Armor Class: 30
Touch AC: 11
Flat-footed: 29


Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 21 = 9 [base] + 12 [constitution]
Reflex save: + 11 = 9 [base] + 2 [dexterity]
Will save: + 5 = 3 [base] +2 Iron will
Attack mele +23 (7 base, +1 item, + 15 strength)
Grapple check: +30 (7 base,+4 size, +4 imp grapple, +15 strength)

Unarmed strike 4d6+1d6 electrical, 1d6 frost.+15
Grapple 4d6+1d6 electrical, 1d6 frost.+30
Bite 2d6+7
Trample 2d8+22
2 Claws 1d8 +15

Light load: 4526 lb. or less
Medium load: 4527-8512 lb.
Heavy load: 8513-12800lb.
Lift over head: - 12800 lb.
Lift off ground: - 25600 lb.
Push or drag: - 64000 lb.


Languages: Common


Skills
Skill points: 16 (4base -1 Int mod.)x4 + 4(human bonus)
Skill points per level: 2(2base - 1 Int mod. + 1human bonus)
Skill points max ranks: Class:12 Cross-class: 9


Climb + 16 = 1+15 [Str]

Hide + 3 = 5+2 [Dex]-4 size

Jump + 16= 1+15 [Str]

Listen +1

Spot +3 = 3

Intimidate +6 -1[cha]

Survival +9

Swim + 20 = 1+15[Str] +4 endurance feat



Feats:

Improved unarmed strike
Improved grapple
Superior unarmed strike
Crushing hug (double strength bonus while grappling, lycanthropic feat from dragon)
Multigrab
Combat reflexes
Improved natural attack unarmed 4d6
Snap kick

Flaws:
Murky eyed
Shaky
Meager Fortitude

Bonus werebear feats
Run
Iron will
Endurance

Items

Bracers of health +4 18000
Belt of strength +4 16000
Mithrill full plate+4 28500
Necklace of natural attacks +1 unarmed frost and shock 18600

81100 spent



Barbarians rage, damage reduction 10, improved grab, immune to critical hits and stun,
 
Last edited:

Dragonwriter

First Post
[sblock=Sharazek, Spellscale Binder]
Name: Sharazek Meltollez

Race: Spellscale
Class: Binder 12
XPs: 66,000 current/78,000 next level

Patron God: None
Alignment: Neutral
===================================
Str: 12 (4 points)
Dex: 16 (6 points +2 item)
Con: 14 (6 points -2 racial +2 item)
Int: 12 (4 points)
Wis: 10 (2 points)
Cha: 26 (8 points +2 racial +3 level +6 item)
===================================
HP: 76 (8+44+24)
AC: 20 (+3 Dex, +0 Size, +5 Armor, +2 Shield)
Init: +3
Speed: 30 feet
BAB: +9/+4
Mel: +10
Rng: +12
Fort: +12 (8 base +2 Con +2 item)
Refl: +9 (4 base +3 Dex +2 item)
Will: +10 (8 base +0 Wis +2 item)
===================================
Special Abilities
Race: Medium size, 30 ft base speed, low-light vision, dragonblood subtype, Blood Quickening

Class: Soul Binding (2 vestiges), Pact Augmentation (3 abilities), suppress sign, bonus feats (4, 11), Soul Guardian (immune to fear, slippery mind)
==================================
Feats: Improved Binding (1st), Ignore Special Requirements (3rd), Expel Vestige (bonus, 4th), Sudden Ability Focus (6th), Rapid Pact Making (9th), Empower Supernatural Ability (bonus, 11th), Skilled Pact Making (12th)
(All feats are from Tome of Magic.)

