Iron Sky
Procedurally Generated
Fredrock silently crushes the last hulk, then shifts back from the bridge, but staying close to the Raven swarm.
Livia fires a shot into the middle of a cloud of ravens. Although only a single bird falls, the rest of the group's flying becomes strangely erratic.
Letting his comrades take care of the other swarm Kaz turns his attention to the one cloest to him. I shall bring you to your eternal rest, abomination against Mireva! Kaz says slashing the ravens with his giant axe.
Gurk sees the swarm of ravens fluttering about him, but decides that a greater challenge lies closer to the tower. Abandoning his own defense, he lauches himself over the fallen tower and towards the gathering of enemies.
Gurk easily completes the jump, landing in the middle of all his enemies. Though he has been fighting for some time now, he attack with the same fervor as before. As he does so he makes up a little tune.
"Smash their heads!, Smash their heads!
Smash their head and make them deaaaaaad...
Again!"
Whirling death by foot and fists lashes out in all directions. He drops all the undead except one that manages to stumble out of his way. He begins pummeling the birds one by one, attempting to grab a few out of the air with his bare hands, twisting their necks and tossing them casually aside.
With one final effort he lunges in the direction of the last of the risen dead, crushing its chest with a mighty blow.
Corvus quickly steps away from the zombies closest to him, his arm throbbing in pain from the undead assault. He looks over his shoulder and Livia's presence brings some renewed vigor to the aged warrior. "C'mon Livia, let's finish them off" he points his blade at a weak spot in one of the closest zombies.
Once again her arrow flies true.
Catching his longspear as it returns to him, Yimayngurr paces back away from the swarm of "smelly crows" to set up a running attack. He then charges forward with a wild cry, impaling more of the flying carrion-eating carrion on the shaft of the lion-headed weapon.
Eithal stands up and, finding all the dead around Gurk lying in the dirt, charges into the swarm of ravens. Unfortunately she's only able to kill a couple of them as they claw and peck at her.
---
The Swarms tear into Eithal and Gurk, a few diving and clawing at Kaz. Two rerisen dead charge at Yim, but he avoids them easily, while the three that come back after Gurk hammered into them paw feebly at Eithal and Gurk's feet.
Meanwhile, the last hulk just won't stay dead, rising up again after Fredrock dropped it again.
[sblock=Enemy Actions]Rerisen Raven Swarm 1: Feasting Ravens: Shift through Eithal and Gurk, 17 AC vs Eithal, hit, 8 damage, 21 AC vs Gurk, hit, 5 damage, end 1 square above J3.
Rerisen Raven Swarm 2: Rerise, "stand up"
Rerisen Raven Swarm 3: Feasting Ravens: Shift through Fredrock and Kaz's squares, 16 AC vs Fredrock, miss, 24 AC vs Kaz, hit, 5 damage, end 1 square above H10.
Rerisen Dead 1: Move to D6, charge to E8, Slam: automatic miss vs Yim.
Rerisen Dead 2: Charge to D8, Slam: 13 AC vs Yim, miss.
Rerisen Dead 3: Rerise, Slam(-2 for prone): 10 AC vs Gurk, miss
Rerisen Dead 7: Take 3 damage and go down.
Rerisen Dead 8: Rerise, Slam(-2 for prone): 7 AC vs Eithal, miss
Rerisen Dead 11: Rerise, Slam(-2 for prone): 6 AC vs Gurk
Rerisen Hulk 2: Rerise, stand up[/sblock]
[sblock=Combatants]Gurk: I8, 5 damage taken
Livia: O7
Yimanyngurr: B9
Eithal: M3, 30 damage taken, bloodied
Corvus: M9, 8 damage taken
Kaz: G10, 15 damage taken, bloodied, +2 speed, +2 damage
Fedrock: I10, 4 damage taken, 4 DR
Rerisen Raven Swarm 1: J3, 1 square up, 17 damage taken, bloodied, Marked(Eithal)
Rerisen Raven Swarm 2: E11, 33 damage taken, bloodied, dazed
Rerisen Raven Swarm 3: H10, 1 square up, 21 damage taken, bloodied, Marked Fredrock
Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, Swarm, Vulnerable 5 Burst/Blast, Winged Pestilence: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.
Swarm: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.
Rerisen Dead 1: E8
Rerisen Dead 2: D8
Rerisen Dead 3: I3, prone, dazed
Rerisen Dead 4: -Dead-
Rerisen Dead 5: -Dead-
Rerisen Dead 6: -Dead-
Rerisen Dead 7: L7, -Dead?-
Rerisen Dead 8: K3, prone, dazed
Rerisen Dead 9: -Dead-
Rerisen Dead 10: -Dead-
Rerisen Dead 11: K5, prone, dazed
Rerisen Dead 12: -Dead-
Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.
Rerisen Hulk 1: -Dead-
Rerisen Hulk 2: I11, 35 damage taken, bloodied, dazed
Rerisen Hulk 3: -Dead-
Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.[/sblock]
[sblock=Rerisen Raven Swarm Aura]Any creature that ends their turn in the aura takes 5 necrotic damage.[/sblock]
[sblock=Battlefield Information, (don't forget the Mist ranged attackers)]The broken tower falls 10 feet into water, anyone who falls in takes 1d6 damage, though what's left of the wall gives +2 to saving throws against falling in. The walls of the pit are DC 18 to climb.
Trees: Squares with green trees are difficult terrain, as are those with bare rock(at the north end of the map and near the bridge). The brown trees near the left-center have no effect.
