D&D 4th Edition 24th-Level Monster Conversions





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  1. #1
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    24th-Level Monster Conversions

    This thread is a continuation of the Monster Project. This thread is for converting old-skool monsters that I feel sit at 24th level. I welcome suggestions on these beasties (or other monster suggestions).

    Here is the list of monsters to be converted, along with what I am using as a "primary source":

    24th Level Monsters on the List
    Crawling Head (3e Fiend Folio)
    Dao (1e Monster Manual 2, 2e Monstrous Manual, 3e MotP)
    Megalodon (various)
    Plasm (Spelljammer iirc? No- Mystara MC Appendix)
    Ruin Chanter (3.5 MM5)
    Scyllan (Stormwrack)
    Ungulosin (Planescape MC Appendix 3)

    24th Level Variants I've Already Done
    Cunning elder behir (level 24 artillery)
    Dragon turtle (level 24 artillery) Updated in this thread at the link
    Abyssal morkoth (level 24 solo controller)
    Living wall shrouder (level 24 controller)
    Energized copper horror swarm (level 24 minion skirmisher)
    Cloud titan (level 24 elite soldier) giant
    Spell eater weaponcharged (level 24 soldier)
    Sperm whale ascetic (level 24 soldier)

    Higher Level Monsters to be Converted
    Beholderkin, Hive Mother [29th level]
    Blackball [30th level]
    Corpse Gatherer [25th level]
    Corrupture [30th level]
    Deepspawn [27th level]
    Elder Brain [30th level]
    Elemental, Omnimental [26th level]
    Elemental, Tempest [25th level]
    Fiendwurm [27th level]
    Flesh Jelly [26th level]
    Froghemoth [25th level]
    Gargantuan, Devastation Spider [27th level]
    Genius Loci [30th level]
    Golem, Adamantine [30th level]
    Golem, Mithril [26th level]
    Hellwasp Swarm [26th level]
    Infernal [30th level]
    Juggernaut [28th level]
    Ki-Rin [26th level]
    Kraken [30th level]
    Living Holocaust [27th level]
    Marid [25th level]
    Nuckalavee [27th level]
    Plague Spewer [25th level]
    Planetar [28th level]
    Plasm, Giant [26th level]
    Siege Beetle [27th level]
    Sirrush [25th level]
    Solar [30th level]
    Uvudauum [25th level]
    Zaratan [27th level]
    Last edited by the Jester; Monday, 26th November, 2012 at 07:00 PM.
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  2. #2
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    So for the record, while I am going to start switching to the new stat block, I'm going to wait until the Monster Builder implements it since I am mostly cut & pasting at this point.

    Anyway, if time allows I will have the first monsters up later today.
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  3. #3
    Very cool. I'm not so good with the monsters, so I don't think I'll add anything. But, if you're taking requests, would you consider doing the juggernaut or the infernal first? Either of them would be awesome to have for my next game session this week.
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  4. #4
    I was hoping for the Dao and Marid to be in the MM3 also, but alas, it was not to be.
    "If you die first, we're splitting up your gear" - SkidAce
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  5. #5
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    Quote Originally Posted by SkidAce View Post
    I was hoping for the Dao and Marid to be in the MM3 also, but alas, it was not to be.
    Yeah... I know they'll publish dao eventually since they've made a big deal about them in several books, but shrug.

    It's the busiest part of the year for me- progress will doubtless remain slow until early September.
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  6. #6
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    Sooooo obviously I'm still not using the new Monster Builder, as it doesn't yet use MM3 math or export to a useful format. Aargh. Nonetheless...

    Well, here's a pdf of my updated-to-MM3 standards dragon turtle, originally appearing in the 11th level list here. A few notes on the changes:

    1. Updated the math and (due to its new cracking shell trait) increased its AC by a point.

    2. Changed the origin to Fey. It just makes sense to me.

    3. Added an aura of hot steam to make it dangerous to approach (it reduces your resist fire by 20) and harder to hit if you don't (if you're outside the aura the dragon turtle gains concealment).

    4. Added a weakness to cold- rather than extra damage, you inflict a -2 AC and Fort penalty until the end of the dragon turtle's next turn.

    5. Scalding squirt (ugh) becomes scalding spit, and instead of ongoing 5 fire I just made it "and take 10 fire damage at the start of your next turn". By 24th level, a lot of pcs will probably resist that anyway.

    6. Scalding blast becomes scalding cloud; other than updating the math, I also changed it from "recharge 5 6" to "recharge when first bloodied".
    Attached Files Attached Files

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