===================================
Languages: Common, Draconic, Abyssal

===================================
Skills
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Bluff +15 (=7+8+0)
Diplomacy +19 (=7+8+2+2)
Intimidate +16 (=6+8+2)
Sense Motive +5 (=5+0+0)

Trained Only: +X (=Rank + Stat Mod + Other)
Decipher Script +6 (=5+1+0)
Knowledge (arcana) +6 (=5+1+0)
Knowledge (religion) +6 (=5+1+0)
Knowledge (the planes) +6 (=5+1+0)
===================================
Magic Items (location, weight):
+1 Mithral Chain Shirt (chest, 12.5 lbs, 2,100 GP),
+1 Mithral Buckler (left forearm, 2.5 lbs, 2,015 GP),
Cloak of Charisma +6 (back, 2 lbs, 36,000 GP),
Gloves of Dexterity +2 (hands, 0 lbs, 4,000 GP),
Amulet of Health +2 (neck, 0 lbs, 4,000 GP),
Vest of Resistance +2 (chest, 1 lb, 4,000 GP, Complete Arcane 150),
Ring of Sustenance (finger, 0 lb, 2,500 GP),
Handy Haversack (back, 5 lbs, 2000 GP),
Vestige Phylactery (haversack, 5 lbs/ N/A, 15,000 GP, Tome of Magic 79)

Wand of Magic Missile (CL 9, 50 Charges, haversack, 6,750 GP)
Wand of Invisibility (CL 3, 50 Charges, haversack, 4,500 GP)
Wand of Bull’s Strength (CL 3, 50 Charges, haversack, 4,500 GP)
3 potions of Cure Light Wounds (CL 1, haversack, 150 GP total)
Everburning Torch (haversack, 1 lb, 110 GP)
===================================
Other Equipment:
Weapons: Dagger (2 GP, on belt), longspear (5 GP, in haversack)

Armor, Clothes: +1 Mithral Shirt, +1 Mithral Buckler, Traveler’s Clothes

-----------------------------------
Container: Haversack Main

Contents: Vestige Phylactery, bedroll, flint and steel, hempen rope (50 ft), waterskin


Container: Haversack Right Pocket

Contents: Wand of Magic Missile, Wand of Invisibility, Wand of Bull’s Strength, 3 potions of Cure Light Wounds, Everburning Torch


Container: Haversack Left Pocket

Contents: coins

-----------------------------------
Money
PP: 33
GP: 27
SP: 10
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-43 lbs.
Medium: 44-86 lbs.
Heavy: 87-130 lbs.
Current: 28 lbs.
===================================
Soul Binding
Effective Binder Level & Binding Check: 12 (14 for determining available vestiges) & +24
Save DCs for any Vestige Abilities: 24
Vestiges Bound: 2
Maximum Vestige Level: 6
Vestige(s) Typically Bound: Haures, Karsus
Typical Pact Augmentations: +2 insight bonus on Saving Throws, +2 insight bonus on Init checks (not included in statistics above)
===================================
Description (include Age, gender, height, weight, physical description):
Even if Sharazek were not a spellscale, he would still be interesting and attractive. Being a spellscale only enhances things for him. His light blue scales tend to catch the eye and even sometimes sparkle, accenting the darker pattern on his face. Dark blue scales have grown and hold places around his eyes and reaching back in a repeating diamond pattern from his face into his hair, which is itself of a raven hue but kept rather short. The diamond pattern also goes down his neck and begins to spiral down his arms and legs, making many of his grand gestures almost hypnotic. His eyes are a pale ice-blue, able to capture attention and his voice is as smooth and silky as a cat’s purr, with no hint of the more-common hiss of other dragon-descended creatures.
Another benefit, Sharazek says, of being a spellscale is how quickly he has grown and is now able to see the world. He has seen much, and only at the age of 18 years, young by almost all race’s counts. He is also rather tall for a spellscale, and quite slim, measuring 5’7” but weighing only 120 pounds.
The blue-scaled man customarily wears plain clothes under his light chainmail, an unusually-subdued portion of his mannerisms. Still, with the life he has led, it makes sense. A long, flowing cloak of royal blue is clasped at his throat, the blue of the cloak against the blue of his scales making him seem a little larger than he actually is, while a well-crafted vest of green adorns his chest, embroidered with a leaf motif, the leaves of which can be noted as having small, strange, intricate symbols on them. There is one thing that seems out of place on him, though, and that is the rough old backpack he customarily has slung over his shoulder… Why such a striking and curious man would carry such a worn and beat-up ugly thing one might never know…
===================================
History:
Sharazek Meltollez is not complicated, the way he tells it. He was born to a large family, all spellscales, so things were always busy. Both his parents were sorcerers, most of his siblings were sorcerers… But, like all spellscales, Sharazek wanted to be different. While reading in his parents library (they were avid book collectors, and had done some adventuring in their youth; it was how they met), he found a reference to another old tome, detailing ancient spirits beyond the multiverse. After some pleading, his parents capitulated and used some of their merchant contacts to procure the tome. They were too busy to take a look at just what it was, and they trusted their more-sedate child. Sharazek immediately began studying, learning of vestiges and the way to bind them. In his eyes, this magic, this would be what set him apart from all other spellscales.
After long hours curled up with his book, his siblings and other children taunting him sometimes with “gonna be a wizzie, not use your blood!” Sharazek called his first vestige, the fiery-tempered Amon. It was a mistake. The apparition scared the young boy so badly, he left the book and his studies be for nearly three months. But he came back to it… And he tried a different vestige. The sibilant Naberius unsettled the young man, but didn’t scare him witless like the cursing beast Amon did. That truly set him on the path of the Binder. He left home shortly thereafter, to find other old tomes on binding and learn more of these strange powers.
Since then, he has gotten wrapped up in the goings-on with this strange company of people… And that is “strange,” coming from the Spellscale Binder. That has to mean something…
[/sblock]
 