Mist: Anything more than 5 squares away has concealment(-2 to attack[/sblock]
[sblock=Map]
[/sblock]
Livia fires a shot into the middle of a cloud of ravens. Although only a single bird falls, the rest of the group's flying becomes strangely erratic.
Letting his comrades take care of the other swarm Kaz turns his attention to the one cloest to him. I shall bring you to your eternal rest, abomination against Mireva! Kaz says slashing the ravens with his giant axe.
Gurk sees the swarm of ravens fluttering about him, but decides that a greater challenge lies closer to the tower. Abandoning his own defense, he lauches himself over the fallen tower and towards the gathering of enemies.
Gurk easily completes the jump, landing in the middle of all his enemies. Though he has been fighting for some time now, he attack with the same fervor as before. As he does so he makes up a little tune.
"Smash their heads!, Smash their heads!
Smash their head and make them deaaaaaad...
Again!"
Whirling death by foot and fists lashes out in all directions. He drops all the undead except one that manages to stumble out of his way. He begins pummeling the birds one by one, attempting to grab a few out of the air with his bare hands, twisting their necks and tossing them casually aside.
With one final effort he lunges in the direction of the last of the risen dead, crushing its chest with a mighty blow.
Corvus quickly steps away from the zombies closest to him, his arm throbbing in pain from the undead assault. He looks over his shoulder and Livia's presence brings some renewed vigor to the aged warrior. "C'mon Livia, let's finish them off" he points his blade at a weak spot in one of the closest zombies.
Once again her arrow flies true.
Catching his longspear as it returns to him, Yimayngurr paces back away from the swarm of "smelly crows" to set up a running attack. He then charges forward with a wild cry, impaling more of the flying carrion-eating carrion on the shaft of the lion-headed weapon.
Eithal stands up and, finding all the dead around Gurk lying in the dirt, charges into the swarm of ravens. Unfortunately she's only able to kill a couple of them as they claw and peck at her.
---
The Swarms tear into Eithal and Gurk, a few diving and clawing at Kaz. Two rerisen dead charge at Yim, but he avoids them easily, while the three that come back after Gurk hammered into them paw feebly at Eithal and Gurk's feet.
Meanwhile, the last hulk just won't stay dead, rising up again after Fredrock dropped it again.
[sblock=Enemy Actions]Rerisen Raven Swarm 1: Feasting Ravens: Shift through Eithal and Gurk, 17 AC vs Eithal, hit, 8 damage, 21 AC vs Gurk, hit, 5 damage, end 1 square above J3.
Rerisen Raven Swarm 2: Rerise, "stand up"
Rerisen Raven Swarm 3: Feasting Ravens: Shift through Fredrock and Kaz's squares, 16 AC vs Fredrock, miss, 24 AC vs Kaz, hit, 5 damage, end 1 square above H10.
Rerisen Dead 1: Move to D6, charge to E8, Slam: automatic miss vs Yim.
Rerisen Dead 2: Charge to D8, Slam: 13 AC vs Yim, miss.
Rerisen Dead 3: Rerise, Slam(-2 for prone): 10 AC vs Gurk, miss
Rerisen Dead 7: Take 3 damage and go down.
Rerisen Dead 8: Rerise, Slam(-2 for prone): 7 AC vs Eithal, miss
Rerisen Dead 11: Rerise, Slam(-2 for prone): 6 AC vs Gurk
Rerisen Hulk 2: Rerise, stand up[/sblock]
[sblock=Combatants]Gurk: I8, 5 damage taken
Livia: O7
Yimanyngurr: B9
Eithal: M3, 30 damage taken, bloodied
Corvus: M9, 8 damage taken
Kaz: G10, 15 damage taken, bloodied, +2 speed, +2 damage
Fedrock: I10, 4 damage taken, 4 DR
Rerisen Raven Swarm 1: J3, 1 square up, 17 damage taken, bloodied, Marked(Eithal)
Rerisen Raven Swarm 2: E11, 33 damage taken, bloodied, dazed
Rerisen Raven Swarm 3: H10, 1 square up, 21 damage taken, bloodied, Marked Fredrock
Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, Swarm, Vulnerable 5 Burst/Blast, Winged Pestilence: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.
Swarm: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.
Rerisen Dead 1: E8
Rerisen Dead 2: D8
Rerisen Dead 3: I3, prone, dazed
Rerisen Dead 4: -Dead-
Rerisen Dead 5: -Dead-
Rerisen Dead 6: -Dead-
Rerisen Dead 7: L7, -Dead?-
Rerisen Dead 8: K3, prone, dazed
Rerisen Dead 9: -Dead-
Rerisen Dead 10: -Dead-
Rerisen Dead 11: K5, prone, dazed
Rerisen Dead 12: -Dead-
Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.
Rerisen Hulk 1: -Dead-
Rerisen Hulk 2: I11, 35 damage taken, bloodied, dazed
Rerisen Hulk 3: -Dead-
Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.[/sblock]
[sblock=Rerisen Raven Swarm Aura]Any creature that ends their turn in the aura takes 5 necrotic damage.[/sblock]
[sblock=Battlefield Information, (don't forget the Mist ranged attackers)]The broken tower falls 10 feet into water, anyone who falls in takes 1d6 damage, though what's left of the wall gives +2 to saving throws against falling in. The walls of the pit are DC 18 to climb.
Trees: Squares with green trees are difficult terrain, as are those with bare rock(at the north end of the map and near the bridge). The brown trees near the left-center have no effect.
Mist: Anything more than 5 squares away has concealment(-2 to attack[/sblock]
[sblock=Map]