ethandrew

First Post
[sblock=Fenrick Huddlestone]Frenrick Huddlestone

Halfling Rogue 7 | Master Thrower 5
Alignment: CN
ECL: 12

Abilities: (30)
STR - 10 (4 Points – 2 Racial)
DEX - 28 (13 Points + 3 LA + 2 Racial + 6 Magical)
CON - 16 (6 Points + 2 Magical)
INT - 14 (6 Points)
WIS - 8 (0 Points)
CHA - 9 (1 Points)

HP: 6+3+3+3+3+3+3+4+4+4+4+4+24+12= 80
Speed: 20ft
Initiative: + 9

AC: 20 (10 Base + 9 Dex + 1 Size)

Saves:
Fort: 12 (2 Rogue + 1 MT + 3 Con + 1 Racial + 5 Magic)
Reflex: 24 (5 Rogue + 4 MT + 9 Dex + 1 Racial + 5 Magic)
Will: 8 (2 Rogue + 1 MT – 1 Wis + 1 Racial + 5 Magic)

BAB/Ranged/Grapple: +10/+19/+6

Weapons:
-Dart (19 Ranged + 1 Size + 1 Racial + 1 Weapon Focus + 1 Point Blank Shot)
Within 30’: +23/+18 1d3+1; x2; Range 20’; Piercing
-Rapier +20/+15 1d6; 18-20x2; Piercing

Full Attack with Rapid Shot (within 30’):
-Dart +21/+21/+16 1d3+1

Class Abilities:
-Sneak Attack: 4d6
-Evasion
-Trapfinding
-Trap Sense +2
-Uncanny Dodge
-Quick Draw
-Improved Evasion
-Snatch Arrows
-Critical Throw
-Thrown Weapon Tricks:
- Sneaky Shot: Just before making a ranged attack, he can use a move action to make a Sleight of Hand check opposed by his target’s Spot check. If he wins the opposed check, his opponent is denied his Dexterity bonus to Armor Class against the attack.
- Trip Shot: He may use a thrown weapon to make a trip attempt against an opponent further than 5 feet away. He makes a normal attack against the opponent with a thrown weapon, if the attack succeeds, in addition to doing damage as normal, he makes a Dexterity check with a +4 bonus opposed by the opponent’s Dexterity check or Strength check (whichever ability score has the higher modifier). Other modifiers may apply. If he wins, the opponent is tripped.
- Weak Spot: When using a thrown weapon against a target Small size or larger, can make a ranged touch attack instead of a normal attack. If the attack hits, he does not apply his Strength bonus to the damage.

Racial Abilities:
Small Size - +1 Armor Class, +1 Attack Rolls, +4 on Hide Checks
+2 Dex, -2 Str
Land Speed: 20ft
+2 Racial Bonus Climb, Jump, Listen, Move Silently
+1 Racial Bonus on all Saving Throws
+2 Morale Bonus on Saving Throws against fear
+1 Racial Bonus on attack rolls with thrown weapons and slings
Favored Class: Any

Skills:
Balance – 11 (0 Ranks + 9 Dex + 2 Synergy
Climb – 2 (0 Ranks + 0 Str + 2 Racial)
Disable Devise – 19 (10 Ranks + 9 Dex)
Escape Artist – 19 (10 Ranks + 9 Dex)
Hide – 23 (10 Ranks + 9 Dex + 4 Size)
Jump – 4 (0 Ranks + 0 Str + 2 Racial + 2 Synergy)
Listen – 11 (10 Ranks - 1 Wis + 2 Racial)
Move Silently – 21 (10 Ranks + 9 Dex + 2 Racial)
Open Lock – 19 (10 Ranks + 9 Dex)
Search – 29 (10 Ranks + 5 CC + 9 Dex + 5 Magic)
Sense Motive – 9 (10 Ranks - 1 Wis)
Sleight of Hand – 24 (15 Ranks + 9 Dex)
Tumble – 24 (15 Rank + 9 Dex)

Feats:
1st – Weapon Focus (Dart)
3rd – Precise Shot
6th – Point Blank Shot
9th – Tactile Trapsmith (Use Dex instead of Int on Search and Disable Devise)
12th – Rapid Shot (One Extra attack per round with a ranged weapon at highest attack bonus, all attacks in round get -2 penalty)

Languages:
Common
Halfling
Gnome
Elven

Equipment: 400gp
-Gloves of Dexterity +6 – 36,000gp
-Vest of Resistance +5 – 25,000gp
-Goggles of Minute Seeing – 1,250gp
-Bag of Holding Type I – 2,500gp
-Amulet of Health +2 – 4,000gp
-Chime of Opening (New) – 3,000gp
-Ring of Feather Falling – 2,200gp
-Ring of Sustenance – 2,500gp
-Cape of the Mountebank – 10,080gp
-Potion of Magic Weapon (x10) – 500gp
-Rapier +1 – 2,320gp
-Horn of Fog – 2,000gp
-Healing Belt – 750gp

Physical Appearance:

Age: 28
Height: 3’3”
Weight: 31lbs
Eyes: Black
Hair: Brown
Skin: Tanned

Background:

Fenrick Huddlestone is the seventh child of thirteen, and as such he epitomizes the middle-child complex. Although he’s always been independent and headstrong, some people might say overly cocky, Fenrick never really adhered to any sort of discipline or structure. As such he managed to get himself into a lot of trouble growing up, but with above average intelligence, he was able to learn from his lessons. While this didn’t necessarily mean that he stopped participating in such activities, more than he just became smarter about when and where and how to not get caught.[/sblock]
 

Walking Dad

First Post
Darius Dragonfire Adept 12

[sblock=Adept]Name: Darius
Age: 31
Gender: Male
Height: ?'?"
Weight: ?lb
Eyes: Saphire Blue
Hair: black with a silver streak
Skin: Light Tan

Code:
Race: Human         Class: Dragonfire Adept
Str: 10 +0         Level: 12       XP: 70.000
Dex: 16 +3         BAB: +6/+1      HP: 168 (half max die roll: 129)
Con: 22 +6         Grapple: +6     Dmg Red: 2/magic
Int: 12 +1         Speed: 30'      Spell Res: N/A
Wis: 12 +1         Init: +3        Spell Save: N/A
Cha: 14 +2         ACP: ?          Alignment: LE
(all level bonuses on CON)


AC: 28 (10 base + 3 dex + 6 armour + 3 defl + 4 nat. armor + 2 shield)
Touch: 16
Flat-Footed: 25

Saves:
FORT: +18 (8 base + 6 con + 4 res.)
REF: +11 (4 base + 3 dex + 4 res.)
WILL: +13 (8 base + 1 wis + 4 res.)

Bab: 6
Attacks: 
 

[U]Skills[/U]  total ranks: 6x15=90
Bluff: +12 (10 ranks + 2 Cha)
Concentration: +21 (15 ranks + 6 Con)
Knowledge Arcane: +11 (10 ranks + 1 Int)
Knowledge Dungeoneering: +6 (5 ranks + 1 Int)
Knowledge Local: +6 (5 ranks + 1 Int)
Listen: +16 (15 ranks + 1 Wis)
Spellcraft: +13 (10 ranks + 1 Int + 2 syn)
Spot: +16 (15 ranks + 1 Wis)
Use Magic Device: +17 (15 ranks + 2 Cha)


[U]Feats[/U]
B Dragontouched
H Entangling Breath
1 Draconic Aura: Energy (Cold)
3 Imp. Natural Armor
6 Extra Invocation
9 Hover
12 Extra Invocation

[B]Class Features[/B]
Breath weapon 6d6 (DC= 22 [10 + 1/2 level + Con mod])
Dragontouched
Invocations
Breath Effects
Scales +3
Damage reduction 2/magic

[U]Breath effects:[/U]
Frost Breath
Slow Breath
Thunder Breath
Enduring Breath

[U][B]Invocations[/B][/U]
[U]Least (2)[/U]
Endure Exposure
Magic Insight
See the Unseen
[U]Lesser (2)[/U]
Draconic Flight
Humanoid Shape
Voracious Dispelling
[U]Greater (1)[/U]
Chilling Fog

Languages: Common, Draconic
[sblock=Equipment]
MW Morningstar     308

Mithral Chain Shirt Twilight +2     17.100gp     12,5lbs
Ring of Protection + 3           18.000
Mithral light shield, moderate fortification  +1        17.009gp          3lbs
Vest of resistance + 4 / NA +1       18.000gp
Gloves of Dexterity +2       4.000gp
Amulet of health +4  16.000gp
Dragon Spirit Cincture (MIC 95)  2.000
69.109

Bedroll 1sp 5lbs
Scroll Case 1gp 0,5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
2x Waterskin 2gp 8lbs
3x Rations 3gp
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x8) 2.400gp


Wand of vigor, lesser   750gp
Wand of restoration, lesser 1.500gp

2.415,88[/sblock]
[/sblock]
 
Last edited:

s@squ@tch

First Post
better late than never

Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 7 / Drow Paragon 3
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B]  None ([B]Domains:[/B] Drow, Time)

[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 10	[B]XP[/B]: 51000
[B]Dex:[/B] 22 +6 (6p.)	[B]BAB:[/B] +7		[B]HP:[/B] 54 (7d8+3d6+10)
[B]Con:[/B] 12 +1 (6p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 14 +2 (4p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Wis+2
[B]Wis:[/B] 22 +6 (10p.)	[B]Init:[/B] +10	[B]Spell Save:[/B] +2
[B]Cha:[/B] 10 -- (0p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+5	+6	+0	+0	+1	30
[B]Touch:[/B]	17	[B]Flatfooted:[/B] 24

[B]Spell Res:[/B] 21
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	+6	+3	--
[B]Ref:[/B]	+15	+5	+8	+2
[B]Will:[/B]	+14	+6	+8	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Light Mace		+14/+9	1d6+2	20/x2      	------
+2 Shortsword		+15/+10	1d6+3	19-20/x2 	------
MW Hand Crossbow	+9	1d4+0	19-20/x2 	30'

*Weapon crystal currently on shortsword

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Drow Sign Language, Abyssal

[B]Abilities:[/B] 
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)


[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 150 (120'+30') feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: [I]dancing lights, darkness, faerie fire[/I]. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 

[u]Drow Paragon:[/u]
Improved Spell-like abilities
Improved Darkvision (+30'), light sensitivity (dazzled instead of blinded)
Ability boost (Dex+2)

[B]Feats: [/B] 
Bonus Drow Domain: Lightning Reflexes
Bonus Time Domain: Improved Initiative
1st: Weapon Finesse
3rd: Dodge
6th: Mobility
9th: Elusive Target

[B]Spells prepared[/B] (Save DC 16 + spell level): 
[B]Domains:[/B] Drow, Time
[B]Spells Prepared:[/B]  (Choose spells as 9th lvl cleric)
	0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
	1st - (6+1) Comprehend Languages, Bless x2, Lesser Vigor, Deathwatch, Command, Cloak of Dark Power (D);
	2nd - (6+1) Silence, Spiritual Weapon, Lesser Restoration, Bulls Strength, Death Knell, Hold Person, Claraudience/Clairvoyance (D)
	3rd -  (4+1) Clutch of Orcus (BOVD), Magic Circle vs Evil, Wrack (BOVD), Dispel Magic, Haste (D)
	4th -  (3+1) Divination, , Dimensional Anchor, Divine Power, Freedom of Movement (D)
	5th -  (2+1) Flame Strike, Heartclutch (BOVD), Spiderform(D)

[B]Spell-Like Abilities:[/B] 2/day at CL10: [I]Darkness, Faerie Fire, Dancing Lights[/I]

[B]Skill Points:[/B] 64	[B]Max Ranks:[/B] 13/6
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+2	--
Balance   	+4	0	+6	--
Bluff       	+1	0	--	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+14	13	+1	--
[U]Diplomacy[/U]	+3	3	--	--
Escape Artist	+4	0	+6	--
Forgery   	+2	0	+2	--
[U]Heal [/U]        	+10	4	+6	+2
Hide        	+19	6	+6	+7
Intimidate	+1	1	--	--
Jump       	+1	0	+1	--
[U]Know: (Religion)[/U]+7	5	+2	--
[U]Know: (Planes)[/U]  +4	2	+2	--
Listen     	+14	6	+6	+2
Move Silently	+24	6	+6	+12
Perform   	+0	0	--	--
Ride        	+6	0	+6	--
Search    	+4	0	+2	+2
Sense Motive	+6	0	+6	--
[U]Spellcraft[/U]  	+7	5	+2	--
Spot       	+14	6	+6	+2
Swim       	+1	0	+1	--
Tumble (CC)   	+9	7	+6	--
Use Magic Device+1      0	--	--
Use Rope 	+6	0	+6	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
[I]+1 Light Mace[/I]		2305gp	4lb
[I]+2 Shortsword[/I]		8310p	2lb
[I]Lesser Crystal,
Energy Assault, Acid[/I]	3000gp	--lb
MW Hand Crossbow	400p	2lb
w/ 10 bolts           	1p	1lb
[I]+3 Mithral Shadow, Slick Breastplate[/I]
                                 	20700gp	15lb
[I]+3 Darkwood Shield[/I]	9257gp	5lb
[I]Periapt of Wisdom +4[/I]	16000gp	--lb
[I]Gloves of Dexterity +4[/I]	16000gp	--lb
Wand/[I]Cure Light Wounds[/I]	750gp	--lb
     50 Charges
[I]Cloak of Resistance +2[/I]  4000gp	1lb
[I]Ring of Protection +1 [/I]	2000gp	--lb
Scroll/Bull [I]Strength[/I] 	150gp	--lb
Scroll/[I]Cats Grace[/I]   	150gp	--lb
Scroll/[I]Silence [/I]       	150gp	--lb
[i]Boots of Elvenkind [/I]   	2500gp	--lb

Items below in:
[I]Handy Haversack[/I]       	2000gp	5lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
50' Silk Rope		10gp	5lb
Grappling Hook 		1gp	4lb
Waterskin		1gp	4lb

3 x Large Scorpion Poison 600gp	--lb
3 x Giant Wasp Poison     630gp	--lb
5 x Drow Poison           375gp	--lb
1 x Sassone leaf residue  300gp	--lb
2 x Oil of taggit           180gp	--lb


[B]Total Weight:[/B]27lb	[B]Money:[/B] 737 gp 5sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.
 

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